ppsspp/GPU/Vulkan/TextureCacheVulkan.h
2016-03-26 15:02:07 -07:00

173 lines
5.1 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <map>
#include "Globals.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "Common/Vulkan/VulkanContext.h"
#include "GPU/Vulkan/TextureScalerVulkan.h"
#include "GPU/Common/TextureCacheCommon.h"
struct VirtualFramebuffer;
class FramebufferManagerVulkan;
class DepalShaderCacheVulkan;
class ShaderManagerVulkan;
class DrawEngineVulkan;
class VulkanContext;
class VulkanTexture;
class VulkanPushBuffer;
struct SamplerCacheKey {
SamplerCacheKey() : fullKey(0) {}
union {
u32 fullKey;
struct {
bool mipEnable : 1;
bool minFilt : 1;
bool mipFilt : 1;
bool magFilt : 1;
bool sClamp : 1;
bool tClamp : 1;
int lodBias : 4;
int maxLevel : 4;
};
};
bool operator < (const SamplerCacheKey &other) const {
return fullKey < other.fullKey;
}
};
class CachedTextureVulkan {
public:
CachedTextureVulkan() : texture_(nullptr) {
}
~CachedTextureVulkan();
// TODO: Switch away from VulkanImage to some kind of smart suballocating texture pool.
VulkanTexture *texture_;
};
class SamplerCache {
public:
SamplerCache(VulkanContext *vulkan) : vulkan_(vulkan) {}
~SamplerCache();
VkSampler GetOrCreateSampler(const SamplerCacheKey &key);
private:
VulkanContext *vulkan_;
std::map<SamplerCacheKey, VkSampler> cache_;
};
class TextureCacheVulkan : public TextureCacheCommon {
public:
TextureCacheVulkan(VulkanContext *vulkan);
~TextureCacheVulkan();
void SetTexture(VulkanPushBuffer *uploadBuffer);
virtual bool SetOffsetTexture(u32 offset) override;
void Clear(bool delete_them);
void StartFrame();
void Invalidate(u32 addr, int size, GPUInvalidationType type);
void InvalidateAll(GPUInvalidationType type);
void ClearNextFrame();
void SetFramebufferManager(FramebufferManagerVulkan *fbManager) {
framebufferManager_ = fbManager;
}
void SetDepalShaderCache(DepalShaderCacheVulkan *dpCache) {
depalShaderCache_ = dpCache;
}
void SetShaderManager(ShaderManagerVulkan *sm) {
shaderManager_ = sm;
}
void SetTransformDrawEngine(DrawEngineVulkan *td) {
transformDraw_ = td;
}
size_t NumLoadedTextures() const {
return cache.size();
}
void ForgetLastTexture() {
lastBoundTexture = nullptr;
gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
}
void ApplyTexture(VkImageView &imageView, VkSampler &sampler);
protected:
void DownloadFramebufferForClut(u32 clutAddr, u32 bytes);
private:
void Decimate(); // Run this once per frame to get rid of old textures.
void DeleteTexture(TexCache::iterator it);
void *ReadIndexedTex(int level, const u8 *texptr, int bytesPerIndex, VkFormat dstFmt, int bufw);
void UpdateSamplingParams(TexCacheEntry &entry, SamplerCacheKey &key);
void LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, bool replaceImages, int scaleFactor, VkFormat dstFmt);
VkFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
void *DecodeTextureLevel(u8 *out, int outPitch, GETextureFormat format, GEPaletteFormat clutformat, uint32_t texaddr, int level, VkFormat dstFmt, int scaleFactor, int bufw);
TexCacheEntry::Status CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h);
template <typename T>
const T *GetCurrentClut();
u32 GetCurrentClutHash();
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple);
bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override;
void SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer);
void ApplyTextureFramebuffer(VkCommandBuffer cmd, TexCacheEntry *entry, VirtualFramebuffer *framebuffer, VkImageView &image, VkSampler &sampler);
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);
VulkanContext *vulkan_;
TexCache secondCache;
u32 secondCacheSizeEstimate_;
bool clearCacheNextFrame_;
bool lowMemoryMode_;
SamplerCache samplerCache_;
TextureScalerVulkan scaler;
u32 *clutBuf_;
u32 clutHash_;
// True if the clut is just alpha values in the same order (RGBA4444-bit only.)
bool clutAlphaLinear_;
u16 clutAlphaLinearColor_;
CachedTextureVulkan *lastBoundTexture;
int decimationCounter_;
int texelsScaledThisFrame_;
int timesInvalidatedAllThisFrame_;
FramebufferManagerVulkan *framebufferManager_;
DepalShaderCacheVulkan *depalShaderCache_;
ShaderManagerVulkan *shaderManager_;
DrawEngineVulkan *transformDraw_;
};
VkFormat getClutDestFormatVulkan(GEPaletteFormat format);