ppsspp/Core/HLE/sceKernel.cpp
Unknown W. Brackets 0b64c5e014 Savestate and shutdown sceMp3 properly.
It wasn't even being saved before.
2013-10-24 20:07:07 -07:00

951 lines
32 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/Config.h"
#include "Core/CwCheat.h"
#include "Core/HLE/HLE.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Core/MIPS/MIPSInt.h"
#include "Common/LogManager.h"
#include "Core/FileSystems/FileSystem.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/PSPLoaders.h"
#include "Core/CoreTiming.h"
#include "Core/Reporting.h"
#include "Core/SaveState.h"
#include "Core/System.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "util/random/rng.h"
#include "__sceAudio.h"
#include "sceAtrac.h"
#include "sceAudio.h"
#include "sceCcc.h"
#include "sceCtrl.h"
#include "sceDisplay.h"
#include "sceFont.h"
#include "sceGe.h"
#include "sceIo.h"
#include "sceJpeg.h"
#include "sceKernel.h"
#include "sceKernelAlarm.h"
#include "sceKernelInterrupt.h"
#include "sceKernelThread.h"
#include "sceKernelMemory.h"
#include "sceKernelMutex.h"
#include "sceKernelMbx.h"
#include "sceKernelMsgPipe.h"
#include "sceKernelInterrupt.h"
#include "sceKernelSemaphore.h"
#include "sceKernelEventFlag.h"
#include "sceKernelVTimer.h"
#include "sceKernelTime.h"
#include "sceMp3.h"
#include "sceMpeg.h"
#include "sceNet.h"
#include "sceNetAdhoc.h"
#include "scePower.h"
#include "sceUtility.h"
#include "sceUmd.h"
#include "sceRtc.h"
#include "sceSsl.h"
#include "sceSas.h"
#include "scePsmf.h"
#include "sceImpose.h"
#include "sceUsb.h"
#include "scePspNpDrm_user.h"
#include "sceVaudio.h"
#include "sceHeap.h"
#include "../Util/PPGeDraw.h"
/*
17: [MIPS32 R4K 00000000 ]: Loader: Type: 1 Vaddr: 00000000 Filesz: 2856816 Memsz: 2856816
18: [MIPS32 R4K 00000000 ]: Loader: Loadable Segment Copied to 0898dab0, size 002b9770
19: [MIPS32 R4K 00000000 ]: Loader: Type: 1 Vaddr: 002b9770 Filesz: 14964 Memsz: 733156
20: [MIPS32 R4K 00000000 ]: Loader: Loadable Segment Copied to 08c47220, size 000b2fe4
*/
static bool kernelRunning = false;
KernelObjectPool kernelObjects;
KernelStats kernelStats;
u32 registeredExitCbId;
void __KernelInit()
{
if (kernelRunning)
{
ERROR_LOG(SCEKERNEL, "Can't init kernel when kernel is running");
return;
}
__KernelTimeInit();
__InterruptsInit();
__KernelMemoryInit();
__KernelThreadingInit();
__KernelAlarmInit();
__KernelVTimerInit();
__KernelEventFlagInit();
__KernelMbxInit();
__KernelMutexInit();
__KernelSemaInit();
__KernelMsgPipeInit();
__IoInit();
__JpegInit();
__AudioInit();
__SasInit();
__AtracInit();
__CccInit();
__DisplayInit();
__GeInit();
__PowerInit();
__UtilityInit();
__UmdInit();
__MpegInit();
__PsmfInit();
__CtrlInit();
__RtcInit();
__SslInit();
__ImposeInit();
__UsbInit();
__FontInit();
__NetInit();
__NetAdhocInit();
__VaudioInit();
__CheatInit();
__HeapInit();
SaveState::Init(); // Must be after IO, as it may create a directory
// "Internal" PSP libraries
__PPGeInit();
kernelRunning = true;
INFO_LOG(SCEKERNEL, "Kernel initialized.");
}
void __KernelShutdown()
{
if (!kernelRunning)
{
ERROR_LOG(SCEKERNEL, "Can't shut down kernel - not running");
return;
}
kernelObjects.List();
INFO_LOG(SCEKERNEL, "Shutting down kernel - %i kernel objects alive", kernelObjects.GetCount());
hleCurrentThreadName = NULL;
kernelObjects.Clear();
__NetShutdown();
__NetAdhocShutdown();
__FontShutdown();
__Mp3Shutdown();
__MpegShutdown();
__PsmfShutdown();
__PPGeShutdown();
__CtrlShutdown();
__UtilityShutdown();
__GeShutdown();
__SasShutdown();
__DisplayShutdown();
__AtracShutdown();
__AudioShutdown();
__IoShutdown();
__KernelMutexShutdown();
__KernelThreadingShutdown();
__KernelMemoryShutdown();
__InterruptsShutdown();
__CheatShutdown();
__KernelModuleShutdown();
CoreTiming::ClearPendingEvents();
CoreTiming::UnregisterAllEvents();
kernelRunning = false;
}
void __KernelDoState(PointerWrap &p)
{
{
auto s = p.Section("Kernel", 1, 2);
if (!s)
return;
p.Do(kernelRunning);
kernelObjects.DoState(p);
if (s >= 2)
p.Do(registeredExitCbId);
}
{
auto s = p.Section("Kernel Modules", 1);
if (!s)
return;
__InterruptsDoState(p);
// Memory needs to be after kernel objects, which may free kernel memory.
