ppsspp/Windows/WASAPIStream.cpp
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00

583 lines
17 KiB
C++

#include "stdafx.h"
#include "WindowsAudio.h"
#include "WASAPIStream.h"
#include "Common/Log.h"
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "Core/Util/AudioFormat.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Thread/ThreadUtil.h"
#include <mutex>
#include <Objbase.h>
#include <Mmreg.h>
#include <MMDeviceAPI.h>
#include <AudioClient.h>
#include <AudioPolicy.h>
#include "Functiondiscoverykeys_devpkey.h"
// Includes some code from https://msdn.microsoft.com/en-us/library/dd370810%28VS.85%29.aspx?f=255&MSPPError=-2147217396
#pragma comment(lib, "ole32.lib")
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioClient = __uuidof(IAudioClient);
const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
// Adapted from a MSDN sample.
#define SAFE_RELEASE(punk) \
if ((punk) != NULL) \
{ (punk)->Release(); (punk) = NULL; }
class CMMNotificationClient final : public IMMNotificationClient {
public:
CMMNotificationClient() {
}
~CMMNotificationClient() {
CoTaskMemFree(currentDevice_);
currentDevice_ = nullptr;
SAFE_RELEASE(_pEnumerator)
}
void SetCurrentDevice(IMMDevice *device) {
std::lock_guard<std::mutex> guard(lock_);
CoTaskMemFree(currentDevice_);
currentDevice_ = nullptr;
if (!device || FAILED(device->GetId(&currentDevice_))) {
currentDevice_ = nullptr;
}
if (currentDevice_) {
INFO_LOG(SCEAUDIO, "Switching to WASAPI audio device: '%s'", GetDeviceName(currentDevice_).c_str());
}
deviceChanged_ = false;
}
bool HasDefaultDeviceChanged() const {
return deviceChanged_;
}
// IUnknown methods -- AddRef, Release, and QueryInterface
ULONG STDMETHODCALLTYPE AddRef() override {
return InterlockedIncrement(&_cRef);
}
ULONG STDMETHODCALLTYPE Release() override {
ULONG ulRef = InterlockedDecrement(&_cRef);
if (0 == ulRef) {
delete this;
}
return ulRef;
}
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) override {
if (IID_IUnknown == riid) {
AddRef();
*ppvInterface = (IUnknown*)this;
} else if (__uuidof(IMMNotificationClient) == riid) {
AddRef();
*ppvInterface = (IMMNotificationClient*)this;
} else {
*ppvInterface = nullptr;
return E_NOINTERFACE;
}
return S_OK;
}
// Callback methods for device-event notifications.
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) override {
std::lock_guard<std::mutex> guard(lock_);
if (flow != eRender || role != eConsole) {
// Not relevant to us.
return S_OK;
}
// pwstrDeviceId can be null. We consider that a new device, I think?
bool same = currentDevice_ == pwstrDeviceId;
if (!same && currentDevice_ && pwstrDeviceId) {
same = !wcscmp(currentDevice_, pwstrDeviceId);
}
if (same) {
// Already the current device, nothing to do.
return S_OK;
}
deviceChanged_ = true;
INFO_LOG(SCEAUDIO, "New default eRender/eConsole WASAPI audio device detected: '%s'", GetDeviceName(pwstrDeviceId).c_str());
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) override {
// Ignore.
return S_OK;
};
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) override {
// Ignore.
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState) override {
// Ignore.
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key) override {
INFO_LOG(SCEAUDIO, "Changed audio device property "
"{%8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x}#%d",
(uint32_t)key.fmtid.Data1, key.fmtid.Data2, key.fmtid.Data3,
key.fmtid.Data4[0], key.fmtid.Data4[1],
key.fmtid.Data4[2], key.fmtid.Data4[3],
key.fmtid.Data4[4], key.fmtid.Data4[5],
key.fmtid.Data4[6], key.fmtid.Data4[7],
(int)key.pid);
return S_OK;
}
std::string GetDeviceName(LPCWSTR pwstrId)
{
HRESULT hr = S_OK;
IMMDevice *pDevice = NULL;
IPropertyStore *pProps = NULL;
PROPVARIANT varString;
PropVariantInit(&varString);
if (_pEnumerator == NULL)
{
// Get enumerator for audio endpoint devices.
