mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-12 16:06:11 +00:00
679 lines
22 KiB
C++
679 lines
22 KiB
C++
// Qt Desktop UI: works on Linux, Windows and Mac OSX
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#include "mainwindow.h"
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#include <QApplication>
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#include <QDesktopServices>
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QMessageBox>
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#include "base/display.h"
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#include "base/NativeApp.h"
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#include "Core/MIPS/MIPSDebugInterface.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "Core/SaveState.h"
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#include "Core/System.h"
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#include "GPU/GPUInterface.h"
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#include "UI/GamepadEmu.h"
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MainWindow::MainWindow(QWidget *parent, bool fullscreen) :
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QMainWindow(parent),
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currentLanguage("en"),
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nextState(CORE_POWERDOWN),
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lastUIState(UISTATE_MENU),
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dialogDisasm(0),
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memoryWindow(0),
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memoryTexWindow(0),
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displaylistWindow(0)
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{
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QDesktopWidget *desktop = QApplication::desktop();
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int screenNum = QProcessEnvironment::systemEnvironment().value("SDL_VIDEO_FULLSCREEN_HEAD", "0").toInt();
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// Move window to top left coordinate of selected screen
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QRect rect = desktop->screenGeometry(screenNum);
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move(rect.topLeft());
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SetGameTitle("");
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emugl = new MainUI(this);
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setCentralWidget(emugl);
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createMenus();
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updateMenus();
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SetWindowScale(-1);
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if(fullscreen)
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fullscrAct();
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QObject::connect(emugl, SIGNAL(doubleClick()), this, SLOT(fullscrAct()));
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QObject::connect(emugl, SIGNAL(newFrame()), this, SLOT(newFrame()));
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}
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void MainWindow::ShowMemory(u32 addr)
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{
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if(memoryWindow)
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memoryWindow->Goto(addr);
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}
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inline float clamp1(float x) {
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if (x > 1.0f) return 1.0f;
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if (x < -1.0f) return -1.0f;
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return x;
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}
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void MainWindow::newFrame()
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{
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if (lastUIState != GetUIState()) {
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lastUIState = GetUIState();
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if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !QApplication::overrideCursor() && !g_Config.bShowTouchControls)
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QApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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if (lastUIState != UISTATE_INGAME && g_Config.bFullScreen && QApplication::overrideCursor())
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QApplication::restoreOverrideCursor();
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updateMenus();
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}
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std::unique_lock<std::mutex> lock(msgMutex_);
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while (!msgQueue_.empty()) {
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MainWindowMsg msg = msgQueue_.front();
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msgQueue_.pop();
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switch (msg) {
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case MainWindowMsg::BOOT_DONE:
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bootDone();
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break;
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case MainWindowMsg::WINDOW_TITLE_CHANGED:
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std::unique_lock<std::mutex> lock(titleMutex_);
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setWindowTitle(QString::fromUtf8(newWindowTitle_.c_str()));
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break;
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}
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}
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}
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void MainWindow::updateMenus()
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{
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foreach(QAction * action, anisotropicGroup->actions()) {
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if (g_Config.iAnisotropyLevel == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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foreach(QAction * action, screenGroup->actions()) {
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int width = (g_Config.IsPortrait() ? 272 : 480) * action->data().toInt();
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int height = (g_Config.IsPortrait() ? 480 : 272) * action->data().toInt();
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if (g_Config.iWindowWidth == width && g_Config.iWindowHeight == height) {
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action->setChecked(true);
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break;
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}
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}
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foreach(QAction * action, displayLayoutGroup->actions()) {
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if (g_Config.iSmallDisplayZoomType == action->data().toInt()) {
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NativeMessageReceived("gpu_resized", "");
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action->setChecked(true);
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break;
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}
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}
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int defaultLevel = LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON);
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foreach(QAction * action, defaultLogGroup->actions()) {
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if (defaultLevel == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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int g3dLevel = LogManager::GetInstance()->GetLogLevel(LogTypes::G3D);
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foreach(QAction * action, g3dLogGroup->actions()) {
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if (g3dLevel == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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int hleLevel = LogManager::GetInstance()->GetLogLevel(LogTypes::HLE);
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foreach(QAction * action, hleLogGroup->actions()) {
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if (hleLevel == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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emit updateMenu();
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}
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void MainWindow::bootDone()
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{
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dialogDisasm = new Debugger_Disasm(currentDebugMIPS, this, this);
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if(g_Config.bShowDebuggerOnLoad)
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dialogDisasm->show();
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if(g_Config.bFullScreen != isFullScreen())
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fullscrAct();
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memoryWindow = new Debugger_Memory(currentDebugMIPS, this, this);
