ppsspp/GPU
Henrik Rydgård 811a27a6e6 Merge pull request #7069 from level99procrastinator/depth-range-hack-for-psp2
Workaround for graphics glitch in Phantasy Star Portable 2
2014-11-20 14:09:30 +01:00
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Common MIPS: Complete MIPSX rename for buildfix. 2014-11-19 07:55:44 +10:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 Update to xBRZ 1.1. 2014-11-02 14:17:24 -08:00
GLES Make sure no NaN goes into projection matrix. 2014-11-09 20:34:23 +08:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Assorted minor optimizations 2014-11-17 21:21:44 +01:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Better support for new archs. 2014-11-11 22:55:49 +10:00
GPU.vcxproj.filters d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPUCommon.cpp Avoid crashing when calling an invalid address. 2014-09-23 08:31:29 -07:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Fix save status 2014-08-17 16:52:06 +08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Missing include for Linux/etc. 2014-10-31 09:51:17 -07:00