__KernelMemoryDoState(p);
__KernelThreadingDoState(p);
__KernelAlarmDoState(p);
__KernelVTimerDoState(p);
__KernelEventFlagDoState(p);
__KernelMbxDoState(p);
__KernelModuleDoState(p);
__KernelMsgPipeDoState(p);
__KernelMutexDoState(p);
__KernelSemaDoState(p);
__KernelTimeDoState(p);
}
{
auto s = p.Section("HLE Modules", 1);
if (!s)
return;
__AtracDoState(p);
__AudioDoState(p);
__CccDoState(p);
__CtrlDoState(p);
__DisplayDoState(p);
__FontDoState(p);
__GeDoState(p);
__ImposeDoState(p);
__IoDoState(p);
__JpegDoState(p);
__Mp3DoState(p);
__MpegDoState(p);
__NetDoState(p);
__NetAdhocDoState(p);
__PowerDoState(p);
__PsmfDoState(p);
__PsmfPlayerDoState(p);
__RtcDoState(p);
__SasDoState(p);
__SslDoState(p);
__UmdDoState(p);
__UtilityDoState(p);
__UsbDoState(p);
__VaudioDoState(p);
__HeapDoState(p);
__PPGeDoState(p);
__CheatDoState(p);
}
{
auto s = p.Section("Kernel Cleanup", 1);
if (!s)
return;
__InterruptsDoStateLate(p);
__KernelThreadingDoStateLate(p);
}
}
bool __KernelIsRunning() {
return kernelRunning;
}
void sceKernelExitGame()
{
INFO_LOG(SCEKERNEL, "sceKernelExitGame");
if (!PSP_CoreParameter().headLess)
PanicAlert("Game exited");
__KernelSwitchOffThread("game exited");
Core_Stop();
}
void sceKernelExitGameWithStatus()
{
INFO_LOG(SCEKERNEL, "sceKernelExitGameWithStatus");
if (!PSP_CoreParameter().headLess)
PanicAlert("Game exited (with status)");
__KernelSwitchOffThread("game exited");
Core_Stop();
}
u32 sceKernelDevkitVersion()
{
int firmwareVersion = 150;
int major = firmwareVersion / 100;
int minor = (firmwareVersion / 10) % 10;
int revision = firmwareVersion % 10;
int devkitVersion = (major << 24) | (minor << 16) | (revision << 8) | 0x10;
DEBUG_LOG(SCEKERNEL, "sceKernelDevkitVersion (%i) ", devkitVersion);
return devkitVersion;
}
u32 sceKernelRegisterKprintfHandler()
{
ERROR_LOG(SCEKERNEL, "UNIMPL sceKernelRegisterKprintfHandler()");
return 0;
}
void sceKernelRegisterDefaultExceptionHandler()
{
ERROR_LOG(SCEKERNEL, "UNIMPL sceKernelRegisterDefaultExceptionHandler()");
RETURN(0);
}
void sceKernelSetGPO(u32 ledAddr)
{
// Sets debug LEDs.
DEBUG_LOG(SCEKERNEL, "sceKernelSetGPO(%02x)", ledAddr);
}
u32 sceKernelGetGPI()
{
// Always returns 0 on production systems.
DEBUG_LOG(SCEKERNEL, "0=sceKernelGetGPI()");
return 0;
}
// #define LOG_CACHE
// Don't even log these by default, they're spammy and we probably won't
// need to emulate them. Useful for invalidating cached textures though,
// and in the future display lists (although hashing takes care of those
// for now).
int sceKernelDcacheInvalidateRange(u32 addr, int size)
{
#ifdef LOG_CACHE
NOTICE_LOG(CPU,"sceKernelDcacheInvalidateRange(%08x, %i)", addr, size);
#endif
if (size < 0 || (int) addr + size < 0)
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
if (size > 0)
{
if ((addr % 64) != 0 || (size % 64) != 0)
return SCE_KERNEL_ERROR_CACHE_ALIGNMENT;
if (addr != 0)
gpu->InvalidateCache(addr, size, GPU_INVALIDATE_HINT);
}
return 0;
}
int sceKernelIcacheInvalidateRange(u32 addr, int size) {
DEBUG_LOG(CPU,"sceKernelIcacheInvalidateRange(%08x, %i)", addr, size);
// TODO: Make the JIT hash and compare the touched blocks.
return 0;
}
int sceKernelDcacheWritebackAll()
{
#ifdef LOG_CACHE
NOTICE_LOG(CPU,"sceKernelDcacheWritebackAll()");
#endif
// Some games seem to use this a lot, it doesn't make sense
// to zap the whole texture cache.
