ppsspp/UI/ReportScreen.cpp
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

485 lines
18 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <string>
// TODO: For text align flags, probably shouldn't be in gfx_es2/...
#include "Common/Render/DrawBuffer.h"
#include "Common/GPU/thin3d.h"
#include "Common/UI/Context.h"
#include "UI/PauseScreen.h"
#include "UI/ReportScreen.h"
#include "Common/Data/Text/I18n.h"
#include "Common/File/FileUtil.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Core/Core.h"
#include "Core/Reporting.h"
#include "Core/Screenshot.h"
#include "Core/System.h"
using namespace UI;
class RatingChoice : public LinearLayout {
public:
RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
RatingChoice *SetEnabledPtr(bool *enabled);
Event OnChoice;
protected:
void Update() override;
virtual void SetupChoices();
virtual int TotalChoices() {
return 3;
}
void AddChoice(int i, const std::string &title);
StickyChoice *GetChoice(int i) {
return static_cast<StickyChoice *>(group_->GetViewByIndex(i));
}
LinearLayout *group_;
private:
EventReturn OnChoiceClick(EventParams &e);
int *value_;
};
RatingChoice::RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
: LinearLayout(ORIENT_VERTICAL, layoutParams), value_(value) {
SetSpacing(0.0f);
auto rp = GetI18NCategory("Reporting");
group_ = new LinearLayout(ORIENT_HORIZONTAL);
Add(new TextView(rp->T(captionKey), FLAG_WRAP_TEXT, false))->SetShadow(true);
Add(group_);
group_->SetSpacing(0.0f);
SetupChoices();
}
void RatingChoice::Update() {
LinearLayout::Update();
for (int i = 0; i < TotalChoices(); i++) {
StickyChoice *chosen = GetChoice(i);
bool down = chosen->IsDown();
if (down && *value_ != i) {
chosen->Release();
} else if (!down && *value_ == i) {
chosen->Press();
}
}
}
RatingChoice *RatingChoice::SetEnabledPtr(bool *ptr) {
for (int i = 0; i < TotalChoices(); i++) {
GetChoice(i)->SetEnabledPtr(ptr);
}
return this;
}
void RatingChoice::SetupChoices() {
auto rp = GetI18NCategory("Reporting");
AddChoice(0, rp->T("Bad"));
AddChoice(1, rp->T("OK"));
AddChoice(2, rp->T("Great"));
}
void RatingChoice::AddChoice(int i, const std::string &title) {
auto c = group_->Add(new StickyChoice(title, ""));
c->OnClick.Handle(this, &RatingChoice::OnChoiceClick);
}
EventReturn RatingChoice::OnChoiceClick(EventParams &e) {
// Unstick the other choices that weren't clicked.
int total = TotalChoices();
for (int i = 0; i < total; i++) {
StickyChoice *v = GetChoice(i);
if (v != e.v) {
v->Release();
} else {
*value_ = i;
}
}
EventParams e2{};
e2.v = e.v;
e2.a = *value_;
// Dispatch immediately (we're already on the UI thread as we're in an event handler).
OnChoice.Dispatch(e2);
return EVENT_DONE;
}
class CompatRatingChoice : public RatingChoice {
public:
CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
protected:
virtual void SetupChoices() override;
virtual int TotalChoices() override {
return 5;
}
};
CompatRatingChoice::CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
: RatingChoice(captionKey, value, layoutParams) {
SetupChoices();
}
void CompatRatingChoice::SetupChoices() {
auto rp = GetI18NCategory("Reporting");
group_->Clear();
AddChoice(0, rp->T("Perfect"));
AddChoice(1, rp->T("Plays"));
AddChoice(2, rp->T("In-game"));
AddChoice(3, rp->T("Menu/Intro"));
AddChoice(4, rp->T("Nothing"));
}
ReportScreen::ReportScreen(const std::string &gamePath)
: UIDialogScreenWithGameBackground(gamePath) {
enableReporting_ = Reporting::IsEnabled();
ratingEnabled_ = enableReporting_;
}
void ReportScreen::postRender() {
// We do this after render because we need it to be within the frame (so the screenshot works).
