mirror of
https://github.com/hrydgard/ppsspp.git
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15de6e6b98
Needed to prevent clutter all over the codebase. Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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struct InputState;
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class GraphicsContext;
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// TODO: Whittle this down. Collecting a bunch of random stuff like this isn't good design :P
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class Host {
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public:
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virtual ~Host() {}
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virtual void UpdateUI() {}
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virtual void UpdateMemView() {}
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virtual void UpdateDisassembly() {}
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virtual void SetDebugMode(bool mode) { }
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virtual bool InitGraphics(std::string *error_string, GraphicsContext **ctx) = 0;
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virtual void ShutdownGraphics() = 0;
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virtual void InitSound() = 0;
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virtual void UpdateSound() {}
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virtual void GoFullscreen(bool) {}
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virtual void ShutdownSound() = 0;
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virtual void PollControllers(InputState &input_state) {}
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virtual void ToggleDebugConsoleVisibility() {}
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//this is sent from EMU thread! Make sure that Host handles it properly!
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virtual void BootDone() {}
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virtual bool IsDebuggingEnabled() {return true;}
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virtual bool AttemptLoadSymbolMap();
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virtual void SaveSymbolMap() {}
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virtual void SetWindowTitle(const char *message) {}
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virtual void SendCoreWait(bool) {}
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// While debugging is active, it's perfectly fine for these to block.
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virtual bool GPUDebuggingActive() { return false; }
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virtual void GPUNotifyCommand(u32 pc) {}
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virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) {}
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virtual void GPUNotifyDraw() {}
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virtual void GPUNotifyTextureAttachment(u32 addr) {}
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virtual bool CanCreateShortcut() {return false;}
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virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title) {return false;}
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// Used for headless.
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virtual bool ShouldSkipUI() { return false; }
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virtual void SendDebugOutput(const std::string &output) {}
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virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {}
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};
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extern Host *host;
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