gpu->InvalidateCache(0, -1, GPU_INVALIDATE_ALL);
return 0;
}
int sceKernelDcacheWritebackRange(u32 addr, int size)
{
#ifdef LOG_CACHE
NOTICE_LOG(CPU,"sceKernelDcacheWritebackRange(%08x, %i)", addr, size);
#endif
if (size < 0)
return SCE_KERNEL_ERROR_INVALID_SIZE;
if (size > 0 && addr != 0) {
gpu->InvalidateCache(addr, size, GPU_INVALIDATE_HINT);
}
return 0;
}
int sceKernelDcacheWritebackInvalidateRange(u32 addr, int size)
{
#ifdef LOG_CACHE
NOTICE_LOG(CPU,"sceKernelDcacheInvalidateRange(%08x, %i)", addr, size);
#endif
if (size < 0)
return SCE_KERNEL_ERROR_INVALID_SIZE;
if (size > 0 && addr != 0) {
gpu->InvalidateCache(addr, size, GPU_INVALIDATE_HINT);
}
return 0;
}
int sceKernelDcacheWritebackInvalidateAll()
{
#ifdef LOG_CACHE
NOTICE_LOG(CPU,"sceKernelDcacheInvalidateAll()");
#endif
gpu->InvalidateCache(0, -1, GPU_INVALIDATE_ALL);
return 0;
}
u32 sceKernelIcacheInvalidateAll()
{
#ifdef LOG_CACHE
NOTICE_LOG(CPU, "Icache invalidated - should clear JIT someday");
#endif
return 0;
}
u32 sceKernelIcacheClearAll()
{
#ifdef LOG_CACHE
NOTICE_LOG(CPU, "Icache cleared - should clear JIT someday");
#endif
DEBUG_LOG(CPU, "Icache cleared - should clear JIT someday");
return 0;
}
KernelObjectPool::KernelObjectPool()
{
memset(occupied, 0, sizeof(bool)*maxCount);
nextID = initialNextID;
}
SceUID KernelObjectPool::Create(KernelObject *obj, int rangeBottom, int rangeTop)
{
if (rangeTop > maxCount)
rangeTop = maxCount;
if (nextID >= rangeBottom && nextID < rangeTop)
rangeBottom = nextID++;
for (int i = rangeBottom; i < rangeTop; i++)
{
if (!occupied[i])
{
occupied[i] = true;
pool[i] = obj;
pool[i]->uid = i + handleOffset;
return i + handleOffset;
}
}
ERROR_LOG_REPORT(SCEKERNEL, "Unable to allocate kernel object, too many objects slots in use.");
return 0;
}
bool KernelObjectPool::IsValid(SceUID handle)
{
int index = handle - handleOffset;
if (index < 0)
return false;
if (index >= maxCount)
return false;
return occupied[index];
}
void KernelObjectPool::Clear()
{
for (int i=0; i<maxCount; i++)
{
//brutally clear everything, no validation
if (occupied[i])
delete pool[i];
occupied[i]=false;
}
memset(pool, 0, sizeof(KernelObject*)*maxCount);
nextID = initialNextID;
}
KernelObject *&KernelObjectPool::operator [](SceUID handle)
{
_dbg_assert_msg_(SCEKERNEL, IsValid(handle), "GRABBING UNALLOCED KERNEL OBJ");
return pool[handle - handleOffset];
}
void KernelObjectPool::List()
{
for (int i = 0; i < maxCount; i++)
{
if (occupied[i])
{
char buffer[256];
if (pool[i])
{
pool[i]->GetQuickInfo(buffer,256);
INFO_LOG(SCEKERNEL, "KO %i: %s \"%s\": %s", i + handleOffset, pool[i]->GetTypeName(), pool[i]->GetName(), buffer);
}
else
{
strcpy(buffer,"WTF? Zero Pointer");
}
}
}
}
int KernelObjectPool::GetCount()
{
int count = 0;
for (int i=0; i<maxCount; i++)
{
if (occupied[i])
count++;
}
return count;
}
void KernelObjectPool::DoState(PointerWrap &p)
{
auto s = p.Section("KernelObjectPool", 1);
if (!s)
return;
int _maxCount = maxCount;
p.Do(_maxCount);
if (_maxCount != maxCount)
{
p.SetError(p.ERROR_FAILURE);
ERROR_LOG(SCEKERNEL, "Unable to load state: different kernel object storage.");
return;
}
if (p.mode == p.MODE_READ)
{
hleCurrentThreadName = NULL;
kernelObjects.Clear();
}
p.Do(nextID);
p.DoArray(occupied, maxCount);
for (int i = 0; i < maxCount; ++i)
{
if (!occupied[i])
continue;
int type;
if (p.mode == p.MODE_READ)
{
p.Do(type);
pool[i] = CreateByIDType(type);
// Already logged an error.
if (pool[i] == NULL)
return;
pool[i]->uid = i + handleOffset;
}
else
{
type = pool[i]->GetIDType();
p.Do(type);
}
pool[i]->DoState(p);
if (p.error >= p.ERROR_FAILURE)
break;
}
}
KernelObject *KernelObjectPool::CreateByIDType(int type)
{
// Used for save states. This is ugly, but what other way is there?