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator),
NULL, CLSCTX_INPROC_SERVER,
__uuidof(IMMDeviceEnumerator),
(void**)&_pEnumerator);
}
if (hr == S_OK)
{
hr = _pEnumerator->GetDevice(pwstrId, &pDevice);
}
if (hr == S_OK)
{
hr = pDevice->OpenPropertyStore(STGM_READ, &pProps);
}
if (hr == S_OK)
{
// Get the endpoint device's friendly-name property.
hr = pProps->GetValue(PKEY_Device_FriendlyName, &varString);
}
std::string name = ConvertWStringToUTF8((hr == S_OK) ? varString.pwszVal : L"null device");
PropVariantClear(&varString);
SAFE_RELEASE(pProps)
SAFE_RELEASE(pDevice)
return name;
}
private:
std::mutex lock_;
LONG _cRef = 1;
IMMDeviceEnumerator *_pEnumerator = nullptr;
wchar_t *currentDevice_ = nullptr;
bool deviceChanged_ = false;
};
// TODO: Make these adjustable. This is from the example in MSDN.
// 200 times/sec = 5ms, pretty good :) Wonder if all computers can handle it though.
#define REFTIMES_PER_SEC (10000000/200)
#define REFTIMES_PER_MILLISEC (REFTIMES_PER_SEC / 1000)
WASAPIAudioBackend::WASAPIAudioBackend() : threadData_(0) {
}
WASAPIAudioBackend::~WASAPIAudioBackend() {
if (threadData_ == 0) {
threadData_ = 1;
}
if (hThread_) {
WaitForSingleObject(hThread_, 1000);
CloseHandle(hThread_);
hThread_ = nullptr;
}
if (threadData_ == 2) {
// blah.
}
}
unsigned int WINAPI WASAPIAudioBackend::soundThread(void *param) {
WASAPIAudioBackend *backend = (WASAPIAudioBackend *)param;
return backend->RunThread();
}
bool WASAPIAudioBackend::Init(HWND window, StreamCallback callback, int sampleRate) {
threadData_ = 0;
callback_ = callback;
sampleRate_ = sampleRate;
hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL);
return true;
}
// This to be run only on the thread.
class WASAPIAudioThread {
public:
WASAPIAudioThread(std::atomic<int> &threadData, int &sampleRate, StreamCallback &callback)
: threadData_(threadData), sampleRate_(sampleRate), callback_(callback) {
}
~WASAPIAudioThread();
void Run();
private:
bool ActivateDefaultDevice();
bool InitAudioDevice();
void ShutdownAudioDevice();
bool DetectFormat();
bool ValidateFormat(const WAVEFORMATEXTENSIBLE *fmt);
bool PrepareFormat();
std::atomic<int> &threadData_;
int &sampleRate_;
StreamCallback &callback_;
IMMDeviceEnumerator *deviceEnumerator_ = nullptr;
IMMDevice *device_ = nullptr;
IAudioClient *audioInterface_ = nullptr;
CMMNotificationClient *notificationClient_ = nullptr;
WAVEFORMATEXTENSIBLE *deviceFormat_ = nullptr;
IAudioRenderClient *renderClient_ = nullptr;
int16_t *shortBuf_ = nullptr;
enum class Format {
UNKNOWN = 0,
IEEE_FLOAT = 1,
PCM16 = 2,
};
uint32_t numBufferFrames = 0;
Format format_ = Format::UNKNOWN;
REFERENCE_TIME actualDuration_{};
};
WASAPIAudioThread::~WASAPIAudioThread() {
delete [] shortBuf_;
shortBuf_ = nullptr;
ShutdownAudioDevice();
