mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
1c0d66aef7
Solves the last problem with the speedometers - so we can finally say: Fixes #8509 Render-to-CLUT for speedometers renders on top of an image that just comes from the underlying memory, so it's been drawn to the framebuffer with DrawPixels. That adds filtering so at higher resolutions, there's some blurring of the CLUT, causing artifacts. We can solve this two ways: either we force on lower-resolution-for-effects for Ridge Racer games, or we use nearest filtering when doing DrawPixels of the memory under a framebuffer. For best result, we do the latter. (The speedometers look even better with nearest filtering, but that's a more general issue of UI looking better that way). |
||
---|---|---|
.. | ||
debugger@9776332f72 | ||
flash0/font | ||
lang | ||
shaders | ||
themes | ||
7z.png | ||
asciifont_atlas.meta | ||
asciifont_atlas.zim | ||
compat.ini | ||
compatvr.ini | ||
font_atlas.meta | ||
font_atlas.zim | ||
gamecontrollerdb.txt | ||
knownfuncs.ini | ||
langregion.ini | ||
ppge_atlas.meta | ||
ppge_atlas.zim | ||
rargray.png | ||
Roboto-Condensed.ttf | ||
sfx_back.wav | ||
sfx_confirm.wav | ||
sfx_select.wav | ||
sfx_toggle_off.wav | ||
sfx_toggle_on.wav | ||
ui_atlas.meta | ||
ui_atlas.zim | ||
unknown.png | ||
zip.png |