ppsspp/UI/DevScreens.cpp
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00

1278 lines
45 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Hack around name collisions between UI and xlib
// Only affects this file.
#undef VK_USE_PLATFORM_XLIB_KHR
#undef VK_USE_PLATFORM_XCB_KHR
#undef VK_USE_PLATFORM_DIRECTFB_EXT
#undef VK_USE_PLATFORM_XLIB_XRANDR_EXT
#include <algorithm>
#include <cstring>
#include "ppsspp_config.h"
#include "Common/Common.h"
#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#if !PPSSPP_PLATFORM(UWP)
#include "Common/GPU/Vulkan/VulkanContext.h"
#endif
#include "Common/File/AndroidStorage.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Net/HTTPClient.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/UI/UI.h"
#include "Common/Profiler/Profiler.h"
#include "Common/LogManager.h"
#include "Common/CPUDetect.h"
#include "Common/StringUtils.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/System.h"
#include "Core/Reporting.h"
#include "Core/CoreParameter.h"
#include "Core/MIPS/MIPSTables.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/JitCommon/JitState.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "UI/MiscScreens.h"
#include "UI/DevScreens.h"
#include "UI/MainScreen.h"
#include "UI/ControlMappingScreen.h"
#include "UI/GameSettingsScreen.h"
#ifdef _WIN32
#include "Common/CommonWindows.h"
// Want to avoid including the full header here as it includes d3dx.h
int GetD3DCompilerVersion();
#endif
#include "android/jni/app-android.h"
static const char *logLevelList[] = {
"Notice",
"Error",
"Warn",
"Info",
"Debug",
"Verb."
};
void DevMenu::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto dev = GetI18NCategory("Developer");
auto sy = GetI18NCategory("System");
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);
#if !defined(MOBILE_DEVICE)
items->Add(new Choice(dev->T("Log View")))->OnClick.Handle(this, &DevMenu::OnLogView);
#endif
items->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DevMenu::OnLogConfig);
items->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &DevMenu::OnDeveloperTools);
items->Add(new Choice(dev->T("Jit Compare")))->OnClick.Handle(this, &DevMenu::OnJitCompare);
items->Add(new Choice(dev->T("Shader Viewer")))->OnClick.Handle(this, &DevMenu::OnShaderView);
if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) {
// TODO: Make a new allocator visualizer for VMA.
// items->Add(new CheckBox(&g_Config.bShowAllocatorDebug, dev->T("Allocator Viewer")));
items->Add(new CheckBox(&g_Config.bShowGpuProfile, dev->T("GPU Profile")));
}
items->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Handle(this, &DevMenu::OnFreezeFrame);
items->Add(new Choice(dev->T("Dump Frame GPU Commands")))->OnClick.Handle(this, &DevMenu::OnDumpFrame);
items->Add(new Choice(dev->T("Toggle Audio Debug")))->OnClick.Handle(this, &DevMenu::OnToggleAudioDebug);
#ifdef USE_PROFILER
items->Add(new CheckBox(&g_Config.bShowFrameProfiler, dev->T("Frame Profiler"), ""));
#endif
items->Add(new CheckBox(&g_Config.bDrawFrameGraph, dev->T("Draw Frametimes Graph")));
items->Add(new Choice(dev->T("Reset limited logging")))->OnClick.Handle(this, &DevMenu::OnResetLimitedLogging);
scroll->Add(items);
parent->Add(scroll);
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (ring) {
ring->SetEnabled(true);
}
}
UI::EventReturn DevMenu::OnToggleAudioDebug(UI::EventParams &e) {
g_Config.bShowAudioDebug = !g_Config.bShowAudioDebug;
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnResetLimitedLogging(UI::EventParams &e) {
Reporting::ResetCounts();
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnLogView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnLogConfig(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogConfigScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDeveloperTools(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new DeveloperToolsScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnJitCompare(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new JitCompareScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnShaderView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
if (gpu) // Avoid crashing if chosen while the game is being loaded.
screenManager()->push(new ShaderListScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnFreezeFrame(UI::EventParams &e) {
if (PSP_CoreParameter().frozen) {
PSP_CoreParameter().frozen = false;
} else {
PSP_CoreParameter().freezeNext = true;
}
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDumpFrame(UI::EventParams &e) {
gpu->DumpNextFrame();
return UI::EVENT_DONE;
}
void DevMenu::dialogFinished(const Screen *dialog, DialogResult result) {
UpdateUIState(UISTATE_INGAME);
// Close when a subscreen got closed.
// TODO: a bug in screenmanager causes this not to work here.
// TriggerFinish(DR_OK);
}
void LogScreen::UpdateLog() {
using namespace UI;
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (!ring)
return;
vert_->Clear();
for (int i = ring->GetCount() - 1; i >= 0; i--) {
TextView *v = vert_->Add(new TextView(ring->TextAt(i), FLAG_DYNAMIC_ASCII, false));
uint32_t color = 0xFFFFFF;
switch (ring->LevelAt(i)) {
case LogTypes::LDEBUG: color = 0xE0E0E0; break;
case LogTypes::LWARNING: color = 0x50FFFF; break;
case LogTypes::LERROR: color = 0x5050FF; break;
case LogTypes::LNOTICE: color = 0x30FF30; break;
case LogTypes::LINFO: color = 0xFFFFFF; break;
case LogTypes::LVERBOSE: color = 0xC0C0C0; break;
}
v->SetTextColor(0xFF000000 | color);
}
toBottom_ = true;
}
void LogScreen::update() {
UIDialogScreenWithBackground::update();
if (toBottom_) {
toBottom_ = false;
scroll_->ScrollToBottom();
}
}
void LogScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory("Dialog");
LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
root_ = outer;
scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)));
LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
bottom->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
cmdLine_ = bottom->Add(new TextEdit("", "Command", "Command Line", new LinearLayoutParams(1.0)));
cmdLine_->OnEnter.Handle(this, &LogScreen::OnSubmit);
bottom->Add(new Button(di->T("Submit")))->OnClick.Handle(this, &LogScreen::OnSubmit);
vert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert_->SetSpacing(0);
UpdateLog();
}
UI::EventReturn LogScreen::OnSubmit(UI::EventParams &e) {
std::string cmd = cmdLine_->GetText();
// TODO: Can add all sorts of fun stuff here that we can't be bothered writing proper UI for, like various memdumps etc.
NOTICE_LOG(SYSTEM, "Submitted: %s", cmd.c_str());
UpdateLog();
cmdLine_->SetText("");
cmdLine_->SetFocus();
return UI::EVENT_DONE;
}
void LogConfigScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory("Dialog");
auto dev = GetI18NCategory("Developer");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &LogConfigScreen::OnEnableAll);
topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &LogConfigScreen::OnDisableAll);
topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Logging Channels")));
LogManager *logMan = LogManager::GetInstance();
int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayoutList(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
row->SetSpacing(0);
row->Add(new CheckBox(&chan->enabled, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
row->Add(new PopupMultiChoice((int *)&chan->level, chan->m_shortName, logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
grid->Add(row);
}
}
UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogTypes::LOG_TYPE)i);
chan->enabled = !chan->enabled;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnEnableAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogTypes::LOG_TYPE)i);
chan->enabled = true;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnDisableAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogTypes::LOG_TYPE)i);
chan->enabled = false;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevelChange(UI::EventParams &e) {
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) {
auto dev = GetI18NCategory("Developer");
auto logLevelScreen = new LogLevelScreen(dev->T("Log Level"));
logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange);
if (e.v)
logLevelScreen->SetPopupOrigin(e.v);
screenManager()->push(logLevelScreen);
return UI::EVENT_DONE;
}
LogLevelScreen::LogLevelScreen(const std::string &title) : ListPopupScreen(title) {
int NUMLOGLEVEL = 6;
std::vector<std::string> list;
for (int i = 0; i < NUMLOGLEVEL; ++i) {
list.push_back(logLevelList[i]);
}
adaptor_ = UI::StringVectorListAdaptor(list, -1);
}
void LogLevelScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
int selected = listView_->GetSelected();
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); ++i) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
if (chan->enabled)
chan->level = (LogTypes::LOG_LEVELS)(selected + 1);
}
}
struct JitDisableFlag {
MIPSComp::JitDisable flag;
const char *name;
};
// Please do not try to translate these :)
static const JitDisableFlag jitDisableFlags[] = {
{ MIPSComp::JitDisable::ALU, "ALU" },
{ MIPSComp::JitDisable::ALU_IMM, "ALU_IMM" },
{ MIPSComp::JitDisable::ALU_BIT, "ALU_BIT" },
{ MIPSComp::JitDisable::MULDIV, "MULDIV" },
{ MIPSComp::JitDisable::FPU, "FPU" },
{ MIPSComp::JitDisable::FPU_COMP, "FPU_COMP" },
{ MIPSComp::JitDisable::FPU_XFER, "FPU_XFER" },
{ MIPSComp::JitDisable::VFPU_VEC, "VFPU_VEC" },
{ MIPSComp::JitDisable::VFPU_MTX_VTFM, "VFPU_MTX_VTFM" },
{ MIPSComp::JitDisable::VFPU_MTX_VMSCL, "VFPU_MTX_VMSCL" },
{ MIPSComp::JitDisable::VFPU_MTX_VMMUL, "VFPU_MTX_VMMUL" },
{ MIPSComp::JitDisable::VFPU_MTX_VMMOV, "VFPU_MTX_VMMOV" },
{ MIPSComp::JitDisable::VFPU_COMP, "VFPU_COMP" },
{ MIPSComp::JitDisable::VFPU_XFER, "VFPU_XFER" },
{ MIPSComp::JitDisable::LSU, "LSU" },
{ MIPSComp::JitDisable::LSU_UNALIGNED, "LSU_UNALIGNED" },
{ MIPSComp::JitDisable::LSU_FPU, "LSU_FPU" },
{ MIPSComp::JitDisable::LSU_VFPU, "LSU_VFPU" },
{ MIPSComp::JitDisable::SIMD, "SIMD" },
{ MIPSComp::JitDisable::BLOCKLINK, "Block Linking" },
{ MIPSComp::JitDisable::POINTERIFY, "Pointerify" },
{ MIPSComp::JitDisable::STATIC_ALLOC, "Static regalloc" },
{ MIPSComp::JitDisable::CACHE_POINTERS, "Cached pointers" },
{ MIPSComp::JitDisable::REGALLOC_GPR, "GPR Regalloc across instructions" },
{ MIPSComp::JitDisable::REGALLOC_FPR, "FPR Regalloc across instructions" },
};
void JitDebugScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory("Dialog");
auto dev = GetI18NCategory("Developer");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &JitDebugScreen::OnDisableAll);
topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &JitDebugScreen::OnEnableAll);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Disabled JIT functionality")));
for (auto flag : jitDisableFlags) {
// Do not add translation of these.
