ppsspp/Core/HLE/sceKernelEventFlag.cpp
Unknown W. Brackets 933c8abb55 Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00

687 lines
20 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
//http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/kernel/managers/EventFlagManager.java?r=1263
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "Core/CoreTiming.h"
#include "Core/Reporting.h"
#include "ChunkFile.h"
#include "sceKernel.h"
#include "sceKernelThread.h"
#include "sceKernelEventFlag.h"
void __KernelEventFlagTimeout(u64 userdata, int cycleslate);
struct NativeEventFlag
{
u32 size;
char name[KERNELOBJECT_MAX_NAME_LENGTH + 1];
u32 attr;
u32 initPattern;
u32 currentPattern;
int numWaitThreads;
};
struct EventFlagTh
{
SceUID tid;
u32 bits;
u32 wait;
u32 outAddr;
u64 pausedTimeout;
};
class EventFlag : public KernelObject
{
public:
const char *GetName() {return nef.name;}
const char *GetTypeName() {return "EventFlag";}
void GetQuickInfo(char *ptr, int size)
{
sprintf(ptr, "init=%08x cur=%08x numwait=%i",
nef.initPattern,
nef.currentPattern,
nef.numWaitThreads);
}
static u32 GetMissingErrorCode() {
return SCE_KERNEL_ERROR_UNKNOWN_EVFID;
}
static int GetStaticIDType() { return SCE_KERNEL_TMID_EventFlag; }
int GetIDType() const { return SCE_KERNEL_TMID_EventFlag; }
virtual void DoState(PointerWrap &p)
{
p.Do(nef);
EventFlagTh eft = {0};
p.Do(waitingThreads, eft);
p.Do(pausedWaits);
p.DoMarker("EventFlag");
}
NativeEventFlag nef;
std::vector<EventFlagTh> waitingThreads;
// Key is the callback id it was for, or if no callback, the thread id.
std::map<SceUID, EventFlagTh> pausedWaits;
};
/** Event flag creation attributes */
enum PspEventFlagAttributes
{
/** Allow the event flag to be waited upon by multiple threads */
PSP_EVENT_WAITMULTIPLE = 0x200
};
/** Event flag wait types */
enum PspEventFlagWaitTypes
{
/** Wait for all bits in the pattern to be set */
PSP_EVENT_WAITAND = 0x00,
/** Wait for one or more bits in the pattern to be set */
PSP_EVENT_WAITOR = 0x01,
/** Clear the entire pattern when it matches. */
PSP_EVENT_WAITCLEARALL = 0x10,
/** Clear the wait pattern when it matches */
PSP_EVENT_WAITCLEAR = 0x20,
PSP_EVENT_WAITKNOWN = PSP_EVENT_WAITCLEAR | PSP_EVENT_WAITCLEARALL | PSP_EVENT_WAITOR,
};
int eventFlagWaitTimer = -1;
void __KernelEventFlagBeginCallback(SceUID threadID, SceUID prevCallbackId);
void __KernelEventFlagEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue);
void __KernelEventFlagInit()
{
eventFlagWaitTimer = CoreTiming::RegisterEvent("EventFlagTimeout", __KernelEventFlagTimeout);
__KernelRegisterWaitTypeFuncs(WAITTYPE_EVENTFLAG, __KernelEventFlagBeginCallback, __KernelEventFlagEndCallback);
}
void __KernelEventFlagDoState(PointerWrap &p)
{
p.Do(eventFlagWaitTimer);
CoreTiming::RestoreRegisterEvent(eventFlagWaitTimer, "EventFlagTimeout", __KernelEventFlagTimeout);
p.DoMarker("sceKernelEventFlag");
}
KernelObject *__KernelEventFlagObject()
{
// Default object to load from state.
return new EventFlag;
}
bool __KernelEventFlagMatches(u32 *pattern, u32 bits, u8 wait, u32 outAddr)
{
if ((wait & PSP_EVENT_WAITOR)
? (bits & *pattern) /* one or more bits of the mask */
: ((bits & *pattern) == bits)) /* all the bits of the mask */
{
if (Memory::IsValidAddress(outAddr))
Memory::Write_U32(*pattern, outAddr);
if (wait & PSP_EVENT_WAITCLEAR)
*pattern &= ~bits;
if (wait & PSP_EVENT_WAITCLEARALL)
*pattern = 0;
return true;
}
return false;
}
bool __KernelUnlockEventFlagForThread(EventFlag *e, EventFlagTh &th, u32 &error, int result, bool &wokeThreads)
{
SceUID waitID = __KernelGetWaitID(th.tid, WAITTYPE_EVENTFLAG, error);
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(th.tid, error);
// The waitID may be different after a timeout.
