ppsspp/Windows/main.cpp
Henrik Rydgård 4d0f3183f2 Windows: When using "Create shortcut", use the game's icon instead of PPSSPP's.
Since on Windows, shortcuts can't embed icons, we first save the game's
icon .png as an .ico in the SAVESTATE folder (there might be a better
place, but it also doesn't seem worth it to create a new folder for
this).

Part of #10885 (Android functionality still missing, for example).
2024-05-13 01:37:53 +02:00

1105 lines
34 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "stdafx.h"
#include <algorithm>
#include <cmath>
#include <functional>
#include "Common/CommonWindows.h"
#include "Common/File/FileUtil.h"
#include "Common/OSVersion.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "ppsspp_config.h"
#include <mmsystem.h>
#include <shellapi.h>
#include <Wbemidl.h>
#include <ShlObj.h>
#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/System/Request.h"
#include "Common/File/FileUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Profiler/Profiler.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Net/Resolve.h"
#include "Common/TimeUtil.h"
#include "W32Util/DarkMode.h"
#include "W32Util/ShellUtil.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/SaveState.h"
#include "Core/Instance.h"
#include "Windows/EmuThread.h"
#include "Windows/WindowsAudio.h"
#include "ext/disarm.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Common/StringUtils.h"
#include "Commctrl.h"
#include "UI/GameInfoCache.h"
#include "Windows/resource.h"
#include "Windows/MainWindow.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#if PPSSPP_API(ANY_GL)
#include "Windows/GEDebugger/GEDebugger.h"
#endif
#include "Windows/W32Util/ContextMenu.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/Debugger/DebuggerShared.h"
#include "Windows/InputBox.h"
#include "Windows/WindowsHost.h"
#include "Windows/main.h"
// Nvidia OpenGL drivers >= v302 will check if the application exports a global
// variable named NvOptimusEnablement to know if it should run the app in high
// performance graphics mode or using the IGP.
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
// Also on AMD PowerExpress: https://community.amd.com/thread/169965
extern "C" {
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#if PPSSPP_API(ANY_GL)
CGEDebugger* geDebuggerWindow = nullptr;
#endif
CDisasm *disasmWindow = nullptr;
CMemoryDlg *memoryWindow = nullptr;
CVFPUDlg *vfpudlg = nullptr;
static std::string langRegion;
static std::string osName;
static std::string gpuDriverVersion;
static std::string restartArgs;
int g_activeWindow = 0;
WindowsInputManager g_inputManager;
int g_lastNumInstances = 0;
static double g_lastActivity = 0.0;
static double g_lastKeepAwake = 0.0;
// Time until we stop considering the core active without user input.
// Should this be configurable? 2 hours currently.
static const double ACTIVITY_IDLE_TIMEOUT = 2.0 * 3600.0;
void System_LaunchUrl(LaunchUrlType urlType, const char *url) {
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
void System_Vibrate(int length_ms) {
// Ignore on PC
}
static void AddDebugRestartArgs() {
if (LogManager::GetInstance()->GetConsoleListener()->IsOpen())
restartArgs += " -l";
}
// Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170
// so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?).
