mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
662 lines
19 KiB
C++
662 lines
19 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <algorithm>
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#include <cctype>
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#include <cstring>
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#include <string>
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#include <set>
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#include <sstream>
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#include <thread>
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#ifdef SHARED_LIBZIP
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#include <zip.h>
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#else
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#include "ext/libzip/zip.h"
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#endif
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#ifdef _WIN32
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#include "Common/CommonWindows.h"
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#endif
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Log.h"
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#include "Common/File/FileUtil.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "Core/Loaders.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/ELF/PBPReader.h"
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#include "Core/System.h"
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#include "Core/FileSystems/ISOFileSystem.h"
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#include "Core/Util/GameManager.h"
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#include "Common/Data/Text/I18n.h"
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GameManager g_GameManager;
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GameManager::GameManager() {
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}
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Path GameManager::GetTempFilename() const {
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#ifdef _WIN32
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wchar_t tempPath[MAX_PATH];
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GetTempPath(MAX_PATH, tempPath);
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wchar_t buffer[MAX_PATH];
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GetTempFileName(tempPath, L"PSP", 1, buffer);
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return Path(buffer);
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#else
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return g_Config.memStickDirectory / "ppsspp.dl";
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#endif
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}
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bool GameManager::IsGameInstalled(std::string name) {
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Path pspGame = GetSysDirectory(DIRECTORY_GAME);
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return File::Exists(pspGame / name);
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}
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bool GameManager::DownloadAndInstall(std::string storeFileUrl) {
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if (curDownload_.get() != nullptr) {
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ERROR_LOG(HLE, "Can only process one download at a time");
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return false;
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}
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if (installInProgress_) {
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ERROR_LOG(HLE, "Can't download when an install is in progress (yet)");
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return false;
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}
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Path filename = GetTempFilename();
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curDownload_ = g_DownloadManager.StartDownload(storeFileUrl, filename);
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return true;
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}
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bool GameManager::IsDownloading(std::string storeZipUrl) {
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if (curDownload_)
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return curDownload_->url() == storeZipUrl;
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return false;
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}
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bool GameManager::CancelDownload() {
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if (!curDownload_)
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return false;
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curDownload_->Cancel();
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curDownload_.reset();
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return true;
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}
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float GameManager::DownloadSpeedKBps() {
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if (curDownload_)
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return curDownload_->SpeedKBps();
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return 0.0f;
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}
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bool GameManager::Uninstall(std::string name) {
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if (name.empty()) {
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ERROR_LOG(HLE, "Cannot remove an empty-named game");
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return false;
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}
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Path gameDir = GetSysDirectory(DIRECTORY_GAME) / name;
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INFO_LOG(HLE, "Deleting '%s'", gameDir.c_str());
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if (!File::Exists(gameDir)) {
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ERROR_LOG(HLE, "Game '%s' not installed, cannot uninstall", name.c_str());
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return false;
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}
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bool success = File::DeleteDirRecursively(gameDir);
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if (success) {
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INFO_LOG(HLE, "Successfully deleted game '%s'", name.c_str());
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g_Config.CleanRecent();
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return true;
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} else {
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ERROR_LOG(HLE, "Failed to delete game '%s'", name.c_str());
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return false;
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}
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}
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void GameManager::Update() {
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if (curDownload_.get() && curDownload_->Done()) {
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INFO_LOG(HLE, "Download completed! Status = %d", curDownload_->ResultCode());
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Path fileName = Path(curDownload_->outfile());
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if (curDownload_->ResultCode() == 200) {
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if (!File::Exists(fileName)) {
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ERROR_LOG(HLE, "Downloaded file '%s' does not exist :(", fileName.c_str());
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curDownload_.reset();
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return;
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}
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// Game downloaded to temporary file - install it!
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InstallGameOnThread(Path(curDownload_->url()), fileName, true);
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} else {
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ERROR_LOG(HLE, "Expected HTTP status code 200, got status code %d. Install cancelled, deleting partial file '%s'",
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curDownload_->ResultCode(), fileName.c_str());
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File::Delete(fileName);
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}
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curDownload_.reset();
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}
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if (installDonePending_) {
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if (installThread_.get() != nullptr) {
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if (installThread_->joinable())
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installThread_->join();
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installThread_.reset();
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}
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installDonePending_ = false;
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}
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}
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static void countSlashes(const std::string &fileName, int *slashLocation, int *slashCount) {
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*slashCount = 0;
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int lastSlashLocation = -1;
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*slashLocation = -1;
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for (size_t i = 0; i < fileName.size(); i++) {
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if (fileName[i] == '/') {
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(*slashCount)++;
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*slashLocation = lastSlashLocation;
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lastSlashLocation = (int)i;
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}
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}
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}
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ZipFileContents DetectZipFileContents(const Path &fileName, ZipFileInfo *info) {
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int error = 0;
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struct zip *z = zip_open(fileName.c_str(), 0, &error);
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if (!z) {
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return ZipFileContents::UNKNOWN;
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}
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ZipFileContents retVal = DetectZipFileContents(z, info);
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zip_close(z);
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return retVal;
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}
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inline char asciitolower(char in) {
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if (in <= 'Z' && in >= 'A')
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return in - ('Z' - 'z');
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return in;
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}
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ZipFileContents DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
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int numFiles = zip_get_num_files(z);
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// Verify that this is a PSP zip file with the correct layout. We also try
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// to detect simple zipped ISO files, those we'll just "install" to the current
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// directory of the Games tab (where else?).
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bool isPSPMemstickGame = false;
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bool isZippedISO = false;
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bool isTexturePack = false;
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int stripChars = 0;
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int isoFileIndex = -1;
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int stripCharsTexturePack = -1;
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int textureIniIndex = -1;
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for (int i = 0; i < numFiles; i++) {
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const char *fn = zip_get_name(z, i, 0);
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std::string zippedName = fn;
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std::transform(zippedName.begin(), zippedName.end(), zippedName.begin(),
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[](unsigned char c) { return asciitolower(c); }); // Not using std::tolower to avoid Turkish I->ı conversion.
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if (zippedName.find("eboot.pbp") != std::string::npos) {
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int slashCount = 0;
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int slashLocation = -1;
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countSlashes(zippedName, &slashLocation, &slashCount);
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if (slashCount >= 1 && (!isPSPMemstickGame || slashLocation < stripChars + 1)) {
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stripChars = slashLocation + 1;
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isPSPMemstickGame = true;
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} else {
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INFO_LOG(HLE, "Wrong number of slashes (%i) in '%s'", slashCount, fn);
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}
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} else if (endsWith(zippedName, ".iso") || endsWith(zippedName, ".cso")) {
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int slashCount = 0;
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int slashLocation = -1;
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countSlashes(zippedName, &slashLocation, &slashCount);
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if (slashCount <= 1) {
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// We only do this if the ISO file is in the root or one level down.
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isZippedISO = true;
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isoFileIndex = i;
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}
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} else if (zippedName.find("textures.ini") != std::string::npos) {
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int slashLocation = (int)zippedName.find_last_of('/');
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if (stripCharsTexturePack == -1 || slashLocation < stripCharsTexturePack + 1) {
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stripCharsTexturePack = slashLocation + 1;
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isTexturePack = true;
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textureIniIndex = i;
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}
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}
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}
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info->stripChars = stripChars;
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info->numFiles = numFiles;
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info->isoFileIndex = isoFileIndex;
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info->textureIniIndex = textureIniIndex;
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info->ignoreMetaFiles = false;
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// If a ZIP is detected as both, let's let the memstick game interpretation prevail.
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if (isPSPMemstickGame) {
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return ZipFileContents::PSP_GAME_DIR;
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} else if (isZippedISO) {
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return ZipFileContents::ISO_FILE;
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} else if (isTexturePack) {
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info->stripChars = stripCharsTexturePack;
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info->ignoreMetaFiles = true;
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return ZipFileContents::TEXTURE_PACK;
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} else {
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return ZipFileContents::UNKNOWN;
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}
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}
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// Parameters need to be by value, since this is a thread func.
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bool GameManager::InstallGame(Path url, Path fileName, bool deleteAfter) {
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if (installInProgress_) {
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ERROR_LOG(HLE, "Cannot have two installs in progress at the same time");
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return false;
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}
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if (!File::Exists(fileName)) {
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ERROR_LOG(HLE, "Game file '%s' doesn't exist", fileName.c_str());
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return false;
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}
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std::string extension = url.GetFileExtension();
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// Examine the URL to guess out what we're installing.
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if (extension == "cso" || extension == "iso") {
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// It's a raw ISO or CSO file. We just copy it to the destination.
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std::string shortFilename = url.GetFilename();
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return InstallRawISO(fileName, shortFilename, deleteAfter);
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}
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auto sy = GetI18NCategory("System");
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installInProgress_ = true;
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Path pspGame = GetSysDirectory(DIRECTORY_GAME);
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Path dest = pspGame;
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int error = 0;
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// TODO(scoped): zip_open ain't gonna work. zip_fdopen though..
