ppsspp/Windows/main.cpp

791 lines
24 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "stdafx.h"
#include <algorithm>
#include <cmath>
#include <functional>
#include "Common/CommonWindows.h"
#include "Common/File/FileUtil.h"
#include "Common/OSVersion.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "ppsspp_config.h"
#include <Wbemidl.h>
#include <shellapi.h>
#include <ShlObj.h>
#include <mmsystem.h>
#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/File/FileUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Profiler/Profiler.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Net/Resolve.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/SaveState.h"
#include "Windows/EmuThread.h"
#include "Windows/WindowsAudio.h"
#include "ext/disarm.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Common/StringUtils.h"
#include "Commctrl.h"
#include "UI/GameInfoCache.h"
#include "Windows/resource.h"
#include "Windows/MainWindow.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#if PPSSPP_API(ANY_GL)
#include "Windows/GEDebugger/GEDebugger.h"
#endif
#include "Windows/W32Util/ContextMenu.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/InputBox.h"
#include "Windows/WindowsHost.h"
#include "Windows/main.h"
// Nvidia OpenGL drivers >= v302 will check if the application exports a global
// variable named NvOptimusEnablement to know if it should run the app in high
// performance graphics mode or using the IGP.
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
// Also on AMD PowerExpress: https://community.amd.com/thread/169965
extern "C" {
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#if PPSSPP_API(ANY_GL)
CGEDebugger* geDebuggerWindow = nullptr;
#endif
CDisasm *disasmWindow = nullptr;
CMemoryDlg *memoryWindow = nullptr;
CVFPUDlg *vfpudlg = nullptr;
static std::string langRegion;
static std::string osName;
static std::string gpuDriverVersion;
static std::string restartArgs;
int g_activeWindow = 0;
static std::thread inputBoxThread;
static bool inputBoxRunning = false;
void OpenDirectory(const char *path) {
// SHParseDisplayName can't handle relative paths, so normalize first.
std::string resolved = ReplaceAll(File::ResolvePath(path), "/", "\\");
SFGAOF flags;
PIDLIST_ABSOLUTE pidl = nullptr;
HRESULT hr = SHParseDisplayName(ConvertUTF8ToWString(resolved).c_str(), nullptr, &pidl, 0, &flags);
if (pidl) {
if (SUCCEEDED(hr))
SHOpenFolderAndSelectItems(pidl, 0, nullptr, 0);
CoTaskMemFree(pidl);
}
}
void LaunchBrowser(const char *url) {
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
void Vibrate(int length_ms) {
// Ignore on PC
}
// Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170
// so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?).
std::string GetVideoCardDriverVersion() {
std::string retvalue = "";
HRESULT hr;
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
if (FAILED(hr)) {
return retvalue;
}
IWbemLocator *pIWbemLocator = NULL;
hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
if (FAILED(hr)) {
CoUninitialize();
return retvalue;
}
BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
IWbemServices *pIWbemServices;
hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr)) {
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE,
NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT);
BSTR bstrWQL = SysAllocString(L"WQL");
BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController");
IEnumWbemClassObject* pEnum;
hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum);
ULONG uReturned;
VARIANT var;
IWbemClassObject* pObj = NULL;
if (!FAILED(hr)) {
hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
}
if (!FAILED(hr) && uReturned) {
hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL);
if (SUCCEEDED(hr)) {
char str[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL);
retvalue = str;
}
}
pEnum->Release();
SysFreeString(bstrPath);
SysFreeString(bstrWQL);
pIWbemServices->Release();
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
std::string System_GetProperty(SystemProperty prop) {
static bool hasCheckedGPUDriverVersion = false;
switch (prop) {
case SYSPROP_NAME:
return osName;
case SYSPROP_LANGREGION:
return langRegion;
case SYSPROP_CLIPBOARD_TEXT:
{
std::string retval;
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
HANDLE handle = GetClipboardData(CF_UNICODETEXT);
const wchar_t *wstr = (const wchar_t*)GlobalLock(handle);
if (wstr)
retval = ConvertWStringToUTF8(wstr);
else
retval.clear();
GlobalUnlock(handle);
CloseClipboard();
}
return retval;
}
case SYSPROP_GPUDRIVER_VERSION:
if (!hasCheckedGPUDriverVersion) {
hasCheckedGPUDriverVersion = true;
gpuDriverVersion = GetVideoCardDriverVersion();
}
return gpuDriverVersion;
default:
return "";
}
}
std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) {
std::vector<std::string> result;
switch (prop) {
case SYSPROP_TEMP_DIRS:
{
std::wstring tempPath(MAX_PATH, '\0');
size_t sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
if (sz >= tempPath.size()) {
tempPath.resize(sz);
sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
}
// Need to resize off the null terminator either way.