std::string GetVideoCardDriverVersion() {
std::string retvalue = "";
HRESULT hr;
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
if (FAILED(hr)) {
return retvalue;
}
IWbemLocator *pIWbemLocator = NULL;
hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
if (FAILED(hr)) {
CoUninitialize();
return retvalue;
}
BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
IWbemServices *pIWbemServices;
hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr)) {
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE,
NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT);
BSTR bstrWQL = SysAllocString(L"WQL");
BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController");
IEnumWbemClassObject* pEnum;
hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum);
ULONG uReturned = 0;
VARIANT var{};
IWbemClassObject* pObj = NULL;
if (!FAILED(hr)) {
hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
}
if (!FAILED(hr) && uReturned) {
hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL);
if (SUCCEEDED(hr)) {
char str[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL);
retvalue = str;
}
}
pEnum->Release();
SysFreeString(bstrPath);
SysFreeString(bstrWQL);
pIWbemServices->Release();
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
std::string System_GetProperty(SystemProperty prop) {
static bool hasCheckedGPUDriverVersion = false;
switch (prop) {
case SYSPROP_NAME:
return osName;
case SYSPROP_LANGREGION:
return langRegion;
case SYSPROP_CLIPBOARD_TEXT:
{
std::string retval;
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
HANDLE handle = GetClipboardData(CF_UNICODETEXT);
const wchar_t *wstr = (const wchar_t*)GlobalLock(handle);
if (wstr)
retval = ConvertWStringToUTF8(wstr);
else
retval.clear();
GlobalUnlock(handle);
CloseClipboard();
}
return retval;
}
case SYSPROP_GPUDRIVER_VERSION:
if (!hasCheckedGPUDriverVersion) {
hasCheckedGPUDriverVersion = true;
gpuDriverVersion = GetVideoCardDriverVersion();
}
return gpuDriverVersion;
case SYSPROP_BUILD_VERSION:
return PPSSPP_GIT_VERSION;
case SYSPROP_USER_DOCUMENTS_DIR:
return Path(W32Util::UserDocumentsPath()).ToString(); // this'll reverse the slashes.
default:
return "";
}
}
std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) {
std::vector<std::string> result;
switch (prop) {
case SYSPROP_TEMP_DIRS:
{
std::wstring tempPath(MAX_PATH, '\0');
size_t sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
if (sz >= tempPath.size()) {
tempPath.resize(sz);
sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
}
// Need to resize off the null terminator either way.
tempPath.resize(sz);
result.push_back(ConvertWStringToUTF8(tempPath));
if (getenv("TMPDIR") && strlen(getenv("TMPDIR")) != 0)
result.push_back(getenv("TMPDIR"));
if (getenv("TMP") && strlen(getenv("TMP")) != 0)
result.push_back(getenv("TMP"));
if (getenv("TEMP") && strlen(getenv("TEMP")) != 0)
result.push_back(getenv("TEMP"));
return result;
}
default:
return result;
}
}
// Ugly!
extern WindowsAudioBackend *winAudioBackend;
#ifdef _WIN32
#if PPSSPP_PLATFORM(UWP)
static float ScreenDPI() {
return 96.0f; // TODO UWP
}
#else
static float ScreenDPI() {
HDC screenDC = GetDC(nullptr);
int dotsPerInch = GetDeviceCaps(screenDC, LOGPIXELSY);
ReleaseDC(nullptr, screenDC);
return dotsPerInch ? (float)dotsPerInch : 96.0f;
}
#endif
#endif
static float ScreenRefreshRateHz() {
static float rate = 0.0f;
static double lastCheck = 0.0;
const double now = time_now_d();
if (!rate || lastCheck < now - 10.0) {
lastCheck = now;
DEVMODE lpDevMode{};
lpDevMode.dmSize = sizeof(DEVMODE);
lpDevMode.dmDriverExtra = 0;
// TODO: Use QueryDisplayConfig instead (Win7+) so we can get fractional refresh rates correctly.
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &lpDevMode) == 0) {
rate = 60.0f; // default value
} else {
if (lpDevMode.dmFields & DM_DISPLAYFREQUENCY) {
rate = (float)(lpDevMode.dmDisplayFrequency > 60 ? lpDevMode.dmDisplayFrequency : 60);
} else {
rate = 60.0f;
}
}
}
return rate;
}
int64_t System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_MAIN_WINDOW_HANDLE:
return (int64_t)MainWindow::GetHWND();
case SYSPROP_AUDIO_SAMPLE_RATE:
return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
case SYSPROP_DEVICE_TYPE:
return DEVICE_TYPE_DESKTOP;
case SYSPROP_DISPLAY_COUNT:
return GetSystemMetrics(SM_CMONITORS);
case SYSPROP_KEYBOARD_LAYOUT:
{
HKL localeId = GetKeyboardLayout(0);
// TODO: Is this list complete enough?
switch ((int)(intptr_t)localeId & 0xFFFF) {
case 0x407:
return KEYBOARD_LAYOUT_QWERTZ;
case 0x040c:
case 0x080c:
case 0x1009:
return KEYBOARD_LAYOUT_AZERTY;
default:
return KEYBOARD_LAYOUT_QWERTY;
}
}
default:
return -1;
}
}
float System_GetPropertyFloat(SystemProperty prop) {
switch (prop) {
case SYSPROP_DISPLAY_REFRESH_RATE:
return ScreenRefreshRateHz();
case SYSPROP_DISPLAY_DPI:
return ScreenDPI();
case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
case SYSPROP_DISPLAY_SAFE_INSET_TOP:
case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
return 0.0f;
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_DEBUGGER:
case SYSPROP_HAS_FILE_BROWSER:
case SYSPROP_HAS_FOLDER_BROWSER:
case SYSPROP_HAS_OPEN_DIRECTORY:
case SYSPROP_HAS_TEXT_INPUT_DIALOG:
case SYSPROP_CAN_CREATE_SHORTCUT:
case SYSPROP_CAN_SHOW_FILE:
return true;
case SYSPROP_HAS_IMAGE_BROWSER:
return true;
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_HAS_LOGIN_DIALOG:
return true;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
case SYSPROP_CAN_JIT:
return true;
case SYSPROP_HAS_KEYBOARD:
return true;
case SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR:
return true; // FileUtil.cpp: OpenFileInEditor
case SYSPROP_SUPPORTS_HTTPS:
return !g_Config.bDisableHTTPS;
case SYSPROP_DEBUGGER_PRESENT:
return IsDebuggerPresent();
case SYSPROP_OK_BUTTON_LEFT:
return true;
default:
return false;
}
}
static BOOL PostDialogMessage(Dialog *dialog, UINT message, WPARAM wParam = 0, LPARAM lParam = 0) {
return PostMessage(dialog->GetDlgHandle(), message, wParam, lParam);
}
// This can come from any thread, so this mostly uses PostMessage. Can't access most data directly.
void System_Notify(SystemNotification notification) {
switch (notification) {
case SystemNotification::BOOT_DONE:
{
if (g_symbolMap)
g_symbolMap->SortSymbols(); // internal locking is performed here
PostMessage(MainWindow::GetHWND(), WM_USER + 1, 0, 0);
if (disasmWindow)
PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)Core_IsStepping());
break;
}
case SystemNotification::UI:
{
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_UPDATE_UI, 0, 0);
int peers = GetInstancePeerCount();
if (PPSSPP_ID >= 1 && peers != g_lastNumInstances) {
g_lastNumInstances = peers;
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
}
break;
}
case SystemNotification::MEM_VIEW:
if (memoryWindow)
PostDialogMessage(memoryWindow, WM_DEB_UPDATE);
break;
case SystemNotification::DISASSEMBLY:
if (disasmWindow)
PostDialogMessage(disasmWindow, WM_DEB_UPDATE);
break;
case SystemNotification::SYMBOL_MAP_UPDATED:
if (g_symbolMap)
g_symbolMap->SortSymbols(); // internal locking is performed here
PostMessage(MainWindow::GetHWND(), WM_USER + 1, 0, 0);
break;
case SystemNotification::SWITCH_UMD_UPDATED:
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_SWITCHUMD_UPDATED, 0, 0);
break;
case SystemNotification::DEBUG_MODE_CHANGE:
if (disasmWindow)
PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)Core_IsStepping());
break;
case SystemNotification::POLL_CONTROLLERS:
g_inputManager.PollControllers();
break;
case SystemNotification::TOGGLE_DEBUG_CONSOLE:
MainWindow::ToggleDebugConsoleVisibility();
break;
case SystemNotification::ACTIVITY:
g_lastActivity = time_now_d();
break;
case SystemNotification::KEEP_SCREEN_AWAKE:
{
// Keep the system awake for longer than normal for cutscenes and the like.
const double now = time_now_d();
if (now < g_lastActivity + ACTIVITY_IDLE_TIMEOUT) {
// Only resetting it ever prime number seconds in case the call is expensive.