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memoryTexWindow = new Debugger_MemoryTex(this);
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displaylistWindow = new Debugger_DisplayList(currentDebugMIPS, gpu->GetDrawContext(), this, this);
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notifyMapsLoaded();
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if (nextState == CORE_RUNNING)
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runAct();
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updateMenus();
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}
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/* SIGNALS */
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void MainWindow::openAct()
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{
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QString filename = QFileDialog::getOpenFileName(NULL, "Load File", g_Config.currentDirectory.c_str(), "PSP ROMs (*.pbp *.elf *.iso *.cso *.prx)");
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if (QFile::exists(filename))
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{
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QFileInfo info(filename);
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g_Config.currentDirectory = info.absolutePath().toStdString();
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NativeMessageReceived("boot", filename.toStdString().c_str());
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}
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}
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void MainWindow::closeAct()
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{
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if(dialogDisasm)
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dialogDisasm->Stop();
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if(dialogDisasm && dialogDisasm->isVisible())
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dialogDisasm->close();
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if(memoryWindow && memoryWindow->isVisible())
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memoryWindow->close();
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if(memoryTexWindow && memoryTexWindow->isVisible())
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memoryTexWindow->close();
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if(displaylistWindow && displaylistWindow->isVisible())
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displaylistWindow->close();
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NativeMessageReceived("stop", "");
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SetGameTitle("");
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}
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void SaveStateActionFinished(bool result, const std::string &message, void *userdata)
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{
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// TODO: Improve messaging?
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if (!result)
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{
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QMessageBox msgBox;
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msgBox.setWindowTitle("Load Save State");
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msgBox.setText("Savestate failure. Please try again later");
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msgBox.exec();
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return;
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}
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}
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void MainWindow::qlstateAct()
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{
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std::string gamePath = PSP_CoreParameter().fileToStart;
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SaveState::LoadSlot(gamePath, 0, SaveStateActionFinished, this);
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}
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void MainWindow::qsstateAct()
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{
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std::string gamePath = PSP_CoreParameter().fileToStart;
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SaveState::SaveSlot(gamePath, 0, SaveStateActionFinished, this);
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}
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void MainWindow::lstateAct()
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{
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QFileDialog dialog(0,"Load state");
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dialog.setFileMode(QFileDialog::ExistingFile);
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QStringList filters;
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filters << "Save States (*.ppst)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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dialog.setAcceptMode(QFileDialog::AcceptOpen);
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if (dialog.exec())
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{
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QStringList fileNames = dialog.selectedFiles();
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SaveState::Load(fileNames[0].toStdString(), SaveStateActionFinished, this);
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}
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}
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void MainWindow::sstateAct()
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{
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QFileDialog dialog(0,"Save state");
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dialog.setFileMode(QFileDialog::AnyFile);
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dialog.setAcceptMode(QFileDialog::AcceptSave);
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QStringList filters;
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filters << "Save States (*.ppst)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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if (dialog.exec())
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{
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QStringList fileNames = dialog.selectedFiles();
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SaveState::Save(fileNames[0].toStdString(), SaveStateActionFinished, this);
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}
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}
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void MainWindow::exitAct()
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{
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closeAct();
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QApplication::exit(0);
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}
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void MainWindow::runAct()
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{
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NativeMessageReceived("run", "");
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}
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void MainWindow::pauseAct()
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{
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NativeMessageReceived("pause", "");
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}
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void MainWindow::resetAct()
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{
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if(dialogDisasm)
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dialogDisasm->Stop();
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if(dialogDisasm)
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dialogDisasm->close();
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if(memoryWindow)
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memoryWindow->close();
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if(memoryTexWindow)
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memoryTexWindow->close();
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if(displaylistWindow)
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displaylistWindow->close();
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NativeMessageReceived("reset", "");
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}
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void MainWindow::runonloadAct()
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{
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g_Config.bAutoRun = !g_Config.bAutoRun;
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}
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void MainWindow::lmapAct()
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{
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QFileDialog dialog(0,"Load .MAP");
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dialog.setFileMode(QFileDialog::ExistingFile);
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QStringList filters;
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filters << "Maps (*.map)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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dialog.setAcceptMode(QFileDialog::AcceptOpen);
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QStringList fileNames;
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if (dialog.exec())