tempPath.resize(sz);
result.push_back(ConvertWStringToUTF8(tempPath));
if (getenv("TMPDIR") && strlen(getenv("TMPDIR")) != 0)
result.push_back(getenv("TMPDIR"));
if (getenv("TMP") && strlen(getenv("TMP")) != 0)
result.push_back(getenv("TMP"));
if (getenv("TEMP") && strlen(getenv("TEMP")) != 0)
result.push_back(getenv("TEMP"));
return result;
}
default:
return result;
}
}
// Ugly!
extern WindowsAudioBackend *winAudioBackend;
#ifdef _WIN32
#if PPSSPP_PLATFORM(UWP)
static int ScreenDPI() {
return 96; // TODO UWP
}
#else
static int ScreenDPI() {
HDC screenDC = GetDC(nullptr);
int dotsPerInch = GetDeviceCaps(screenDC, LOGPIXELSY);
ReleaseDC(nullptr, screenDC);
return dotsPerInch ? dotsPerInch : 96;
}
#endif
#endif
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
case SYSPROP_DEVICE_TYPE:
return DEVICE_TYPE_DESKTOP;
case SYSPROP_DISPLAY_COUNT:
return GetSystemMetrics(SM_CMONITORS);
case SYSPROP_KEYBOARD_LAYOUT:
{
HKL localeId = GetKeyboardLayout(0);
// TODO: Is this list complete enough?
switch ((int)(intptr_t)localeId & 0xFFFF) {
case 0x407:
return KEYBOARD_LAYOUT_QWERTZ;
case 0x040c:
case 0x080c:
case 0x1009:
return KEYBOARD_LAYOUT_AZERTY;
default:
return KEYBOARD_LAYOUT_QWERTY;
}
}
default:
return -1;
}
}
float System_GetPropertyFloat(SystemProperty prop) {
switch (prop) {
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60.f;
case SYSPROP_DISPLAY_DPI:
return (float)ScreenDPI();
case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
case SYSPROP_DISPLAY_SAFE_INSET_TOP:
case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
return 0.0f;
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_FILE_BROWSER:
case SYSPROP_HAS_FOLDER_BROWSER:
return true;
case SYSPROP_HAS_IMAGE_BROWSER:
return true;
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
case SYSPROP_CAN_JIT:
return true;
case SYSPROP_HAS_KEYBOARD:
return true;
case SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR:
return true; // FileUtil.cpp: OpenFileInEditor
default:
return false;
}
}
void System_SendMessage(const char *command, const char *parameter) {
if (!strcmp(command, "finish")) {
if (!NativeIsRestarting()) {
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
}
} else if (!strcmp(command, "graphics_restart")) {
restartArgs = parameter == nullptr ? "" : parameter;
if (IsDebuggerPresent()) {
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_RESTART_EMUTHREAD, 0, 0);
} else {
g_Config.bRestartRequired = true;
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
}
} else if (!strcmp(command, "graphics_failedBackend")) {
auto err = GetI18NCategory("Error");
const char *backendSwitchError = err->T("GenericBackendSwitchCrash", "PPSSPP crashed while starting. This usually means a graphics driver problem. Try upgrading your graphics drivers.\n\nGraphics backend has been switched:");
std::wstring full_error = ConvertUTF8ToWString(StringFromFormat("%s %s", backendSwitchError, parameter));
std::wstring title = ConvertUTF8ToWString(err->T("GenericGraphicsError", "Graphics Error"));
MessageBox(MainWindow::GetHWND(), full_error.c_str(), title.c_str(), MB_OK);