// Using a prime number to ensure there's no interaction with other periodic events.
if (now - g_lastKeepAwake > 89.0 || now < g_lastKeepAwake) {
// Note that this needs to be called periodically.
// It's also possible to set ES_CONTINUOUS but let's not, for simplicity.
#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
g_lastKeepAwake = now;
}
}
break;
}
}
}
static std::wstring MakeFilter(std::wstring filter) {
for (size_t i = 0; i < filter.length(); i++) {
if (filter[i] == '|')
filter[i] = '\0';
}
return filter;
}
bool System_MakeRequest(SystemRequestType type, int requestId, const std::string &param1, const std::string &param2, int64_t param3, int64_t param4) {
switch (type) {
case SystemRequestType::EXIT_APP:
if (!NativeIsRestarting()) {
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
}
return true;
case SystemRequestType::RESTART_APP:
{
restartArgs = param1;
if (!restartArgs.empty())
AddDebugRestartArgs();
if (System_GetPropertyBool(SYSPROP_DEBUGGER_PRESENT)) {
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_RESTART_EMUTHREAD, 0, 0);
} else {
g_Config.bRestartRequired = true;
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
}
return true;
}
case SystemRequestType::COPY_TO_CLIPBOARD:
{
std::wstring data = ConvertUTF8ToWString(param1);
W32Util::CopyTextToClipboard(MainWindow::GetDisplayHWND(), data);
return true;
}
case SystemRequestType::SET_WINDOW_TITLE:
{
const char *name = System_GetPropertyBool(SYSPROP_APP_GOLD) ? "PPSSPP Gold " : "PPSSPP ";
std::wstring winTitle = ConvertUTF8ToWString(std::string(name) + PPSSPP_GIT_VERSION);
if (!param1.empty()) {
winTitle.append(ConvertUTF8ToWString(" - " + param1));
}
#ifdef _DEBUG
winTitle.append(L" (debug)");
#endif
MainWindow::SetWindowTitle(winTitle.c_str());
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
return true;
}
case SystemRequestType::INPUT_TEXT_MODAL:
std::thread([=] {
std::string out;
if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(param1).c_str(), param2, out)) {
g_requestManager.PostSystemSuccess(requestId, out.c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
case SystemRequestType::ASK_USERNAME_PASSWORD:
std::thread([=] {
std::string username;
std::string password;
if (UserPasswordBox_GetStrings(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(param1).c_str(), &username, &password)) {
g_requestManager.PostSystemSuccess(requestId, (username + '\n' + password).c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
case SystemRequestType::BROWSE_FOR_IMAGE:
std::thread([=] {
std::string out;
if (W32Util::BrowseForFileName(true, MainWindow::GetHWND(), ConvertUTF8ToWString(param1).c_str(), nullptr,
MakeFilter(L"All supported images (*.jpg *.jpeg *.png)|*.jpg;*.jpeg;*.png|All files (*.*)|*.*||").c_str(), L"jpg", out)) {
g_requestManager.PostSystemSuccess(requestId, out.c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
case SystemRequestType::BROWSE_FOR_FILE:
{
BrowseFileType type = (BrowseFileType)param3;
std::wstring filter;
switch (type) {
case BrowseFileType::BOOTABLE:
filter = MakeFilter(L"All supported file types (*.iso *.cso *.chd *.pbp *.elf *.prx *.zip *.ppdmp)|*.pbp;*.elf;*.iso;*.cso;*.chd;*.prx;*.zip;*.ppdmp|PSP ROMs (*.iso *.cso *.chd *.pbp *.elf *.prx)|*.pbp;*.elf;*.iso;*.cso;*.chd;*.prx|Homebrew/Demos installers (*.zip)|*.zip|All files (*.*)|*.*||");
break;
case BrowseFileType::INI:
filter = MakeFilter(L"Ini files (*.ini)|*.ini|All files (*.*)|*.*||");
break;
case BrowseFileType::ZIP:
filter = MakeFilter(L"ZIP files (*.zip)|*.zip|All files (*.*)|*.*||");