switch (type)
{
case SCE_KERNEL_TMID_Alarm:
return __KernelAlarmObject();
case SCE_KERNEL_TMID_EventFlag:
return __KernelEventFlagObject();
case SCE_KERNEL_TMID_Mbox:
return __KernelMbxObject();
case SCE_KERNEL_TMID_Fpl:
return __KernelMemoryFPLObject();
case SCE_KERNEL_TMID_Vpl:
return __KernelMemoryVPLObject();
case PPSSPP_KERNEL_TMID_PMB:
return __KernelMemoryPMBObject();
case PPSSPP_KERNEL_TMID_Module:
return __KernelModuleObject();
case SCE_KERNEL_TMID_Mpipe:
return __KernelMsgPipeObject();
case SCE_KERNEL_TMID_Mutex:
return __KernelMutexObject();
case SCE_KERNEL_TMID_LwMutex:
return __KernelLwMutexObject();
case SCE_KERNEL_TMID_Semaphore:
return __KernelSemaphoreObject();
case SCE_KERNEL_TMID_Callback:
return __KernelCallbackObject();
case SCE_KERNEL_TMID_Thread:
return __KernelThreadObject();
case SCE_KERNEL_TMID_VTimer:
return __KernelVTimerObject();
case SCE_KERNEL_TMID_Tls:
return __KernelTlsObject();
case PPSSPP_KERNEL_TMID_File:
return __KernelFileNodeObject();
case PPSSPP_KERNEL_TMID_DirList:
return __KernelDirListingObject();
default:
ERROR_LOG(COMMON, "Unable to load state: could not find object type %d.", type);
return NULL;
}
}
struct SystemStatus {
SceSize size;
SceUInt status;
SceUInt clockPart1;
SceUInt clockPart2;
SceUInt perfcounter1;
SceUInt perfcounter2;
SceUInt perfcounter3;
};
int sceKernelReferSystemStatus(u32 statusPtr) {
DEBUG_LOG(SCEKERNEL, "sceKernelReferSystemStatus(%08x)", statusPtr);
if (Memory::IsValidAddress(statusPtr)) {
SystemStatus status;
memset(&status, 0, sizeof(SystemStatus));
status.size = sizeof(SystemStatus);
// TODO: Fill in the struct!
Memory::WriteStruct(statusPtr, &status);
}
return 0;
}
struct DebugProfilerRegs {
u32 enable;
u32 systemck;
u32 cpuck;
u32 internal;
u32 memory;
u32 copz;
u32 vfpu;
u32 sleep;
u32 bus_access;
u32 uncached_load;
u32 uncached_store;
u32 cached_load;
u32 cached_store;
u32 i_miss;
u32 d_miss;
u32 d_writeback;
u32 cop0_inst;
u32 fpu_inst;
u32 vfpu_inst;
u32 local_bus;
};
u32 sceKernelReferThreadProfiler(u32 statusPtr) {
ERROR_LOG(SCEKERNEL, "FAKE sceKernelReferThreadProfiler()");
// Can we confirm that the struct above is the right struct?
// If so, re-enable this code.
//DebugProfilerRegs regs;
//memset(&regs, 0, sizeof(regs));
// TODO: fill the struct.
//if (Memory::IsValidAddress(statusPtr)) {
// Memory::WriteStruct(statusPtr, &regs);
//}
return 0;
}
int sceKernelReferGlobalProfiler(u32 statusPtr) {
ERROR_LOG(SCEKERNEL, "UNIMPL sceKernelReferGlobalProfiler(%08x)", statusPtr);
// Ignore for now
return 0;
}
int ThreadManForKernel_446d8de6(const char *threadName, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr)
{
WARN_LOG(SCEKERNEL,"Not support this patcher");
return sceKernelCreateThread(threadName, entry, prio, stacksize, attr, optionAddr);
}
int ThreadManForKernel_f475845d(SceUID threadToStartID, int argSize, u32 argBlockPtr)
{
WARN_LOG(SCEKERNEL,"Not support this patcher");
return sceKernelStartThread(threadToStartID,argSize,argBlockPtr);
}
int ThreadManForKernel_ceadeb47(u32 usec)
{
WARN_LOG(SCEKERNEL,"Not support this patcher");
return sceKernelDelayThread(usec);
}
const HLEFunction ThreadManForUser[] =
{
{0x55C20A00,&WrapI_CUUU<sceKernelCreateEventFlag>, "sceKernelCreateEventFlag"},
{0x812346E4,&WrapU_IU<sceKernelClearEventFlag>, "sceKernelClearEventFlag"},
{0xEF9E4C70,&WrapU_I<sceKernelDeleteEventFlag>, "sceKernelDeleteEventFlag"},
{0x1fb15a32,&WrapU_IU<sceKernelSetEventFlag>, "sceKernelSetEventFlag"},
{0x402FCF22,&WrapI_IUUUU<sceKernelWaitEventFlag>, "sceKernelWaitEventFlag", HLE_NOT_IN_INTERRUPT},
{0x328C546A,&WrapI_IUUUU<sceKernelWaitEventFlagCB>, "sceKernelWaitEventFlagCB", HLE_NOT_IN_INTERRUPT},
{0x30FD48F0,&WrapI_IUUU<sceKernelPollEventFlag>, "sceKernelPollEventFlag"},
{0xCD203292,&WrapU_IUU<sceKernelCancelEventFlag>, "sceKernelCancelEventFlag"},
{0xA66B0120,&WrapU_IU<sceKernelReferEventFlagStatus>, "sceKernelReferEventFlagStatus"},
{0x8FFDF9A2,&WrapI_IIU<sceKernelCancelSema>, "sceKernelCancelSema"},
{0xD6DA4BA1,&WrapI_CUIIU<sceKernelCreateSema>, "sceKernelCreateSema"},
{0x28b6489c,&WrapI_I<sceKernelDeleteSema>, "sceKernelDeleteSema"},
{0x58b1f937,&WrapI_II<sceKernelPollSema>, "sceKernelPollSema"},
{0xBC6FEBC5,&WrapI_IU<sceKernelReferSemaStatus>, "sceKernelReferSemaStatus"},
{0x3F53E640,&WrapI_II<sceKernelSignalSema>, "sceKernelSignalSema"},
{0x4E3A1105,&WrapI_IIU<sceKernelWaitSema>, "sceKernelWaitSema", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x6d212bac,&WrapI_IIU<sceKernelWaitSemaCB>, "sceKernelWaitSemaCB", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x60107536,&WrapI_U<sceKernelDeleteLwMutex>, "sceKernelDeleteLwMutex"},
{0x19CFF145,&WrapI_UCUIU<sceKernelCreateLwMutex>, "sceKernelCreateLwMutex"},
{0x4C145944,&WrapI_IU<sceKernelReferLwMutexStatusByID>, "sceKernelReferLwMutexStatusByID"},
// NOTE: LockLwMutex, UnlockLwMutex, and ReferLwMutexStatus are in Kernel_Library, see sceKernelInterrupt.cpp.
// The below should not be called directly.
//{0x71040D5C,0, "_sceKernelTryLockLwMutex"},
//{0x7CFF8CF3,0, "_sceKernelLockLwMutex"},
//{0x31327F19,0, "_sceKernelLockLwMutexCB"},
//{0xBEED3A47,0, "_sceKernelUnlockLwMutex"},
{0xf8170fbe,WrapI_I<sceKernelDeleteMutex>, "sceKernelDeleteMutex"},
{0xB011B11F,WrapI_IIU<sceKernelLockMutex>, "sceKernelLockMutex", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x5bf4dd27,WrapI_IIU<sceKernelLockMutexCB>, "sceKernelLockMutexCB", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x6b30100f,WrapI_II<sceKernelUnlockMutex>, "sceKernelUnlockMutex"},
{0xb7d098c6,WrapI_CUIU<sceKernelCreateMutex>, "sceKernelCreateMutex"},
{0x0DDCD2C9,WrapI_II<sceKernelTryLockMutex>, "sceKernelTryLockMutex"},
{0xA9C2CB9A,WrapI_IU<sceKernelReferMutexStatus>, "sceKernelReferMutexStatus"},
{0x87D9223C,WrapI_IIU<sceKernelCancelMutex>, "sceKernelCancelMutex"},
{0xFCCFAD26,WrapI_I<sceKernelCancelWakeupThread>,"sceKernelCancelWakeupThread"},
{0x1AF94D03,0,"sceKernelDonateWakeupThread"},
{0xea748e31,WrapI_UU<sceKernelChangeCurrentThreadAttr>,"sceKernelChangeCurrentThreadAttr"},
{0x71bc9871,WrapI_II<sceKernelChangeThreadPriority>,"sceKernelChangeThreadPriority"},
{0x446D8DE6,WrapI_CUUIUU<sceKernelCreateThread>, "sceKernelCreateThread", HLE_NOT_IN_INTERRUPT},
{0x9fa03cd3,WrapI_I<sceKernelDeleteThread>,"sceKernelDeleteThread"},
{0xBD123D9E,WrapI_U<sceKernelDelaySysClockThread>, "sceKernelDelaySysClockThread", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x1181E963,WrapI_U<sceKernelDelaySysClockThreadCB>, "sceKernelDelaySysClockThreadCB", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0xceadeb47,WrapI_U<sceKernelDelayThread>, "sceKernelDelayThread", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x68da9e36,WrapI_U<sceKernelDelayThreadCB>, "sceKernelDelayThreadCB", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0xaa73c935,WrapV_I<sceKernelExitThread>,"sceKernelExitThread"},
{0x809ce29b,WrapV_I<sceKernelExitDeleteThread>,"sceKernelExitDeleteThread"},
{0x94aa61ee,sceKernelGetThreadCurrentPriority,"sceKernelGetThreadCurrentPriority"},
{0x293b45b8,WrapI_V<sceKernelGetThreadId>,"sceKernelGetThreadId"},
{0x3B183E26,WrapI_I<sceKernelGetThreadExitStatus>,"sceKernelGetThreadExitStatus"},
{0x52089CA1,WrapI_I<sceKernelGetThreadStackFreeSize>, "sceKernelGetThreadStackFreeSize"},
{0xFFC36A14,WrapU_UU<sceKernelReferThreadRunStatus>,"sceKernelReferThreadRunStatus"},
{0x17c1684e,WrapU_UU<sceKernelReferThreadStatus>,"sceKernelReferThreadStatus"},
{0x2C34E053,WrapI_I<sceKernelReleaseWaitThread>,"sceKernelReleaseWaitThread"},
{0x75156e8f,WrapI_I<sceKernelResumeThread>,"sceKernelResumeThread"},
{0x3ad58b8c,&WrapU_V<sceKernelSuspendDispatchThread>, "sceKernelSuspendDispatchThread", HLE_NOT_IN_INTERRUPT},
{0x27e22ec2,&WrapU_U<sceKernelResumeDispatchThread>, "sceKernelResumeDispatchThread", HLE_NOT_IN_INTERRUPT},
{0x912354a7,&WrapI_I<sceKernelRotateThreadReadyQueue>,"sceKernelRotateThreadReadyQueue"},
{0x9ACE131E,WrapI_V<sceKernelSleepThread>, "sceKernelSleepThread", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x82826f70,WrapI_V<sceKernelSleepThreadCB>, "sceKernelSleepThreadCB", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0xF475845D,&WrapI_IIU<sceKernelStartThread>, "sceKernelStartThread", HLE_NOT_IN_INTERRUPT},
{0x9944f31f,WrapI_I<sceKernelSuspendThread>,"sceKernelSuspendThread"},
{0x616403ba,WrapI_I<sceKernelTerminateThread>,"sceKernelTerminateThread"},
{0x383f7bcc,WrapI_I<sceKernelTerminateDeleteThread>,"sceKernelTerminateDeleteThread"},
{0x840E8133,WrapI_IU<sceKernelWaitThreadEndCB>,"sceKernelWaitThreadEndCB"},
{0xd13bde95,WrapI_V<sceKernelCheckThreadStack>,"sceKernelCheckThreadStack"},
{0x94416130,WrapU_UUUU<sceKernelGetThreadmanIdList>,"sceKernelGetThreadmanIdList"},
{0x57CF62DD,WrapU_U<sceKernelGetThreadmanIdType>,"sceKernelGetThreadmanIdType"},
{0xBC80EC7C,WrapU_UUU<sceKernelExtendThreadStack>, "sceKernelExtendThreadStack"},
// NOTE: Takes a UID from sceKernelMemory's AllocMemoryBlock and seems thread stack related.
//{0x28BFD974,0,"ThreadManForUser_28BFD974"},
{0x82BC5777,WrapU64_V<sceKernelGetSystemTimeWide>,"sceKernelGetSystemTimeWide"},
{0xdb738f35,WrapI_U<sceKernelGetSystemTime>,"sceKernelGetSystemTime"},
{0x369ed59d,WrapU_V<sceKernelGetSystemTimeLow>,"sceKernelGetSystemTimeLow"},
{0x8218B4DD,WrapI_U<sceKernelReferGlobalProfiler>,"sceKernelReferGlobalProfiler"},
{0x627E6F3A,WrapI_U<sceKernelReferSystemStatus>,"sceKernelReferSystemStatus"},
{0x64D4540E,WrapU_U<sceKernelReferThreadProfiler>,"sceKernelReferThreadProfiler"},
//Fifa Street 2 uses alarms
{0x6652b8ca,WrapI_UUU<sceKernelSetAlarm>,"sceKernelSetAlarm"},
{0xB2C25152,WrapI_UUU<sceKernelSetSysClockAlarm>,"sceKernelSetSysClockAlarm"},
{0x7e65b999,WrapI_I<sceKernelCancelAlarm>,"sceKernelCancelAlarm"},
{0xDAA3F564,WrapI_IU<sceKernelReferAlarmStatus>,"sceKernelReferAlarmStatus"},
{0xba6b92e2,WrapI_UUU<sceKernelSysClock2USec>,"sceKernelSysClock2USec"},
{0x110dec9a,WrapI_UU<sceKernelUSec2SysClock>,"sceKernelUSec2SysClock"},
{0xC8CD158C,WrapU64_U<sceKernelUSec2SysClockWide>,"sceKernelUSec2SysClockWide"},
{0xE1619D7C,WrapI_UUUU<sceKernelSysClock2USecWide>,"sceKernelSysClock2USecWide"},
{0x278C0DF5,WrapI_IU<sceKernelWaitThreadEnd>,"sceKernelWaitThreadEnd"},
{0xd59ead2f,WrapI_I<sceKernelWakeupThread>,"sceKernelWakeupThread"}, //AI Go, audio?
{0x0C106E53,0,"sceKernelRegisterThreadEventHandler"},
{0x72F3C145,0,"sceKernelReleaseThreadEventHandler"},
{0x369EEB6B,0,"sceKernelReferThreadEventHandlerStatus"},
{0x349d6d6c,sceKernelCheckCallback, "sceKernelCheckCallback"},
{0xE81CAF8F,WrapI_CUU<sceKernelCreateCallback>, "sceKernelCreateCallback"},
{0xEDBA5844,WrapI_I<sceKernelDeleteCallback>, "sceKernelDeleteCallback"},
{0xC11BA8C4,WrapI_II<sceKernelNotifyCallback>, "sceKernelNotifyCallback"},
{0xBA4051D6,WrapI_I<sceKernelCancelCallback>, "sceKernelCancelCallback"},
{0x2A3D44FF,WrapI_I<sceKernelGetCallbackCount>, "sceKernelGetCallbackCount"},
{0x730ED8BC,WrapI_IU<sceKernelReferCallbackStatus>, "sceKernelReferCallbackStatus"},
{0x8125221D,WrapI_CUU<sceKernelCreateMbx>, "sceKernelCreateMbx"},
{0x86255ADA,WrapI_I<sceKernelDeleteMbx>, "sceKernelDeleteMbx"},
{0xE9B3061E,WrapI_IU<sceKernelSendMbx>, "sceKernelSendMbx"},
{0x18260574,WrapI_IUU<sceKernelReceiveMbx>, "sceKernelReceiveMbx", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0xF3986382,WrapI_IUU<sceKernelReceiveMbxCB>, "sceKernelReceiveMbxCB", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x0D81716A,WrapI_IU<sceKernelPollMbx>, "sceKernelPollMbx"},
{0x87D4DD36,WrapI_IU<sceKernelCancelReceiveMbx>, "sceKernelCancelReceiveMbx"},
{0xA8E8C846,WrapI_IU<sceKernelReferMbxStatus>, "sceKernelReferMbxStatus"},
{0x7C0DC2A0,WrapI_CIUUU<sceKernelCreateMsgPipe>, "sceKernelCreateMsgPipe"},
{0xF0B7DA1C,WrapI_I<sceKernelDeleteMsgPipe>, "sceKernelDeleteMsgPipe"},
{0x876DBFAD,WrapI_IUUUUU<sceKernelSendMsgPipe>, "sceKernelSendMsgPipe"},
{0x7C41F2C2,WrapI_IUUUUU<sceKernelSendMsgPipeCB>, "sceKernelSendMsgPipeCB"},
{0x884C9F90,WrapI_IUUUU<sceKernelTrySendMsgPipe>, "sceKernelTrySendMsgPipe"},
{0x74829B76,WrapI_IUUUUU<sceKernelReceiveMsgPipe>, "sceKernelReceiveMsgPipe"},
{0xFBFA697D,WrapI_IUUUUU<sceKernelReceiveMsgPipeCB>, "sceKernelReceiveMsgPipeCB"},
{0xDF52098F,WrapI_IUUUU<sceKernelTryReceiveMsgPipe>, "sceKernelTryReceiveMsgPipe"},
{0x349B864D,WrapI_IUU<sceKernelCancelMsgPipe>, "sceKernelCancelMsgPipe"},
{0x33BE4024,WrapI_IU<sceKernelReferMsgPipeStatus>, "sceKernelReferMsgPipeStatus"},
{0x56C039B5,WrapI_CIUUU<sceKernelCreateVpl>, "sceKernelCreateVpl"},
{0x89B3D48C,WrapI_I<sceKernelDeleteVpl>, "sceKernelDeleteVpl"},
{0xBED27435,WrapI_IUUU<sceKernelAllocateVpl>, "sceKernelAllocateVpl", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0xEC0A693F,WrapI_IUUU<sceKernelAllocateVplCB>, "sceKernelAllocateVplCB", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0xAF36D708,WrapI_IUU<sceKernelTryAllocateVpl>, "sceKernelTryAllocateVpl"},
{0xB736E9FF,WrapI_IU<sceKernelFreeVpl>, "sceKernelFreeVpl"},
{0x1D371B8A,WrapI_IU<sceKernelCancelVpl>, "sceKernelCancelVpl"},
{0x39810265,WrapI_IU<sceKernelReferVplStatus>, "sceKernelReferVplStatus"},
{0xC07BB470,WrapI_CUUUUU<sceKernelCreateFpl>, "sceKernelCreateFpl"},
{0xED1410E0,WrapI_I<sceKernelDeleteFpl>, "sceKernelDeleteFpl"},
{0xD979E9BF,WrapI_IUU<sceKernelAllocateFpl>, "sceKernelAllocateFpl", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0xE7282CB6,WrapI_IUU<sceKernelAllocateFplCB>, "sceKernelAllocateFplCB", HLE_NOT_IN_INTERRUPT | HLE_NOT_DISPATCH_SUSPENDED},
{0x623AE665,WrapI_IU<sceKernelTryAllocateFpl>, "sceKernelTryAllocateFpl"},
{0xF6414A71,WrapI_IU<sceKernelFreeFpl>, "sceKernelFreeFpl"},
{0xA8AA591F,WrapI_IU<sceKernelCancelFpl>, "sceKernelCancelFpl"},
{0xD8199E4C,WrapI_IU<sceKernelReferFplStatus>, "sceKernelReferFplStatus"},
{0x20fff560,WrapU_CU<sceKernelCreateVTimer>, "sceKernelCreateVTimer", HLE_NOT_IN_INTERRUPT},
{0x328F9E52,WrapU_I<sceKernelDeleteVTimer>, "sceKernelDeleteVTimer", HLE_NOT_IN_INTERRUPT},
{0xc68d9437,WrapU_I<sceKernelStartVTimer>, "sceKernelStartVTimer"},
{0xD0AEEE87,WrapU_I<sceKernelStopVTimer>, "sceKernelStopVTimer"},
{0xD2D615EF,WrapU_I<sceKernelCancelVTimerHandler>, "sceKernelCancelVTimerHandler"},
{0xB3A59970,WrapU_IU<sceKernelGetVTimerBase>, "sceKernelGetVTimerBase"},
{0xB7C18B77,WrapU64_I<sceKernelGetVTimerBaseWide>, "sceKernelGetVTimerBaseWide"},
{0x034A921F,WrapU_IU<sceKernelGetVTimerTime>, "sceKernelGetVTimerTime"},
{0xC0B3FFD2,WrapU64_I<sceKernelGetVTimerTimeWide>, "sceKernelGetVTimerTimeWide"},
{0x5F32BEAA,WrapU_IU<sceKernelReferVTimerStatus>, "sceKernelReferVTimerStatus"},
{0x542AD630,WrapU_IU<sceKernelSetVTimerTime>, "sceKernelSetVTimerTime"},
{0xFB6425C3,WrapU64_IU64<sceKernelSetVTimerTimeWide>, "sceKernelSetVTimerTimeWide"},
{0xd8b299ae,WrapU_IUUU<sceKernelSetVTimerHandler>, "sceKernelSetVTimerHandler"},
{0x53B00E9A,WrapU_IU64UU<sceKernelSetVTimerHandlerWide>, "sceKernelSetVTimerHandlerWide"},
// Names are just guesses, not correct.
{0x8daff657,WrapI_CUUUUU<sceKernelCreateTls>, "sceKernelCreateTls"},
{0x32bf938e,WrapI_I<sceKernelDeleteTls>, "sceKernelDeleteTls"},
{0x721067F3,WrapI_IU<sceKernelReferTlsStatus>, "sceKernelReferTlsStatus"},
// Not completely certain about args.