vert->Add(new BitCheckBox(&g_Config.uJitDisableFlags, (uint32_t)flag.flag, flag.name));
}
}
UI::EventReturn JitDebugScreen::OnEnableAll(UI::EventParams &e) {
g_Config.uJitDisableFlags &= ~(uint32_t)MIPSComp::JitDisable::ALL_FLAGS;
return UI::EVENT_DONE;
}
UI::EventReturn JitDebugScreen::OnDisableAll(UI::EventParams &e) {
g_Config.uJitDisableFlags |= (uint32_t)MIPSComp::JitDisable::ALL_FLAGS;
return UI::EVENT_DONE;
}
const char *GetCompilerABI() {
#if PPSSPP_ARCH(ARMV7)
return "armeabi-v7a";
#elif PPSSPP_ARCH(ARM)
return "armeabi";
#elif PPSSPP_ARCH(ARM64)
return "arm64";
#elif PPSSPP_ARCH(X86)
return "x86";
#elif PPSSPP_ARCH(AMD64)
return "x86-64";
#elif PPSSPP_ARCH(RISCV64)
//https://github.com/riscv/riscv-toolchain-conventions#cc-preprocessor-definitions
//https://github.com/riscv/riscv-c-api-doc/blob/master/riscv-c-api.md#abi-related-preprocessor-definitions
#if defined(__riscv_float_abi_single)
return "lp64f";
#elif defined(__riscv_float_abi_double)
return "lp64d";
#elif defined(__riscv_float_abi_quad)
return "lp64q";
#elif defined(__riscv_float_abi_soft)
return "lp64";
#endif
#else
return "other";
#endif
}
void SystemInfoScreen::CreateViews() {
using namespace Draw;
using namespace UI;
// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
auto di = GetI18NCategory("Dialog");
auto si = GetI18NCategory("SysInfo");
auto gr = GetI18NCategory("Graphics");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
AddStandardBack(root_);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false));
tabHolder->SetTag("DevSystemInfo");
root_->Add(tabHolder);
ViewGroup *deviceSpecsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
deviceSpecsScroll->SetTag("DevSystemInfoDeviceSpecs");
LinearLayout *deviceSpecs = new LinearLayoutList(ORIENT_VERTICAL);
deviceSpecs->SetSpacing(0);
deviceSpecsScroll->Add(deviceSpecs);
tabHolder->AddTab(si->T("Device Info"), deviceSpecsScroll);
deviceSpecs->Add(new ItemHeader(si->T("System Information")));
deviceSpecs->Add(new InfoItem(si->T("System Name", "Name"), System_GetProperty(SYSPROP_NAME)));
#if PPSSPP_PLATFORM(ANDROID)
deviceSpecs->Add(new InfoItem(si->T("System Version"), StringFromInt(System_GetPropertyInt(SYSPROP_SYSTEMVERSION))));
#endif
deviceSpecs->Add(new InfoItem(si->T("Lang/Region"), System_GetProperty(SYSPROP_LANGREGION)));
std::string board = System_GetProperty(SYSPROP_BOARDNAME);
if (!board.empty())
deviceSpecs->Add(new InfoItem(si->T("Board"), board));
deviceSpecs->Add(new InfoItem(si->T("ABI"), GetCompilerABI()));
#ifdef _WIN32
if (IsDebuggerPresent()) {
deviceSpecs->Add(new InfoItem(si->T("Debugger Present"), di->T("Yes")));
}
#endif
deviceSpecs->Add(new ItemHeader(si->T("CPU Information")));
// Don't bother showing the CPU name if we don't have one.
if (strcmp(cpu_info.brand_string, "Unknown") != 0) {
deviceSpecs->Add(new InfoItem(si->T("CPU Name", "Name"), cpu_info.brand_string));
}
int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count;
std::string cores = StringFromFormat(si->T("%d (%d per core, %d cores)"), totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores);
deviceSpecs->Add(new InfoItem(si->T("Threads"), cores));
#if PPSSPP_PLATFORM(IOS)
deviceSpecs->Add(new InfoItem(si->T("JIT available"), System_GetPropertyBool(SYSPROP_CAN_JIT) ? di->T("Yes") : di->T("No")));
#endif
deviceSpecs->Add(new ItemHeader(si->T("GPU Information")));
DrawContext *draw = screenManager()->getDrawContext();
const std::string apiNameKey = draw->GetInfoString(InfoField::APINAME);
const char *apiName = gr->T(apiNameKey);
deviceSpecs->Add(new InfoItem(si->T("3D API"), apiName));
deviceSpecs->Add(new InfoItem(si->T("Vendor"), draw->GetInfoString(InfoField::VENDORSTRING)));
std::string vendor = draw->GetInfoString(InfoField::VENDOR);
if (vendor.size())
deviceSpecs->Add(new InfoItem(si->T("Vendor (detected)"), vendor));
deviceSpecs->Add(new InfoItem(si->T("Driver Version"), draw->GetInfoString(InfoField::DRIVER)));
#ifdef _WIN32
if (GetGPUBackend() != GPUBackend::VULKAN)
deviceSpecs->Add(new InfoItem(si->T("Driver Version"), System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
#if !PPSSPP_PLATFORM(UWP)
if (GetGPUBackend() == GPUBackend::DIRECT3D9) {
deviceSpecs->Add(new InfoItem(si->T("D3DCompiler Version"), StringFromFormat("%d", GetD3DCompilerVersion())));
}
#endif
#endif
if (GetGPUBackend() == GPUBackend::OPENGL) {
deviceSpecs->Add(new InfoItem(si->T("Core Context"), gl_extensions.IsCoreContext ? di->T("Active") : di->T("Inactive")));