break;
case BrowseFileType::DB:
filter = MakeFilter(L"Cheat db files (*.db)|*.db|All files (*.*)|*.*||");
break;
case BrowseFileType::SOUND_EFFECT:
filter = MakeFilter(L"Sound effect files (*.wav *.mp3)|*.wav;*.mp3|All files (*.*)|*.*||");
break;
case BrowseFileType::ANY:
filter = MakeFilter(L"All files (*.*)|*.*||");
break;
default:
return false;
}
std::thread([=] {
std::string out;
if (W32Util::BrowseForFileName(true, MainWindow::GetHWND(), ConvertUTF8ToWString(param1).c_str(), nullptr, filter.c_str(), L"", out)) {
g_requestManager.PostSystemSuccess(requestId, out.c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
}
case SystemRequestType::BROWSE_FOR_FOLDER:
{
std::thread([=] {
std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), param1, param2);
if (folder.size()) {
g_requestManager.PostSystemSuccess(requestId, folder.c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
}
case SystemRequestType::SHOW_FILE_IN_FOLDER:
W32Util::ShowFileInFolder(param1);
return true;
case SystemRequestType::TOGGLE_FULLSCREEN_STATE:
{
bool flag = !MainWindow::IsFullscreen();
if (param1 == "0") {
flag = false;
} else if (param1 == "1") {
flag = true;
}
MainWindow::SendToggleFullscreen(flag);
return true;
}
case SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT:
{
auto err = GetI18NCategory(I18NCat::ERRORS);
std::string_view backendSwitchError = err->T("GenericBackendSwitchCrash", "PPSSPP crashed while starting. This usually means a graphics driver problem. Try upgrading your graphics drivers.\n\nGraphics backend has been switched:");
std::wstring full_error = ConvertUTF8ToWString(StringFromFormat("%s %s", backendSwitchError, param1.c_str()));
std::wstring title = ConvertUTF8ToWString(err->T("GenericGraphicsError", "Graphics Error"));
MessageBox(MainWindow::GetHWND(), full_error.c_str(), title.c_str(), MB_OK);
return true;
}
case SystemRequestType::CREATE_GAME_SHORTCUT:
{
// Get the game info to get our hands on the icon png
Path gamePath(param1);
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath, GameInfoFlags::ICON);
Path icoPath;
if (info->icon.dataLoaded) {
// Write the icon png out as a .ICO file so the shortcut can point to it
// Savestate seems like a good enough place to put ico files.
Path iconFolder = GetSysDirectory(PSPDirectories::DIRECTORY_SAVESTATE);
icoPath = iconFolder / (info->id + ".ico");
if (!File::Exists(icoPath)) {
if (!W32Util::CreateICOFromPNGData((const uint8_t *)info->icon.data.data(), info->icon.data.size(), icoPath)) {
ERROR_LOG(SYSTEM, "ICO creation failed");
icoPath.clear();
}
}
}
return W32Util::CreateDesktopShortcut(param1, param2, icoPath);
}
case SystemRequestType::RUN_CALLBACK_IN_WNDPROC:
{
auto func = reinterpret_cast<void (*)(void *window, void *userdata)>(param3);
void *userdata = reinterpret_cast<void *>(param4);
MainWindow::RunCallbackInWndProc(func, userdata);
return true;
}
default:
return false;
}
}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
// Don't swallow exceptions.
static void EnableCrashingOnCrashes() {
typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
const DWORD EXCEPTION_SWALLOWING = 0x1;
HMODULE kernel32 = LoadLibrary(L"kernel32.dll");
if (!kernel32)
return;
tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
"GetProcessUserModeExceptionPolicy");
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
"SetProcessUserModeExceptionPolicy");
if (pGetPolicy && pSetPolicy) {
DWORD dwFlags;
if (pGetPolicy(&dwFlags)) {
// Turn off the filter.