// We could do it mid frame, but then we have to reapply viewport/scissor.
if (!tookScreenshot_) {
std::string path = GetSysDirectory(DIRECTORY_SCREENSHOT);
if (!File::Exists(path)) {
File::CreateDir(path);
}
screenshotFilename_ = path + ".reporting.jpg";
if (TakeGameScreenshot(screenshotFilename_.c_str(), ScreenshotFormat::JPG, SCREENSHOT_DISPLAY, nullptr, nullptr, 4)) {
// Redo the views already, now with a screenshot included.
RecreateViews();
} else {
// Good news (?), the views are good as-is without a screenshot.
screenshotFilename_.clear();
}
tookScreenshot_ = true;
}
UIDialogScreenWithGameBackground::postRender();
}
void ReportScreen::update() {
if (screenshot_) {
if (includeScreenshot_) {
screenshot_->SetVisibility(V_VISIBLE);
} else {
screenshot_->SetVisibility(V_GONE);
}
}
UIDialogScreenWithGameBackground::update();
}
void ReportScreen::resized() {
UIDialogScreenWithGameBackground::resized();
RecreateViews();
}
EventReturn ReportScreen::HandleChoice(EventParams &e) {
if (overall_ == ReportingOverallScore::NONE) {
graphics_ = 0;
speed_ = 0;
gameplay_ = 0;
ratingEnabled_ = false;
} else if (!ratingEnabled_) {
graphics_ = -1;
speed_ = -1;
gameplay_ = -1;
ratingEnabled_ = true;
}
// Whether enabled before or not, move to Great when Perfect is selected.
if (overall_ == ReportingOverallScore::PERFECT) {
if (graphics_ == -1)
graphics_ = 2;
if (speed_ == -1)
speed_ = 2;
if (gameplay_ == -1)
gameplay_ = 2;
}
UpdateSubmit();
UpdateOverallDescription();
return EVENT_DONE;
}
EventReturn ReportScreen::HandleReportingChange(EventParams &e) {
if (overall_ == ReportingOverallScore::NONE) {
ratingEnabled_ = false;
} else {
ratingEnabled_ = enableReporting_;
}
if (reportingNotice_) {
reportingNotice_->SetTextColor(enableReporting_ ? 0xFFFFFFFF : 0xFF3030FF);
}
UpdateSubmit();
return EVENT_DONE;
}
void ReportScreen::CreateViews() {
auto rp = GetI18NCategory("Reporting");
auto di = GetI18NCategory("Dialog");
auto sy = GetI18NCategory("System");
Margins actionMenuMargins(0, 20, 15, 0);
Margins contentMargins(0, 20, 5, 5);
float leftColumnWidth = dp_xres - actionMenuMargins.horiz() - contentMargins.horiz() - 300.0f;
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
leftColumnItems->Add(new TextView(rp->T("FeedbackDesc", "How's the emulation? Let us and the community know!"), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))))->SetShadow(true);
if (!Reporting::IsEnabled()) {
reportingNotice_ = leftColumnItems->Add(new TextView(rp->T("FeedbackDisabled", "Compatibility server reports must be enabled."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
reportingNotice_->SetShadow(true);
reportingNotice_->SetTextColor(0xFF3030FF);
CheckBox *reporting = leftColumnItems->Add(new CheckBox(&enableReporting_, sy->T("Enable Compatibility Server Reports")));
reporting->SetEnabled(Reporting::IsSupported());
reporting->OnClick.Handle(this, &ReportScreen::HandleReportingChange);
} else {
reportingNotice_ = nullptr;
}
#ifdef MOBILE_DEVICE
if (!Core_GetPowerSaving()) {
auto crcWarning = new TextView(rp->T("FeedbackIncludeCRC", "Note: Battery will be used to send a disc CRC"), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5)));
crcWarning->SetShadow(true);
crcWarning->SetEnabledPtr(&enableReporting_);
leftColumnItems->Add(crcWarning);
}
#endif
if (tookScreenshot_ && !screenshotFilename_.empty()) {
leftColumnItems->Add(new CheckBox(&includeScreenshot_, rp->T("FeedbackIncludeScreen", "Include a screenshot")))->SetEnabledPtr(&enableReporting_);
screenshot_ = leftColumnItems->Add(new AsyncImageFileView(screenshotFilename_, IS_KEEP_ASPECT, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(12, 0))));
} else {
if (tookScreenshot_) {
includeScreenshot_ = false;
}
screenshot_ = nullptr;
}
leftColumnItems->Add(new CompatRatingChoice("Overall", (int *)&overall_))->SetEnabledPtr(&enableReporting_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