{0x4A719FB2,WrapI_I<sceKernelFreeTls>, "sceKernelFreeTls"},
// Probably internal, not sure. Takes (uid, &addr) as parameters... probably.
//{0x65F54FFB,0, "_sceKernelAllocateTls"},
// NOTE: sceKernelAllocateTls is in Kernel_Library, see sceKernelInterrupt.cpp.
// Not sure if these should be hooked up. See below.
{0x0E927AED, _sceKernelReturnFromTimerHandler, "_sceKernelReturnFromTimerHandler"},
{0x532A522E, WrapV_I<_sceKernelExitThread>,"_sceKernelExitThread"},
// Shouldn't hook this up. No games should import this function manually and call it.
// {0x6E9EA350, _sceKernelReturnFromCallback,"_sceKernelReturnFromCallback"},
};
const HLEFunction ThreadManForKernel[] =
{
{0xceadeb47, WrapI_U<ThreadManForKernel_ceadeb47>, "ThreadManForKernel_ceadeb47"},
{0x446d8de6, WrapI_CUUIUU<ThreadManForKernel_446d8de6>, "ThreadManForKernel_446d8de6"},//Not sure right
{0xf475845d, &WrapI_IIU<ThreadManForKernel_f475845d>, "ThreadManForKernel_f475845d"},//Not sure right
};
void Register_ThreadManForUser()
{
RegisterModule("ThreadManForUser", ARRAY_SIZE(ThreadManForUser), ThreadManForUser);
}
const HLEFunction LoadExecForUser[] =
{
{0x05572A5F,&WrapV_V<sceKernelExitGame>, "sceKernelExitGame"}, //()
{0x4AC57943,&WrapI_I<sceKernelRegisterExitCallback>,"sceKernelRegisterExitCallback"},
{0xBD2F1094,&WrapI_CU<sceKernelLoadExec>,"sceKernelLoadExec"},
{0x2AC9954B,&WrapV_V<sceKernelExitGameWithStatus>,"sceKernelExitGameWithStatus"},
{0x362A956B,&WrapI_V<LoadExecForUser_362A956B>, "LoadExecForUser_362A956B"},
{0x8ada38d3,0, "LoadExecForUser_8ADA38D3"},
};
void Register_LoadExecForUser()
{
RegisterModule("LoadExecForUser", ARRAY_SIZE(LoadExecForUser), LoadExecForUser);
}
const HLEFunction ExceptionManagerForKernel[] =
{
{0x3FB264FC, 0, "sceKernelRegisterExceptionHandler"},
{0x5A837AD4, 0, "sceKernelRegisterPriorityExceptionHandler"},
{0x565C0B0E, sceKernelRegisterDefaultExceptionHandler, "sceKernelRegisterDefaultExceptionHandler"},
{0x1AA6CFFA, 0, "sceKernelReleaseExceptionHandler"},
{0xDF83875E, 0, "sceKernelGetActiveDefaultExceptionHandler"},
{0x291FF031, 0, "sceKernelReleaseDefaultExceptionHandler"},
{0x15ADC862, 0, "sceKernelRegisterNmiHandler"},
{0xB15357C9, 0, "sceKernelReleaseNmiHandler"},
};
void Register_ExceptionManagerForKernel()
{
RegisterModule("ExceptionManagerForKernel", ARRAY_SIZE(ExceptionManagerForKernel), ExceptionManagerForKernel);
}
// Seen in some homebrew
const HLEFunction UtilsForKernel[] = {
{0xC2DF770E, 0, "sceKernelIcacheInvalidateRange"},
{0x78934841, 0, "sceKernelGzipDecompress"},
{0xe8db3ce6, 0, "sceKernelDeflateDecompress"},
{0x840259f1, 0, "sceKernelUtilsSha1Digest"},
{0x9e5c5086, 0, "sceKernelUtilsMd5BlockInit"},
{0x61e1e525, 0, "sceKernelUtilsMd5BlockUpdate"},
{0xb8d24e78, 0, "sceKernelUtilsMd5BlockResult"},
{0xc8186a58, 0, "sceKernelUtilsMd5Digest"},
{0x6c6887ee, 0, "UtilsForKernel_6C6887EE"},
{0x91e4f6a7, 0, "sceKernelLibcClock"},
{0x27cc57f0, 0, "sceKernelLibcTime"},
{0x79d1c3fa, 0, "sceKernelDcacheWritebackAll"},
{0x3ee30821, 0, "sceKernelDcacheWritebackRange"},
{0x34b9fa9e, 0, "sceKernelDcacheWritebackInvalidateRange"},
{0xb435dec5, 0, "sceKernelDcacheWritebackInvalidateAll"},
{0xbfa98062, 0, "sceKernelDcacheInvalidateRange"},
{0x920f104a, 0, "sceKernelIcacheInvalidateAll"},
{0xe860e75e, 0, "sceKernelUtilsMt19937Init"},
{0x06fb8a63, 0, "sceKernelUtilsMt19937UInt"},
};
void Register_UtilsForKernel()
{
RegisterModule("UtilsForKernel", ARRAY_SIZE(UtilsForKernel), UtilsForKernel);
}
void Register_ThreadManForKernel()
{
RegisterModule("ThreadManForKernel", ARRAY_SIZE(ThreadManForKernel), ThreadManForKernel);
}