int highp_int_min = gl_extensions.range[1][5][0];
int highp_int_max = gl_extensions.range[1][5][1];
int highp_float_min = gl_extensions.range[1][2][0];
int highp_float_max = gl_extensions.range[1][2][1];
if (highp_int_max != 0) {
char temp[512];
snprintf(temp, sizeof(temp), "Highp int range: %d-%d", highp_int_min, highp_int_max);
deviceSpecs->Add(new InfoItem(si->T("High precision int range"), temp));
}
if (highp_float_max != 0) {
char temp[512];
snprintf(temp, sizeof(temp), "Highp float range: %d-%d", highp_int_min, highp_int_max);
deviceSpecs->Add(new InfoItem(si->T("High precision float range"), temp));
}
}
deviceSpecs->Add(new ItemHeader(si->T("OS Information")));
deviceSpecs->Add(new InfoItem(si->T("Memory Page Size"), StringFromFormat(si->T("%d bytes"), GetMemoryProtectPageSize())));
deviceSpecs->Add(new InfoItem(si->T("RW/RX exclusive"), PlatformIsWXExclusive() ? di->T("Active") : di->T("Inactive")));
#if PPSSPP_PLATFORM(ANDROID)
deviceSpecs->Add(new InfoItem(si->T("Sustained perf mode"), System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE) ? di->T("Supported") : di->T("Unsupported")));
#endif
const char *build = si->T("Release");
#ifdef _DEBUG
build = si->T("Debug");
#endif
deviceSpecs->Add(new InfoItem(si->T("PPSSPP build"), build));
deviceSpecs->Add(new ItemHeader(si->T("Audio Information")));
deviceSpecs->Add(new InfoItem(si->T("Sample rate"), StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
int framesPerBuffer = System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER);
if (framesPerBuffer > 0) {
deviceSpecs->Add(new InfoItem(si->T("Frames per buffer"), StringFromFormat("%d", framesPerBuffer)));
}
#if PPSSPP_PLATFORM(ANDROID)
deviceSpecs->Add(new InfoItem(si->T("Optimal sample rate"), StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
deviceSpecs->Add(new InfoItem(si->T("Optimal frames per buffer"), StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));
#endif
deviceSpecs->Add(new ItemHeader(si->T("Display Information")));
#if PPSSPP_PLATFORM(ANDROID)
deviceSpecs->Add(new InfoItem(si->T("Native Resolution"), StringFromFormat("%dx%d",
System_GetPropertyInt(SYSPROP_DISPLAY_XRES),
System_GetPropertyInt(SYSPROP_DISPLAY_YRES))));
#endif
#if !PPSSPP_PLATFORM(WINDOWS)
// Don't show on Windows, since it's always treated as 60 there.
deviceSpecs->Add(new InfoItem(si->T("Refresh rate"), StringFromFormat("%0.3f Hz", (float)System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE))));
#endif
deviceSpecs->Add(new ItemHeader(si->T("Version Information")));
std::string apiVersion;
if (GetGPUBackend() == GPUBackend::OPENGL) {
if (gl_extensions.IsGLES) {
apiVersion = StringFromFormat("v%d.%d.%d ES", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
} else {
apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
}
} else {
apiVersion = draw->GetInfoString(InfoField::APIVERSION);
if (apiVersion.size() > 30)
apiVersion.resize(30);
}
deviceSpecs->Add(new InfoItem(si->T("API Version"), apiVersion));
deviceSpecs->Add(new InfoItem(si->T("Shading Language"), draw->GetInfoString(InfoField::SHADELANGVERSION)));
#if PPSSPP_PLATFORM(ANDROID)
std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION);
if (moga.empty()) {
moga = si->T("(none detected)");
}
deviceSpecs->Add(new InfoItem("Moga", moga));
#endif
ViewGroup *storageScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
storageScroll->SetTag("DevSystemInfoBuildConfig");
LinearLayout *storage = new LinearLayout(ORIENT_VERTICAL);
storage->SetSpacing(0);
storageScroll->Add(storage);
tabHolder->AddTab(si->T("Storage"), storageScroll);
storage->Add(new ItemHeader(si->T("Directories")));
// Intentionally non-translated
storage->Add(new InfoItem("MemStickDirectory", g_Config.memStickDirectory.ToVisualString()));
storage->Add(new InfoItem("InternalDataDirectory", g_Config.internalDataDirectory.ToVisualString()));
storage->Add(new InfoItem("AppCacheDir", g_Config.appCacheDirectory.ToVisualString()));
storage->Add(new InfoItem("DefaultCurrentDir", g_Config.defaultCurrentDirectory.ToVisualString()));
#if PPSSPP_PLATFORM(ANDROID)
storage->Add(new InfoItem("ExtFilesDir", g_extFilesDir));
bool scoped = System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE);
storage->Add(new InfoItem("Scoped Storage Enabled", scoped ? di->T("Yes") : di->T("No")));
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) {
// This flag is only relevant on Android API 30+.
