mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-13 16:45:46 +00:00
933c8abb55
Some games misuse it, need to return an error.
687 lines
20 KiB
C++
687 lines
20 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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//http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/kernel/managers/EventFlagManager.java?r=1263
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#include "HLE.h"
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#include "../MIPS/MIPS.h"
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#include "Core/CoreTiming.h"
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#include "Core/Reporting.h"
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#include "ChunkFile.h"
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#include "sceKernel.h"
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#include "sceKernelThread.h"
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#include "sceKernelEventFlag.h"
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void __KernelEventFlagTimeout(u64 userdata, int cycleslate);
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struct NativeEventFlag
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{
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u32 size;
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char name[KERNELOBJECT_MAX_NAME_LENGTH + 1];
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u32 attr;
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u32 initPattern;
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u32 currentPattern;
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int numWaitThreads;
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};
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struct EventFlagTh
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{
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SceUID tid;
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u32 bits;
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u32 wait;
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u32 outAddr;
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u64 pausedTimeout;
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};
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class EventFlag : public KernelObject
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{
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public:
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const char *GetName() {return nef.name;}
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const char *GetTypeName() {return "EventFlag";}
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void GetQuickInfo(char *ptr, int size)
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{
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sprintf(ptr, "init=%08x cur=%08x numwait=%i",
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nef.initPattern,
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nef.currentPattern,
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nef.numWaitThreads);
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}
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static u32 GetMissingErrorCode() {
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return SCE_KERNEL_ERROR_UNKNOWN_EVFID;
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}
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static int GetStaticIDType() { return SCE_KERNEL_TMID_EventFlag; }
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int GetIDType() const { return SCE_KERNEL_TMID_EventFlag; }
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virtual void DoState(PointerWrap &p)
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{
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p.Do(nef);
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EventFlagTh eft = {0};
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p.Do(waitingThreads, eft);
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p.Do(pausedWaits);
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p.DoMarker("EventFlag");
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}
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NativeEventFlag nef;
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std::vector<EventFlagTh> waitingThreads;
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// Key is the callback id it was for, or if no callback, the thread id.
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std::map<SceUID, EventFlagTh> pausedWaits;
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};
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/** Event flag creation attributes */
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enum PspEventFlagAttributes
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{
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/** Allow the event flag to be waited upon by multiple threads */
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PSP_EVENT_WAITMULTIPLE = 0x200
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};
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/** Event flag wait types */
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enum PspEventFlagWaitTypes
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{
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/** Wait for all bits in the pattern to be set */
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PSP_EVENT_WAITAND = 0x00,
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/** Wait for one or more bits in the pattern to be set */
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PSP_EVENT_WAITOR = 0x01,
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/** Clear the entire pattern when it matches. */
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PSP_EVENT_WAITCLEARALL = 0x10,
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/** Clear the wait pattern when it matches */
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PSP_EVENT_WAITCLEAR = 0x20,
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PSP_EVENT_WAITKNOWN = PSP_EVENT_WAITCLEAR | PSP_EVENT_WAITCLEARALL | PSP_EVENT_WAITOR,
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};
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int eventFlagWaitTimer = -1;
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void __KernelEventFlagBeginCallback(SceUID threadID, SceUID prevCallbackId);
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void __KernelEventFlagEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue);
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void __KernelEventFlagInit()
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{
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eventFlagWaitTimer = CoreTiming::RegisterEvent("EventFlagTimeout", __KernelEventFlagTimeout);
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__KernelRegisterWaitTypeFuncs(WAITTYPE_EVENTFLAG, __KernelEventFlagBeginCallback, __KernelEventFlagEndCallback);
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}
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void __KernelEventFlagDoState(PointerWrap &p)
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{
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p.Do(eventFlagWaitTimer);
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CoreTiming::RestoreRegisterEvent(eventFlagWaitTimer, "EventFlagTimeout", __KernelEventFlagTimeout);
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p.DoMarker("sceKernelEventFlag");
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}
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KernelObject *__KernelEventFlagObject()
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{
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// Default object to load from state.