if (notificationClient_ && deviceEnumerator_)
deviceEnumerator_->UnregisterEndpointNotificationCallback(notificationClient_);
delete notificationClient_;
notificationClient_ = nullptr;
SAFE_RELEASE(deviceEnumerator_);
}
bool WASAPIAudioThread::ActivateDefaultDevice() {
_assert_(device_ == nullptr);
HRESULT hresult = deviceEnumerator_->GetDefaultAudioEndpoint(eRender, eConsole, &device_);
if (FAILED(hresult) || device_ == nullptr)
return false;
_assert_(audioInterface_ == nullptr);
hresult = device_->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void **)&audioInterface_);
if (FAILED(hresult) || audioInterface_ == nullptr)
return false;
return true;
}
bool WASAPIAudioThread::InitAudioDevice() {
REFERENCE_TIME hnsBufferDuration = REFTIMES_PER_SEC;
_assert_(deviceFormat_ == nullptr);
HRESULT hresult = audioInterface_->GetMixFormat((WAVEFORMATEX **)&deviceFormat_);
if (FAILED(hresult) || !deviceFormat_)
return false;
if (!DetectFormat()) {
// Format unsupported - let's not even try to initialize.
return false;
}
hresult = audioInterface_->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, hnsBufferDuration, 0, &deviceFormat_->Format, nullptr);
if (FAILED(hresult))
return false;
_assert_(renderClient_ == nullptr);
hresult = audioInterface_->GetService(IID_IAudioRenderClient, (void **)&renderClient_);
if (FAILED(hresult) || !renderClient_)
return false;
numBufferFrames = 0;
hresult = audioInterface_->GetBufferSize(&numBufferFrames);
if (FAILED(hresult) || numBufferFrames == 0)
return false;
sampleRate_ = deviceFormat_->Format.nSamplesPerSec;
return true;
}
void WASAPIAudioThread::ShutdownAudioDevice() {
SAFE_RELEASE(renderClient_);
CoTaskMemFree(deviceFormat_);
deviceFormat_ = nullptr;
SAFE_RELEASE(audioInterface_);
SAFE_RELEASE(device_);
}
bool WASAPIAudioThread::DetectFormat() {
if (!ValidateFormat(deviceFormat_)) {
// Last chance, let's try to ask for one we support instead.
WAVEFORMATEXTENSIBLE fmt{};
fmt.Format.cbSize = sizeof(fmt);
fmt.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.Format.nChannels = 2;
fmt.Format.nSamplesPerSec = 44100;
if (deviceFormat_->Format.nSamplesPerSec >= 22050 && deviceFormat_->Format.nSamplesPerSec <= 192000)
fmt.Format.nSamplesPerSec = deviceFormat_->Format.nSamplesPerSec;
fmt.Format.nBlockAlign = 2 * sizeof(float);
fmt.Format.nAvgBytesPerSec = fmt.Format.nSamplesPerSec * fmt.Format.nBlockAlign;
fmt.Format.wBitsPerSample = sizeof(float) * 8;
fmt.Samples.wReserved = 0;
fmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
fmt.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
WAVEFORMATEXTENSIBLE *closest = nullptr;
HRESULT hr = audioInterface_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, &fmt.Format, (WAVEFORMATEX **)&closest);
if (hr == S_OK) {
// Okay, great. Let's just use ours.