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fileNames = dialog.selectedFiles();
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if (fileNames.count() > 0)
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{
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QString fileName = QFileInfo(fileNames[0]).absoluteFilePath();
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g_symbolMap->LoadSymbolMap(fileName.toStdString().c_str());
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notifyMapsLoaded();
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}
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}
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void MainWindow::smapAct()
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{
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QFileDialog dialog(0,"Save .MAP");
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dialog.setFileMode(QFileDialog::AnyFile);
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dialog.setAcceptMode(QFileDialog::AcceptSave);
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QStringList filters;
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filters << "Save .MAP (*.map)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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QStringList fileNames;
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if (dialog.exec())
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{
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fileNames = dialog.selectedFiles();
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g_symbolMap->SaveSymbolMap(fileNames[0].toStdString().c_str());
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}
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}
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void MainWindow::resetTableAct()
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{
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g_symbolMap->Clear();
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notifyMapsLoaded();
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}
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void MainWindow::dumpNextAct()
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{
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gpu->DumpNextFrame();
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}
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void MainWindow::disasmAct()
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{
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if(dialogDisasm)
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dialogDisasm->show();
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}
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void MainWindow::dpyListAct()
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{
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if(displaylistWindow)
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displaylistWindow->show();
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}
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void MainWindow::consoleAct()
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{
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LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
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}
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void MainWindow::memviewAct()
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{
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if (memoryWindow)
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memoryWindow->show();
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}
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void MainWindow::memviewTexAct()
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{
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if(memoryTexWindow)
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memoryTexWindow->show();
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}
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void MainWindow::raiseTopMost()
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{
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setWindowState( (windowState() & ~Qt::WindowMinimized) | Qt::WindowActive);
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raise();
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activateWindow();
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}
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void MainWindow::fullscrAct()
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{
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if(isFullScreen()) {
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g_Config.bFullScreen = false;
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menuBar()->show();
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updateMenus();
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showNormal();
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SetWindowScale(-1);
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InitPadLayout(dp_xres, dp_yres);
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if (GetUIState() == UISTATE_INGAME && QApplication::overrideCursor())
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QApplication::restoreOverrideCursor();
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}
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else {
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g_Config.bFullScreen = true;
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menuBar()->hide();
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emugl->setFixedSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
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setMaximumSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
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setFixedSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
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showFullScreen();
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NativeMessageReceived("gpu_resized", "");
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InitPadLayout(dp_xres, dp_yres);
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if (GetUIState() == UISTATE_INGAME && !g_Config.bShowTouchControls)
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QApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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}
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QTimer::singleShot(1000, this, SLOT(raiseTopMost()));
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}
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void MainWindow::websiteAct()
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{
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QDesktopServices::openUrl(QUrl("https://www.ppsspp.org/"));
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}
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void MainWindow::forumAct()
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{
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QDesktopServices::openUrl(QUrl("https://forums.ppsspp.org/"));
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}
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void MainWindow::gitAct()
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{
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QDesktopServices::openUrl(QUrl("https://github.com/hrydgard/ppsspp/"));
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}
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void MainWindow::aboutAct()
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{
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QMessageBox::about(this, "About", QString("PPSSPP Qt %1\n\n"
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"PSP emulator and debugger\n\n"
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"Copyright (c) by Henrik Rydg\xc3\xa5rd and the PPSSPP Project 2012-\n"
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"Qt port maintained by xSacha\n\n"
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"Additional credits:\n"
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" PSPSDK by #pspdev (freenode)\n"
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" CISO decompression code by BOOSTER\n"
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" zlib by Jean-loup Gailly (compression) and Mark Adler (decompression)\n"
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" Qt project by Digia\n\n"
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"All trademarks are property of their respective owners.\n"
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"The emulator is for educational and development purposes only and it may not be used to play games you do not legally own.").arg(PPSSPP_GIT_VERSION));
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}
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/* Private functions */
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void MainWindow::SetWindowScale(int zoom) {
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if (isFullScreen())
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fullscrAct();
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int width, height;
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if (zoom == -1 && (g_Config.iWindowWidth <= 0 || g_Config.iWindowHeight <= 0)) {
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// Default to zoom level 2.
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zoom = 2;
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}
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if (zoom == -1) {
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// Take the last setting.
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width = g_Config.iWindowWidth;
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height = g_Config.iWindowHeight;
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} else {
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// Update to the specified factor. Let's clamp first.
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if (zoom < 1)
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zoom = 1;
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if (zoom > 4)
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zoom = 4;
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width = (g_Config.IsPortrait() ? 272 : 480) * zoom;
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height = (g_Config.IsPortrait() ? 480 : 272) * zoom;
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}
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g_Config.iWindowWidth = width;
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g_Config.iWindowHeight = height;
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emugl->setFixedSize(g_Config.iWindowWidth, g_Config.iWindowHeight);
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setFixedSize(sizeHint());
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}
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void MainWindow::SetGameTitle(QString text)
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{
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QString title = QString("PPSSPP %1").arg(PPSSPP_GIT_VERSION);
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if (text != "")
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title += QString(" - %1").arg(text);
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setWindowTitle(title);
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}
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void MainWindow::loadLanguage(const QString& language, bool translate)
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{
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if (currentLanguage != language)
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{
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QLocale::setDefault(QLocale(language));
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QApplication::removeTranslator(&translator);
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currentLanguage = language;
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if (translator.load(QString(":/languages/ppsspp_%1.qm").arg(language))) {
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QApplication::installTranslator(&translator);
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}
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if (translate)
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emit retranslate();
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}
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}
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void MainWindow::createMenus()
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{
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// File
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MenuTree* fileMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&File"));
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fileMenu->add(new MenuAction(this, SLOT(openAct()), QT_TR_NOOP("&Open..."), QKeySequence::Open))
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->addEnableState(UISTATE_MENU);
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fileMenu->add(new MenuAction(this, SLOT(closeAct()), QT_TR_NOOP("&Close"), QKeySequence::Close))
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->addDisableState(UISTATE_MENU);
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fileMenu->addSeparator();
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fileMenu->add(new MenuAction(this, SLOT(qlstateAct()), QT_TR_NOOP("Quickload State"), Qt::Key_F4))
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->addDisableState(UISTATE_MENU);
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fileMenu->add(new MenuAction(this, SLOT(qsstateAct()), QT_TR_NOOP("Quicksave State"), Qt::Key_F2))
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->addDisableState(UISTATE_MENU);
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fileMenu->add(new MenuAction(this, SLOT(lstateAct()), QT_TR_NOOP("&Load State File...")))
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->addDisableState(UISTATE_MENU);
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fileMenu->add(new MenuAction(this, SLOT(sstateAct()), QT_TR_NOOP("&Save State File...")))
