ppsspp/Core/PSPLoaders.cpp
Unknown W. Brackets a563e606b3 Resolve PBP directories earlier in load process.
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters.  It also avoids going through load twice.
2015-12-28 14:13:07 -08:00

305 lines
9.2 KiB
C++

// Copyright (C) 2012 PPSSPP Project
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifdef __SYMBIAN32__
#include <sys/param.h>
#endif
#include "file/file_util.h"
#include "Common/StringUtils.h"
#include "Core/ELF/ElfReader.h"
#include "Core/ELF/ParamSFO.h"
#include "FileSystems/BlockDevices.h"
#include "FileSystems/DirectoryFileSystem.h"
#include "FileSystems/ISOFileSystem.h"
#include "FileSystems/MetaFileSystem.h"
#include "FileSystems/VirtualDiscFileSystem.h"
#include "Core/Loaders.h"
#include "Core/MemMap.h"
#include "Core/HDRemaster.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/MIPSAnalyst.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Host.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/PSPLoaders.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelModule.h"
#include "Core/HLE/sceKernelMemory.h"
static void UseLargeMem(int memsize) {
if (memsize != 1) {
// Nothing requested.
return;
}
if (Memory::g_PSPModel != PSP_MODEL_FAT) {
INFO_LOG(LOADER, "Game requested full PSP-2000 memory access");
Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE;
} else {
WARN_LOG(LOADER, "Game requested full PSP-2000 memory access, ignoring in PSP-1000 mode");
}
}
// We gather the game info before actually loading/booting the ISO
// to determine if the emulator should enable extra memory and
// double-sized texture coordinates.
void InitMemoryForGameISO(FileLoader *fileLoader) {
if (!fileLoader->Exists()) {
return;
}
IFileSystem *fileSystem = nullptr;
IFileSystem *blockSystem = nullptr;
bool actualIso = false;
if (fileLoader->IsDirectory()) {
fileSystem = new VirtualDiscFileSystem(&pspFileSystem, fileLoader->Path());
blockSystem = fileSystem;
} else {
auto bd = constructBlockDevice(fileLoader);
// Can't init anything without a block device...
if (!bd)
return;
ISOFileSystem *iso = new ISOFileSystem(&pspFileSystem, bd);
fileSystem = iso;
blockSystem = new ISOBlockSystem(iso);
}
pspFileSystem.Mount("umd0:", blockSystem);
pspFileSystem.Mount("umd1:", blockSystem);
pspFileSystem.Mount("disc0:", fileSystem);
pspFileSystem.Mount("umd:", blockSystem);
// TODO: Should we do this?
//pspFileSystem.Mount("host0:", fileSystem);
std::string gameID;
std::string umdData;
std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO");
PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str());
if (fileInfo.exists) {
std::vector<u8> paramsfo;
pspFileSystem.ReadEntireFile(sfoPath, paramsfo);
if (g_paramSFO.ReadSFO(paramsfo)) {
UseLargeMem(g_paramSFO.GetValueInt("MEMSIZE"));
gameID = g_paramSFO.GetValueString("DISC_ID");
}
std::vector<u8> umdDataBin;
if (pspFileSystem.ReadEntireFile("disc0:/UMD_DATA.BIN", umdDataBin) >= 0) {
umdData = std::string((const char *)&umdDataBin[0], umdDataBin.size());
}
}
for (size_t i = 0; i < g_HDRemastersCount; i++) {
const auto &entry = g_HDRemasters[i];
if (entry.gameID != gameID) {
continue;
}
if (entry.umdDataValue && umdData.find(entry.umdDataValue) == umdData.npos) {
continue;
}
g_RemasterMode = true;
Memory::g_MemorySize = entry.memorySize;
g_DoubleTextureCoordinates = entry.doubleTextureCoordinates;
break;
}
if (g_RemasterMode) {
INFO_LOG(LOADER, "HDRemaster found, using increased memory");
}
}
void InitMemoryForGamePBP(FileLoader *fileLoader) {
if (!fileLoader->Exists()) {
return;
}
PBPReader pbp(fileLoader);
if (pbp.IsValid() && !pbp.IsELF()) {
std::vector<u8> sfoData;
if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
ParamSFOData paramSFO;
if (paramSFO.ReadSFO(sfoData)) {
// This is the parameter CFW uses to determine homebrew wants the full 64MB.
UseLargeMem(paramSFO.GetValueInt("MEMSIZE"));
}
}
}
}
// Chinese translators like to rename EBOOT.BIN and replace it with some kind of stub
// that probably loads a plugin and then launches the actual game. These stubs don't work in PPSSPP.