if (waitID != e->GetUID())
return true;
// If result is an error code, we're just letting it go.
if (result == 0)
{
if (!__KernelEventFlagMatches(&e->nef.currentPattern, th.bits, th.wait, th.outAddr))
return false;
}
else
{
// Otherwise, we set the current result since we're bailing.
if (Memory::IsValidAddress(th.outAddr))
Memory::Write_U32(e->nef.currentPattern, th.outAddr);
}
if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
{
// Remove any event for this thread.
s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, th.tid);
Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
}
__KernelResumeThreadFromWait(th.tid, result);
wokeThreads = true;
return true;
}
bool __KernelClearEventFlagThreads(EventFlag *e, int reason)
{
u32 error;
bool wokeThreads = false;
std::vector<EventFlagTh>::iterator iter, end;
for (iter = e->waitingThreads.begin(), end = e->waitingThreads.end(); iter != end; ++iter)
__KernelUnlockEventFlagForThread(e, *iter, error, reason, wokeThreads);
e->waitingThreads.clear();
return wokeThreads;
}
void __KernelEventFlagBeginCallback(SceUID threadID, SceUID prevCallbackId)
{
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
u32 error;
SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
EventFlag *flag = flagID == 0 ? NULL : kernelObjects.Get<EventFlag>(flagID, error);
if (flag)
{
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
// TODO: Handle this better?
if (flag->pausedWaits.find(pauseKey) != flag->pausedWaits.end())
return;
EventFlagTh waitData = {0};
for (size_t i = 0; i < flag->waitingThreads.size(); i++)
{
EventFlagTh *t = &flag->waitingThreads[i];
if (t->tid == threadID)
{
waitData = *t;
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
flag->waitingThreads.erase(flag->waitingThreads.begin() + i);
break;
}
}
if (waitData.tid != threadID)
{
ERROR_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: wait not found to pause for callback");
return;
}
if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
{
s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, threadID);
waitData.pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
}
else
waitData.pausedTimeout = 0;
flag->pausedWaits[pauseKey] = waitData;
DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Suspending lock wait for callback");
}
else
WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: beginning callback with bad wait id?");
}
void __KernelEventFlagEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue)
{
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
u32 error;
SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
EventFlag *flag = flagID == 0 ? NULL : kernelObjects.Get<EventFlag>(flagID, error);
if (!flag || flag->pausedWaits.find(pauseKey) == flag->pausedWaits.end())
{
// TODO: Since it was deleted, we don't know how long was actually left.
// For now, we just say the full time was taken.
if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
Memory::Write_U32(0, timeoutPtr);
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
return;
}
EventFlagTh waitData = flag->pausedWaits[pauseKey];
u64 waitDeadline = waitData.pausedTimeout;
flag->pausedWaits.erase(pauseKey);
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
bool wokeThreads;
// Attempt to unlock.
if (__KernelUnlockEventFlagForThread(flag, waitData, error, 0, wokeThreads))
return;
// We only check if it timed out if it couldn't unlock.
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
if (cyclesLeft < 0 && waitDeadline != 0)
{
if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
Memory::Write_U32(0, timeoutPtr);
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
}
else
{
if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
CoreTiming::ScheduleEvent(cyclesLeft, eventFlagWaitTimer, __KernelGetCurThread());
// TODO: Should this not go at the end?
flag->waitingThreads.push_back(waitData);
DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Resuming lock wait for callback");
}
}
//SceUID sceKernelCreateEventFlag(const char *name, int attr, int bits, SceKernelEventFlagOptParam *opt);
int sceKernelCreateEventFlag(const char *name, u32 flag_attr, u32 flag_initPattern, u32 optPtr)
{
if (!name)
{
WARN_LOG_REPORT(HLE, "%08x=sceKernelCreateEventFlag(): invalid name", SCE_KERNEL_ERROR_ERROR);
return SCE_KERNEL_ERROR_ERROR;
}
// These attributes aren't valid.