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return new EventFlag;
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}
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bool __KernelEventFlagMatches(u32 *pattern, u32 bits, u8 wait, u32 outAddr)
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{
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if ((wait & PSP_EVENT_WAITOR)
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? (bits & *pattern) /* one or more bits of the mask */
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: ((bits & *pattern) == bits)) /* all the bits of the mask */
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{
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if (Memory::IsValidAddress(outAddr))
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Memory::Write_U32(*pattern, outAddr);
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if (wait & PSP_EVENT_WAITCLEAR)
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*pattern &= ~bits;
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if (wait & PSP_EVENT_WAITCLEARALL)
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*pattern = 0;
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return true;
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}
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return false;
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}
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bool __KernelUnlockEventFlagForThread(EventFlag *e, EventFlagTh &th, u32 &error, int result, bool &wokeThreads)
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{
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SceUID waitID = __KernelGetWaitID(th.tid, WAITTYPE_EVENTFLAG, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(th.tid, error);
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// The waitID may be different after a timeout.
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if (waitID != e->GetUID())
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return true;
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// If result is an error code, we're just letting it go.
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if (result == 0)
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{
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if (!__KernelEventFlagMatches(&e->nef.currentPattern, th.bits, th.wait, th.outAddr))
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return false;
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}
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else
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{
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// Otherwise, we set the current result since we're bailing.
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if (Memory::IsValidAddress(th.outAddr))
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Memory::Write_U32(e->nef.currentPattern, th.outAddr);
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}
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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{
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// Remove any event for this thread.
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s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, th.tid);
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Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
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}
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__KernelResumeThreadFromWait(th.tid, result);
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wokeThreads = true;
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return true;
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}
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bool __KernelClearEventFlagThreads(EventFlag *e, int reason)
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{
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u32 error;
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bool wokeThreads = false;
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std::vector<EventFlagTh>::iterator iter, end;
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for (iter = e->waitingThreads.begin(), end = e->waitingThreads.end(); iter != end; ++iter)
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__KernelUnlockEventFlagForThread(e, *iter, error, reason, wokeThreads);
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e->waitingThreads.clear();
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return wokeThreads;
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}
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void __KernelEventFlagBeginCallback(SceUID threadID, SceUID prevCallbackId)
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{
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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u32 error;
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SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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EventFlag *flag = flagID == 0 ? NULL : kernelObjects.Get<EventFlag>(flagID, error);
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if (flag)
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{
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// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
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// TODO: Handle this better?
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if (flag->pausedWaits.find(pauseKey) != flag->pausedWaits.end())
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return;
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EventFlagTh waitData = {0};
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for (size_t i = 0; i < flag->waitingThreads.size(); i++)
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{
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EventFlagTh *t = &flag->waitingThreads[i];
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if (t->tid == threadID)
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{
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waitData = *t;
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// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
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flag->waitingThreads.erase(flag->waitingThreads.begin() + i);
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break;
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}
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}
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if (waitData.tid != threadID)
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{
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ERROR_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: wait not found to pause for callback");
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return;
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}
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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{
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s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, threadID);
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waitData.pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
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}
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else
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waitData.pausedTimeout = 0;
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flag->pausedWaits[pauseKey] = waitData;
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DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Suspending lock wait for callback");
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}
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else
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WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: beginning callback with bad wait id?");
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}
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void __KernelEventFlagEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue)
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{
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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u32 error;
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SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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EventFlag *flag = flagID == 0 ? NULL : kernelObjects.Get<EventFlag>(flagID, error);
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if (!flag || flag->pausedWaits.find(pauseKey) == flag->pausedWaits.end())
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{
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// TODO: Since it was deleted, we don't know how long was actually left.
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// For now, we just say the full time was taken.
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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Memory::Write_U32(0, timeoutPtr);
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
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return;
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}
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EventFlagTh waitData = flag->pausedWaits[pauseKey];
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u64 waitDeadline = waitData.pausedTimeout;
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flag->pausedWaits.erase(pauseKey);
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// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
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bool wokeThreads;
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// Attempt to unlock.
