ppsspp/Core/Loaders.cpp
Unknown W. Brackets a563e606b3 Resolve PBP directories earlier in load process.
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters.  It also avoids going through load twice.
2015-12-28 14:13:07 -08:00

315 lines
9.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstdio>
#include "base/stringutil.h"
#include "file/file_util.h"
#include "Common/FileUtil.h"
#include "Core/FileLoaders/CachingFileLoader.h"
#include "Core/FileLoaders/DiskCachingFileLoader.h"
#include "Core/FileLoaders/HTTPFileLoader.h"
#include "Core/FileLoaders/LocalFileLoader.h"
#include "Core/FileLoaders/RetryingFileLoader.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/PSPLoaders.h"
#include "Core/MemMap.h"
#include "Core/Loaders.h"
#include "Core/System.h"
#include "Core/ELF/PBPReader.h"
#include "Core/ELF/ParamSFO.h"
FileLoader *ConstructFileLoader(const std::string &filename) {
if (filename.find("http://") == 0 || filename.find("https://") == 0)
return new CachingFileLoader(new DiskCachingFileLoader(new RetryingFileLoader(new HTTPFileLoader(filename))));
return new LocalFileLoader(filename);
}
// TODO : improve, look in the file more
IdentifiedFileType Identify_File(FileLoader *fileLoader) {
if (fileLoader == nullptr) {
ERROR_LOG(LOADER, "Invalid fileLoader");
return FILETYPE_ERROR;
}
if (fileLoader->Path().size() == 0) {
ERROR_LOG(LOADER, "Invalid filename %s", fileLoader->Path().c_str());
return FILETYPE_ERROR;
}
if (!fileLoader->Exists()) {
return FILETYPE_ERROR;
}
std::string extension = fileLoader->Extension();
if (!strcasecmp(extension.c_str(), ".iso"))
{
// may be a psx iso, they have 2352 byte sectors. You never know what some people try to open
if ((fileLoader->FileSize() % 2352) == 0)
{
unsigned char sync[12];
fileLoader->ReadAt(0, 12, sync);
// each sector in a mode2 image starts with these 12 bytes
if (memcmp(sync,"\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00",12) == 0)
{
return FILETYPE_ISO_MODE2;
}
// maybe it also just happened to have that size,
}
return FILETYPE_PSP_ISO;
}
else if (!strcasecmp(extension.c_str(),".cso"))
{
return FILETYPE_PSP_ISO;
}
else if (!strcasecmp(extension.c_str(),".ppst"))
{
return FILETYPE_PPSSPP_SAVESTATE;
}
// First, check if it's a directory with an EBOOT.PBP in it.
if (fileLoader->IsDirectory()) {
std::string filename = fileLoader->Path();
if (filename.size() > 4) {
// Check for existence of EBOOT.PBP, as required for "Directory games".
if (File::Exists((filename + "/EBOOT.PBP").c_str())) {
return FILETYPE_PSP_PBP_DIRECTORY;
}
// check if it's a disc directory
if (File::Exists((filename + "/PSP_GAME").c_str())) {
return FILETYPE_PSP_DISC_DIRECTORY;
}
// Not that, okay, let's guess it's a savedata directory if it has a param.sfo...
if (File::Exists((filename + "/PARAM.SFO").c_str())) {
return FILETYPE_PSP_SAVEDATA_DIRECTORY;
}
}
return FILETYPE_NORMAL_DIRECTORY;
}
u32_le id;
size_t readSize = fileLoader->ReadAt(0, 4, 1, &id);
if (readSize != 1) {
return FILETYPE_ERROR;
}
u32 psar_offset = 0, psar_id = 0;
u32 _id = id;
switch (_id) {
case 'PBP\x00':
fileLoader->ReadAt(0x24, 4, 1, &psar_offset);
fileLoader->ReadAt(psar_offset, 4, 1, &psar_id);
break;
case '!raR':
return FILETYPE_ARCHIVE_RAR;
case '\x04\x03KP':
case '\x06\x05KP':
case '\x08\x07KP':
return FILETYPE_ARCHIVE_ZIP;
}
if (id == 'FLE\x7F') {
std::string filename = fileLoader->Path();
// There are a few elfs misnamed as pbp (like Trig Wars), accept that.
if (!strcasecmp(extension.c_str(), ".plf") || strstr(filename.c_str(),"BOOT.BIN") ||
!strcasecmp(extension.c_str(), ".elf") || !strcasecmp(extension.c_str(), ".prx") ||
!strcasecmp(extension.c_str(), ".pbp")) {
return FILETYPE_PSP_ELF;
}
return FILETYPE_UNKNOWN_ELF;
}
else if (id == 'PBP\x00') {
// Do this PS1 eboot check FIRST before checking other eboot types.
// It seems like some are malformed and slip through the PSAR check below.
PBPReader pbp(fileLoader);
if (pbp.IsValid() && !pbp.IsELF()) {
std::vector<u8> sfoData;
if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
ParamSFOData paramSFO;
paramSFO.ReadSFO(sfoData);
// PS1 Eboots are supposed to use "ME" as their PARAM SFO category.
