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https://github.com/hrydgard/ppsspp.git
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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "UI/MiscScreens.h"
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#include "Common/UI/UIScreen.h"
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// Game screen: Allows you to start a game, delete saves, delete the game,
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// set game specific settings, etc.
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// Uses GameInfoCache heavily to implement the functionality.
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// Should possibly merge this with the PauseScreen.
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class GameScreen : public UIDialogScreenWithGameBackground {
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public:
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GameScreen(const std::string &gamePath);
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~GameScreen();
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void render() override;
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std::string tag() const override { return "game"; }
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protected:
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void CreateViews() override;
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void CallbackDeleteConfig(bool yes);
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void CallbackDeleteSaveData(bool yes);
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void CallbackDeleteGame(bool yes);
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bool isRecentGame(const std::string &gamePath);
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private:
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UI::Choice *AddOtherChoice(UI::Choice *choice);
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// Event handlers
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UI::EventReturn OnPlay(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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UI::EventReturn OnDeleteSaveData(UI::EventParams &e);
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UI::EventReturn OnDeleteGame(UI::EventParams &e);
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UI::EventReturn OnSwitchBack(UI::EventParams &e);
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UI::EventReturn OnCreateShortcut(UI::EventParams &e);
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UI::EventReturn OnRemoveFromRecent(UI::EventParams &e);
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UI::EventReturn OnShowInFolder(UI::EventParams &e);
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UI::EventReturn OnCreateConfig(UI::EventParams &e);
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UI::EventReturn OnDeleteConfig(UI::EventParams &e);
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UI::EventReturn OnCwCheat(UI::EventParams &e);
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UI::EventReturn OnSetBackground(UI::EventParams &e);
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// As we load metadata in the background, we need to be able to update these after the fact.
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UI::TextView *tvTitle_;
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UI::TextView *tvGameSize_;
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UI::TextView *tvSaveDataSize_;
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UI::TextView *tvInstallDataSize_;
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UI::TextView *tvRegion_;
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UI::Choice *btnGameSettings_;
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UI::Choice *btnCreateGameConfig_;
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UI::Choice *btnDeleteGameConfig_;
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UI::Choice *btnDeleteSaveData_;
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UI::Choice *btnSetBackground_;
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std::vector<UI::Choice *> otherChoices_;
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std::vector<std::string> saveDirs;
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};
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