CoTaskMemFree(closest);
CoTaskMemFree(deviceFormat_);
deviceFormat_ = (WAVEFORMATEXTENSIBLE *)CoTaskMemAlloc(sizeof(fmt));
memcpy(deviceFormat_, &fmt, sizeof(fmt));
// In case something above gets out of date.
return ValidateFormat(deviceFormat_);
} else if (hr == S_FALSE && closest != nullptr) {
// This means check closest. We'll allow it only if it's less specific on channels.
if (ValidateFormat(closest)) {
CoTaskMemFree(deviceFormat_);
deviceFormat_ = closest;
} else {
ERROR_LOG_REPORT_ONCE(badfallbackclosest, SCEAUDIO, "WASAPI fallback and closest unsupported");
CoTaskMemFree(closest);
return false;
}
} else {
CoTaskMemFree(closest);
ERROR_LOG_REPORT_ONCE(badfallback, SCEAUDIO, "WASAPI fallback format was unsupported");
return false;
}
}
return true;
}
bool WASAPIAudioThread::ValidateFormat(const WAVEFORMATEXTENSIBLE *fmt) {
// Don't know if PCM16 ever shows up here, the documentation only talks about float... but let's blindly
// try to support it :P
format_ = Format::UNKNOWN;
if (fmt->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
if (!memcmp(&fmt->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(fmt->SubFormat))) {
if (fmt->Format.nChannels >= 1)
format_ = Format::IEEE_FLOAT;
} else {
ERROR_LOG_REPORT_ONCE(unexpectedformat, SCEAUDIO, "Got unexpected WASAPI 0xFFFE stream format, expected float!");
if (fmt->Format.wBitsPerSample == 16 && fmt->Format.nChannels == 2) {
format_ = Format::PCM16;
}
}
} else if (fmt->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) {
if (fmt->Format.nChannels >= 1)
format_ = Format::IEEE_FLOAT;
} else {
ERROR_LOG_REPORT_ONCE(unexpectedformat2, SCEAUDIO, "Got unexpected non-extensible WASAPI stream format, expected extensible float!");
if (fmt->Format.wBitsPerSample == 16 && fmt->Format.nChannels == 2) {
format_ = Format::PCM16;
}
}
return format_ != Format::UNKNOWN;
}
bool WASAPIAudioThread::PrepareFormat() {
delete [] shortBuf_;
shortBuf_ = nullptr;
BYTE *pData = nullptr;
HRESULT hresult = renderClient_->GetBuffer(numBufferFrames, &pData);
if (FAILED(hresult) || !pData)
return false;
const int numSamples = numBufferFrames * deviceFormat_->Format.nChannels;
if (format_ == Format::IEEE_FLOAT) {
memset(pData, 0, sizeof(float) * numSamples);
// This buffer is always stereo - PPSSPP writes to it.
shortBuf_ = new short[numBufferFrames * 2];
} else if (format_ == Format::PCM16) {
memset(pData, 0, sizeof(short) * numSamples);
}
hresult = renderClient_->ReleaseBuffer(numBufferFrames, 0);
if (FAILED(hresult))
return false;
actualDuration_ = (REFERENCE_TIME)((double)REFTIMES_PER_SEC * numBufferFrames / deviceFormat_->Format.nSamplesPerSec);
return true;
}
void WASAPIAudioThread::Run() {
// Adapted from http://msdn.microsoft.com/en-us/library/windows/desktop/dd316756(v=vs.85).aspx
_assert_(deviceEnumerator_ == nullptr);
HRESULT hresult = CoCreateInstance(CLSID_MMDeviceEnumerator,
nullptr, /* Object is not created as the part of the aggregate */
CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&deviceEnumerator_);
if (FAILED(hresult) || deviceEnumerator_ == nullptr)
return;
if (!ActivateDefaultDevice()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not activate default device");
return;
}
notificationClient_ = new CMMNotificationClient();
notificationClient_->SetCurrentDevice(device_);
hresult = deviceEnumerator_->RegisterEndpointNotificationCallback(notificationClient_);
if (FAILED(hresult)) {
// Let's just keep going, but release the client since it doesn't work.
