ppsspp/GPU/Common
2020-10-23 10:03:44 +02:00
..
DepalettizeShaderCommon.cpp D3D11: Implement depth texturing. Fixes, for D3D11, #6411. 2020-10-18 20:14:25 +02:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
DrawEngineCommon.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
FramebufferManagerCommon.cpp VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth. 2020-10-11 10:57:35 +02:00
FramebufferManagerCommon.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
GPUStateUtils.h Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
PostShader.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
PresentationCommon.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
PresentationCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GLES: Read compat params first, emit code later. 2020-10-23 10:03:44 +02:00
ShaderId.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
ShaderId.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
ShaderTranslation.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
ShaderTranslation.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
ShaderUniforms.cpp Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
ShaderUniforms.h Vulkan: remove array indexing for light parameters to match the other backends 2020-10-21 23:20:11 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Fix text issue in God Eater Burst. Forgot that games can allocate texture in volatile memory too. 2020-10-14 00:09:08 +02:00
TextureCacheCommon.h GPU debug stats: Show how many bytes of texture data we hash per frame 2020-09-20 22:09:29 +02:00
TextureDecoder.cpp GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureDecoder.h GPU: Avoid compile error if ARM64=1 specified. 2020-08-29 08:18:54 -07:00
TextureDecoderNEON.cpp TexCache: Try to avoid wrong texcache usage. 2020-08-29 08:16:23 -07:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderArm64.cpp Global: Remove ARM64 define. 2020-08-29 08:45:50 -07:00
VertexDecoderArm.cpp Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
VertexDecoderCommon.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderCommon.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
VertexDecoderFake.cpp Getting really close to getting rid of base/logging.h now. 2020-08-15 19:09:01 +02:00
VertexDecoderX86.cpp x64: Fix stack alignment in vertex decoder, just because. 2020-09-12 16:10:17 +02:00