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
}
}
FreeLibrary(kernel32);
}
void System_Toast(std::string_view text) {
// Not-very-good implementation. Will normally not be used on Windows anyway.
std::wstring str = ConvertUTF8ToWString(text);
MessageBox(0, str.c_str(), L"Toast!", MB_ICONINFORMATION);
}
static std::string GetDefaultLangRegion() {
wchar_t lcLangName[256] = {};
// LOCALE_SNAME is only available in WinVista+
if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
std::string result = ConvertWStringToUTF8(lcLangName);
std::replace(result.begin(), result.end(), '-', '_');
return result;
} else {
// This should work on XP, but we may get numbers for some countries.
if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
wchar_t lcRegion[256] = {};
if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, lcRegion, ARRAY_SIZE(lcRegion))) {
return ConvertWStringToUTF8(lcLangName) + "_" + ConvertWStringToUTF8(lcRegion);
}
}
// Unfortunate default. We tried.
return "en_US";
}
}
static const int EXIT_CODE_VULKAN_WORKS = 42;
#ifndef _DEBUG
static bool DetectVulkanInExternalProcess() {
std::wstring workingDirectory;
std::wstring moduleFilename;
W32Util::GetSelfExecuteParams(workingDirectory, moduleFilename);
const wchar_t *cmdline = L"--vulkan-available-check";
DWORD exitCode = 0;
if (W32Util::ExecuteAndGetReturnCode(moduleFilename.c_str(), cmdline, workingDirectory.c_str(), &exitCode)) {
return exitCode == EXIT_CODE_VULKAN_WORKS;
} else {
ERROR_LOG(G3D, "Failed to detect Vulkan in external process somehow");
return false;
}
}
#endif
std::vector<std::wstring> GetWideCmdLine() {
wchar_t **wargv;
int wargc = -1;
// This is used for the WM_USER_RESTART_EMUTHREAD path.
if (!restartArgs.empty()) {
std::wstring wargs = ConvertUTF8ToWString("PPSSPP " + restartArgs);
wargv = CommandLineToArgvW(wargs.c_str(), &wargc);
restartArgs.clear();
} else {
wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
}
std::vector<std::wstring> wideArgs(wargv, wargv + wargc);
LocalFree(wargv);
return wideArgs;
}
static void InitMemstickDirectory() {
if (!g_Config.memStickDirectory.empty() && !g_Config.flash0Directory.empty())
return;
const Path &exePath = File::GetExeDirectory();
// Mount a filesystem
g_Config.flash0Directory = exePath / "assets/flash0";
// Caller sets this to the Documents folder.
const Path rootMyDocsPath = g_Config.internalDataDirectory;
const Path myDocsPath = rootMyDocsPath / "PPSSPP";
const Path installedFile = exePath / "installed.txt";
const bool installed = File::Exists(installedFile);
// If installed.txt exists(and we can determine the Documents directory)
if (installed && !rootMyDocsPath.empty()) {
FILE *fp = File::OpenCFile(installedFile, "rt");
if (fp) {
char temp[2048];
char *tempStr = fgets(temp, sizeof(temp), fp);
// Skip UTF-8 encoding bytes if there are any. There are 3 of them.
if (tempStr && strncmp(tempStr, "\xEF\xBB\xBF", 3) == 0) {
tempStr += 3;
}
std::string tempString = tempStr ? tempStr : "";
if (!tempString.empty() && tempString.back() == '\n')
tempString.resize(tempString.size() - 1);
g_Config.memStickDirectory = Path(tempString);
fclose(fp);
}
// Check if the file is empty first, before appending the slash.