storage->Add(new InfoItem("IsStoragePreservedLegacy", Android_IsExternalStoragePreservedLegacy() ? di->T("Yes") : di->T("No")));
}
#endif
ViewGroup *buildConfigScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
buildConfigScroll->SetTag("DevSystemInfoBuildConfig");
LinearLayout *buildConfig = new LinearLayoutList(ORIENT_VERTICAL);
buildConfig->SetSpacing(0);
buildConfigScroll->Add(buildConfig);
tabHolder->AddTab(si->T("Build Config"), buildConfigScroll);
buildConfig->Add(new ItemHeader(si->T("Build Configuration")));
#ifdef JENKINS
buildConfig->Add(new InfoItem(si->T("Built by"), "Jenkins"));
#endif
#ifdef _DEBUG
buildConfig->Add(new InfoItem("_DEBUG", ""));
#else
buildConfig->Add(new InfoItem("NDEBUG", ""));
#endif
#ifdef USE_ASAN
buildConfig->Add(new InfoItem("USE_ASAN", ""));
#endif
#ifdef USING_GLES2
buildConfig->Add(new InfoItem("USING_GLES2", ""));
#endif
#ifdef MOBILE_DEVICE
buildConfig->Add(new InfoItem("MOBILE_DEVICE", ""));
#endif
#if PPSSPP_ARCH(ARMV7S)
buildConfig->Add(new InfoItem("ARMV7S", ""));
#endif
#if PPSSPP_ARCH(ARM_NEON)
buildConfig->Add(new InfoItem("ARM_NEON", ""));
#endif
#ifdef _M_SSE
buildConfig->Add(new InfoItem("_M_SSE", StringFromFormat("0x%x", _M_SSE)));
#endif
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
buildConfig->Add(new InfoItem("GOLD", ""));
}
ViewGroup *cpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
cpuExtensionsScroll->SetTag("DevSystemInfoCPUExt");
LinearLayout *cpuExtensions = new LinearLayoutList(ORIENT_VERTICAL);
cpuExtensions->SetSpacing(0);
cpuExtensionsScroll->Add(cpuExtensions);
tabHolder->AddTab(si->T("CPU Extensions"), cpuExtensionsScroll);
cpuExtensions->Add(new ItemHeader(si->T("CPU Extensions")));
std::vector<std::string> exts;
SplitString(cpu_info.Summarize(), ',', exts);
for (size_t i = 2; i < exts.size(); i++) {
cpuExtensions->Add(new TextView(exts[i], new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
ViewGroup *gpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
gpuExtensionsScroll->SetTag("DevSystemInfoOGLExt");
LinearLayout *gpuExtensions = new LinearLayoutList(ORIENT_VERTICAL);
gpuExtensions->SetSpacing(0);
gpuExtensionsScroll->Add(gpuExtensions);
if (GetGPUBackend() == GPUBackend::OPENGL) {
tabHolder->AddTab(si->T("OGL Extensions"), gpuExtensionsScroll);
if (!gl_extensions.IsGLES) {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL Extensions")));
} else if (gl_extensions.GLES3) {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL ES 3.0 Extensions")));
} else {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL ES 2.0 Extensions")));
}
exts.clear();
SplitString(g_all_gl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
for (auto &extension : exts) {
gpuExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
// If there aren't any EGL extensions, no need to show the tab.
if (exts.size() > 0) {
ViewGroup *eglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
eglExtensionsScroll->SetTag("DevSystemInfoEGLExt");
LinearLayout *eglExtensions = new LinearLayoutList(ORIENT_VERTICAL);
eglExtensions->SetSpacing(0);
eglExtensionsScroll->Add(eglExtensions);
tabHolder->AddTab(si->T("EGL Extensions"), eglExtensionsScroll);
eglExtensions->Add(new ItemHeader(si->T("EGL Extensions")));
for (auto &extension : exts) {
eglExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
} else if (GetGPUBackend() == GPUBackend::VULKAN) {
tabHolder->AddTab(si->T("Vulkan Features"), gpuExtensionsScroll);
gpuExtensions->Add(new ItemHeader(si->T("Vulkan Features")));
std::vector<std::string> features = draw->GetFeatureList();
for (auto &feature : features) {
gpuExtensions->Add(new TextView(feature, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
#if !PPSSPP_PLATFORM(UWP)
// Vulkan specific code here, can't be bothered to abstract.
// OK because of above check.