delete notificationClient_;
notificationClient_ = nullptr;
}
if (!InitAudioDevice()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not init audio device");
return;
}
if (!PrepareFormat()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not find a suitable audio output format");
return;
}
hresult = audioInterface_->Start();
if (FAILED(hresult)) {
ERROR_LOG(SCEAUDIO, "WASAPI: Failed to start audio stream");
return;
}
DWORD flags = 0;
while (flags != AUDCLNT_BUFFERFLAGS_SILENT) {
Sleep((DWORD)(actualDuration_ / REFTIMES_PER_MILLISEC / 2));
uint32_t pNumPaddingFrames = 0;
hresult = audioInterface_->GetCurrentPadding(&pNumPaddingFrames);
if (FAILED(hresult)) {
// What to do?
pNumPaddingFrames = 0;
}
uint32_t pNumAvFrames = numBufferFrames - pNumPaddingFrames;
BYTE *pData = nullptr;
hresult = renderClient_->GetBuffer(pNumAvFrames, &pData);
if (FAILED(hresult) || pData == nullptr) {
// What to do?
} else if (pNumAvFrames) {
int chans = deviceFormat_->Format.nChannels;
switch (format_) {
case Format::IEEE_FLOAT:
callback_(shortBuf_, pNumAvFrames, 16, sampleRate_);
if (chans == 1) {
float *ptr = (float *)pData;
memset(ptr, 0, pNumAvFrames * chans * sizeof(float));
for (UINT32 i = 0; i < pNumAvFrames; i++) {
ptr[i * chans + 0] = 0.5f * ((float)shortBuf_[i * 2] + (float)shortBuf_[i * 2 + 1]) * (1.0f / 32768.0f);
}
} else if (chans == 2) {
ConvertS16ToF32((float *)pData, shortBuf_, pNumAvFrames * chans);
} else if (chans > 2) {
float *ptr = (float *)pData;
memset(ptr, 0, pNumAvFrames * chans * sizeof(float));
for (UINT32 i = 0; i < pNumAvFrames; i++) {
ptr[i * chans + 0] = (float)shortBuf_[i * 2] * (1.0f / 32768.0f);
ptr[i * chans + 1] = (float)shortBuf_[i * 2 + 1] * (1.0f / 32768.0f);
}
}
break;
case Format::PCM16:
callback_((short *)pData, pNumAvFrames, 16, sampleRate_);
break;
}
}
if (threadData_ != 0) {
flags = AUDCLNT_BUFFERFLAGS_SILENT;
}
if (!FAILED(hresult) && pData) {
hresult = renderClient_->ReleaseBuffer(pNumAvFrames, flags);
if (FAILED(hresult)) {
// Not much to do here either...
}
}
// Check if we should use a new device.
if (notificationClient_ && notificationClient_->HasDefaultDeviceChanged() && g_Config.bAutoAudioDevice) {
hresult = audioInterface_->Stop();
ShutdownAudioDevice();
if (!ActivateDefaultDevice()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not activate default device");
// TODO: Return to the old device here?
return;
}
notificationClient_->SetCurrentDevice(device_);
if (!InitAudioDevice()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not init audio device");
return;
}
if (!PrepareFormat()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not find a suitable audio output format");
return;
}
hresult = audioInterface_->Start();
if (FAILED(hresult)) {
ERROR_LOG(SCEAUDIO, "WASAPI: Failed to start audio stream");
return;
}
}
}
// Wait for last data in buffer to play before stopping.
Sleep((DWORD)(actualDuration_ / REFTIMES_PER_MILLISEC / 2));
hresult = audioInterface_->Stop();
if (FAILED(hresult)) {
ERROR_LOG(SCEAUDIO, "WASAPI: Failed to stop audio stream");
}
}
int WASAPIAudioBackend::RunThread() {
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
SetCurrentThreadName("WASAPI_audio");
if (threadData_ == 0) {
// This will free everything once it's done.
WASAPIAudioThread renderer(threadData_, sampleRate_, callback_);
renderer.Run();
}
threadData_ = 2;
CoUninitialize();
return 0;
}