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->addDisableState(UISTATE_MENU);
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fileMenu->addSeparator();
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fileMenu->add(new MenuAction(this, SLOT(exitAct()), QT_TR_NOOP("E&xit"), QKeySequence::Quit));
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// Emulation
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MenuTree* emuMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Emulation"));
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emuMenu->add(new MenuAction(this, SLOT(runAct()), QT_TR_NOOP("&Run"), Qt::Key_F7))
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->addEnableStepping()->addEnableState(UISTATE_PAUSEMENU);
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emuMenu->add(new MenuAction(this, SLOT(pauseAct()), QT_TR_NOOP("&Pause"), Qt::Key_F8))
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->addEnableState(UISTATE_INGAME);
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emuMenu->add(new MenuAction(this, SLOT(resetAct()), QT_TR_NOOP("Re&set")))
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->addEnableState(UISTATE_INGAME);
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emuMenu->addSeparator();
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emuMenu->add(new MenuAction(this, SLOT(runonloadAct()), QT_TR_NOOP("Run on &load")))
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->addEventChecked(&g_Config.bAutoRun);
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// Debug
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MenuTree* debugMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("De&bug"));
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debugMenu->add(new MenuAction(this, SLOT(lmapAct()), QT_TR_NOOP("Load Map File...")))
|
|
->addDisableState(UISTATE_MENU);
|
|
debugMenu->add(new MenuAction(this, SLOT(smapAct()), QT_TR_NOOP("Save Map File...")))
|
|
->addDisableState(UISTATE_MENU);
|
|
debugMenu->add(new MenuAction(this, SLOT(resetTableAct()),QT_TR_NOOP("Reset Symbol Table")))
|
|
->addDisableState(UISTATE_MENU);
|
|
debugMenu->addSeparator();
|
|
debugMenu->add(new MenuAction(this, SLOT(dumpNextAct()), QT_TR_NOOP("Dump next frame to log")))
|
|
->addDisableState(UISTATE_MENU);
|
|
debugMenu->add(new MenuAction(this, SLOT(takeScreen()), QT_TR_NOOP("Take Screenshot"), Qt::Key_F12))
|
|
->addDisableState(UISTATE_MENU);
|
|
debugMenu->addSeparator();
|
|
debugMenu->add(new MenuAction(this, SLOT(disasmAct()), QT_TR_NOOP("Disassembly"), Qt::CTRL + Qt::Key_D))
|
|
->addDisableState(UISTATE_MENU);
|
|
//commented out until someone bothers to maintain it
|
|
//debugMenu->add(new MenuAction(this, SLOT(dpyListAct()), QT_TR_NOOP("Display List...")))
|
|
// ->addDisableState(UISTATE_MENU);
|
|
debugMenu->add(new MenuAction(this, SLOT(consoleAct()), QT_TR_NOOP("Log Console")))
|
|
->addDisableState(UISTATE_MENU);
|
|
debugMenu->add(new MenuAction(this, SLOT(memviewAct()), QT_TR_NOOP("Memory View")))
|
|
->addDisableState(UISTATE_MENU);
|
|
debugMenu->add(new MenuAction(this, SLOT(memviewTexAct()),QT_TR_NOOP("Memory View Texture")))
|
|
->addDisableState(UISTATE_MENU);
|
|
|
|
// Options
|
|
MenuTree* optionsMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Options"));
