mirror of
https://github.com/hrydgard/ppsspp.git
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656 lines
15 KiB
C++
656 lines
15 KiB
C++
#pragma once
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#include "base/timeutil.h"
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#include "base/mutex.h"
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#include "thread/thread.h"
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#include "net/resolve.h"
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#include "Core/Config.h"
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#include "Core/CoreTiming.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/sceNetAdhoc.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelMutex.h"
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#include "Core/HLE/sceUtility.h"
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class PointerWrap;
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// Net stuff
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#ifdef _XBOX
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#include <winsockx.h>
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typedef int socklen_t;
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#elif defined(_MSC_VER)
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#include <WS2tcpip.h>
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <arpa/inet.h>
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#include <fcntl.h>
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#include <errno.h>
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#endif
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#ifdef _MSC_VER
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#define PACK
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#undef errno
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#undef EAGAIN
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#undef EINPROGRESS
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#undef EISCONN
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#define errno WSAGetLastError()
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#define EAGAIN WSAEWOULDBLOCK
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#define EINPROGRESS WSAEWOULDBLOCK
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#define EISCONN WSAEISCONN
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inline bool connectInProgress(int errcode){ return (errcode == WSAEWOULDBLOCK || errcode == WSAEINVAL || errcode == WSAEALREADY); }
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#else
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#define INVALID_SOCKET -1
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#define SOCKET_ERROR -1
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#define closesocket close
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#define PACK __attribute__((packed))
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inline bool connectInProgress(int errcode){ return (errcode == EINPROGRESS); }
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#endif
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#define IsMatch(buf1, buf2) (memcmp(&buf1, &buf2, sizeof(buf1)) == 0)
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// psp strutcs and definitions
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#define ADHOCCTL_MODE_ADHOC 0
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#define ADHOCCTL_MODE_GAMEMODE 1
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// Event Types for Event Handler
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#define ADHOCCTL_EVENT_CONNECT 1
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#define ADHOCCTL_EVENT_DISCONNECT 2
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#define ADHOCCTL_EVENT_SCAN 3
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// Internal Thread States
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#define ADHOCCTL_STATE_DISCONNECTED 0
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#define ADHOCCTL_STATE_CONNECTED 1
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#define ADHOCCTL_STATE_SCANNING 2
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#define ADHOCCTL_STATE_GAMEMODE 3
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// Kernel Utility Netconf Adhoc Types
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#define UTILITY_NETCONF_TYPE_CONNECT_ADHOC 2
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#define UTILITY_NETCONF_TYPE_CREATE_ADHOC 4
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#define UTILITY_NETCONF_TYPE_JOIN_ADHOC 5
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// Kernel Utility States
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#define UTILITY_NETCONF_STATUS_NONE 0
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#define UTILITY_NETCONF_STATUS_INITIALIZE 1
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#define UTILITY_NETCONF_STATUS_RUNNING 2
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#define UTILITY_NETCONF_STATUS_FINISHED 3
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#define UTILITY_NETCONF_STATUS_SHUTDOWN 4
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// PTP Connection States
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#define PTP_STATE_CLOSED 0
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#define PTP_STATE_LISTEN 1
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#define PTP_STATE_ESTABLISHED 4
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#ifdef _MSC_VER
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#pragma pack(push, 1)
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#endif
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// Ethernet Address
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#define ETHER_ADDR_LEN 6
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typedef struct SceNetEtherAddr {
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uint8_t data[ETHER_ADDR_LEN];
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} PACK SceNetEtherAddr;
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// Adhoc Virtual Network Name
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#define ADHOCCTL_GROUPNAME_LEN 8
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typedef struct SceNetAdhocctlGroupName {
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uint8_t data[ADHOCCTL_GROUPNAME_LEN];
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} PACK SceNetAdhocctlGroupName;
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// Virtual Network Host Information
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typedef struct SceNetAdhocctlBSSId {
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlBSSId;
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// Virtual Network Information
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typedef struct SceNetAdhocctlScanInfo {
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struct SceNetAdhocctlScanInfo * next;
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s32_le channel;
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SceNetAdhocctlGroupName group_name;
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SceNetAdhocctlBSSId bssid;
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s32_le mode;
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} PACK SceNetAdhocctlScanInfo;
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// Virtual Network Information with u32 pointers
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typedef struct SceNetAdhocctlScanInfoEmu {
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u32_le next;
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s32_le channel;
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SceNetAdhocctlGroupName group_name;
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SceNetAdhocctlBSSId bssid;
