ppsspp/UI/DevScreens.cpp

151 lines
5.1 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "gfx_es2/gl_state.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "ui/ui.h"
#include "UI/MiscScreens.h"
#include "UI/DevScreens.h"
#include "UI/GameSettingsScreen.h"
#include "Common/LogManager.h"
#include "Core/Config.h"
void DevMenu::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
parent->Add(new Choice("Log Channels"))->OnClick.Handle(this, &DevMenu::OnLogConfig);
parent->Add(new Choice("Developer Tools"))->OnClick.Handle(this, &DevMenu::OnDeveloperTools);
}
UI::EventReturn DevMenu::OnLogConfig(UI::EventParams &e) {
screenManager()->push(new LogConfigScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDeveloperTools(UI::EventParams &e) {
screenManager()->push(new DeveloperToolsScreen());
return UI::EVENT_DONE;
}
void DevMenu::dialogFinished(const Screen *dialog, DialogResult result) {
// Close when a subscreen got closed.
// TODO: a bug in screenmanager causes this not to work here.
// screenManager()->finishDialog(this, DR_OK);
}
// It's not so critical to translate everything here, most of this is developers only.
void LogConfigScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice("Toggle All"))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
vert->Add(topbar);
vert->Add(new ItemHeader("Log Channels"));
static const char *logLevelList[] = {
"Notice",
"Error",
"Warn",
"Info",
"Debug",
"Verb."
};
LogManager *logMan = LogManager::GetInstance();
int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
row->SetSpacing(0);
row->Add(new CheckBox(&chan->enable_, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
row->Add(new PopupMultiChoice(&chan->level_, chan->GetFullName(), logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
grid->Add(row);
}
}
UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
chan->enable_ = !chan->enable_;
}
return UI::EVENT_DONE;
}
void SystemInfoScreen::CreateViews() {
// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
I18NCategory *d = GetI18NCategory("Dialog");
using namespace UI;
root_ = new ScrollView(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *scroll = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
root_->Add(scroll);
scroll->Add(new ItemHeader("System Information"));
scroll->Add(new InfoItem("System Name", System_GetProperty(SYSPROP_NAME)));
scroll->Add(new InfoItem("System Lang/Region", System_GetProperty(SYSPROP_LANGREGION)));
scroll->Add(new InfoItem("GPU Vendor", (char *)glGetString(GL_VENDOR)));
scroll->Add(new InfoItem("GPU Model", (char *)glGetString(GL_RENDERER)));
scroll->Add(new InfoItem("OpenGL Version Supported", (char *)glGetString(GL_VERSION)));
scroll->Add(new Button(d->T("Back"), new LayoutParams(260, 64)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
#ifdef _WIN32
scroll->Add(new ItemHeader("OpenGL Extensions"));
#else
scroll->Add(new ItemHeader("OpenGL ES 2.0 Extensions"));
#endif
std::vector<std::string> exts;
SplitString(g_all_gl_extensions, ' ', exts);
for (size_t i = 0; i < exts.size(); i++) {
scroll->Add(new TextView(exts[i]));
}
scroll->Add(new ItemHeader("EGL Extensions"));
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
for (size_t i = 0; i < exts.size(); i++) {
scroll->Add(new TextView(exts[i]));
}
}