if ((flag_attr & 0x100) != 0 || flag_attr >= 0x300)
{
WARN_LOG_REPORT(HLE, "%08x=sceKernelCreateEventFlag(): invalid attr parameter: %08x", SCE_KERNEL_ERROR_ILLEGAL_ATTR, flag_attr);
return SCE_KERNEL_ERROR_ILLEGAL_ATTR;
}
EventFlag *e = new EventFlag();
SceUID id = kernelObjects.Create(e);
e->nef.size = sizeof(NativeEventFlag);
strncpy(e->nef.name, name, KERNELOBJECT_MAX_NAME_LENGTH);
e->nef.name[KERNELOBJECT_MAX_NAME_LENGTH] = 0;
e->nef.attr = flag_attr;
e->nef.initPattern = flag_initPattern;
e->nef.currentPattern = e->nef.initPattern;
e->nef.numWaitThreads = 0;
DEBUG_LOG(HLE, "%i=sceKernelCreateEventFlag(\"%s\", %08x, %08x, %08x)", id, e->nef.name, e->nef.attr, e->nef.currentPattern, optPtr);
if (optPtr != 0)
WARN_LOG_REPORT(HLE, "sceKernelCreateEventFlag(%s) unsupported options parameter: %08x", name, optPtr);
if ((flag_attr & ~PSP_EVENT_WAITMULTIPLE) != 0)
WARN_LOG_REPORT(HLE, "sceKernelCreateEventFlag(%s) unsupported attr parameter: %08x", name, flag_attr);
return id;
}
u32 sceKernelCancelEventFlag(SceUID uid, u32 pattern, u32 numWaitThreadsPtr)
{
DEBUG_LOG(HLE, "sceKernelCancelEventFlag(%i, %08X, %08X)", uid, pattern, numWaitThreadsPtr);
u32 error;
EventFlag *e = kernelObjects.Get<EventFlag>(uid, error);
if (e)
{
e->nef.numWaitThreads = (int) e->waitingThreads.size();
if (Memory::IsValidAddress(numWaitThreadsPtr))
Memory::Write_U32(e->nef.numWaitThreads, numWaitThreadsPtr);
e->nef.currentPattern = pattern;
if (__KernelClearEventFlagThreads(e, SCE_KERNEL_ERROR_WAIT_CANCEL))
hleReSchedule("event flag canceled");
return 0;
}
else
return error;
}
u32 sceKernelClearEventFlag(SceUID id, u32 bits)
{
u32 error;
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
if (e)
{
DEBUG_LOG(HLE, "sceKernelClearEventFlag(%i, %08x)", id, bits);
e->nef.currentPattern &= bits;
// Note that it's not possible for threads to get woken up by this action.
return 0;
}
else
{
ERROR_LOG(HLE,"sceKernelClearEventFlag(%i, %08x) - error", id, bits);
return error;
}
}
u32 sceKernelDeleteEventFlag(SceUID uid)
{
DEBUG_LOG(HLE, "sceKernelDeleteEventFlag(%i)", uid);
u32 error;
EventFlag *e = kernelObjects.Get<EventFlag>(uid, error);
if (e)
{
bool wokeThreads = __KernelClearEventFlagThreads(e, SCE_KERNEL_ERROR_WAIT_DELETE);
if (wokeThreads)
hleReSchedule("event flag deleted");
return kernelObjects.Destroy<EventFlag>(uid);
}
else
return error;
}
u32 sceKernelSetEventFlag(SceUID id, u32 bitsToSet)
{
u32 error;
DEBUG_LOG(HLE, "sceKernelSetEventFlag(%i, %08x)", id, bitsToSet);
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
if (e)
{
bool wokeThreads = false;
e->nef.currentPattern |= bitsToSet;
for (size_t i = 0; i < e->waitingThreads.size(); ++i)
{
EventFlagTh *t = &e->waitingThreads[i];
if (__KernelUnlockEventFlagForThread(e, *t, error, 0, wokeThreads))
{
e->waitingThreads.erase(e->waitingThreads.begin() + i);
// Try the one that used to be in this place next.
--i;
}
}
if (wokeThreads)
hleReSchedule("event flag set");
return 0;
}
else
{
return error;
}
}
void __KernelEventFlagTimeout(u64 userdata, int cycleslate)
{
SceUID threadID = (SceUID)userdata;
u32 error;
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
if (timeoutPtr != 0)
Memory::Write_U32(0, timeoutPtr);
SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
EventFlag *e = kernelObjects.Get<EventFlag>(flagID, error);
if (e)
{
for (size_t i = 0; i < e->waitingThreads.size(); i++)
{
EventFlagTh *t = &e->waitingThreads[i];
if (t->tid == threadID)
{
bool wokeThreads;
// This thread isn't waiting anymore, but we'll remove it from waitingThreads later.
