ppsspp/android/jni
2012-11-14 02:20:01 +10:00
..
Android.mk sceImpose 2012-11-09 12:31:58 +01:00
Application.mk Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
EmuScreen.cpp Blackberry 10 fully supported with working video, input and sound on Playbook, Dev Alpha and beyond. 2012-11-08 03:22:10 +10:00
EmuScreen.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
GamepadEmu.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
GamepadEmu.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MenuScreens.cpp Clean up SDL/CMakeLists, clean up Blackberry build process, further reduce memory allocation (needed for Dev Alpha) 2012-11-14 02:20:01 +10:00
MenuScreens.h Clean up SDL/CMakeLists, clean up Blackberry build process, further reduce memory allocation (needed for Dev Alpha) 2012-11-14 02:20:01 +10:00
NativeApp.cpp Blackberry 10 fully supported with working video, input and sound on Playbook, Dev Alpha and beyond. 2012-11-08 03:22:10 +10:00
ui_atlas.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
ui_atlas.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
UIShader.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
UIShader.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00