|
|
// - Core
|
|
MenuTree* coreMenu = new MenuTree(this, optionsMenu, QT_TR_NOOP("&Core"));
|
|
coreMenu->add(new MenuAction(this, SLOT(vertexDynarecAct()), QT_TR_NOOP("&Vertex Decoder Dynarec")))
|
|
->addEventChecked(&g_Config.bVertexDecoderJit);
|
|
coreMenu->add(new MenuAction(this, SLOT(fastmemAct()), QT_TR_NOOP("Fast &Memory (unstable)")))
|
|
->addEventChecked(&g_Config.bFastMemory);
|
|
coreMenu->add(new MenuAction(this, SLOT(ignoreIllegalAct()), QT_TR_NOOP("&Ignore Illegal reads/writes")))
|
|
->addEventChecked(&g_Config.bIgnoreBadMemAccess);
|
|
// - Video
|
|
MenuTree* videoMenu = new MenuTree(this, optionsMenu, QT_TR_NOOP("&Video"));
|
|
// - Anisotropic Filtering
|
|
MenuTree* anisotropicMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Anisotropic Filtering"));
|
|
anisotropicGroup = new MenuActionGroup(this, anisotropicMenu, SLOT(anisotropicGroup_triggered(QAction *)),
|
|
QStringList() << "Off" << "2x" << "4x" << "8x" << "16x",
|
|
QList<int>() << 0 << 1 << 2 << 3 << 4);
|
|
videoMenu->add(new MenuAction(this, SLOT(bufferRenderAct()), QT_TR_NOOP("&Buffered Rendering"), Qt::Key_F5))
|
|
->addEventChecked(&g_Config.iRenderingMode);
|
|
videoMenu->add(new MenuAction(this, SLOT(linearAct()), QT_TR_NOOP("&Linear Filtering")))
|
|
->addEventChecked(&g_Config.iTexFiltering);
|
|
videoMenu->addSeparator();
|
|
// - Screen Size
|
|
MenuTree* screenMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Screen Size"));
|
|
screenGroup = new MenuActionGroup(this, screenMenu, SLOT(screenGroup_triggered(QAction *)),
|
|
QStringList() << "1x" << "2x" << "3x" << "4x",
|
|
QList<int>() << 1 << 2 << 3 << 4,
|
|
QList<int>() << Qt::CTRL + Qt::Key_1 << Qt::CTRL + Qt::Key_2 << Qt::CTRL + Qt::Key_3 << Qt::CTRL + Qt::Key_4);
|
|
|
|
MenuTree* displayLayoutMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Display Layout Options"));
|
|
displayLayoutGroup = new MenuActionGroup(this, displayLayoutMenu, SLOT(displayLayoutGroup_triggered(QAction *)),
|
|
QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "Manual Scaling",
|
|
QList<int>() << 0 << 1 << 2 << 3);
|
|
videoMenu->addSeparator();
|
|
videoMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware Transform"), Qt::Key_F6))
|
|
->addEventChecked(&g_Config.bHardwareTransform);
|
|
videoMenu->add(new MenuAction(this, SLOT(vertexCacheAct()), QT_TR_NOOP("&Vertex Cache")))
|
|
->addEventChecked(&g_Config.bVertexCache);
|
|
videoMenu->add(new MenuAction(this, SLOT(frameskipAct()), QT_TR_NOOP("&Frameskip")))
|
|
->addEventChecked(&g_Config.iFrameSkip);
|
|
optionsMenu->add(new MenuAction(this, SLOT(audioAct()), QT_TR_NOOP("&Audio")))
|
|
->addEventChecked(&g_Config.bEnableSound);
|
|
optionsMenu->addSeparator();
|
|
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
|
|
optionsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("&Fullscreen"), Qt::Key_F11))
|
|
#else
|
|
optionsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("&Fullscreen"), QKeySequence::FullScreen))
|
|
#endif
|
|
->addEventChecked(&g_Config.bFullScreen);
|
|
optionsMenu->add(new MenuAction(this, SLOT(statsAct()), QT_TR_NOOP("&Show debug statistics")))
|
|
->addEventChecked(&g_Config.bShowDebugStats);
|
|
optionsMenu->add(new MenuAction(this, SLOT(showFPSAct()), QT_TR_NOOP("&Show FPS")))
|
|
->addEventChecked(&g_Config.iShowFPSCounter);