// The reason is, if it times out, but what it was waiting on is DELETED prior to it
// actually running, it will get a DELETE result instead of a TIMEOUT.
// So, we need to remember it or we won't be able to mark it DELETE instead later.
__KernelUnlockEventFlagForThread(e, *t, error, SCE_KERNEL_ERROR_WAIT_TIMEOUT, wokeThreads);
break;
}
}
}
}
void __KernelSetEventFlagTimeout(EventFlag *e, u32 timeoutPtr)
{
if (timeoutPtr == 0 || eventFlagWaitTimer == -1)
return;
int micro = (int) Memory::Read_U32(timeoutPtr);
// This seems like the actual timing of timeouts on hardware.
if (micro <= 1)
micro = 5;
else if (micro <= 209)
micro = 240;
// This should call __KernelEventFlagTimeout() later, unless we cancel it.
CoreTiming::ScheduleEvent(usToCycles(micro), eventFlagWaitTimer, __KernelGetCurThread());
}
void __KernelEventFlagRemoveThread(EventFlag *e, SceUID threadID)
{
for (size_t i = 0; i < e->waitingThreads.size(); i++)
{
EventFlagTh *t = &e->waitingThreads[i];
if (t->tid == threadID)
{
e->waitingThreads.erase(e->waitingThreads.begin() + i);
break;
}
}
}
int sceKernelWaitEventFlag(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelWaitEventFlag(%i, %08x, %i, %08x, %08x)", id, bits, wait, outBitsPtr, timeoutPtr);
if ((wait & ~PSP_EVENT_WAITKNOWN) != 0)
{
WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlag(%i) invalid mode parameter: %08x", id, wait);
return SCE_KERNEL_ERROR_ILLEGAL_MODE;
}
// Can't wait on 0, that's guaranteed to wait forever.
if (bits == 0)
return SCE_KERNEL_ERROR_EVF_ILPAT;
if (!__KernelIsDispatchEnabled())
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
u32 error;
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
if (e)
{
EventFlagTh th;
if (!__KernelEventFlagMatches(&e->nef.currentPattern, bits, wait, outBitsPtr))
{
// If this thread was left in waitingThreads after a timeout, remove it.
// Otherwise we might write the outBitsPtr in the wrong place.
__KernelEventFlagRemoveThread(e, __KernelGetCurThread());
u32 timeout = 0xFFFFFFFF;
if (Memory::IsValidAddress(timeoutPtr))
timeout = Memory::Read_U32(timeoutPtr);
// Do we allow more than one thread to wait?
if (e->waitingThreads.size() > 0 && (e->nef.attr & PSP_EVENT_WAITMULTIPLE) == 0)
return SCE_KERNEL_ERROR_EVF_MULTI;
// No match - must wait.
th.tid = __KernelGetCurThread();
th.bits = bits;
th.wait = wait;
// If < 5ms, sometimes hardware doesn't write this, but it's unpredictable.
th.outAddr = timeout == 0 ? 0 : outBitsPtr;
e->waitingThreads.push_back(th);
__KernelSetEventFlagTimeout(e, timeoutPtr);
__KernelWaitCurThread(WAITTYPE_EVENTFLAG, id, 0, timeoutPtr, false, "event flag waited");
}
return 0;
}
else
{
return error;
}
}
int sceKernelWaitEventFlagCB(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB(%i, %08x, %i, %08x, %08x)", id, bits, wait, outBitsPtr, timeoutPtr);
if ((wait & ~PSP_EVENT_WAITKNOWN) != 0)
{
WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB(%i) invalid mode parameter: %08x", id, wait);
return SCE_KERNEL_ERROR_ILLEGAL_MODE;
}
// Can't wait on 0, that's guaranteed to wait forever.
if (bits == 0)
return SCE_KERNEL_ERROR_EVF_ILPAT;
if (!__KernelIsDispatchEnabled())
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
u32 error;
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
if (e)
{
EventFlagTh th;
bool doWait = !__KernelEventFlagMatches(&e->nef.currentPattern, bits, wait, outBitsPtr);
bool doCallbackWait = false;
if (__KernelCurHasReadyCallbacks())
{
doWait = true;
doCallbackWait = true;
}
if (doWait)
{
// If this thread was left in waitingThreads after a timeout, remove it.