gpuExtensions->Add(new ItemHeader(si->T("Display Color Formats")));
VulkanContext *vk = (VulkanContext *)draw->GetNativeObject(Draw::NativeObject::CONTEXT);
if (vk) {
for (auto &format : vk->SurfaceFormats()) {
std::string line = StringFromFormat("%s : %s", VulkanFormatToString(format.format), VulkanColorSpaceToString(format.colorSpace));
gpuExtensions->Add(new TextView(line,
new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
#endif
gpuExtensions->Add(new ItemHeader(si->T("Vulkan Extensions")));
std::vector<std::string> extensions = draw->GetExtensionList();
for (auto &extension : extensions) {
gpuExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
}
void AddressPromptScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto dev = GetI18NCategory("Developer");
addrView_ = new TextView(dev->T("Enter address"), ALIGN_HCENTER, false);
parent->Add(addrView_);
ViewGroup *grid = new GridLayout(GridLayoutSettings(60, 40));
parent->Add(grid);
for (int i = 0; i < 16; ++i) {
char temp[16];
snprintf(temp, 16, " %X ", i);
buttons_[i] = new Button(temp);
grid->Add(buttons_[i])->OnClick.Handle(this, &AddressPromptScreen::OnDigitButton);
}
parent->Add(new Button(dev->T("Backspace")))->OnClick.Handle(this, &AddressPromptScreen::OnBackspace);
}
void AddressPromptScreen::OnCompleted(DialogResult result) {
if (result == DR_OK) {
UI::EventParams e{};
e.v = root_;
e.a = addr_;
OnChoice.Trigger(e);
}
}
UI::EventReturn AddressPromptScreen::OnDigitButton(UI::EventParams &e) {
for (int i = 0; i < 16; ++i) {
if (buttons_[i] == e.v) {
AddDigit(i);
}
}
return UI::EVENT_DONE;
}
UI::EventReturn AddressPromptScreen::OnBackspace(UI::EventParams &e) {
BackspaceDigit();
return UI::EVENT_DONE;
}
void AddressPromptScreen::AddDigit(int n) {
if ((addr_ & 0xF0000000) == 0) {
addr_ = addr_ * 16 + n;
}
UpdatePreviewDigits();
}
void AddressPromptScreen::BackspaceDigit() {
addr_ /= 16;
UpdatePreviewDigits();
}
void AddressPromptScreen::UpdatePreviewDigits() {
auto dev = GetI18NCategory("Developer");
if (addr_ != 0) {
char temp[32];
snprintf(temp, 32, "%8X", addr_);
addrView_->SetText(temp);
} else {
addrView_->SetText(dev->T("Enter address"));
}
}
bool AddressPromptScreen::key(const KeyInput &key) {
if (key.flags & KEY_DOWN) {
if (key.keyCode >= NKCODE_0 && key.keyCode <= NKCODE_9) {
AddDigit(key.keyCode - NKCODE_0);
} else if (key.keyCode >= NKCODE_A && key.keyCode <= NKCODE_F) {
AddDigit(10 + key.keyCode - NKCODE_A);
// NKCODE_DEL is backspace.
} else if (key.keyCode == NKCODE_DEL) {
BackspaceDigit();
} else if (key.keyCode == NKCODE_ENTER) {
TriggerFinish(DR_OK);
} else {
return UIDialogScreen::key(key);
}
} else {
return UIDialogScreen::key(key);
}
return true;
}
// Three panes: Block chooser, MIPS view, ARM/x86 view
void JitCompareScreen::CreateViews() {
auto di = GetI18NCategory("Dialog");
auto dev = GetI18NCategory("Developer");
using namespace UI;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ScrollView *leftColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
LinearLayout *leftColumn = leftColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
ScrollView *midColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
LinearLayout *midColumn = midColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
midColumn->SetTag("JitCompareLeftDisasm");
leftDisasm_ = midColumn->Add(new LinearLayout(ORIENT_VERTICAL));
leftDisasm_->SetSpacing(0.0f);
ScrollView *rightColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
rightColumnScroll->SetTag("JitCompareRightDisasm");
LinearLayout *rightColumn = rightColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
rightDisasm_ = rightColumn->Add(new LinearLayout(ORIENT_VERTICAL));
rightDisasm_->SetSpacing(0.0f);
leftColumn->Add(new Choice(dev->T("Current")))->OnClick.Handle(this, &JitCompareScreen::OnCurrentBlock);
leftColumn->Add(new Choice(dev->T("By Address")))->OnClick.Handle(this, &JitCompareScreen::OnSelectBlock);
leftColumn->Add(new Choice(dev->T("Prev")))->OnClick.Handle(this, &JitCompareScreen::OnPrevBlock);
leftColumn->Add(new Choice(dev->T("Next")))->OnClick.Handle(this, &JitCompareScreen::OnNextBlock);
leftColumn->Add(new Choice(dev->T("Random")))->OnClick.Handle(this, &JitCompareScreen::OnRandomBlock);
leftColumn->Add(new Choice(dev->T("FPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomFPUBlock);
leftColumn->Add(new Choice(dev->T("VFPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomVFPUBlock);
leftColumn->Add(new Choice(dev->T("Stats")))->OnClick.Handle(this, &JitCompareScreen::OnShowStats);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
blockName_ = leftColumn->Add(new TextView(dev->T("No block")));
blockAddr_ = leftColumn->Add(new TextEdit("", dev->T("Block address"), "", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
blockAddr_->OnTextChange.Handle(this, &JitCompareScreen::OnAddressChange);
blockStats_ = leftColumn->Add(new TextView(""));
EventParams ignore{};
OnCurrentBlock(ignore);
}
void JitCompareScreen::UpdateDisasm() {
leftDisasm_->Clear();
rightDisasm_->Clear();
using namespace UI;
auto dev = GetI18NCategory("Developer");
JitBlockCacheDebugInterface *blockCacheDebug = MIPSComp::jit->GetBlockCacheDebugInterface();
char temp[256];
snprintf(temp, sizeof(temp), "%i/%i", currentBlock_, blockCacheDebug->GetNumBlocks());
blockName_->SetText(temp);
if (currentBlock_ < 0 || currentBlock_ >= blockCacheDebug->GetNumBlocks()) {
leftDisasm_->Add(new TextView(dev->T("No block")));
rightDisasm_->Add(new TextView(dev->T("No block")));
blockStats_->SetText("");
return;
}
JitBlockDebugInfo debugInfo = blockCacheDebug->GetBlockDebugInfo(currentBlock_);
snprintf(temp, sizeof(temp), "%08x", debugInfo.originalAddress);
blockAddr_->SetText(temp);
// Alright. First generate the MIPS disassembly.