// If they don't, and they're still malformed (e.g. PSISOIMG0000 isn't found), there's nothing we can do.
if (paramSFO.GetValueString("CATEGORY") == "ME")
return FILETYPE_PSP_PS1_PBP;
}
}
if (psar_id == 'MUPN') {
return FILETYPE_PSP_ISO_NP;
}
// PS1 PSAR begins with "PSISOIMG0000"
if (psar_id == 'SISP') {
return FILETYPE_PSP_PS1_PBP;
}
// Let's check if we got pointed to a PBP within such a directory.
// If so we just move up and return the directory itself as the game.
std::string path = File::GetDir(fileLoader->Path());
// If loading from memstick...
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos) {
return FILETYPE_PSP_PBP_DIRECTORY;
}
return FILETYPE_PSP_PBP;
}
else if (!strcasecmp(extension.c_str(),".pbp")) {
ERROR_LOG(LOADER, "A PBP with the wrong magic number?");
return FILETYPE_PSP_PBP;
} else if (!strcasecmp(extension.c_str(),".bin")) {
return FILETYPE_UNKNOWN_BIN;
} else if (!strcasecmp(extension.c_str(),".zip")) {
return FILETYPE_ARCHIVE_ZIP;
} else if (!strcasecmp(extension.c_str(),".rar")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r00")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r01")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.substr(1).c_str(), ".7z")) {
return FILETYPE_ARCHIVE_7Z;
}
return FILETYPE_UNKNOWN;
}
FileLoader *ResolveFileLoaderTarget(FileLoader *fileLoader) {
IdentifiedFileType type = Identify_File(fileLoader);
if (type == FILETYPE_PSP_PBP_DIRECTORY && !endsWith(fileLoader->Path(), "/EBOOT.PBP")) {
std::string ebootFilename = fileLoader->Path() + "/EBOOT.PBP";
// Switch fileLoader to the actual EBOOT.
delete fileLoader;
fileLoader = ConstructFileLoader(ebootFilename);
}
return fileLoader;
}
bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) {
FileLoader *&fileLoader = *fileLoaderPtr;
// Note that this can modify filename!
switch (Identify_File(fileLoader)) {
case FILETYPE_PSP_PBP_DIRECTORY:
{
// TODO: Perhaps we should/can never get here now?
fileLoader = ResolveFileLoaderTarget(fileLoader);
if (fileLoader->Exists()) {
INFO_LOG(LOADER, "File is a PBP in a directory!");
IdentifiedFileType ebootType = Identify_File(fileLoader);
if (ebootType == FILETYPE_PSP_ISO_NP) {
InitMemoryForGameISO(fileLoader);
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
}
else if (ebootType == FILETYPE_PSP_PS1_PBP) {
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
return false;
}
std::string path = fileLoader->Path();
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos) {
if (path.rfind("/EBOOT.PBP") != std::string::npos) {
path = path.substr(0, path.length() - strlen("/EBOOT.PBP"));
}
pspFileSystem.SetStartingDirectory("ms0:" + path.substr(pos));
}
return Load_PSP_ELF_PBP(fileLoader, error_string);
} else {
*error_string = "No EBOOT.PBP, misidentified game";
return false;
}
}
case FILETYPE_PSP_PBP:
case FILETYPE_PSP_ELF:
{
INFO_LOG(LOADER,"File is an ELF or loose PBP!");
return Load_PSP_ELF_PBP(fileLoader, error_string);
}
case FILETYPE_PSP_ISO:
case FILETYPE_PSP_ISO_NP:
case FILETYPE_PSP_DISC_DIRECTORY: // behaves the same as the mounting is already done by now
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
case FILETYPE_PSP_PS1_PBP:
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
break;
case FILETYPE_ERROR:
ERROR_LOG(LOADER, "Could not read file");
*error_string = "Error reading file";
break;
case FILETYPE_ARCHIVE_RAR:
#ifdef WIN32
*error_string = "RAR file detected (Require WINRAR)";
#else
*error_string = "RAR file detected (Require UnRAR)";
#endif
break;
case FILETYPE_ARCHIVE_ZIP:
#ifdef WIN32
*error_string = "ZIP file detected (Require WINRAR)";
#else
*error_string = "ZIP file detected (Require UnRAR)";
#endif
break;
case FILETYPE_ARCHIVE_7Z:
#ifdef WIN32
*error_string = "7z file detected (Require 7-Zip)";
#else
*error_string = "7z file detected (Require 7-Zip)";
#endif
break;
case FILETYPE_ISO_MODE2:
*error_string = "PSX game image detected.";
break;
case FILETYPE_NORMAL_DIRECTORY:
ERROR_LOG(LOADER, "Just a directory.");
*error_string = "Just a directory.";
break;
case FILETYPE_PPSSPP_SAVESTATE:
*error_string = "This is a saved state, not a game."; // Actually, we could make it load it...
break;
case FILETYPE_PSP_SAVEDATA_DIRECTORY:
*error_string = "This is save data, not a game."; // Actually, we could make it load it...
break;
case FILETYPE_UNKNOWN_BIN:
case FILETYPE_UNKNOWN_ELF:
case FILETYPE_UNKNOWN:
default:
ERROR_LOG(LOADER, "Failed to identify file");
*error_string = "Failed to identify file";
break;
}
return false;
}