ppsspp/GPU/Vulkan
2023-02-25 14:42:15 +01:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Vulkan: Align for all Apple devices, not just M1. 2023-01-18 07:28:12 -08:00
DrawEngineVulkan.h Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
FramebufferManagerVulkan.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerVulkan.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_Vulkan.cpp Unify CopyDisplayToOutput 2023-02-25 14:42:15 +01:00
GPU_Vulkan.h Unify CopyDisplayToOutput 2023-02-25 14:42:15 +01:00
PipelineManagerVulkan.cpp Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
PipelineManagerVulkan.h Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
ShaderManagerVulkan.cpp Use dedicated threads for the shader object creation. Bypasses the deadlock possibility. 2023-02-01 11:15:33 +01:00
ShaderManagerVulkan.h Vulkan: Clear items as they're loaded from cache. 2023-01-05 18:24:29 -08:00
StateMappingVulkan.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Remove kinda-duplicate function. 2023-02-24 23:54:04 +01:00
TextureCacheVulkan.h Remove kinda-duplicate function. 2023-02-24 23:54:04 +01:00
VulkanUtil.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
VulkanUtil.h Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00