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__sceAudio.cpp
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
__sceAudio.h
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Clean up various files
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2016-09-03 19:23:17 -04:00 |
FunctionWrappers.h
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sceSfmt19937 fix
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2015-02-16 23:38:45 +08:00 |
HLE.cpp
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Core: Fix log spam in debug mode.
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2017-04-24 10:16:26 -07:00 |
HLE.h
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A function renamed, some logging improvements
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2017-03-10 00:11:00 +01:00 |
HLEHelperThread.cpp
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Make Memory::Memcpy() execute memchecks directly.
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2015-04-05 18:09:20 -07:00 |
HLEHelperThread.h
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HLETables.cpp
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Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd.
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2016-10-09 12:40:40 +02:00 |
HLETables.h
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KernelWaitHelpers.h
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KUBridge.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
KUBridge.h
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Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd.
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2016-10-09 12:40:40 +02:00 |
proAdhoc.cpp
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Change another mutex back to being recursive. Oops. Fixes #9450
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2017-03-18 22:34:19 +01:00 |
proAdhoc.h
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Change another mutex back to being recursive. Oops. Fixes #9450
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2017-03-18 22:34:19 +01:00 |
proAdhocServer.cpp
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Delete some left behind unused code
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2017-01-25 10:05:39 +01:00 |
proAdhocServer.h
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Switch to #pragma once in a few places.
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2015-03-02 22:34:51 -08:00 |
ReplaceTables.cpp
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Use unordered lookups for better speed.
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2016-09-24 14:23:17 -07:00 |
ReplaceTables.h
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Fix a performance issue in CallSyscall
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2016-05-07 21:34:27 +02:00 |
sceAdler.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
sceAdler.h
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update validAddresses range
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2015-02-08 11:34:35 +08:00 |
sceAtrac.cpp
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Enable FFMPEG in the UWP build
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2017-03-23 10:02:28 +01:00 |
sceAtrac.h
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Atrac: Fix savestates.
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2016-01-17 10:05:15 -08:00 |
sceAudio.cpp
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Clean up various files
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2016-09-03 19:23:17 -04:00 |
sceAudio.h
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sceAudiocodec.cpp
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Fix various minor warnings.
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2016-03-20 14:17:51 -07:00 |
sceAudiocodec.h
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sceAudioRouting.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
sceAudioRouting.h
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Add sceAudioRouting
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2015-03-08 10:58:12 +08:00 |
sceCcc.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
sceCcc.h
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sceChnnlsv.cpp
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Add memchecks for ReadStruct/WriteStruct.
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2015-04-05 18:09:35 -07:00 |
sceChnnlsv.h
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sceCtrl.cpp
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
sceCtrl.h
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Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only.
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2015-05-21 10:49:47 +02:00 |
sceDeflt.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceDeflt.h
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sceDisplay.cpp
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Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow.
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2017-05-18 14:56:10 +02:00 |
sceDisplay.h
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Remove an entry from GPUStats that didn't really belong.
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2016-04-02 11:06:05 +02:00 |
sceDmac.cpp
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Jit: Invalidate on dmac copy as well.
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2015-12-27 22:06:05 -08:00 |
sceDmac.h
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sceFont.cpp
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Font: Skip log on missing zh_gb.pgf.
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2016-08-07 10:27:27 -07:00 |
sceFont.h
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sceG729.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceG729.h
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Add sceG729 module
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2015-03-08 13:27:40 +08:00 |
sceGameUpdate.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceGameUpdate.h
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sceGe.cpp
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
sceGe.h
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sceHeap.cpp
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Generate save state IDs for homebrew using the elf or directory name where applicable.
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2015-09-25 19:27:40 +02:00 |
sceHeap.h
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sceHprm.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceHprm.h
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sceHttp.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceHttp.h
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sceImpose.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceImpose.h
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sceIo.cpp
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Should probably stick to the old way here.
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2017-05-26 19:55:52 +02:00 |
sceIo.h
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Move sceIo kernel tables to sceIo.
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2016-08-04 09:46:29 -07:00 |
sceJpeg.cpp
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Native merge part 1: skip native/ in includes.
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2015-09-06 12:19:33 -07:00 |
sceJpeg.h
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sceKernel.cpp
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Add sceKernelLoadExec_28D0D249.
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2017-05-21 17:17:31 +02:00 |
sceKernel.h
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Move SysMemForKernel to sceKernelMemory.
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2016-08-04 09:46:27 -07:00 |
sceKernelAlarm.cpp
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Core: Add missing override specifiers
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2015-10-17 02:58:02 -04:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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Silence some unused result warnings.