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s32_le mode;
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} PACK SceNetAdhocctlScanInfoEmu;
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// Player Nickname
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#define ADHOCCTL_NICKNAME_LEN 128
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typedef struct SceNetAdhocctlNickname {
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uint8_t data[ADHOCCTL_NICKNAME_LEN];
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} PACK SceNetAdhocctlNickname;
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// Active Virtual Network Information
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typedef struct SceNetAdhocctlParameter {
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s32_le channel;
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SceNetAdhocctlGroupName group_name;
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SceNetAdhocctlBSSId bssid;
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SceNetAdhocctlNickname nickname;
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} PACK SceNetAdhocctlParameter;
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// Peer Information
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typedef struct SceNetAdhocctlPeerInfo {
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SceNetAdhocctlPeerInfo * next;
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SceNetAdhocctlNickname nickname;
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SceNetEtherAddr mac_addr;
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u32_le ip_addr;
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uint8_t padding[2];
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u64_le last_recv;
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} PACK SceNetAdhocctlPeerInfo;
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// Peer Information with u32 pointers
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typedef struct SceNetAdhocctlPeerInfoEmu {
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u32_le next; // Changed the pointer to u32
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SceNetAdhocctlNickname nickname;
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SceNetEtherAddr mac_addr;
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u32_le ip_addr;
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u32 padding; // Changed the pointer to u32
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u64_le last_recv;
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} PACK SceNetAdhocctlPeerInfoEmu;
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// Member Information
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typedef struct SceNetAdhocMatchingMemberInfo {
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SceNetAdhocMatchingMemberInfo * next;
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlMemberInfo;
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// Member Information with u32 pointers
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typedef struct SceNetAdhocMatchingMemberInfoEmu {
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u32_le next; // Changed the pointer to u32
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlMemberInfoEmu;
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// Game Mode Peer List
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#define ADHOCCTL_GAMEMODE_MAX_MEMBERS 16
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typedef struct SceNetAdhocctlGameModeInfo {
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s32_le num;
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SceNetEtherAddr member[ADHOCCTL_GAMEMODE_MAX_MEMBERS];
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} PACK SceNetAdhocctlGameModeInfo;
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#ifdef _MSC_VER
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#pragma pack(pop)
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#endif
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// Adhoc ID (Game Product Key)
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#define ADHOCCTL_ADHOCID_LEN 9
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typedef struct SceNetAdhocctlAdhocId {
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s32_le type;
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uint8_t data[ADHOCCTL_ADHOCID_LEN];
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uint8_t padding[3];
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} SceNetAdhocctlAdhocId;
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// Socket Polling Event Listener
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struct SceNetAdhocPollSd {
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s32_le id;
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s32_le events;
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s32_le revents;
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};
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// PDP Socket Status
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struct SceNetAdhocPdpStat {
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struct SceNetAdhocPdpStat * next;
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s32_le id;
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SceNetEtherAddr laddr;
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u16_le lport;
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u32_le rcv_sb_cc;
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};
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// PTP Socket Status
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struct SceNetAdhocPtpStat {
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u32_le next; // Changed the pointer to u32
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s32_le id;
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SceNetEtherAddr laddr;
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SceNetEtherAddr paddr;
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u16_le lport;
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u16_le pport;
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u32_le snd_sb_cc;
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u32_le rcv_sb_cc;
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s32_le state;
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};
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// Gamemode Optional Peer Buffer Data
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struct SceNetAdhocGameModeOptData {
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u32_le size;
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u32_le flag;
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u64_le last_recv;
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};
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// Gamemode Buffer Status
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struct SceNetAdhocGameModeBufferStat {
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struct SceNetAdhocGameModeBufferStat * next;
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s32_le id;
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void * ptr;
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u32_le size;
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u32_le master;
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SceNetAdhocGameModeOptData opt;
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};
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// Internal Matching Peer Information
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typedef struct SceNetAdhocMatchingMemberInternal {
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// Next Peer
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struct SceNetAdhocMatchingMemberInternal * next;