|
|
optionsMenu->addSeparator();
|
|
// - Log Levels
|
|
MenuTree* levelsMenu = new MenuTree(this, optionsMenu, QT_TR_NOOP("Lo&g levels"));
|
|
QMenu* defaultLogMenu = levelsMenu->addMenu("Default");
|
|
defaultLogGroup = new MenuActionGroup(this, defaultLogMenu, SLOT(defaultLogGroup_triggered(QAction *)),
|
|
QStringList() << "Debug" << "Warning" << "Info" << "Error",
|
|
QList<int>() << LogTypes::LDEBUG << LogTypes::LWARNING << LogTypes::LINFO << LogTypes::LERROR);
|
|
QMenu* g3dLogMenu = levelsMenu->addMenu("G3D");
|
|
g3dLogGroup = new MenuActionGroup(this, g3dLogMenu, SLOT(g3dLogGroup_triggered(QAction *)),
|
|
QStringList() << "Debug" << "Warning" << "Info" << "Error",
|
|
QList<int>() << LogTypes::LDEBUG << LogTypes::LWARNING << LogTypes::LINFO << LogTypes::LERROR);
|
|
QMenu* hleLogMenu = levelsMenu->addMenu("HLE");
|
|
hleLogGroup = new MenuActionGroup(this, hleLogMenu, SLOT(hleLogGroup_triggered(QAction *)),
|
|
QStringList() << "Debug" << "Warning" << "Info" << "Error",
|
|
QList<int>() << LogTypes::LDEBUG << LogTypes::LWARNING << LogTypes::LINFO << LogTypes::LERROR);
|
|
optionsMenu->addSeparator();
|
|
// - Language
|
|
MenuTree* langMenu = new MenuTree(this, optionsMenu, QT_TR_NOOP("&Language"));
|
|
QActionGroup* langGroup = new QActionGroup(this);
|
|
QStringList fileNames = QDir(":/languages").entryList(QStringList("ppsspp_*.qm"));
|
|
|
|
if (fileNames.size() == 0)
|
|
{
|
|
QAction *action = new QAction("No translations", this);
|
|
action->setDisabled(true);
|
|
langGroup->addAction(action);
|
|
} else {
|
|
connect(langGroup, SIGNAL(triggered(QAction *)), this, SLOT(langChanged(QAction *)));
|
|
bool found = false;
|
|
QString currentLocale = g_Config.sLanguageIni.c_str();
|
|
QString currentLang = currentLocale.split('_').first();
|
|
for (int i = 0; i < fileNames.size(); ++i)
|
|
{
|
|
QString locale = fileNames[i];
|
|
locale.truncate(locale.lastIndexOf('.'));
|
|
locale.remove(0, locale.indexOf('_') + 1);
|
|
|
|
#if QT_VERSION >= QT_VERSION_CHECK(4, 8, 0)
|
|
QString language = QLocale(locale).nativeLanguageName();
|
|
#else
|
|
QString language = QLocale::languageToString(QLocale(locale).language());
|
|
#endif
|
|
QAction *action = new MenuAction(this, langGroup, locale, language);
|
|
std::string testLang = g_Config.sLanguageIni;
|
|
if (currentLocale == locale || currentLang == locale) {
|
|
action->setChecked(true);
|
|
loadLanguage(locale, false);
|
|
found = true;
|
|
}
|
|
|
|
if (!found && locale == "en") {
|
|
action->setChecked(true);
|
|
}
|
|
}
|
|
}
|
|
langMenu->addActions(langGroup->actions());
|
|
|
|
// Help
|
|
MenuTree* helpMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Help"));
|
|
helpMenu->add(new MenuAction(this, SLOT(websiteAct()), QT_TR_NOOP("Official &website"), QKeySequence::HelpContents));
|
|
helpMenu->add(new MenuAction(this, SLOT(forumAct()), QT_TR_NOOP("Official &forum")));
|
|
helpMenu->add(new MenuAction(this, SLOT(gitAct()), QT_TR_NOOP("&GitHub")));
|
|
helpMenu->add(new MenuAction(this, SLOT(aboutAct()), QT_TR_NOOP("&About PPSSPP..."), QKeySequence::WhatsThis));
|
|
|
|
retranslate();
|
|
}
|
|
|
|
void MainWindow::notifyMapsLoaded()
|
|
{
|
|
if (dialogDisasm)
|
|
dialogDisasm->NotifyMapLoaded();
|
|
if (memoryWindow)
|
|
memoryWindow->NotifyMapLoaded();
|
|
}
|