} else if (!strcmp(command, "setclipboardtext")) {
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
std::wstring data = ConvertUTF8ToWString(parameter);
HANDLE handle = GlobalAlloc(GMEM_MOVEABLE, (data.size() + 1) * sizeof(wchar_t));
wchar_t *wstr = (wchar_t *)GlobalLock(handle);
memcpy(wstr, data.c_str(), (data.size() + 1) * sizeof(wchar_t));
GlobalUnlock(wstr);
SetClipboardData(CF_UNICODETEXT, handle);
GlobalFree(handle);
CloseClipboard();
}
} else if (!strcmp(command, "browse_file")) {
MainWindow::BrowseAndBoot("");
} else if (!strcmp(command, "browse_folder")) {
auto mm = GetI18NCategory("MainMenu");
std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), mm->T("Choose folder"));
if (folder.size())
NativeMessageReceived("browse_folderSelect", folder.c_str());
} else if (!strcmp(command, "bgImage_browse")) {
MainWindow::BrowseBackground();
} else if (!strcmp(command, "toggle_fullscreen")) {
bool flag = !MainWindow::IsFullscreen();
if (strcmp(parameter, "0") == 0) {
flag = false;
} else if (strcmp(parameter, "1") == 0) {
flag = true;
}
MainWindow::SendToggleFullscreen(flag);
}
}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
void EnableCrashingOnCrashes() {
typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
const DWORD EXCEPTION_SWALLOWING = 0x1;
HMODULE kernel32 = LoadLibrary(L"kernel32.dll");
tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
"GetProcessUserModeExceptionPolicy");
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
"SetProcessUserModeExceptionPolicy");
if (pGetPolicy && pSetPolicy) {
DWORD dwFlags;
if (pGetPolicy(&dwFlags)) {
// Turn off the filter.
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
}
}
FreeLibrary(kernel32);
}
void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, std::function<void(bool, const std::string &)> cb) {
if (inputBoxRunning) {
inputBoxThread.join();
}
inputBoxRunning = true;
inputBoxThread = std::thread([=] {
std::string out;
if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(title).c_str(), defaultValue, out)) {
NativeInputBoxReceived(cb, true, out);
} else {
NativeInputBoxReceived(cb, false, "");
}
});
}
void System_Toast(const char *text) {
// Not-very-good implementation. Will normally not be used on Windows anyway.
std::wstring str = ConvertUTF8ToWString(text);
MessageBox(0, str.c_str(), L"Toast!", MB_ICONINFORMATION);
}
static std::string GetDefaultLangRegion() {
wchar_t lcLangName[256] = {};
// LOCALE_SNAME is only available in WinVista+
if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
std::string result = ConvertWStringToUTF8(lcLangName);
std::replace(result.begin(), result.end(), '-', '_');
return result;
} else {
// This should work on XP, but we may get numbers for some countries.
if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
wchar_t lcRegion[256] = {};
if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, lcRegion, ARRAY_SIZE(lcRegion))) {
return ConvertWStringToUTF8(lcLangName) + "_" + ConvertWStringToUTF8(lcRegion);
}
}
// Unfortunate default. We tried.