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struct zip *z = zip_open(fileName.c_str(), 0, &error);
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if (!z) {
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ERROR_LOG(HLE, "Failed to open ZIP file '%s', error code=%i", fileName.c_str(), error);
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return false;
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}
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ZipFileInfo info;
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ZipFileContents contents = DetectZipFileContents(z, &info);
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switch (contents) {
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case ZipFileContents::PSP_GAME_DIR:
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INFO_LOG(HLE, "Installing '%s' into '%s'", fileName.c_str(), pspGame.c_str());
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// InstallMemstickGame contains code to close z.
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return InstallMemstickGame(z, fileName, pspGame, info, false, deleteAfter);
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case ZipFileContents::ISO_FILE:
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INFO_LOG(HLE, "Installing '%s' into its containing directory", fileName.c_str());
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// InstallZippedISO contains code to close z.
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return InstallZippedISO(z, info.isoFileIndex, fileName, deleteAfter);
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case ZipFileContents::TEXTURE_PACK:
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// InstallMemstickGame contains code to close z, and works for textures too.
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if (DetectTexturePackDest(z, info.textureIniIndex, dest)) {
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INFO_LOG(HLE, "Installing '%s' into '%s'", fileName.c_str(), dest.c_str());
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File::CreateFullPath(dest);
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File::CreateEmptyFile(dest / ".nomedia");
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return InstallMemstickGame(z, fileName, dest, info, true, deleteAfter);
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} else {
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zip_close(z);
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z = nullptr;
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}
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return false;
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default:
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ERROR_LOG(HLE, "File not a PSP game, no EBOOT.PBP found.");
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SetInstallError(sy->T("Not a PSP game"));
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zip_close(z);
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z = nullptr;
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if (deleteAfter)
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File::Delete(fileName);
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return false;
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}
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}
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bool GameManager::DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest) {
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auto iz = GetI18NCategory("InstallZip");
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struct zip_stat zstat;
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zip_stat_index(z, iniIndex, 0, &zstat);
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if (zstat.size >= 32 * 1024 * 1024) {
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SetInstallError(iz->T("Texture pack doesn't support install"));
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return false;
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}
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std::string buffer;
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buffer.resize(zstat.size);
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zip_file *zf = zip_fopen_index(z, iniIndex, 0);
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if (zip_fread(zf, &buffer[0], buffer.size()) != (zip_int64_t)zstat.size) {
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SetInstallError(iz->T("Zip archive corrupt"));
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return false;
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}
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IniFile ini;
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std::stringstream sstream(buffer);
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ini.Load(sstream);
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auto games = ini.GetOrCreateSection("games")->ToMap();
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if (games.empty()) {
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SetInstallError(iz->T("Texture pack doesn't support install"));
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return false;
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}
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std::string gameID = games.begin()->first;
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if (games.size() > 1) {
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// Check for any supported game on their recent list and use that instead.
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for (const std::string &path : g_Config.recentIsos) {
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std::string recentID = GetGameID(Path(path));
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if (games.find(recentID) != games.end()) {
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gameID = recentID;
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break;
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}
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}
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}
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Path pspTextures = GetSysDirectory(DIRECTORY_TEXTURES);
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dest = pspTextures / gameID;
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return true;
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}
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void GameManager::SetInstallError(const std::string &err) {
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installProgress_ = 0.0f;
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installInProgress_ = false;
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installError_ = err;
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InstallDone();
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}
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std::string GameManager::GetGameID(const Path &path) const {
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auto loader = ConstructFileLoader(path);
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std::string id;
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switch (Identify_File(loader)) {
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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delete loader;
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loader = ConstructFileLoader(ResolvePBPFile(path));
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id = GetPBPGameID(loader);
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break;
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case IdentifiedFileType::PSP_PBP:
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id = GetPBPGameID(loader);
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break;
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case IdentifiedFileType::PSP_ISO:
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case IdentifiedFileType::PSP_ISO_NP:
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id = GetISOGameID(loader);
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break;
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default:
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id.clear();
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break;
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}
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delete loader;
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return id;
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}
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std::string GameManager::GetPBPGameID(FileLoader *loader) const {
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PBPReader pbp(loader);
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std::vector<u8> sfoData;
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if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
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ParamSFOData sfo;
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sfo.ReadSFO(sfoData);
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return sfo.GetValueString("DISC_ID");
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}
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return "";
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}
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std::string GameManager::GetISOGameID(FileLoader *loader) const {
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SequentialHandleAllocator handles;
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BlockDevice *bd = constructBlockDevice(loader);
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if (!bd) {
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return "";
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}
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ISOFileSystem umd(&handles, bd);
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PSPFileInfo info = umd.GetFileInfo("/PSP_GAME/PARAM.SFO");
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int handle = -1;
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if (info.exists) {
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handle = umd.OpenFile("/PSP_GAME/PARAM.SFO", FILEACCESS_READ);
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}
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if (handle < 0) {
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return "";
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}
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std::string sfoData;
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sfoData.resize(info.size);
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umd.ReadFile(handle, (u8 *)&sfoData[0], info.size);
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umd.CloseFile(handle);
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ParamSFOData sfo;
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sfo.ReadSFO((const u8 *)sfoData.data(), sfoData.size());
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return sfo.GetValueString("DISC_ID");
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}
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bool GameManager::ExtractFile(struct zip *z, int file_index, const Path &outFilename, size_t *bytesCopied, size_t allBytes) {
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struct zip_stat zstat;
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zip_stat_index(z, file_index, 0, &zstat);
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size_t size = zstat.size;
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// Don't spam the log.
