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8 lines
368 B
C
8 lines
368 B
C
#pragma once
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// These are useful on JIT-less platforms - they don't beat the jitted vertex decoders by much, but they
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// will beat the function-call-stitched ones by a lot.
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void VtxDec_Tu16_C8888_Pfloat(const u8 *srcp, u8 *dstp, int count, const UVScale *uvScaleOffset);
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void VtxDec_Tu8_C5551_Ps16(const u8 *srcp, u8 *dstp, int count, const UVScale *uvScaleOffset);
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