return "en_US";
}
}
static const int EXIT_CODE_VULKAN_WORKS = 42;
#ifndef _DEBUG
static bool DetectVulkanInExternalProcess() {
std::wstring workingDirectory;
std::wstring moduleFilename;
W32Util::GetSelfExecuteParams(workingDirectory, moduleFilename);
const wchar_t *cmdline = L"--vulkan-available-check";
SHELLEXECUTEINFO info{ sizeof(SHELLEXECUTEINFO) };
info.fMask = SEE_MASK_NOCLOSEPROCESS;
info.lpFile = moduleFilename.c_str();
info.lpParameters = cmdline;
info.lpDirectory = workingDirectory.c_str();
info.nShow = SW_HIDE;
if (ShellExecuteEx(&info) != TRUE) {
return false;
}
if (info.hProcess == nullptr) {
return false;
}
DWORD result = WaitForSingleObject(info.hProcess, 10000);
DWORD exitCode = 0;
if (result == WAIT_FAILED || GetExitCodeProcess(info.hProcess, &exitCode) == 0) {
CloseHandle(info.hProcess);
return false;
}
CloseHandle(info.hProcess);
return exitCode == EXIT_CODE_VULKAN_WORKS;
}
#endif
std::vector<std::wstring> GetWideCmdLine() {
wchar_t **wargv;
int wargc = -1;
// This is used for the WM_USER_RESTART_EMUTHREAD path.
if (!restartArgs.empty()) {
std::wstring wargs = ConvertUTF8ToWString("PPSSPP " + restartArgs);
wargv = CommandLineToArgvW(wargs.c_str(), &wargc);
restartArgs.clear();
} else {
wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
}
std::vector<std::wstring> wideArgs(wargv, wargv + wargc);
LocalFree(wargv);
return wideArgs;
}
static void WinMainInit() {
CoInitializeEx(NULL, COINIT_MULTITHREADED);
net::Init(); // This needs to happen before we load the config. So on Windows we also run it in Main. It's fine to call multiple times.
// Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
EnableCrashingOnCrashes();
#ifdef _DEBUG
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
PROFILE_INIT();
#if PPSSPP_ARCH(AMD64) && defined(_MSC_VER) && _MSC_VER < 1900
// FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it.
_set_FMA3_enable(0);
#endif
}
static void WinMainCleanup() {
if (inputBoxRunning) {
inputBoxThread.join();
inputBoxRunning = false;
}
net::Shutdown();
CoUninitialize();
if (g_Config.bRestartRequired) {
W32Util::ExitAndRestart(!restartArgs.empty(), restartArgs);
}
}
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow) {
SetCurrentThreadName("Main");
WinMainInit();
#ifndef _DEBUG
bool showLog = false;
#else
bool showLog = true;
#endif
const Path &exePath = File::GetExeDirectory();
VFSRegister("", new DirectoryAssetReader(exePath / "assets"));
VFSRegister("", new DirectoryAssetReader(exePath));
langRegion = GetDefaultLangRegion();
osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
std::string configFilename = "";
const std::wstring configOption = L"--config=";
std::string controlsConfigFilename = "";
const std::wstring controlsOption = L"--controlconfig=";
std::vector<std::wstring> wideArgs = GetWideCmdLine();
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(configOption.size());
configFilename = ConvertWStringToUTF8(tempWide);
}
if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(controlsOption.size());
controlsConfigFilename = ConvertWStringToUTF8(tempWide);
}
}
}
LogManager::Init(&g_Config.bEnableLogging);
// On Win32 it makes more sense to initialize the system directories here
// because the next place it was called was in the EmuThread, and it's too late by then.
g_Config.internalDataDirectory = Path(W32Util::UserDocumentsPath());
InitSysDirectories();
// Check for the Vulkan workaround before any serious init.
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'-') {
// This should only be called by DetectVulkanInExternalProcess().
if (wideArgs[i] == L"--vulkan-available-check") {
// Just call it, this way it will crash here if it doesn't work.
// (this is an external process.)
bool result = VulkanMayBeAvailable();
LogManager::Shutdown();
WinMainCleanup();
return result ? EXIT_CODE_VULKAN_WORKS : EXIT_FAILURE;
}
}
}
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load(configFilename.c_str(), controlsConfigFilename.c_str());
bool debugLogLevel = false;
const std::wstring gpuBackend = L"--graphics=";
// The rest is handled in NativeInit().