overallDescription_ = leftColumnItems->Add(new TextView("", FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(10, 0))));
overallDescription_->SetShadow(true);
UI::Orientation ratingsOrient = leftColumnWidth >= 750.0f ? ORIENT_HORIZONTAL : ORIENT_VERTICAL;
UI::LinearLayout *ratingsHolder = new LinearLayout(ratingsOrient, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
leftColumnItems->Add(ratingsHolder);
ratingsHolder->Add(new RatingChoice("Graphics", &graphics_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
ratingsHolder->Add(new RatingChoice("Speed", &speed_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
ratingsHolder->Add(new RatingChoice("Gameplay", &gameplay_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
rightColumnItems->SetSpacing(0.0f);
rightColumnItems->Add(new Choice(rp->T("Open Browser")))->OnClick.Handle(this, &ReportScreen::HandleBrowser);
submit_ = new Choice(rp->T("Submit Feedback"));
rightColumnItems->Add(submit_)->OnClick.Handle(this, &ReportScreen::HandleSubmit);
UpdateSubmit();
UpdateOverallDescription();
rightColumnItems->Add(new Spacer(25.0));
rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
root_->Add(leftColumn);
root_->Add(rightColumn);
leftColumn->Add(leftColumnItems);
rightColumn->Add(rightColumnItems);
}
void ReportScreen::UpdateSubmit() {
submit_->SetEnabled(enableReporting_ && overall_ != ReportingOverallScore::INVALID && graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
}
void ReportScreen::UpdateOverallDescription() {
auto rp = GetI18NCategory("Reporting");
const char *desc;
uint32_t c = 0xFFFFFFFF;
switch (overall_) {
case ReportingOverallScore::PERFECT: desc = rp->T("Perfect Description", "Flawless emulation for the entire game - great!"); break;
case ReportingOverallScore::PLAYABLE: desc = rp->T("Plays Description", "Fully playable but might be with glitches"); break;
case ReportingOverallScore::INGAME: desc = rp->T("In-game Description", "Gets into gameplay, but too buggy to complete"); break;
case ReportingOverallScore::MENU: desc = rp->T("Menu/Intro Description", "Can't get into the game itself"); break;
case ReportingOverallScore::NONE: desc = rp->T("Nothing Description", "Completely broken"); c = 0xFF0000FF; break;
default: desc = rp->T("Unselected Overall Description", "How well does this game emulate?"); break;
}
overallDescription_->SetText(desc);
overallDescription_->SetTextColor(c);
}
EventReturn ReportScreen::HandleSubmit(EventParams &e) {
const char *compat;
switch (overall_) {
case ReportingOverallScore::PERFECT: compat = "perfect"; break;
case ReportingOverallScore::PLAYABLE: compat = "playable"; break;
case ReportingOverallScore::INGAME: compat = "ingame"; break;
case ReportingOverallScore::MENU: compat = "menu"; break;
case ReportingOverallScore::NONE: compat = "none"; break;
default: compat = "unknown"; break;
}
if (Reporting::Enable(enableReporting_, "report.ppsspp.org")) {
Reporting::UpdateConfig();
g_Config.Save("ReportScreen::HandleSubmit");
}
std::string filename = tookScreenshot_ && includeScreenshot_ ? screenshotFilename_ : "";
Reporting::ReportCompatibility(compat, graphics_ + 1, speed_ + 1, gameplay_ + 1, filename);
TriggerFinish(DR_OK);
screenManager()->push(new ReportFinishScreen(gamePath_, overall_));
return EVENT_DONE;
}
EventReturn ReportScreen::HandleBrowser(EventParams &e) {
const std::string url = "https://" + Reporting::ServerHost() + "/";
LaunchBrowser(url.c_str());
return EVENT_DONE;
}
ReportFinishScreen::ReportFinishScreen(const std::string &gamePath, ReportingOverallScore score)
: UIDialogScreenWithGameBackground(gamePath), score_(score) {
}
void ReportFinishScreen::CreateViews() {
auto rp = GetI18NCategory("Reporting");
auto di = GetI18NCategory("Dialog");
Margins actionMenuMargins(0, 20, 15, 0);
Margins contentMargins(0, 20, 5, 5);