// Otherwise we might write the outBitsPtr in the wrong place.
__KernelEventFlagRemoveThread(e, __KernelGetCurThread());
u32 timeout = 0xFFFFFFFF;
if (Memory::IsValidAddress(timeoutPtr))
timeout = Memory::Read_U32(timeoutPtr);
// Do we allow more than one thread to wait?
if (e->waitingThreads.size() > 0 && (e->nef.attr & PSP_EVENT_WAITMULTIPLE) == 0)
return SCE_KERNEL_ERROR_EVF_MULTI;
// No match - must wait.
th.tid = __KernelGetCurThread();
th.bits = bits;
th.wait = wait;
// If < 5ms, sometimes hardware doesn't write this, but it's unpredictable.
th.outAddr = timeout == 0 ? 0 : outBitsPtr;
e->waitingThreads.push_back(th);
__KernelSetEventFlagTimeout(e, timeoutPtr);
if (doCallbackWait)
__KernelWaitCallbacksCurThread(WAITTYPE_EVENTFLAG, id, 0, timeoutPtr);
else
__KernelWaitCurThread(WAITTYPE_EVENTFLAG, id, 0, timeoutPtr, true, "event flag waited");
}
else
hleCheckCurrentCallbacks();
return 0;
}
else
{
return error;
}
}
int sceKernelPollEventFlag(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelPollEventFlag(%i, %08x, %i, %08x, %08x)", id, bits, wait, outBitsPtr, timeoutPtr);
if ((wait & ~PSP_EVENT_WAITKNOWN) != 0)
{
WARN_LOG_REPORT(HLE, "sceKernelPollEventFlag(%i) invalid mode parameter: %08x", id, wait);
return SCE_KERNEL_ERROR_ILLEGAL_MODE;
}
// Poll seems to also fail when CLEAR and CLEARALL are used together, but not wait.
if ((wait & PSP_EVENT_WAITCLEAR) != 0 && (wait & PSP_EVENT_WAITCLEARALL) != 0)
{
WARN_LOG_REPORT(HLE, "sceKernelPollEventFlag(%i) invalid mode parameter: %08x", id, wait);
return SCE_KERNEL_ERROR_ILLEGAL_MODE;
}
// Can't wait on 0, it never matches.
if (bits == 0)
return SCE_KERNEL_ERROR_EVF_ILPAT;
u32 error;
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
if (e)
{
if (!__KernelEventFlagMatches(&e->nef.currentPattern, bits, wait, outBitsPtr))
{
if (Memory::IsValidAddress(outBitsPtr))
Memory::Write_U32(e->nef.currentPattern, outBitsPtr);
if (e->waitingThreads.size() > 0 && (e->nef.attr & PSP_EVENT_WAITMULTIPLE) == 0)
return SCE_KERNEL_ERROR_EVF_MULTI;
// No match - return that, this is polling, not waiting.
return SCE_KERNEL_ERROR_EVF_COND;
}
else
{
return 0;
}
}
else
{
return error;
}
}
//int sceKernelReferEventFlagStatus(SceUID event, SceKernelEventFlagInfo *status);
u32 sceKernelReferEventFlagStatus(SceUID id, u32 statusPtr)
{
u32 error;
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
if (e)
{
DEBUG_LOG(HLE, "sceKernelReferEventFlagStatus(%i, %08x)", id, statusPtr);
if (!Memory::IsValidAddress(statusPtr))
return -1;
u32 error;
for (auto iter = e->waitingThreads.begin(); iter != e->waitingThreads.end(); ++iter)
{
SceUID waitID = __KernelGetWaitID(iter->tid, WAITTYPE_EVENTFLAG, error);
// The thread is no longer waiting for this, clean it up.
if (waitID != id)
e->waitingThreads.erase(iter--);
}
e->nef.numWaitThreads = (int) e->waitingThreads.size();
if (Memory::Read_U32(statusPtr) != 0)
Memory::WriteStruct(statusPtr, &e->nef);
return 0;
}
else
{
ERROR_LOG(HLE, "sceKernelReferEventFlagStatus(%i, %08x): invalid event flag", id, statusPtr);
return error;
}
}