if (g_Config.memStickDirectory.empty())
g_Config.memStickDirectory = myDocsPath;
} else {
g_Config.memStickDirectory = exePath / "memstick";
}
// Create the memstickpath before trying to write to it, and fall back on Documents yet again
// if we can't make it.
if (!File::Exists(g_Config.memStickDirectory)) {
if (!File::CreateDir(g_Config.memStickDirectory))
g_Config.memStickDirectory = myDocsPath;
INFO_LOG(COMMON, "Memstick directory not present, creating at '%s'", g_Config.memStickDirectory.c_str());
}
Path testFile = g_Config.memStickDirectory / "_writable_test.$$$";
// If any directory is read-only, fall back to the Documents directory.
// We're screwed anyway if we can't write to Documents, or can't detect it.
if (!File::CreateEmptyFile(testFile))
g_Config.memStickDirectory = myDocsPath;
// Clean up our mess.
if (File::Exists(testFile))
File::Delete(testFile);
}
static void WinMainInit() {
CoInitializeEx(NULL, COINIT_MULTITHREADED);
net::Init(); // This needs to happen before we load the config. So on Windows we also run it in Main. It's fine to call multiple times.
// Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
EnableCrashingOnCrashes();
#ifdef _DEBUG
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
PROFILE_INIT();
#if PPSSPP_ARCH(AMD64) && defined(_MSC_VER) && _MSC_VER < 1900
// FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it.
_set_FMA3_enable(0);
#endif
InitDarkMode();
}
static void WinMainCleanup() {
// This will ensure no further callbacks are called, which may prevent crashing.
g_requestManager.Clear();
net::Shutdown();
CoUninitialize();
if (g_Config.bRestartRequired) {
// TODO: ExitAndRestart prevents the Config::~Config destructor from running,
// which normally would have done this instance counter update.
// ExitAndRestart calls ExitProcess which really bad, we should do something better that
// allows us to fall out of main() properly.
if (g_Config.bUpdatedInstanceCounter) {
ShutdownInstanceCounter();
}
W32Util::ExitAndRestart(!restartArgs.empty(), restartArgs);
}
}
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow) {
std::vector<std::wstring> wideArgs = GetWideCmdLine();
// Check for the Vulkan workaround before any serious init.
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'-') {
// This should only be called by DetectVulkanInExternalProcess().
if (wideArgs[i] == L"--vulkan-available-check") {
// Just call it, this way it will crash here if it doesn't work.
// (this is an external process.)
bool result = VulkanMayBeAvailable();
LogManager::Shutdown();
WinMainCleanup();
return result ? EXIT_CODE_VULKAN_WORKS : EXIT_FAILURE;
}
}
}
SetCurrentThreadName("Main");
WinMainInit();
#ifndef _DEBUG
bool showLog = false;
#else
bool showLog = true;
#endif
const Path &exePath = File::GetExeDirectory();
g_VFS.Register("", new DirectoryReader(exePath / "assets"));
g_VFS.Register("", new DirectoryReader(exePath));
langRegion = GetDefaultLangRegion();
osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
std::string configFilename = "";
const std::wstring configOption = L"--config=";
std::string controlsConfigFilename = "";
const std::wstring controlsOption = L"--controlconfig=";
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(configOption.size());
configFilename = ConvertWStringToUTF8(tempWide);
}
if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(controlsOption.size());
controlsConfigFilename = ConvertWStringToUTF8(tempWide);
}
}
}
LogManager::Init(&g_Config.bEnableLogging);
// On Win32 it makes more sense to initialize the system directories here
// because the next place it was called was in the EmuThread, and it's too late by then.
g_Config.internalDataDirectory = Path(W32Util::UserDocumentsPath());
InitMemstickDirectory();
CreateSysDirectories();
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load(configFilename.c_str(), controlsConfigFilename.c_str());
bool debugLogLevel = false;
const std::wstring gpuBackend = L"--graphics=";
// The rest is handled in NativeInit().
