mirror of
https://github.com/hrydgard/ppsspp.git
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59a56d66c7
sleep_ms() should generally be avoided when possible. This can be used to try to track down unnecessary sleeps by adding some logging. This commit on its own doesn't actually add any logging.
223 lines
6.0 KiB
C++
223 lines
6.0 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#ifdef SDL
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#include <cstdio>
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#include "ppsspp_config.h"
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#if PPSSPP_PLATFORM(MAC)
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#include "SDL2/SDL.h"
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#else
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#include "SDL.h"
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#endif
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#include "headless/SDLHeadlessHost.h"
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#include "Common/GPU/OpenGL/GLCommon.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/GPU/thin3d_create.h"
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/File/VFS/DirectoryReader.h"
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#include "Common/GraphicsContext.h"
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#include "Common/TimeUtil.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "GPU/GPUState.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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SDL_Window *CreateHiddenWindow() {
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
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if (!WINDOW_VISIBLE) {
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flags |= SDL_WINDOW_HIDDEN;
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}
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return SDL_CreateWindow("PPSSPPHeadless", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, flags);
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}
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class GLDummyGraphicsContext : public GraphicsContext {
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public:
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GLDummyGraphicsContext() {
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}
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~GLDummyGraphicsContext() { delete draw_; }
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bool InitFromRenderThread(std::string *errorMessage) override;
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void ShutdownFromRenderThread() override {
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delete draw_;
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draw_ = nullptr;
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SDL_GL_DeleteContext(glContext_);
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glContext_ = nullptr;
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SDL_DestroyWindow(screen_);
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screen_ = nullptr;
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SDL_Quit();
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}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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void ThreadStart() override {
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renderManager_->ThreadStart(draw_);
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}
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bool ThreadFrame() override {
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return renderManager_->ThreadFrame();
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}
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void ThreadEnd() override {
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renderManager_->ThreadEnd();
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}
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void StopThread() override {
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if (renderManager_) {
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renderManager_->StopThread();
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}
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}
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void Shutdown() override {}
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void Resize() override {}
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private:
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Draw::DrawContext *draw_ = nullptr;
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GLRenderManager *renderManager_ = nullptr;
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SDL_Window *screen_;
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SDL_GLContext glContext_;
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};
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bool GLDummyGraphicsContext::InitFromRenderThread(std::string *errorMessage) {
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SDL_Init(SDL_INIT_VIDEO);
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// TODO
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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screen_ = CreateHiddenWindow();
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if (!screen_) {
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const char *err = SDL_GetError();
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printf("Failed to create offscreen window: %s\n", err ? err : "(unknown error)");
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return false;
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}
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glContext_ = SDL_GL_CreateContext(screen_);
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if (!glContext_) {
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const char *err = SDL_GetError();
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printf("Failed to create GL context: %s\n", err ? err : "(unknown error)");
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return false;
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}
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// Ensure that the swap interval is set after context creation (needed for kmsdrm)
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SDL_GL_SetSwapInterval(0);
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#ifndef USING_GLES2
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// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
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// glewExperimental allows us to force GLEW to search for the pointers anyway.
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if (gl_extensions.IsCoreContext)
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glewExperimental = true;
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if (GLEW_OK != glewInit()) {
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printf("Failed to initialize glew!\n");
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return false;
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}
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// Unfortunately, glew will generate an invalid enum error, ignore.
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if (gl_extensions.IsCoreContext)
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glGetError();
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if (GLEW_VERSION_2_0) {
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printf("OpenGL 2.0 or higher.\n");
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} else {
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printf("Sorry, this program requires OpenGL 2.0.\n");
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return false;
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}
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#endif
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext(false);
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renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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renderManager_->SetInflightFrames(g_Config.iInflightFrames);
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SetGPUBackend(GPUBackend::OPENGL);
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bool success = draw_->CreatePresets();
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_assert_(success);
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renderManager_->SetSwapFunction([&]() {
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SDL_GL_SwapWindow(screen_);
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});
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return success;
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}
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bool SDLHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx, GPUCore core) {
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GraphicsContext *graphicsContext = new GLDummyGraphicsContext();
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*ctx = graphicsContext;
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gfx_ = graphicsContext;
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std::thread th([&]{
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while (threadState_ == RenderThreadState::IDLE)
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sleep_ms(1, "sdl-idle-poll");
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threadState_ = RenderThreadState::STARTING;
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std::string err;
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if (!gfx_->InitFromRenderThread(&err)) {
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threadState_ = RenderThreadState::START_FAILED;
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return;
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}
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gfx_->ThreadStart();
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threadState_ = RenderThreadState::STARTED;
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while (threadState_ != RenderThreadState::STOP_REQUESTED) {
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if (!gfx_->ThreadFrame()) {
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break;
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}
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}
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threadState_ = RenderThreadState::STOPPING;
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gfx_->ThreadEnd();
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gfx_->ShutdownFromRenderThread();
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threadState_ = RenderThreadState::STOPPED;
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});
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th.detach();
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threadState_ = RenderThreadState::START_REQUESTED;
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while (threadState_ == RenderThreadState::START_REQUESTED || threadState_ == RenderThreadState::STARTING)
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sleep_ms(1, "sdl-start-poll");
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return threadState_ == RenderThreadState::STARTED;
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}
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void SDLHeadlessHost::ShutdownGraphics() {
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gfx_->StopThread();
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while (threadState_ != RenderThreadState::STOPPED && threadState_ != RenderThreadState::START_FAILED)
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sleep_ms(1, "sdl-stop-poll");
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gfx_->Shutdown();
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delete gfx_;
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gfx_ = nullptr;
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}
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void SDLHeadlessHost::SwapBuffers() {
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}
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#endif
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