// TODO: Need a way to communicate branch continuing.
for (auto line : debugInfo.origDisasm) {
leftDisasm_->Add(new TextView(line))->SetFocusable(true);
}
// TODO : When we have both target and IR, need a third column.
if (debugInfo.targetDisasm.size()) {
for (auto line : debugInfo.targetDisasm) {
rightDisasm_->Add(new TextView(line))->SetFocusable(true);
}
} else {
for (auto line : debugInfo.irDisasm) {
rightDisasm_->Add(new TextView(line))->SetFocusable(true);
}
}
int numMips = leftDisasm_->GetNumSubviews();
int numHost = rightDisasm_->GetNumSubviews();
snprintf(temp, sizeof(temp), "%d to %d : %d%%", numMips, numHost, 100 * numHost / numMips);
blockStats_->SetText(temp);
}
UI::EventReturn JitCompareScreen::OnAddressChange(UI::EventParams &e) {
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCacheDebugInterface *blockCache = MIPSComp::jit->GetBlockCacheDebugInterface();
if (!blockCache)
return UI::EVENT_DONE;
u32 addr;
if (blockAddr_->GetText().size() > 8)
return UI::EVENT_DONE;
if (1 == sscanf(blockAddr_->GetText().c_str(), "%08x", &addr)) {
if (Memory::IsValidAddress(addr)) {
currentBlock_ = blockCache->GetBlockNumberFromStartAddress(addr);
UpdateDisasm();
}
}
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnShowStats(UI::EventParams &e) {
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCacheDebugInterface *blockCache = MIPSComp::jit->GetBlockCacheDebugInterface();
BlockCacheStats bcStats;
blockCache->ComputeStats(bcStats);
NOTICE_LOG(JIT, "Num blocks: %i", bcStats.numBlocks);
NOTICE_LOG(JIT, "Average Bloat: %0.2f%%", 100 * bcStats.avgBloat);
NOTICE_LOG(JIT, "Min Bloat: %0.2f%% (%08x)", 100 * bcStats.minBloat, bcStats.minBloatBlock);
NOTICE_LOG(JIT, "Max Bloat: %0.2f%% (%08x)", 100 * bcStats.maxBloat, bcStats.maxBloatBlock);
int ctr = 0, sz = (int)bcStats.bloatMap.size();
for (auto iter : bcStats.bloatMap) {
if (ctr < 10 || ctr > sz - 10) {
NOTICE_LOG(JIT, "%08x: %f", iter.second, iter.first);
} else if (ctr == 10) {
NOTICE_LOG(JIT, "...");
}
ctr++;
}
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnSelectBlock(UI::EventParams &e) {
auto dev = GetI18NCategory("Developer");
auto addressPrompt = new AddressPromptScreen(dev->T("Block address"));
addressPrompt->OnChoice.Handle(this, &JitCompareScreen::OnBlockAddress);
screenManager()->push(addressPrompt);
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnPrevBlock(UI::EventParams &e) {
currentBlock_--;
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnNextBlock(UI::EventParams &e) {
currentBlock_++;
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnBlockAddress(UI::EventParams &e) {
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCacheDebugInterface *blockCache = MIPSComp::jit->GetBlockCacheDebugInterface();
if (!blockCache)
return UI::EVENT_DONE;
if (Memory::IsValidAddress(e.a)) {
currentBlock_ = blockCache->GetBlockNumberFromStartAddress(e.a);
} else {
currentBlock_ = -1;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomBlock(UI::EventParams &e) {
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCacheDebugInterface *blockCache = MIPSComp::jit->GetBlockCacheDebugInterface();
if (!blockCache)
return UI::EVENT_DONE;
int numBlocks = blockCache->GetNumBlocks();
if (numBlocks > 0) {
currentBlock_ = rand() % numBlocks;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomVFPUBlock(UI::EventParams &e) {
OnRandomBlock(IS_VFPU);
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomFPUBlock(UI::EventParams &e) {
OnRandomBlock(IS_FPU);
return UI::EVENT_DONE;
}
void JitCompareScreen::OnRandomBlock(int flag) {
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
if (!MIPSComp::jit) {
return;
}
JitBlockCacheDebugInterface *blockCache = MIPSComp::jit->GetBlockCacheDebugInterface();
if (!blockCache)
return;
int numBlocks = blockCache->GetNumBlocks();
if (numBlocks > 0) {
bool anyWanted = false;
int tries = 0;
while (!anyWanted && tries < numBlocks) {
currentBlock_ = rand() % numBlocks;
JitBlockDebugInfo b = blockCache->GetBlockDebugInfo(currentBlock_);
u32 mipsBytes = (u32)b.origDisasm.size() * 4;
for (u32 addr = b.originalAddress; addr <= b.originalAddress + mipsBytes; addr += 4) {
MIPSOpcode opcode = Memory::Read_Instruction(addr);
if (MIPSGetInfo(opcode) & flag) {
char temp[256];
MIPSDisAsm(opcode, addr, temp);
// INFO_LOG(HLE, "Stopping at random instruction: %08x %s", addr, temp);
anyWanted = true;
break;
}
}
tries++;
}
if (!anyWanted)
currentBlock_ = -1;
}
UpdateDisasm();
}
UI::EventReturn JitCompareScreen::OnCurrentBlock(UI::EventParams &e) {
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
if (!blockCache)
return UI::EVENT_DONE;
std::vector<int> blockNum;
blockCache->GetBlockNumbersFromAddress(currentMIPS->pc, &blockNum);
if (blockNum.size() > 0) {
currentBlock_ = blockNum[0];
} else {
currentBlock_ = -1;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
int ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout *view) {
using namespace UI;