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
leftColumnItems->Add(new TextView(rp->T("FeedbackThanks", "Thanks for your feedback."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))))->SetShadow(true);
if (score_ == ReportingOverallScore::PERFECT || score_ == ReportingOverallScore::PLAYABLE) {
resultNotice_ = leftColumnItems->Add(new TextView(rp->T("FeedbackDelayInfo", "Your data is being submitted in the background."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
} else {
resultNotice_ = leftColumnItems->Add(new TextView(rp->T("SuggestionsWaiting", "Submitting and checking other user feedback.."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
}
resultNotice_->SetShadow(true);
resultItems_ = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(12, 5, 0, 5)));
leftColumnItems->Add(resultItems_);
rightColumnItems->SetSpacing(0.0f);
rightColumnItems->Add(new Choice(rp->T("View Feedback")))->OnClick.Handle(this, &ReportFinishScreen::HandleViewFeedback);
rightColumnItems->Add(new Spacer(25.0));
rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
root_->Add(leftColumn);
root_->Add(rightColumn);
leftColumn->Add(leftColumnItems);
rightColumn->Add(rightColumnItems);
}
void ReportFinishScreen::update() {
auto rp = GetI18NCategory("Reporting");
if (!setStatus_) {
Reporting::ReportStatus status = Reporting::GetStatus();
switch (status) {
case Reporting::ReportStatus::WORKING:
ShowSuggestions();
setStatus_ = true;
break;
case Reporting::ReportStatus::FAILING:
resultNotice_->SetText(rp->T("FeedbackSubmitFail", "Could not submit data to server. Try updating PPSSPP."));
setStatus_ = true;
break;
case Reporting::ReportStatus::BUSY:
default:
// Can't update yet.
break;
}
}
UIDialogScreenWithGameBackground::update();
}
void ReportFinishScreen::ShowSuggestions() {
auto rp = GetI18NCategory("Reporting");
auto suggestions = Reporting::CompatibilitySuggestions();
if (score_ == ReportingOverallScore::PERFECT || score_ == ReportingOverallScore::PLAYABLE) {
resultNotice_->SetText(rp->T("FeedbackSubmitDone", "Your data has been submitted."));
} else if (suggestions.empty()) {
resultNotice_->SetText(rp->T("SuggestionsNone", "This game isn't working for other users too."));
} else {
resultNotice_->SetText(rp->T("SuggestionsFound", "Other users have reported better results. Tap View Feedback for more detail."));
resultItems_->Clear();
bool shownConfig = false;
bool valid = false;
for (auto item : suggestions) {
const char *suggestion = nullptr;
if (item == "Upgrade") {
suggestion = rp->T("SuggestionUpgrade", "Upgrade to a newer PPSSPP build");
} if (item == "Downgrade") {
suggestion = rp->T("SuggestionDowngrade", "Downgrade to an older PPSSPP version (please report this bug)");
} else if (item == "VerifyDisc") {
suggestion = rp->T("SuggestionVerifyDisc", "Check your ISO is a good copy of your disc");
} else if (item == "Config:CPUSpeed:0") {
suggestion = rp->T("SuggestionCPUSpeed0", "Disable locked CPU speed setting");
} else {
bool isConfig = startsWith(item, "Config:");
if (isConfig && !shownConfig) {
suggestion = rp->T("SuggestionConfig", "See reports on website for good settings");
shownConfig = true;
}
// Ignore unknown configs, hopefully we recognized "Upgrade" at least.
}
if (suggestion) {
valid = true;
resultItems_->Add(new TextView(std::string(" - ") + suggestion, FLAG_WRAP_TEXT, false))->SetShadow(true);
}
}
if (!valid) {
// No actual valid versions. Let's just say upgrade and hope the server's not broken.
resultItems_->Add(new TextView(std::string(" - ") + rp->T("SuggestionUpgrade", "Upgrade to a newer PPSSPP build"), FLAG_WRAP_TEXT, false))->SetShadow(true);
}
}
}
UI::EventReturn ReportFinishScreen::HandleViewFeedback(UI::EventParams &e) {
const std::string url = "https://" + Reporting::ServerHost() + "/game/" + Reporting::CurrentGameID();
LaunchBrowser(url.c_str());
return EVENT_DONE;
}