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if (file_index < 10) {
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INFO_LOG(HLE, "Writing %d bytes to '%s'", (int)size, outFilename.c_str());
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}
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zip_file *zf = zip_fopen_index(z, file_index, 0);
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if (!zf) {
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ERROR_LOG(HLE, "Failed to open file by index (%d) (%s)", file_index, outFilename.c_str());
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return false;
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}
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FILE *f = File::OpenCFile(outFilename, "wb");
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if (f) {
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size_t pos = 0;
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const size_t blockSize = 1024 * 128;
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u8 *buffer = new u8[blockSize];
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while (pos < size) {
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size_t readSize = std::min(blockSize, size - pos);
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zip_int64_t retval = zip_fread(zf, buffer, readSize);
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if (retval < 0 || (size_t)retval < readSize) {
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ERROR_LOG(HLE, "Failed to read %d bytes from zip (%d) - archive corrupt?", (int)readSize, (int)retval);
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delete[] buffer;
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fclose(f);
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zip_fclose(zf);
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File::Delete(outFilename);
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return false;
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}
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size_t written = fwrite(buffer, 1, readSize, f);
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if (written != readSize) {
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ERROR_LOG(HLE, "Wrote %d bytes out of %d - Disk full?", (int)written, (int)readSize);
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delete[] buffer;
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fclose(f);
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zip_fclose(zf);
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File::Delete(outFilename);
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return false;
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}
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pos += readSize;
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*bytesCopied += readSize;
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installProgress_ = (float)*bytesCopied / (float)allBytes;
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}
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zip_fclose(zf);
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fclose(f);
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delete[] buffer;
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return true;
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} else {
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ERROR_LOG(HLE, "Failed to open file for writing");
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return false;
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}
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||
}
|
||
|
||
bool GameManager::InstallMemstickGame(struct zip *z, const Path &zipfile, const Path &dest, const ZipFileInfo &info, bool allowRoot, bool deleteAfter) {
|
||
size_t allBytes = 0;
|
||
size_t bytesCopied = 0;
|
||
|
||
auto sy = GetI18NCategory("System");
|
||
|
||
auto fileAllowed = [&](const char *fn) {
|
||
if (!allowRoot && strchr(fn, '/') == 0)
|
||
return false;
|
||
|
||
const char *basefn = strrchr(fn, '/');
|
||
basefn = basefn ? basefn + 1 : fn;
|
||
|
||
if (info.ignoreMetaFiles) {
|
||
if (basefn[0] == '.' || !strcmp(basefn, "Thumbs.db") || !strcmp(basefn, "desktop.ini"))
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
};
|
||
|
||
// Create all the directories first in one pass
|
||
std::set<Path> createdDirs;
|
||
for (int i = 0; i < info.numFiles; i++) {
|
||
const char *fn = zip_get_name(z, i, 0);
|
||
std::string zippedName = fn;
|
||
if (zippedName.length() < (size_t)info.stripChars) {
|
||
continue;
|
||
}
|
||
Path outFilename = dest / zippedName.substr(info.stripChars);
|
||
|
||
bool isDir = zippedName.empty() || zippedName.back() == '/';
|
||
if (!isDir && zippedName.find("/") != std::string::npos) {
|
||
outFilename = dest / zippedName.substr(0, zippedName.rfind('/'));
|
||
} else if (!isDir) {
|
||
outFilename = dest;
|
||
}
|
||
|
||
Path outPath(outFilename);
|
||
if (createdDirs.find(outPath) == createdDirs.end()) {
|
||
File::CreateFullPath(outPath);
|
||
createdDirs.insert(outPath);
|
||
}
|
||
if (!isDir && fileAllowed(fn)) {
|
||
struct zip_stat zstat;
|
||
if (zip_stat_index(z, i, 0, &zstat) >= 0) {
|
||
allBytes += zstat.size;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Now, loop through again in a second pass, writing files.