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// MAC Address
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SceNetEtherAddr mac;
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// State Variable
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s32_le state;
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// Send in Progress
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s32_le sending;
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// Last Heartbeat
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u64_le lastping;
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} SceNetAdhocMatchingMemberInternal;
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// Matching handler
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struct SceNetAdhocMatchingHandlerArgs {
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s32_le id;
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s32_le event;
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SceNetEtherAddr * peer;
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s32_le optlen;
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void * opt;
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};
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struct SceNetAdhocMatchingHandler {
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u32_le entryPoint;
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};
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// Thread Message Stack Item
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typedef struct ThreadMessage {
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// Next Thread Message
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struct ThreadMessage * next;
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// Stack Event Opcode
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u32_le opcode;
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// Target MAC Address
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SceNetEtherAddr mac;
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// Optional Data Length
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s32_le optlen;
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} ThreadMessage;
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// Established Peer
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// Context Information
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typedef struct SceNetAdhocMatchingContext {
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// Next Context
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struct SceNetAdhocMatchingContext * next;
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// Externally Visible ID
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s32_le id;
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// Matching Mode (HOST, CLIENT, P2P)
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s32_le mode;
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// Running Flag (1 = running, 0 = created)
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s32_le running;
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// Maximum Number of Peers (for HOST, P2P)
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s32_le maxpeers;
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// Local MAC Address
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SceNetEtherAddr mac;
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// Peer List for Connectees
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SceNetAdhocMatchingMemberInternal * peerlist; // SceNetAdhocMatchingMemberInfo[Emu]
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// Local PDP Port
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u16_le port;
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// Local PDP Socket
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s32_le socket;
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// Receive Buffer Length
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s32_le rxbuflen;
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// Receive Buffer
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uint8_t * rxbuf;
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// Hello Broadcast Interval (Microseconds)
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u32_le hello_int;
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// Keep-Alive Broadcast Interval (Microseconds)
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u32_le keepalive_int;
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// Resend Interval (Microseconds)
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u32_le resend_int;
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// Resend-Counter
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s32_le resendcounter;
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// Keep-Alive Counter
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s32_le keepalivecounter;
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// Event Handler
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SceNetAdhocMatchingHandler handler;
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// Socket Connectivity
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//bool connected;
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// Hello Data Length
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u32_le hellolen;
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// Hello Data Address
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u32_le helloAddr;
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// Hello Data
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void * hello;
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// Event Caller Thread
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s32_le event_thid;
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// IO Handler Thread
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s32_le input_thid;
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// Event Caller Thread Message Stack
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s32_le event_stack_lock;
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ThreadMessage * event_stack;
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// IO Handler Thread Message Stack
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s32_le input_stack_lock;
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ThreadMessage * input_stack;
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} SceNetAdhocMatchingContext;
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// End of psp definitions
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#define OPCODE_PING 0
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#define OPCODE_LOGIN 1
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#define OPCODE_CONNECT 2
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#define OPCODE_DISCONNECT 3
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#define OPCODE_SCAN 4
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#define OPCODE_SCAN_COMPLETE 5
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#define OPCODE_CONNECT_BSSID 6
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#define OPCODE_CHAT 7
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// PSP Product Code
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#define PRODUCT_CODE_LENGTH 9
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#ifdef _MSC_VER
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#pragma pack(push,1)
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#endif
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typedef struct {
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// Game Product Code (ex. ULUS12345)
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char data[PRODUCT_CODE_LENGTH];