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if (__KernelUnlockEventFlagForThread(flag, waitData, error, 0, wokeThreads))
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return;
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// We only check if it timed out if it couldn't unlock.
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s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
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if (cyclesLeft < 0 && waitDeadline != 0)
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{
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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Memory::Write_U32(0, timeoutPtr);
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
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}
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else
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{
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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CoreTiming::ScheduleEvent(cyclesLeft, eventFlagWaitTimer, __KernelGetCurThread());
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// TODO: Should this not go at the end?
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flag->waitingThreads.push_back(waitData);
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DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Resuming lock wait for callback");
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}
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}
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//SceUID sceKernelCreateEventFlag(const char *name, int attr, int bits, SceKernelEventFlagOptParam *opt);
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int sceKernelCreateEventFlag(const char *name, u32 flag_attr, u32 flag_initPattern, u32 optPtr)
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{
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if (!name)
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{
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WARN_LOG_REPORT(HLE, "%08x=sceKernelCreateEventFlag(): invalid name", SCE_KERNEL_ERROR_ERROR);
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return SCE_KERNEL_ERROR_ERROR;
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}
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// These attributes aren't valid.
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if ((flag_attr & 0x100) != 0 || flag_attr >= 0x300)
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{
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WARN_LOG_REPORT(HLE, "%08x=sceKernelCreateEventFlag(): invalid attr parameter: %08x", SCE_KERNEL_ERROR_ILLEGAL_ATTR, flag_attr);
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return SCE_KERNEL_ERROR_ILLEGAL_ATTR;
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}
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EventFlag *e = new EventFlag();
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SceUID id = kernelObjects.Create(e);
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e->nef.size = sizeof(NativeEventFlag);
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strncpy(e->nef.name, name, KERNELOBJECT_MAX_NAME_LENGTH);
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e->nef.name[KERNELOBJECT_MAX_NAME_LENGTH] = 0;
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e->nef.attr = flag_attr;
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e->nef.initPattern = flag_initPattern;
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e->nef.currentPattern = e->nef.initPattern;
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e->nef.numWaitThreads = 0;
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DEBUG_LOG(HLE, "%i=sceKernelCreateEventFlag(\"%s\", %08x, %08x, %08x)", id, e->nef.name, e->nef.attr, e->nef.currentPattern, optPtr);
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if (optPtr != 0)
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WARN_LOG_REPORT(HLE, "sceKernelCreateEventFlag(%s) unsupported options parameter: %08x", name, optPtr);
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if ((flag_attr & ~PSP_EVENT_WAITMULTIPLE) != 0)
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WARN_LOG_REPORT(HLE, "sceKernelCreateEventFlag(%s) unsupported attr parameter: %08x", name, flag_attr);
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return id;
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}
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u32 sceKernelCancelEventFlag(SceUID uid, u32 pattern, u32 numWaitThreadsPtr)
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{
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DEBUG_LOG(HLE, "sceKernelCancelEventFlag(%i, %08X, %08X)", uid, pattern, numWaitThreadsPtr);
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u32 error;
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EventFlag *e = kernelObjects.Get<EventFlag>(uid, error);
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if (e)
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{
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e->nef.numWaitThreads = (int) e->waitingThreads.size();
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if (Memory::IsValidAddress(numWaitThreadsPtr))
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Memory::Write_U32(e->nef.numWaitThreads, numWaitThreadsPtr);
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e->nef.currentPattern = pattern;
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if (__KernelClearEventFlagThreads(e, SCE_KERNEL_ERROR_WAIT_CANCEL))
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hleReSchedule("event flag canceled");
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return 0;
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}
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else
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return error;
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}
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u32 sceKernelClearEventFlag(SceUID id, u32 bits)
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{
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u32 error;
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EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
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if (e)
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{
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DEBUG_LOG(HLE, "sceKernelClearEventFlag(%i, %08x)", id, bits);
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e->nef.currentPattern &= bits;
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// Note that it's not possible for threads to get woken up by this action.
