ppsspp/UI/GameSettingsScreen.h
Unknown W. Brackets 75898392b9 UI: Proxy devmenu keypress through an event.
This prevents a mutex issue in #9626.
2017-04-17 20:33:22 -07:00

189 lines
6.4 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ui/ui_screen.h"
#include "UI/MiscScreens.h"
class SettingInfoMessage;
// Per-game settings screen - enables you to configure graphic options, control options, etc
// per game.
class GameSettingsScreen : public UIDialogScreenWithGameBackground {
public:
GameSettingsScreen(std::string gamePath, std::string gameID = "", bool editThenRestore = false);
virtual void update();
virtual void onFinish(DialogResult result);
UI::Event OnRecentChanged;
protected:
virtual void CreateViews();
virtual void sendMessage(const char *message, const char *value);
void CallbackRestoreDefaults(bool yes);
void CallbackRenderingBackend(bool yes);
bool UseVerticalLayout() const;
private:
std::string gameID_;
bool lastVertical_;
UI::CheckBox *enableReportsCheckbox_;
UI::Choice *layoutEditorChoice_;
UI::Choice *postProcChoice_;
UI::Choice *displayEditor_;
UI::Choice *backgroundChoice_ = nullptr;
UI::PopupMultiChoice *resolutionChoice_;
UI::CheckBox *frameSkipAuto_;
SettingInfoMessage *settingInfo_;
#ifdef _WIN32
UI::CheckBox *SavePathInMyDocumentChoice;
UI::CheckBox *SavePathInOtherChoice;
// Used to enable/disable the above two options.
bool installed_;
bool otherinstalled_;
#endif
// Event handlers
UI::EventReturn OnControlMapping(UI::EventParams &e);
UI::EventReturn OnTouchControlLayout(UI::EventParams &e);
UI::EventReturn OnDumpNextFrameToLog(UI::EventParams &e);
UI::EventReturn OnReloadCheats(UI::EventParams &e);
UI::EventReturn OnTiltTypeChange(UI::EventParams &e);
UI::EventReturn OnTiltCustomize(UI::EventParams &e);
UI::EventReturn OnComboKey(UI::EventParams &e);
// Global settings handlers
UI::EventReturn OnLanguage(UI::EventParams &e);
UI::EventReturn OnLanguageChange(UI::EventParams &e);
UI::EventReturn OnAutoFrameskip(UI::EventParams &e);
UI::EventReturn OnPostProcShader(UI::EventParams &e);
UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
UI::EventReturn OnDeveloperTools(UI::EventParams &e);
UI::EventReturn OnRemoteISO(UI::EventParams &e);
UI::EventReturn OnChangeNickname(UI::EventParams &e);
UI::EventReturn OnChangeproAdhocServerAddress(UI::EventParams &e);
UI::EventReturn OnChangeMacAddress(UI::EventParams &e);
UI::EventReturn OnClearRecents(UI::EventParams &e);
UI::EventReturn OnChangeBackground(UI::EventParams &e);
UI::EventReturn OnFullscreenChange(UI::EventParams &e);
UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e);
UI::EventReturn OnResolutionChange(UI::EventParams &e);
UI::EventReturn OnHwScaleChange(UI::EventParams &e);
UI::EventReturn OnShaderChange(UI::EventParams &e);
UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
UI::EventReturn OnRenderingMode(UI::EventParams &e);
UI::EventReturn OnRenderingBackend(UI::EventParams &e);
UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
#ifdef _WIN32
UI::EventReturn OnSavePathMydoc(UI::EventParams &e);
UI::EventReturn OnSavePathOther(UI::EventParams &e);
#endif
UI::EventReturn OnSoftwareRendering(UI::EventParams &e);
UI::EventReturn OnHardwareTransform(UI::EventParams &e);
UI::EventReturn OnScreenRotation(UI::EventParams &e);
UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
UI::EventReturn OnAdhocGuides(UI::EventParams &e);
UI::EventReturn OnSavedataManager(UI::EventParams &e);
UI::EventReturn OnSysInfo(UI::EventParams &e);
// Temporaries to convert bools to int settings
bool cap60FPS_;
int iAlternateSpeedPercent_;
bool enableReports_;
//edit the game-specific settings and restore the global settings after exiting
bool editThenRestore_;
// Cached booleans
bool vtxCacheEnable_;
bool postProcEnable_;
bool resolutionEnable_;
bool bloomHackEnable_;
bool bezierChoiceDisable_;
bool tessHWEnable_;
};
class SettingInfoMessage : public UI::TextView {
public:
SettingInfoMessage(int align, UI::AnchorLayoutParams *lp)
: UI::TextView("", align, false, lp), timeShown_(0.0) {
}
void SetBottomCutoff(float y) {
cutOffY_ = y;
}
void Show(const std::string &text, UI::View *refView = nullptr);
void GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const;
void Draw(UIContext &dc);
private:
double timeShown_;
float cutOffY_;
};
class DeveloperToolsScreen : public UIDialogScreenWithBackground {
public:
DeveloperToolsScreen() {}
virtual void onFinish(DialogResult result);
protected:
virtual void CreateViews();
private:
UI::EventReturn OnBack(UI::EventParams &e);
UI::EventReturn OnRunCPUTests(UI::EventParams &e);
UI::EventReturn OnLoggingChanged(UI::EventParams &e);
UI::EventReturn OnLoadLanguageIni(UI::EventParams &e);
UI::EventReturn OnSaveLanguageIni(UI::EventParams &e);
UI::EventReturn OnOpenTexturesIniFile(UI::EventParams &e);
UI::EventReturn OnLogConfig(UI::EventParams &e);
UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
};
class ProAdhocServerScreen : public UIDialogScreenWithBackground {
public:
ProAdhocServerScreen() {}
protected:
virtual void CreateViews();
private:
std::string tempProAdhocServer;
UI::TextView *addrView_;
UI::EventReturn On0Click(UI::EventParams &e);
UI::EventReturn On1Click(UI::EventParams &e);
UI::EventReturn On2Click(UI::EventParams &e);
UI::EventReturn On3Click(UI::EventParams &e);
UI::EventReturn On4Click(UI::EventParams &e);
UI::EventReturn On5Click(UI::EventParams &e);
UI::EventReturn On6Click(UI::EventParams &e);
UI::EventReturn On7Click(UI::EventParams &e);
UI::EventReturn On8Click(UI::EventParams &e);
UI::EventReturn On9Click(UI::EventParams &e);
UI::EventReturn OnPointClick(UI::EventParams &e);
UI::EventReturn OnDeleteClick(UI::EventParams &e);
UI::EventReturn OnDeleteAllClick(UI::EventParams &e);
UI::EventReturn OnOKClick(UI::EventParams &e);
UI::EventReturn OnCancelClick(UI::EventParams &e);
};