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} PACK SceNetAdhocctlProductCode;
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// Basic Packet
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typedef struct {
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uint8_t opcode;
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} PACK SceNetAdhocctlPacketBase;
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// C2S Login Packet
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typedef struct {
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SceNetAdhocctlPacketBase base;
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SceNetEtherAddr mac;
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SceNetAdhocctlNickname name;
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SceNetAdhocctlProductCode game;
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} PACK SceNetAdhocctlLoginPacketC2S;
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// C2S Connect Packet
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typedef struct {
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SceNetAdhocctlPacketBase base;
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SceNetAdhocctlGroupName group;
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} PACK SceNetAdhocctlConnectPacketC2S;
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// C2S Chat Packet
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typedef struct {
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SceNetAdhocctlPacketBase base;
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char message[64];
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} PACK SceNetAdhocctlChatPacketC2S;
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// S2C Connect Packet
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typedef struct {
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SceNetAdhocctlPacketBase base;
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SceNetAdhocctlNickname name;
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SceNetEtherAddr mac;
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uint32_t ip;
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} PACK SceNetAdhocctlConnectPacketS2C;
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// S2C Disconnect Packet
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typedef struct {
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SceNetAdhocctlPacketBase base;
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uint32_t ip;
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} PACK SceNetAdhocctlDisconnectPacketS2C;
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// S2C Scan Packet
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typedef struct {
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SceNetAdhocctlPacketBase base;
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SceNetAdhocctlGroupName group;
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SceNetEtherAddr mac;
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} PACK SceNetAdhocctlScanPacketS2C;
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// S2C Connect BSSID Packet
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typedef struct {
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SceNetAdhocctlPacketBase base;
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SceNetEtherAddr mac;
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} PACK SceNetAdhocctlConnectBSSIDPacketS2C;
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// S2C Chat Packet
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typedef struct {
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SceNetAdhocctlChatPacketC2S base;
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SceNetAdhocctlNickname name;
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} PACK SceNetAdhocctlChatPacketS2C;
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#ifdef _MSC_VER
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#pragma pack(pop)
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#endif
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// Aux vars
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extern int metasocket;
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extern SceNetAdhocctlParameter parameter;
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extern std::thread friendFinderThread;
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extern recursive_mutex peerlock;
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extern SceNetAdhocPdpStat * pdp[255];
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extern SceNetAdhocPtpStat * ptp[255];
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extern uint32_t fakePoolSize;
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extern SceNetAdhocMatchingContext * contexts;
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extern int one;
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extern bool friendFinderRunning;
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extern SceNetAdhocctlPeerInfo * friends;
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extern SceNetAdhocctlScanInfo * networks;
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extern int eventHandlerUpdate;
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extern int threadStatus;
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// End of Aux vars
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/**
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* Local MAC Check
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* @param saddr To-be-checked MAC Address
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* @return 1 if valid or... 0
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*/
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int isLocalMAC(const SceNetEtherAddr * addr);
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/**
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* PDP Port Check
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* @param port To-be-checked Port
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* @return 1 if in use or... 0
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*/
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int isPDPPortInUse(uint16_t port);
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/**
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* Check whether PTP Port is in use or not
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* @param port To-be-checked Port Number
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* @return 1 if in use or... 0
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*/
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int isPTPPortInUse(uint16_t port);
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/*
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* Matching Members
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*/
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SceNetAdhocMatchingMemberInternal* findMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
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void addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
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void deleteMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
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void deleteAllMembers(SceNetAdhocMatchingContext * context);
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/**
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* Add Friend to Local List
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* @param packet Friend Information
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*/
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void addFriend(SceNetAdhocctlConnectPacketS2C * packet);