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return 0;
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}
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else
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{
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ERROR_LOG(HLE,"sceKernelClearEventFlag(%i, %08x) - error", id, bits);
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return error;
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}
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}
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u32 sceKernelDeleteEventFlag(SceUID uid)
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{
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DEBUG_LOG(HLE, "sceKernelDeleteEventFlag(%i)", uid);
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u32 error;
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EventFlag *e = kernelObjects.Get<EventFlag>(uid, error);
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if (e)
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{
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bool wokeThreads = __KernelClearEventFlagThreads(e, SCE_KERNEL_ERROR_WAIT_DELETE);
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if (wokeThreads)
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hleReSchedule("event flag deleted");
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return kernelObjects.Destroy<EventFlag>(uid);
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}
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else
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return error;
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}
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u32 sceKernelSetEventFlag(SceUID id, u32 bitsToSet)
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{
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u32 error;
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DEBUG_LOG(HLE, "sceKernelSetEventFlag(%i, %08x)", id, bitsToSet);
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EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
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if (e)
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{
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bool wokeThreads = false;
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e->nef.currentPattern |= bitsToSet;
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for (size_t i = 0; i < e->waitingThreads.size(); ++i)
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{
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EventFlagTh *t = &e->waitingThreads[i];
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if (__KernelUnlockEventFlagForThread(e, *t, error, 0, wokeThreads))
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{
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e->waitingThreads.erase(e->waitingThreads.begin() + i);
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// Try the one that used to be in this place next.
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--i;
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}
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}
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if (wokeThreads)
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hleReSchedule("event flag set");
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return 0;
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}
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else
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{
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return error;
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}
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}
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void __KernelEventFlagTimeout(u64 userdata, int cycleslate)
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{
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SceUID threadID = (SceUID)userdata;
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u32 error;
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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if (timeoutPtr != 0)
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Memory::Write_U32(0, timeoutPtr);
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SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
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EventFlag *e = kernelObjects.Get<EventFlag>(flagID, error);
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if (e)
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{
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for (size_t i = 0; i < e->waitingThreads.size(); i++)
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{
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EventFlagTh *t = &e->waitingThreads[i];
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if (t->tid == threadID)
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{
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bool wokeThreads;
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// This thread isn't waiting anymore, but we'll remove it from waitingThreads later.
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// The reason is, if it times out, but what it was waiting on is DELETED prior to it
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// actually running, it will get a DELETE result instead of a TIMEOUT.
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// So, we need to remember it or we won't be able to mark it DELETE instead later.
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__KernelUnlockEventFlagForThread(e, *t, error, SCE_KERNEL_ERROR_WAIT_TIMEOUT, wokeThreads);
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break;
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}
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}
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}
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}
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void __KernelSetEventFlagTimeout(EventFlag *e, u32 timeoutPtr)
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{
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if (timeoutPtr == 0 || eventFlagWaitTimer == -1)
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return;
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int micro = (int) Memory::Read_U32(timeoutPtr);
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// This seems like the actual timing of timeouts on hardware.
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if (micro <= 1)
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micro = 5;
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else if (micro <= 209)
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micro = 240;
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// This should call __KernelEventFlagTimeout() later, unless we cancel it.
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CoreTiming::ScheduleEvent(usToCycles(micro), eventFlagWaitTimer, __KernelGetCurThread());
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}
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void __KernelEventFlagRemoveThread(EventFlag *e, SceUID threadID)
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{
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for (size_t i = 0; i < e->waitingThreads.size(); i++)
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{
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EventFlagTh *t = &e->waitingThreads[i];
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if (t->tid == threadID)
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{
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e->waitingThreads.erase(e->waitingThreads.begin() + i);
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break;
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}
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}
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}
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int sceKernelWaitEventFlag(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32 timeoutPtr)
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{
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DEBUG_LOG(HLE, "sceKernelWaitEventFlag(%i, %08x, %i, %08x, %08x)", id, bits, wait, outBitsPtr, timeoutPtr);
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if ((wait & ~PSP_EVENT_WAITKNOWN) != 0)
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{
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|
WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlag(%i) invalid mode parameter: %08x", id, wait);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_MODE;
|
|
}
|
|
// Can't wait on 0, that's guaranteed to wait forever.