std::vector<std::string> shaderIds_ = gpu->DebugGetShaderIDs(shaderType);
int count = 0;
for (auto id : shaderIds_) {
Choice *choice = view->Add(new Choice(gpu->DebugGetShaderString(id, shaderType, SHADER_STRING_SHORT_DESC)));
choice->SetTag(id);
choice->OnClick.Handle(this, &ShaderListScreen::OnShaderClick);
count++;
}
return count;
}
struct { DebugShaderType type; const char *name; } shaderTypes[] = {
{ SHADER_TYPE_VERTEX, "Vertex" },
{ SHADER_TYPE_FRAGMENT, "Fragment" },
// { SHADER_TYPE_GEOMETRY, "Geometry" },
{ SHADER_TYPE_VERTEXLOADER, "VertexLoader" },
{ SHADER_TYPE_PIPELINE, "Pipeline" },
{ SHADER_TYPE_DEPAL, "Depal" },
{ SHADER_TYPE_SAMPLER, "Sampler" },
};
void ShaderListScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory("Dialog");
LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
tabs_ = new TabHolder(ORIENT_HORIZONTAL, 40, new LinearLayoutParams(1.0));
tabs_->SetTag("DevShaderList");
layout->Add(tabs_);
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
for (size_t i = 0; i < ARRAY_SIZE(shaderTypes); i++) {
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
LinearLayout *shaderList = new LinearLayoutList(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
int count = ListShaders(shaderTypes[i].type, shaderList);
scroll->Add(shaderList);
tabs_->AddTab(StringFromFormat("%s (%d)", shaderTypes[i].name, count), scroll);
}
}
UI::EventReturn ShaderListScreen::OnShaderClick(UI::EventParams &e) {
using namespace UI;
std::string id = e.v->Tag();
DebugShaderType type = shaderTypes[tabs_->GetCurrentTab()].type;
screenManager()->push(new ShaderViewScreen(id, type));
return EVENT_DONE;
}
void ShaderViewScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory("Dialog");
LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
layout->Add(new TextView(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC)));
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
scroll->SetTag("DevShaderView");
layout->Add(scroll);
LinearLayout *lineLayout = new LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
lineLayout->SetSpacing(0.0);
scroll->Add(lineLayout);
std::vector<std::string> lines;
SplitString(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SOURCE_CODE), '\n', lines);
for (auto line : lines) {
lineLayout->Add(new TextView(line, FLAG_DYNAMIC_ASCII, true));
}
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
const std::string framedumpsBaseUrl = "http://framedump.ppsspp.org/repro/";
FrameDumpTestScreen::FrameDumpTestScreen() {
}
FrameDumpTestScreen::~FrameDumpTestScreen() {
g_DownloadManager.CancelAll();
}
void FrameDumpTestScreen::CreateViews() {
using namespace UI;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
auto di = GetI18NCategory("Dialog");
TabHolder *tabHolder;
tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false));
root_->Add(tabHolder);
AddStandardBack(root_);
tabHolder->SetTag("DumpTypes");
root_->SetDefaultFocusView(tabHolder);
ViewGroup *dumpsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
dumpsScroll->SetTag("GameSettingsGraphics");
LinearLayout *dumps = new LinearLayoutList(ORIENT_VERTICAL);
dumps->SetSpacing(0);
dumpsScroll->Add(dumps);
tabHolder->AddTab("Dumps", dumps);
dumps->Add(new ItemHeader("GE Frame Dumps"));
for (auto &file : files_) {
std::string url = framedumpsBaseUrl + file;
Choice *c = dumps->Add(new Choice(file));
c->SetTag(url);
c->OnClick.Handle<FrameDumpTestScreen>(this, &FrameDumpTestScreen::OnLoadDump);
}
}
UI::EventReturn FrameDumpTestScreen::OnLoadDump(UI::EventParams &params) {
std::string url = params.v->Tag();
INFO_LOG(COMMON, "Trying to launch '%s'", url.c_str());
// Our disc streaming functionality detects the URL and takes over and handles loading framedumps well,
// except for some reason the game ID.
// TODO: Fix that since it can be important for compat settings.
LaunchFile(screenManager(), Path(url));
return UI::EVENT_DONE;
}
void FrameDumpTestScreen::update() {
UIScreen::update();
if (!listing_) {
const char *acceptMime = "text/html, */*; q=0.8";
listing_ = g_DownloadManager.StartDownload(framedumpsBaseUrl, Path(), acceptMime);
}
if (listing_ && listing_->Done() && files_.empty()) {
if (listing_->ResultCode() == 200) {
std::string listingHtml;
listing_->buffer().TakeAll(&listingHtml);
std::vector<std::string> lines;
// We rely slightly on nginx listing format here. Not great.
SplitString(listingHtml, '\n', lines);
for (auto &line : lines) {
std::string trimmed = StripSpaces(line);
if (startsWith(trimmed, "<a href=\"")) {
trimmed = trimmed.substr(strlen("<a href=\""));
size_t offset = trimmed.find('\"');
if (offset != std::string::npos) {
trimmed = trimmed.substr(0, offset);
if (endsWith(trimmed, ".ppdmp")) {
INFO_LOG(COMMON, "Found ppdmp: '%s'", trimmed.c_str());
files_.push_back(trimmed);
}
}
}
}
} else {
// something went bad. Too lazy to make UI, so let's just finish this screen.
TriggerFinish(DialogResult::DR_CANCEL);
}
RecreateViews();
}
}