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DepalettizeShaderGLES.cpp
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Minor cleanup in GL backend, fixes #13647
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2020-11-10 00:13:44 +01:00 |
DepalettizeShaderGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DepthBufferGLES.cpp
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
DrawEngineGLES.cpp
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
DrawEngineGLES.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FragmentTestCacheGLES.cpp
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Minor cleanup in GL backend, fixes #13647
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2020-11-10 00:13:44 +01:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
FramebufferManagerGLES.h
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Better debug names for BlitFramebuffer operations.
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2020-11-28 13:45:26 +01:00 |
GPU_GLES.cpp
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GPU: Correctly initialize HW tessellation support.
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2021-05-08 09:10:23 -07:00 |
GPU_GLES.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerGLES.cpp
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
ShaderManagerGLES.h
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
StateMappingGLES.cpp
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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Fix Star Ocean stencil issue with OpenGL. Fixes #13746
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2020-11-11 23:23:31 +01:00 |
TextureCacheGLES.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
TextureCacheGLES.h
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Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
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2020-11-22 18:00:07 +01:00 |
TextureScalerGLES.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |