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DepalettizeShaderCommon.cpp
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D3D11: Implement depth texturing. Fixes, for D3D11, #6411.
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2020-10-18 20:14:25 +02:00 |
DepalettizeShaderCommon.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineCommon.cpp
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
DrawEngineCommon.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
FramebufferManagerCommon.cpp
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VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
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2020-10-11 10:57:35 +02:00 |
FramebufferManagerCommon.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Fix some further static analysis warnings
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2019-06-18 01:08:25 +02:00 |
GPUStateUtils.cpp
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Move Display.cpp/h to Common.
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2020-10-04 11:42:16 +02:00 |
GPUStateUtils.h
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Optimize value conversion in (unused) depth readback.
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2020-08-09 10:47:01 +02:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
PostShader.h
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Move math and some file and data conversion files out from native to Common.
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2020-10-04 09:12:46 +02:00 |
PresentationCommon.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
PresentationCommon.h
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
ShaderCommon.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
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GLES: Read compat params first, emit code later.
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2020-10-23 10:03:44 +02:00 |
ShaderId.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
ShaderId.h
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Rename shader generator functions, a bit of moving around and adding an errorString param.
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2020-10-21 23:20:25 +02:00 |
ShaderTranslation.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
ShaderTranslation.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
ShaderUniforms.cpp
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Move Display.cpp/h to Common.
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2020-10-04 11:42:16 +02:00 |
ShaderUniforms.h
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Vulkan: remove array indexing for light parameters to match the other backends
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2020-10-21 23:20:11 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
SoftwareTransformCommon.h
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Vulkan: Match safe size behavior on all backends.
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2020-05-23 00:25:39 -07:00 |
SplineCommon.cpp
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
SplineCommon.h
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GPU: Move hw transform decision to draw engine.
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2020-04-04 11:14:32 -07:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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Fix text issue in God Eater Burst. Forgot that games can allocate texture in volatile memory too.
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2020-10-14 00:09:08 +02:00 |
TextureCacheCommon.h
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GPU debug stats: Show how many bytes of texture data we hash per frame
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2020-09-20 22:09:29 +02:00 |
TextureDecoder.cpp
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GPU: Remove neon xxhash implementation.
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2020-08-27 20:31:09 -07:00 |
TextureDecoder.h
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GPU: Avoid compile error if ARM64=1 specified.
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2020-08-29 08:18:54 -07:00 |
TextureDecoderNEON.cpp
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TexCache: Try to avoid wrong texcache usage.
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2020-08-29 08:16:23 -07:00 |
TextureDecoderNEON.h
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GPU: Remove neon xxhash implementation.
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2020-08-27 20:31:09 -07:00 |
TextureScalerCommon.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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GPU: Fix shade mapping in soft transform.
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2018-11-17 18:05:32 -08:00 |
TransformCommon.h
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
VertexDecoderArm64.cpp
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Global: Remove ARM64 define.
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2020-08-29 08:45:50 -07:00 |
VertexDecoderArm.cpp
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Remove base/logging from UI and more
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2020-08-15 19:08:54 +02:00 |
VertexDecoderCommon.cpp
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
VertexDecoderCommon.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
VertexDecoderFake.cpp
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Getting really close to getting rid of base/logging.h now.
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2020-08-15 19:09:01 +02:00 |
VertexDecoderX86.cpp
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x64: Fix stack alignment in vertex decoder, just because.
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2020-09-12 16:10:17 +02:00 |