|
||
std::vector<Path> createdFiles;
|
||
for (int i = 0; i < info.numFiles; i++) {
|
||
const char *fn = zip_get_name(z, i, 0);
|
||
// Note that we do NOT write files that are not in a directory, to avoid random
|
||
// README files etc. (unless allowRoot is true.)
|
||
if (fileAllowed(fn) && strlen(fn) > (size_t)info.stripChars) {
|
||
std::string zippedName = fn;
|
||
fn += info.stripChars;
|
||
Path outFilename = dest / fn;
|
||
bool isDir = zippedName.empty() || zippedName.back() == '/';
|
||
if (isDir)
|
||
continue;
|
||
|
||
if (!ExtractFile(z, i, outFilename, &bytesCopied, allBytes)) {
|
||
goto bail;
|
||
} else {
|
||
createdFiles.push_back(outFilename);
|
||
}
|
||
}
|
||
}
|
||
INFO_LOG(HLE, "Extracted %d files from zip (%d bytes / %d).", info.numFiles, (int)bytesCopied, (int)allBytes);
|
||
|
||
zip_close(z);
|
||
z = nullptr;
|
||
installProgress_ = 1.0f;
|
||
installInProgress_ = false;
|
||
installError_ = "";
|
||
if (deleteAfter) {
|
||
File::Delete(Path(zipfile));
|
||
}
|
||
InstallDone();
|
||
return true;
|
||
|
||
bail:
|
||
// We end up here if disk is full or couldn't write to storage for some other reason.
|
||
zip_close(z);
|
||
// We don't delete the original in this case. Try to delete the files we created so far.
|
||
for (size_t i = 0; i < createdFiles.size(); i++) {
|
||
File::Delete(createdFiles[i]);
|
||
}
|
||
for (auto const &iter : createdDirs) {
|
||
File::DeleteDir(iter);
|
||
}
|
||
SetInstallError(sy->T("Storage full"));
|
||
return false;
|
||
}
|
||
|
||
bool GameManager::InstallZippedISO(struct zip *z, int isoFileIndex, const Path &zipfile, bool deleteAfter) {
|
||
// Let's place the output file in the currently selected Games directory.
|
||
|
||
std::string fn = zip_get_name(z, isoFileIndex, 0);
|
||
size_t nameOffset = fn.rfind('/');
|
||
if (nameOffset == std::string::npos) {
|
||
nameOffset = 0;
|
||
} else {
|
||
nameOffset++;
|
||
}
|
||
size_t allBytes = 1;
|
||
struct zip_stat zstat;
|
||
if (zip_stat_index(z, isoFileIndex, 0, &zstat) >= 0) {
|
||
allBytes += zstat.size;
|
||
}
|
||
|
||
Path outputISOFilename = Path(g_Config.currentDirectory) / fn.substr(nameOffset);
|
||
size_t bytesCopied = 0;
|
||
if (ExtractFile(z, isoFileIndex, outputISOFilename, &bytesCopied, allBytes)) {
|
||
INFO_LOG(IO, "Successfully extracted ISO file to '%s'", outputISOFilename.c_str());
|
||
}
|
||
zip_close(z);
|
||
if (deleteAfter) {
|
||
File::Delete(zipfile);
|
||
}
|
||
|
||
z = 0;
|
||
installProgress_ = 1.0f;
|
||
installInProgress_ = false;
|
||
installError_ = "";
|
||
InstallDone();
|
||
return true;
|
||
}
|
||
|
||
bool GameManager::InstallGameOnThread(const Path &url, const Path &fileName, bool deleteAfter) {
|
||
if (installInProgress_) {
|
||
return false;
|
||
}
|
||
installThread_.reset(new std::thread(std::bind(&GameManager::InstallGame, this, url, fileName, deleteAfter)));
|
||
return true;
|
||
}
|
||
|
||
bool GameManager::InstallRawISO(const Path &file, const std::string &originalName, bool deleteAfter) {
|
||
Path destPath = Path(g_Config.currentDirectory) / originalName;
|
||
// TODO: To save disk space, we should probably attempt a move first.
|
||
if (File::Copy(file, destPath)) {
|
||
if (deleteAfter) {
|
||
File::Delete(file);
|
||
}
|
||
}
|
||
installProgress_ = 1.0f;
|
||
installInProgress_ = false;
|
||
installError_ = "";
|
||
InstallDone();
|
||
return true;
|
||
}
|
||
|
||
void GameManager::InstallDone() {
|
||
installDonePending_ = true;
|
||
}
|