mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 14:00:03 +00:00
992ad801e7
Use it to work around #14530 for now.
197 lines
5.3 KiB
C++
197 lines
5.3 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/UI/UIScreen.h"
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#include "Common/File/DirListing.h"
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#include "Common/File/Path.h"
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struct ShaderInfo;
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struct TextureShaderInfo;
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extern Path boot_filename;
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void UIBackgroundInit(UIContext &dc);
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void UIBackgroundShutdown();
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inline void NoOpVoidBool(bool) {}
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class UIScreenWithBackground : public UIScreen {
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public:
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UIScreenWithBackground() : UIScreen() {}
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protected:
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void DrawBackground(UIContext &dc) override;
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void sendMessage(const char *message, const char *value) override;
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};
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class UIScreenWithGameBackground : public UIScreenWithBackground {
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public:
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UIScreenWithGameBackground(const std::string &gamePath)
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: UIScreenWithBackground(), gamePath_(gamePath) {}
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void DrawBackground(UIContext &dc) override;
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void sendMessage(const char *message, const char *value) override;
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protected:
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Path gamePath_;
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};
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class UIDialogScreenWithBackground : public UIDialogScreen {
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public:
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UIDialogScreenWithBackground() : UIDialogScreen() {}
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protected:
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void DrawBackground(UIContext &dc) override;
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void sendMessage(const char *message, const char *value) override;
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void AddStandardBack(UI::ViewGroup *parent);
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};
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class UIDialogScreenWithGameBackground : public UIDialogScreenWithBackground {
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public:
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UIDialogScreenWithGameBackground(const Path &gamePath)
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: UIDialogScreenWithBackground(), gamePath_(gamePath) {}
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void DrawBackground(UIContext &dc) override;
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void sendMessage(const char *message, const char *value) override;
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protected:
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Path gamePath_;
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};
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class PromptScreen : public UIDialogScreenWithBackground {
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public:
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PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText,
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std::function<void(bool)> callback = &NoOpVoidBool);
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void CreateViews() override;
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void TriggerFinish(DialogResult result) override;
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private:
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UI::EventReturn OnYes(UI::EventParams &e);
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UI::EventReturn OnNo(UI::EventParams &e);
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std::string message_;
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std::string yesButtonText_;
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std::string noButtonText_;
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std::function<void(bool)> callback_;
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};
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class NewLanguageScreen : public ListPopupScreen {
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public:
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NewLanguageScreen(const std::string &title);
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private:
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void OnCompleted(DialogResult result) override;
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bool ShowButtons() const override { return true; }
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std::map<std::string, std::pair<std::string, int>> langValuesMapping;
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std::map<std::string, std::string> titleCodeMapping;
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std::vector<File::FileInfo> langs_;
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};
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class PostProcScreen : public ListPopupScreen {
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public:
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PostProcScreen(const std::string &title, int id);
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void CreateViews() override;
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private:
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void OnCompleted(DialogResult result) override;
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bool ShowButtons() const override { return true; }
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std::vector<ShaderInfo> shaders_;
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int id_;
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};
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class TextureShaderScreen : public ListPopupScreen {
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public:
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TextureShaderScreen(const std::string &title);
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void CreateViews() override;
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private:
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void OnCompleted(DialogResult result) override;
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bool ShowButtons() const override { return true; }
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std::vector<TextureShaderInfo> shaders_;
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};
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enum class AfterLogoScreen {
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TO_GAME_SETTINGS,
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DEFAULT,
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MEMSTICK_SCREEN_INITIAL_SETUP,
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};
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class LogoScreen : public UIScreen {
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public:
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LogoScreen(AfterLogoScreen afterLogoScreen = AfterLogoScreen::DEFAULT);
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bool key(const KeyInput &key) override;
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bool touch(const TouchInput &touch) override;
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void update() override;
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void render() override;
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void sendMessage(const char *message, const char *value) override;
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void CreateViews() override {}
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private:
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void Next();
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int frames_ = 0;
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double sinceStart_ = 0.0;
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bool switched_ = false;
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AfterLogoScreen afterLogoScreen_;
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};
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class CreditsScreen : public UIDialogScreenWithBackground {
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public:
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CreditsScreen();
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void update() override;
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void render() override;
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void CreateViews() override;
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private:
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UI::EventReturn OnOK(UI::EventParams &e);
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UI::EventReturn OnSupport(UI::EventParams &e);
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UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
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UI::EventReturn OnPrivacy(UI::EventParams &e);
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UI::EventReturn OnForums(UI::EventParams &e);
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UI::EventReturn OnDiscord(UI::EventParams &e);
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UI::EventReturn OnShare(UI::EventParams &e);
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UI::EventReturn OnTwitter(UI::EventParams &e);
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double startTime_ = 0.0;
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};
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class SettingInfoMessage : public UI::LinearLayout {
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public:
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SettingInfoMessage(int align, UI::AnchorLayoutParams *lp);
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void SetBottomCutoff(float y) {
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cutOffY_ = y;
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}
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void Show(const std::string &text, UI::View *refView = nullptr);
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void Draw(UIContext &dc);
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std::string GetText() const;
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private:
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UI::TextView *text_ = nullptr;
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double timeShown_ = 0.0;
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float cutOffY_;
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bool showing_ = false;
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};
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