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7e24801fc1
Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star. See issue #8187.
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "file/ini_file.h"
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#include "Core/Compatibility.h"
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#include "Core/System.h"
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void Compatibility::Load(const std::string &gameID) {
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Clear();
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{
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IniFile compat;
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// This loads from assets.
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if (compat.LoadFromVFS("compat.ini")) {
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CheckSettings(compat, gameID);
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}
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}
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{
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IniFile compat2;
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// This one is user-editable. Need to load it after the system one.
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std::string path = GetSysDirectory(DIRECTORY_SYSTEM) + "compat.ini";
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if (compat2.Load(path)) {
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CheckSettings(compat2, gameID);
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}
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}
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}
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void Compatibility::Clear() {
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memset(&flags_, 0, sizeof(flags_));
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}
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void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "VertexDepthRounding", flags_.VertexDepthRounding);
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CheckSetting(iniFile, gameID, "PixelDepthRounding", flags_.PixelDepthRounding);
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}
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void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool &flag) {
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iniFile.Get(option, gameID.c_str(), &flag, flag);
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}
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