ppsspp/GPU/GLES/TextureCacheGLES.h
2020-11-22 18:00:07 +01:00

101 lines
3.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <map>
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "GPU/GLES/TextureScalerGLES.h"
#include "GPU/Common/TextureCacheCommon.h"
struct VirtualFramebuffer;
class FramebufferManagerGLES;
class DepalShaderCacheGLES;
class ShaderManagerGLES;
class DrawEngineGLES;
class GLRTexture;
class TextureCacheGLES : public TextureCacheCommon {
public:
TextureCacheGLES(Draw::DrawContext *draw);
~TextureCacheGLES();
void Clear(bool delete_them) override;
void StartFrame();
void SetFramebufferManager(FramebufferManagerGLES *fbManager);
void SetDepalShaderCache(DepalShaderCacheGLES *dpCache) {
depalShaderCache_ = dpCache;
}
void SetShaderManager(ShaderManagerGLES *sm) {
shaderManager_ = sm;
}
void SetDrawEngine(DrawEngineGLES *td) {
drawEngine_ = td;
}
void ForgetLastTexture() override {
lastBoundTexture = nullptr;
}
void InvalidateLastTexture() override {
lastBoundTexture = nullptr;
}
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) override;
void DeviceLost();
void DeviceRestore(Draw::DrawContext *draw);
protected:
void BindTexture(TexCacheEntry *entry) override;
void Unbind() override;
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
private:
void ApplySamplingParams(const SamplerCacheKey &key);
void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int scaleFactor, Draw::DataFormat dstFmt);
Draw::DataFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
static TexCacheEntry::TexStatus CheckAlpha(const uint8_t *pixelData, Draw::DataFormat dstFmt, int stride, int w, int h);
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer, GETextureFormat texFormat, FramebufferNotificationChannel channel) override;
void BuildTexture(TexCacheEntry *const entry) override;
GLRenderManager *render_;
TextureScalerGLES scaler;
GLRTexture *lastBoundTexture = nullptr;
FramebufferManagerGLES *framebufferManagerGL_;
DepalShaderCacheGLES *depalShaderCache_;
ShaderManagerGLES *shaderManager_;
DrawEngineGLES *drawEngine_;
GLRInputLayout *shadeInputLayout_ = nullptr;
enum { INVALID_TEX = -1 };
};
Draw::DataFormat getClutDestFormat(GEPaletteFormat format);