|
|
if (bits == 0)
|
|
return SCE_KERNEL_ERROR_EVF_ILPAT;
|
|
|
|
if (!__KernelIsDispatchEnabled())
|
|
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
|
|
|
|
u32 error;
|
|
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
|
|
if (e)
|
|
{
|
|
EventFlagTh th;
|
|
if (!__KernelEventFlagMatches(&e->nef.currentPattern, bits, wait, outBitsPtr))
|
|
{
|
|
// If this thread was left in waitingThreads after a timeout, remove it.
|
|
// Otherwise we might write the outBitsPtr in the wrong place.
|
|
__KernelEventFlagRemoveThread(e, __KernelGetCurThread());
|
|
|
|
u32 timeout = 0xFFFFFFFF;
|
|
if (Memory::IsValidAddress(timeoutPtr))
|
|
timeout = Memory::Read_U32(timeoutPtr);
|
|
|
|
// Do we allow more than one thread to wait?
|
|
if (e->waitingThreads.size() > 0 && (e->nef.attr & PSP_EVENT_WAITMULTIPLE) == 0)
|
|
return SCE_KERNEL_ERROR_EVF_MULTI;
|
|
|
|
// No match - must wait.
|
|
th.tid = __KernelGetCurThread();
|
|
th.bits = bits;
|
|
th.wait = wait;
|
|
// If < 5ms, sometimes hardware doesn't write this, but it's unpredictable.
|
|
th.outAddr = timeout == 0 ? 0 : outBitsPtr;
|
|
e->waitingThreads.push_back(th);
|
|
|
|
__KernelSetEventFlagTimeout(e, timeoutPtr);
|
|
__KernelWaitCurThread(WAITTYPE_EVENTFLAG, id, 0, timeoutPtr, false, "event flag waited");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelWaitEventFlagCB(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32 timeoutPtr)
|
|
{
|
|
DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB(%i, %08x, %i, %08x, %08x)", id, bits, wait, outBitsPtr, timeoutPtr);
|
|
|
|
if ((wait & ~PSP_EVENT_WAITKNOWN) != 0)
|
|
{
|
|
WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB(%i) invalid mode parameter: %08x", id, wait);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_MODE;
|
|
}
|
|
// Can't wait on 0, that's guaranteed to wait forever.
|
|
if (bits == 0)
|
|
return SCE_KERNEL_ERROR_EVF_ILPAT;
|
|
|
|
if (!__KernelIsDispatchEnabled())
|
|
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
|
|
|
|
u32 error;
|
|
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
|
|
if (e)
|
|
{
|
|
EventFlagTh th;
|
|
bool doWait = !__KernelEventFlagMatches(&e->nef.currentPattern, bits, wait, outBitsPtr);
|
|
bool doCallbackWait = false;
|
|
if (__KernelCurHasReadyCallbacks())
|
|
{
|
|
doWait = true;
|
|
doCallbackWait = true;
|
|
}
|
|
|
|
if (doWait)
|
|
{
|
|
// If this thread was left in waitingThreads after a timeout, remove it.
|
|
// Otherwise we might write the outBitsPtr in the wrong place.
|
|
__KernelEventFlagRemoveThread(e, __KernelGetCurThread());
|
|
|
|
u32 timeout = 0xFFFFFFFF;
|
|
if (Memory::IsValidAddress(timeoutPtr))
|
|
timeout = Memory::Read_U32(timeoutPtr);
|
|
|
|
// Do we allow more than one thread to wait?
|
|
if (e->waitingThreads.size() > 0 && (e->nef.attr & PSP_EVENT_WAITMULTIPLE) == 0)
|
|
return SCE_KERNEL_ERROR_EVF_MULTI;
|
|
|
|
// No match - must wait.
|
|
th.tid = __KernelGetCurThread();
|
|
th.bits = bits;
|
|
th.wait = wait;
|
|
// If < 5ms, sometimes hardware doesn't write this, but it's unpredictable.
|
|
th.outAddr = timeout == 0 ? 0 : outBitsPtr;
|
|
e->waitingThreads.push_back(th);
|
|
|
|
__KernelSetEventFlagTimeout(e, timeoutPtr);
|
|
if (doCallbackWait)
|
|
__KernelWaitCallbacksCurThread(WAITTYPE_EVENTFLAG, id, 0, timeoutPtr);
|
|
else
|
|
__KernelWaitCurThread(WAITTYPE_EVENTFLAG, id, 0, timeoutPtr, true, "event flag waited");
|
|
}
|
|
else
|
|
hleCheckCurrentCallbacks();
|
|
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelPollEventFlag(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32 timeoutPtr)
|
|
{
|
|
DEBUG_LOG(HLE, "sceKernelPollEventFlag(%i, %08x, %i, %08x, %08x)", id, bits, wait, outBitsPtr, timeoutPtr);
|
|
|
|
if ((wait & ~PSP_EVENT_WAITKNOWN) != 0)
|
|
{
|
|
WARN_LOG_REPORT(HLE, "sceKernelPollEventFlag(%i) invalid mode parameter: %08x", id, wait);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_MODE;
|
|
}
|
|
// Poll seems to also fail when CLEAR and CLEARALL are used together, but not wait.
|
|
if ((wait & PSP_EVENT_WAITCLEAR) != 0 && (wait & PSP_EVENT_WAITCLEARALL) != 0)
|
|
{
|
|
WARN_LOG_REPORT(HLE, "sceKernelPollEventFlag(%i) invalid mode parameter: %08x", id, wait);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_MODE;
|
|
}
|
|
// Can't wait on 0, it never matches.
|
|
if (bits == 0)
|
|
return SCE_KERNEL_ERROR_EVF_ILPAT;
|
|
|
|
u32 error;
|
|
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
|
|
if (e)
|
|
{
|
|
if (!__KernelEventFlagMatches(&e->nef.currentPattern, bits, wait, outBitsPtr))
|
|
{
|
|
if (Memory::IsValidAddress(outBitsPtr))
|
|
Memory::Write_U32(e->nef.currentPattern, outBitsPtr);
|
|
|
|
if (e->waitingThreads.size() > 0 && (e->nef.attr & PSP_EVENT_WAITMULTIPLE) == 0)
|
|
return SCE_KERNEL_ERROR_EVF_MULTI;
|
|
|
|
// No match - return that, this is polling, not waiting.
|
|
return SCE_KERNEL_ERROR_EVF_COND;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return error;
|
|
}
|
|
}
|
|
|
|
//int sceKernelReferEventFlagStatus(SceUID event, SceKernelEventFlagInfo *status);
|
|
u32 sceKernelReferEventFlagStatus(SceUID id, u32 statusPtr)
|
|
{
|
|
u32 error;
|
|
EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
|
|
if (e)
|
|
{
|
|
DEBUG_LOG(HLE, "sceKernelReferEventFlagStatus(%i, %08x)", id, statusPtr);
|
|
|
|
if (!Memory::IsValidAddress(statusPtr))
|
|
return -1;
|
|
|
|
u32 error;
|
|
for (auto iter = e->waitingThreads.begin(); iter != e->waitingThreads.end(); ++iter)
|
|
{
|
|
SceUID waitID = __KernelGetWaitID(iter->tid, WAITTYPE_EVENTFLAG, error);
|
|
// The thread is no longer waiting for this, clean it up.
|
|
if (waitID != id)
|
|
e->waitingThreads.erase(iter--);
|
|
}
|
|
|
|
e->nef.numWaitThreads = (int) e->waitingThreads.size();
|
|
if (Memory::Read_U32(statusPtr) != 0)
|
|
Memory::WriteStruct(statusPtr, &e->nef);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE, "sceKernelReferEventFlagStatus(%i, %08x): invalid event flag", id, statusPtr);
|
|
return error;
|
|
}
|
|
}
|