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
switch (wideArgs[i][1]) {
case L'l':
showLog = true;
g_Config.bEnableLogging = true;
break;
case L's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
case L'd':
debugLogLevel = true;
break;
}
if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
// Force software rendering off, as picking directx9 or gles implies HW acceleration.
// Once software rendering supports Direct3D9/11, we can add more options for software,
// such as "software-gles", "software-d3d9", and "software-d3d11", or something similar.
// For now, software rendering force-activates OpenGL.
if (restOfOption == L"directx9") {
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D9;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"directx11") {
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"gles") {
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"vulkan") {
g_Config.iGPUBackend = (int)GPUBackend::VULKAN;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"software") {
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
g_Config.bSoftwareRendering = true;
}
}
}
}
#ifdef _DEBUG
g_Config.bEnableLogging = true;
#endif
#ifndef _DEBUG
// See #11719 - too many Vulkan drivers crash on basic init.
if (g_Config.IsBackendEnabled(GPUBackend::VULKAN, false)) {
VulkanSetAvailable(DetectVulkanInExternalProcess());
}
#endif
if (iCmdShow == SW_MAXIMIZE) {
// Consider this to mean --fullscreen.
g_Config.iForceFullScreen = 1;
}
// Consider at least the following cases before changing this code:
// - By default in Release, the console should be hidden by default even if logging is enabled.
// - By default in Debug, the console should be shown by default.
// - The -l switch is expected to show the log console, REGARDLESS of config settings.
// - It should be possible to log to a file without showing the console.
LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console");
if (debugLogLevel) {
LogManager::GetInstance()->SetAllLogLevels(LogTypes::LDEBUG);
}
// This still seems to improve performance noticeably.
timeBeginPeriod(1);
ContextMenuInit(_hInstance);
MainWindow::Init(_hInstance);
MainWindow::Show(_hInstance);
HWND hwndMain = MainWindow::GetHWND();
//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
#if PPSSPP_API(ANY_GL)
CGEDebugger::Init();
#endif
if (g_Config.bShowDebuggerOnLoad) {
MainWindow::CreateDisasmWindow();
disasmWindow->Show(g_Config.bShowDebuggerOnLoad, false);
}
const bool minimized = iCmdShow == SW_MINIMIZE || iCmdShow == SW_SHOWMINIMIZED || iCmdShow == SW_SHOWMINNOACTIVE;
if (minimized) {
MainWindow::Minimize();
}
// Emu thread (and render thread, if any) is always running!
// Only OpenGL uses an externally managed render thread (due to GL's single-threaded context design). Vulkan
// manages its own render thread.
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
InputDevice::BeginPolling();
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
//so.. we're at the message pump of the GUI thread
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
{
if (msg.message == WM_KEYDOWN)
{
//hack to enable/disable menu command accelerate keys
MainWindow::UpdateCommands();
//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
BringWindowToTop(hwndMain);
}
//Translate accelerators and dialog messages...
HWND wnd;
HACCEL accel;
switch (g_activeWindow)
{
case WINDOW_MAINWINDOW:
wnd = hwndMain;
accel = g_Config.bSystemControls ? hAccelTable : NULL;
break;
case WINDOW_CPUDEBUGGER:
wnd = disasmWindow ? disasmWindow->GetDlgHandle() : NULL;
accel = g_Config.bSystemControls ? hDebugAccelTable : NULL;
break;
case WINDOW_GEDEBUGGER:
default:
wnd = NULL;
accel = NULL;
break;
}
if (!TranslateAccelerator(wnd, accel, &msg)) {
if (!DialogManager::IsDialogMessage(&msg)) {
//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
MainThread_Stop();
VFSShutdown();
MainWindow::DestroyDebugWindows();
DialogManager::DestroyAll();
timeEndPeriod(1);
LogManager::Shutdown();
WinMainCleanup();
return 0;
}