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2015-12-19 19:58:32 -08:00 |
sceKernelEventFlag.h
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sceKernelInterrupt.cpp
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Log kernel syscalls with a K.
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2016-08-04 09:46:26 -07:00 |
sceKernelInterrupt.h
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sceKernelMbx.cpp
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Some Android warning fixes
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2015-09-22 18:30:57 +02:00 |
sceKernelMbx.h
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sceKernelMemory.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
sceKernelMemory.h
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Move SysMemForKernel to sceKernelMemory.
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2016-08-04 09:46:27 -07:00 |
sceKernelModule.cpp
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Strncpy doesn't terminate correctly, switch to truncate_cpy.
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2017-05-26 18:26:26 +02:00 |
sceKernelModule.h
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Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd.
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2016-10-09 12:40:40 +02:00 |
sceKernelMsgPipe.cpp
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Make Memory::Memcpy() execute memchecks directly.
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2015-04-05 18:09:20 -07:00 |
sceKernelMsgPipe.h
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sceKernelMutex.cpp
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Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer)
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2017-05-24 10:52:19 +02:00 |
sceKernelMutex.h
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sceKernelSemaphore.cpp
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Remove some unreachable code.
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2015-04-08 11:28:52 -07:00 |
sceKernelSemaphore.h
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sceKernelThread.cpp
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Fix an ancient bug in sceKernelExitDeleteThread
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2017-03-10 00:11:01 +01:00 |
sceKernelThread.h
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ThreadEvent: Trigger handlers for start/exit too.
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2016-05-28 21:19:28 -07:00 |
sceKernelTime.cpp
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sceKernelTime.h
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sceKernelVTimer.cpp
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Make Memory::Memcpy() execute memchecks directly.
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2015-04-05 18:09:20 -07:00 |
sceKernelVTimer.h
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sceMd5.cpp
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Remove UTF-8 BOMs from a few files.
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2016-08-07 17:59:35 -07:00 |
sceMd5.h
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sceMp3.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceMp3.h
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sceMp4.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceMp4.h
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sceMpeg.cpp
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
sceMpeg.h
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Mpeg: Parse video streams from PSMF header.
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2016-07-24 15:58:06 -07:00 |
sceMt19937.cpp
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
sceMt19937.h
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sceNet.cpp
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It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
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2017-03-06 10:51:28 +01:00 |
sceNet.h
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Add sceNetIfhandle staff
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2016-02-13 20:27:07 +08:00 |
sceNetAdhoc.cpp
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
sceNetAdhoc.h
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don't use Thread* to create thread
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2015-01-04 18:58:42 +01:00 |
sceNp.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceNp.h
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sceOpenPSID.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceOpenPSID.h
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sceP3da.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceP3da.h
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sceParseHttp.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceParseHttp.h
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sceParseUri.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceParseUri.h
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scePauth.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
scePauth.h
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scePower.cpp
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Modify Hack for Crash Tag Team Racing to fix Gundam games
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2017-02-03 01:13:02 +01:00 |
scePower.h
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scePsmf.cpp
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Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific.
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2017-05-18 15:30:12 +02:00 |
scePsmf.h
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Psmf: Ignore stream size with old PsmfPlayer libs.
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2016-08-14 17:24:29 -07:00 |
scePspNpDrm_user.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
scePspNpDrm_user.h
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sceRtc.cpp
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Init rtcBaseTime.tv_usec to 0
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2017-05-24 02:43:32 +02:00 |
sceRtc.h
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sceSas.cpp
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
sceSas.h
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Show simple info about currently playing audio in on-screen Debug Statistics
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2015-10-28 21:20:20 +01:00 |
sceSfmt19937.cpp
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
sceSfmt19937.h
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Implement sceSfmt19937 module.
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2015-02-15 13:22:20 +08:00 |
sceSha256.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceSha256.h
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sceSsl.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceSsl.h
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sceUmd.cpp
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Restore calls to UpdateUI from sceUmd, now that it's faster.
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2017-04-05 11:46:41 +02:00 |
sceUmd.h
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sceUsb.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceUsb.h
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Fix save status
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2015-03-08 12:09:30 +08:00 |
sceUsbGps.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceUsbGps.h
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sceUtility.cpp
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Utility: Only require avcodec for mp4.
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2016-08-27 10:15:35 -07:00 |
sceUtility.h
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sceVaudio.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceVaudio.h
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ThreadQueueList.h
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ThreadEvent: Handle getting scheduled off a thread.
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2016-05-29 00:59:52 -07:00 |