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/**
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* Changes the Blocking Mode of the socket
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* @param fd File Descriptor of the socket
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* @param nonblocking 1 to set to nonblock and 0 to set blocking
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*/
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void changeBlockingMode(int fd, int nonblocking);
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/**
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* Count Virtual Networks by analyzing the Friend List
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* @return Number of Virtual Networks
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*/
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int countAvailableNetworks();
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/*
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* Find an existing group in networks
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*/
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SceNetAdhocctlScanInfo * findGroup(SceNetEtherAddr * MAC);
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/*
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* Deletes all groups in networks
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*/
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void freeGroupsRecursive(SceNetAdhocctlScanInfo * node);
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/**
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* Closes & Deletes all PDP Sockets
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*/
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void deleteAllPDP(void);
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/**
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* Closes & Deletes all PTP sockets
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*/
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void deleteAllPTP(void);
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/**
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* Delete Friend from Local List
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* @param ip Friend IP
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*/
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void deleteFriendByIP(uint32_t ip);
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/**
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* Find Free Matching ID
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* @return First unoccupied Matching ID
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*/
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int findFreeMatchingID(void);
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/**
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* Find Internal Matching Context for Matching ID
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* @param id Matching ID
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* @return Matching Context Pointer or... NULL
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*/
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SceNetAdhocMatchingContext * findMatchingContext(int id);
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/**
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* Recursive Memory Freeing-Helper for Friend-Structures
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* @param node Current Node in List
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*/
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void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node);
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/**
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* Friend Finder Thread (Receives Peer Information)
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* @param args Length of argp in Bytes (Unused)
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* @param argp Argument (Unused)
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* @return Unused Value - Return 0
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*/
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int friendFinder();
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/**
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* Return Number of active Peers in the same Network as the Local Player
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* @return Number of active Peers
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|
*/
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int getActivePeerCount(void);
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|
|
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/**
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* Returns the locall Ip of this machine, TODO: Implement the linux version
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* @param SocketAddres OUT: local ip
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|
*/
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int getLocalIp(sockaddr_in * SocketAddress);
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uint32_t getLocalIp(int sock);
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|
|
|
/**
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|
* Joins two 32 bits number into a 64 bit one
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|
* @param num1: first number
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|
* @param num2: second number
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|
* @return Single 64 bit number
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|
*/
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|
#define firstMask 0x00000000FFFFFFFF
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#define secondMask 0xFFFFFFFF00000000
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u64 join32(u32 num1, u32 num2);
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|
|
|
/**
|
|
* Splits a 64 bit number into two 32 bit ones
|
|
* @param num: The number to be split
|
|
* @param buf OUT: Array containing the split numbers
|
|
*/
|
|
void split64(u64 num, int buff[]);
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|
|
|
/**
|
|
* Returns the local mac, TODO: Read from Config file
|
|
* @param addr OUT: Local Mac
|
|
*/
|
|
void getLocalMac(SceNetEtherAddr * addr);
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|
|
|
/*
|
|
* Returns the local port used by the socket
|
|
*/
|
|
uint16_t getLocalPort(int sock);
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|
|
|
/**
|
|
* PTP Socket Counter
|
|
* @return Number of internal PTP Sockets
|
|
*/
|
|
int getPTPSocketCount(void);
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|
|
|
/**
|
|
* Initialize Networking Components for Adhocctl Emulator
|
|
* @param adhoc_id Game Product Code
|
|
* @param server_ip Server IP
|
|
* @return 0 on success or... -1
|
|
*/
|
|
int initNetwork(SceNetAdhocctlAdhocId *adhocid);
|
|
|
|
/**
|
|
* Broadcast MAC Check
|
|
* @param addr To-be-checked MAC Address
|
|
* @return 1 if Broadcast MAC or... 0
|
|
*/
|
|
int isBroadcastMAC(const SceNetEtherAddr * addr);
|
|
|
|
/**
|
|
* Resolve IP to MAC
|
|
* @param ip Peer IP Address
|
|
* @param mac OUT: Peer MAC
|
|
* @return 0 on success or... ADHOC_NO_ENTRY
|
|
*/
|
|
int resolveIP(uint32_t ip, SceNetEtherAddr * mac);
|
|
|
|
/**
|
|
* Resolve MAC to IP
|
|
* @param mac Peer MAC Address
|
|
* @param ip OUT: Peer IP
|
|
* @return 0 on success or... ADHOC_NO_ENTRY
|
|
*/
|
|
int resolveMAC(SceNetEtherAddr * mac, uint32_t * ip);
|
|
|
|
/**
|
|
* Check whether Network Name contains only valid symbols
|
|
* @param group_name To-be-checked Network Name
|
|
* @return 1 if valid or... 0
|
|
*/
|
|
int validNetworkName(const SceNetAdhocctlGroupName * groupname);
|