// No idea why they are doing this, but it works to just bypass it. They could stop
// inventing new filenames though...
static const char *altBootNames[] = {
"disc0:/PSP_GAME/SYSDIR/EBOOT.OLD",
"disc0:/PSP_GAME/SYSDIR/EBOOT.DAT",
"disc0:/PSP_GAME/SYSDIR/EBOOT.BI",
"disc0:/PSP_GAME/SYSDIR/EBOOT.LLD",
//"disc0:/PSP_GAME/SYSDIR/OLD_EBOOT.BIN", //Utawareru Mono Chinese version
"disc0:/PSP_GAME/SYSDIR/EBOOT.123",
"disc0:/PSP_GAME/SYSDIR/EBOOT_LRC_CH.BIN",
"disc0:/PSP_GAME/SYSDIR/BOOT0.OLD",
"disc0:/PSP_GAME/SYSDIR/BOOT1.OLD",
"disc0:/PSP_GAME/SYSDIR/BINOT.BIN",
"disc0:/PSP_GAME/SYSDIR/EBOOT.FRY",
"disc0:/PSP_GAME/SYSDIR/EBOOT.Z.Y",
"disc0:/PSP_GAME/SYSDIR/EBOOT.LEI",
"disc0:/PSP_GAME/SYSDIR/EBOOT.DNR",
"disc0:/PSP_GAME/SYSDIR/DBZ2.BIN",
"disc0:/PSP_GAME/SYSDIR/ss.RAW",
};
bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string)
{
// Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code.
std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO");
PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str());
if (fileInfo.exists)
{
std::vector<u8> paramsfo;
pspFileSystem.ReadEntireFile(sfoPath, paramsfo);
if (g_paramSFO.ReadSFO(paramsfo))
{
char title[1024];
sprintf(title, "%s : %s", g_paramSFO.GetValueString("DISC_ID").c_str(), g_paramSFO.GetValueString("TITLE").c_str());
INFO_LOG(LOADER, "%s", title);
host->SetWindowTitle(title);
}
}
std::string bootpath("disc0:/PSP_GAME/SYSDIR/EBOOT.BIN");
// Bypass Chinese translation patches, see comment above.
for (size_t i = 0; i < ARRAY_SIZE(altBootNames); i++) {
if (pspFileSystem.GetFileInfo(altBootNames[i]).exists) {
bootpath = altBootNames[i];
}
}
// Bypass another more dangerous one where the file is in USRDIR - this could collide with files in some game.
std::string id = g_paramSFO.GetValueString("DISC_ID");
if (id == "NPJH50624" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN").exists) {
bootpath = "disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN";
}
if (id == "NPJH00100" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL").exists) {
bootpath = "disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL";
}
bool hasEncrypted = false;
u32 fd;
if ((fd = pspFileSystem.OpenFile(bootpath, FILEACCESS_READ)) != 0)
{
u8 head[4];
pspFileSystem.ReadFile(fd, head, 4);
if (memcmp(head, "~PSP", 4) == 0 || memcmp(head, "\x7F""ELF", 4) == 0) {
hasEncrypted = true;
}
pspFileSystem.CloseFile(fd);
}
if (!hasEncrypted)
{
// try unencrypted BOOT.BIN
bootpath = "disc0:/PSP_GAME/SYSDIR/BOOT.BIN";
}
//in case we didn't go through EmuScreen::boot
g_Config.loadGameConfig(id);
INFO_LOG(LOADER,"Loading %s...", bootpath.c_str());
return __KernelLoadExec(bootpath.c_str(), 0, error_string);
}
static std::string NormalizePath(const std::string &path)
{
#ifdef _WIN32
char buf[512] = {0};
if (GetFullPathNameA(path.c_str(), sizeof(buf) - 1, buf, NULL) == 0)
return "";
#else
char buf[PATH_MAX + 1];
if (realpath(path.c_str(), buf) == NULL)
return "";
#endif
return buf;
}
bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string)
{
// This is really just for headless, might need tweaking later.
if (PSP_CoreParameter().mountIsoLoader != nullptr)
{
auto bd = constructBlockDevice(PSP_CoreParameter().mountIsoLoader);
if (bd != NULL) {
ISOFileSystem *umd2 = new ISOFileSystem(&pspFileSystem, bd);
pspFileSystem.Mount("umd1:", umd2);
pspFileSystem.Mount("disc0:", umd2);
pspFileSystem.Mount("umd:", umd2);
}
}
std::string full_path = fileLoader->Path();
std::string path, file, extension;
SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension);
#ifdef _WIN32
path = ReplaceAll(path, "/", "\\");
#endif
if (!PSP_CoreParameter().mountRoot.empty()) {
// We don't want to worry about .. and cwd and such.
const std::string rootNorm = NormalizePath(PSP_CoreParameter().mountRoot + "/");
const std::string pathNorm = NormalizePath(path + "/");
// If root is not a subpath of path, we can't boot the game.
if (!startsWith(pathNorm, rootNorm)) {
*error_string = "Cannot boot ELF located outside mountRoot.";
return false;
}
const std::string filepath = ReplaceAll(pathNorm.substr(rootNorm.size()), "\\", "/");
file = filepath + "/" + file;
path = rootNorm + "/";
pspFileSystem.SetStartingDirectory(filepath);
} else {
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos) {
pspFileSystem.SetStartingDirectory("ms0:" + path.substr(pos));
}
}
DirectoryFileSystem *fs = new DirectoryFileSystem(&pspFileSystem, path);
pspFileSystem.Mount("umd0:", fs);
std::string finalName = "umd0:/" + file + extension;
return __KernelLoadExec(finalName.c_str(), 0, error_string);
}