ppsspp/GPU
Henrik Rydgård 70e99791aa Merge pull request #8019 from LunaMoo/scaling_shaders
Add 5xBR and scaling to existing 4xHQ
2015-10-14 20:58:19 +02:00
..
Common Merge pull request #8019 from LunaMoo/scaling_shaders 2015-10-14 20:58:19 +02:00
Debugger Include dependency cleanup 2015-07-29 11:48:20 +02:00
Directx9 Fix render resolution race condition. Should help #8002 2015-09-27 20:00:47 +02:00
GLES Merge pull request #8019 from LunaMoo/scaling_shaders 2015-10-14 20:58:19 +02:00
Null More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
Software Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPU.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPU.vcxproj Add new shader viewing tool 2015-10-14 18:10:21 +02:00
GPU.vcxproj.filters Add new shader viewing tool 2015-10-14 18:10:21 +02:00
GPUCommon.cpp Fix minor typo. 2015-10-12 22:14:14 -07:00
GPUCommon.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
GPUInterface.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
GPUState.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPUState.h Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker. 2015-10-11 20:52:00 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00