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
switch (wideArgs[i][1]) {
case L'l':
showLog = true;
g_Config.bEnableLogging = true;
break;
case L's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
case L'd':
debugLogLevel = true;
break;
}
if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
// Force software rendering off, as picking directx9 or gles implies HW acceleration.
// Once software rendering supports Direct3D9/11, we can add more options for software,
// such as "software-gles", "software-d3d9", and "software-d3d11", or something similar.
// For now, software rendering force-activates OpenGL.
if (restOfOption == L"directx9") {
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D9;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"directx11") {
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"gles") {
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"vulkan") {
g_Config.iGPUBackend = (int)GPUBackend::VULKAN;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"software") {
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
g_Config.bSoftwareRendering = true;
}
}
}
}
#ifdef _DEBUG
g_Config.bEnableLogging = true;
#endif
#ifndef _DEBUG
// See #11719 - too many Vulkan drivers crash on basic init.
if (g_Config.IsBackendEnabled(GPUBackend::VULKAN, false)) {
VulkanSetAvailable(DetectVulkanInExternalProcess());
}
#endif
if (iCmdShow == SW_MAXIMIZE) {
// Consider this to mean --fullscreen.
g_Config.iForceFullScreen = 1;
}
// Consider at least the following cases before changing this code:
// - By default in Release, the console should be hidden by default even if logging is enabled.
// - By default in Debug, the console should be shown by default.
// - The -l switch is expected to show the log console, REGARDLESS of config settings.
// - It should be possible to log to a file without showing the console.
LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console");
if (debugLogLevel) {
LogManager::GetInstance()->SetAllLogLevels(LogLevel::LDEBUG);
}
// This still seems to improve performance noticeably.
timeBeginPeriod(1);
ContextMenuInit(_hInstance);
MainWindow::Init(_hInstance);
MainWindow::Show(_hInstance);
HWND hwndMain = MainWindow::GetHWND();
//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
#if PPSSPP_API(ANY_GL)
CGEDebugger::Init();
#endif
if (g_Config.bShowDebuggerOnLoad) {
MainWindow::CreateDisasmWindow();
disasmWindow->Show(g_Config.bShowDebuggerOnLoad, false);
}
const bool minimized = iCmdShow == SW_MINIMIZE || iCmdShow == SW_SHOWMINIMIZED || iCmdShow == SW_SHOWMINNOACTIVE;
if (minimized) {
MainWindow::Minimize();
}
g_inputManager.Init();
// Emu thread (and render thread, if any) is always running!
// Only OpenGL uses an externally managed render thread (due to GL's single-threaded context design). Vulkan
// manages its own render thread.
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
InputDevice::BeginPolling();
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
//so.. we're at the message pump of the GUI thread
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
{
if (msg.message == WM_KEYDOWN)
{
//hack to enable/disable menu command accelerate keys
MainWindow::UpdateCommands();
//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
BringWindowToTop(hwndMain);
}
//Translate accelerators and dialog messages...
HWND wnd;
HACCEL accel;
switch (g_activeWindow)
{
case WINDOW_MAINWINDOW:
wnd = hwndMain;
accel = g_Config.bSystemControls ? hAccelTable : NULL;
break;
case WINDOW_CPUDEBUGGER:
wnd = disasmWindow ? disasmWindow->GetDlgHandle() : NULL;
accel = g_Config.bSystemControls ? hDebugAccelTable : NULL;
break;
case WINDOW_GEDEBUGGER:
default:
wnd = NULL;
accel = NULL;
break;
}
if (!wnd || !accel || !TranslateAccelerator(wnd, accel, &msg)) {
if (!DialogManager::IsDialogMessage(&msg)) {
//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
g_VFS.Clear();
MainWindow::DestroyDebugWindows();
DialogManager::DestroyAll();
timeEndPeriod(1);
LogManager::Shutdown();
WinMainCleanup();
return 0;
}