ppsspp/Core/HLE/sceDmac.cpp
Unknown W. Brackets 2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00

123 lines
4.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/ChunkFile.h"
#include "Core/CoreTiming.h"
#include "Core/MemMapHelpers.h"
#include "Core/Reporting.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceDmac.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/Debugger/Breakpoints.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
u64 dmacMemcpyDeadline;
void __DmacInit() {
dmacMemcpyDeadline = 0;
}
void __DmacDoState(PointerWrap &p) {
auto s = p.Section("sceDmac", 0, 1);
if (s == 0) {
dmacMemcpyDeadline = 0;
return;
}
p.Do(dmacMemcpyDeadline);
}
static int __DmacMemcpy(u32 dst, u32 src, u32 size) {
bool skip = false;
if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) {
skip = gpu->PerformMemoryCopy(dst, src, size);
}
if (!skip) {
Memory::Memcpy(dst, Memory::GetPointer(src), size);
}
// This number seems strangely reproducible.
if (size >= 272) {
// Approx. 225 MiB/s or 235929600 B/s, so let's go with 236 B/us.
int delayUs = size / 236;
dmacMemcpyDeadline = CoreTiming::GetTicks() + usToCycles(delayUs);
return hleDelayResult(0, "dmac copy", delayUs);
}
return 0;
}
static u32 sceDmacMemcpy(u32 dst, u32 src, u32 size) {
if (size == 0) {
// Some games seem to do this frequently.
DEBUG_LOG(HLE, "sceDmacMemcpy(dest=%08x, src=%08x, size=%i): invalid size", dst, src, size);
return SCE_KERNEL_ERROR_INVALID_SIZE;
}
if (!Memory::IsValidAddress(dst) || !Memory::IsValidAddress(src)) {
ERROR_LOG(HLE, "sceDmacMemcpy(dest=%08x, src=%08x, size=%i): invalid address", dst, src, size);
return SCE_KERNEL_ERROR_INVALID_POINTER;
}
if (dst + size >= 0x80000000 || src + size >= 0x80000000 || size >= 0x80000000) {
ERROR_LOG(HLE, "sceDmacMemcpy(dest=%08x, src=%08x, size=%i): illegal size", dst, src, size);
return SCE_KERNEL_ERROR_PRIV_REQUIRED;
}
if (dmacMemcpyDeadline > CoreTiming::GetTicks()) {
WARN_LOG_REPORT(HLE, "sceDmacMemcpy(dest=%08x, src=%08x, size=%i): overlapping read", dst, src, size);
// TODO: Should block, seems like copy doesn't start until previous finishes.
// Might matter for overlapping copies.
} else {
DEBUG_LOG(HLE, "sceDmacMemcpy(dest=%08x, src=%08x, size=%i)", dst, src, size);
}
return __DmacMemcpy(dst, src, size);
}
static u32 sceDmacTryMemcpy(u32 dst, u32 src, u32 size) {
if (size == 0) {
ERROR_LOG(HLE, "sceDmacTryMemcpy(dest=%08x, src=%08x, size=%i): invalid size", dst, src, size);
return SCE_KERNEL_ERROR_INVALID_SIZE;
}
if (!Memory::IsValidAddress(dst) || !Memory::IsValidAddress(src)) {
ERROR_LOG(HLE, "sceDmacTryMemcpy(dest=%08x, src=%08x, size=%i): invalid address", dst, src, size);
return SCE_KERNEL_ERROR_INVALID_POINTER;
}
if (dst + size >= 0x80000000 || src + size >= 0x80000000 || size >= 0x80000000) {
ERROR_LOG(HLE, "sceDmacTryMemcpy(dest=%08x, src=%08x, size=%i): illegal size", dst, src, size);
return SCE_KERNEL_ERROR_PRIV_REQUIRED;
}
if (dmacMemcpyDeadline > CoreTiming::GetTicks()) {
DEBUG_LOG(HLE, "sceDmacTryMemcpy(dest=%08x, src=%08x, size=%i): busy", dst, src, size);
return SCE_KERNEL_ERROR_BUSY;
} else {
DEBUG_LOG(HLE, "sceDmacTryMemcpy(dest=%08x, src=%08x, size=%i)", dst, src, size);
}
return __DmacMemcpy(dst, src, size);
}
const HLEFunction sceDmac[] = {
{0X617F3FE6, &WrapU_UUU<sceDmacMemcpy>, "sceDmacMemcpy", 'x', "xxx"},
{0XD97F94D8, &WrapU_UUU<sceDmacTryMemcpy>, "sceDmacTryMemcpy", 'x', "xxx"},
};
void Register_sceDmac() {
RegisterModule("sceDmac", ARRAY_SIZE(sceDmac), sceDmac);
}