.. |
__sceAudio.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
__sceAudio.h
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Simplify how to get the debug stats from StereoResampler
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2020-05-16 19:47:13 +02:00 |
FunctionWrappers.h
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oop
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2020-06-21 11:36:02 +08:00 |
HLE.cpp
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Core: Assert debug stats remain positive.
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2021-01-31 15:06:11 -08:00 |
HLE.h
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Buildfix
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2020-08-16 15:05:44 +02:00 |
HLEHelperThread.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
HLEHelperThread.h
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Io: Update async priority more correctly.
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2020-01-03 14:24:52 -08:00 |
HLETables.cpp
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Merge pull request #13241 from ANR2ME/openpsid
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2020-12-20 14:18:13 +01:00 |
HLETables.h
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HLE: Make calling mips funcs simpler.
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2020-03-22 06:59:43 -07:00 |
KernelThreadDebugInterface.h
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Kernel: Rename conflicting kernel object names.
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2020-03-15 08:33:40 -07:00 |
KernelWaitHelpers.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
KUBridge.cpp
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Fix invalid argument string for kuKernelLoadModule. Fixes #11895.
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2019-03-24 11:56:35 +01:00 |
KUBridge.h
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Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd.
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2016-10-09 12:40:40 +02:00 |
Plugins.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
Plugins.h
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
proAdhoc.cpp
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Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
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2021-02-11 07:40:35 +07:00 |
proAdhoc.h
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Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
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2021-02-11 07:40:35 +07:00 |
proAdhocServer.cpp
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2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance.
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2020-10-16 12:10:50 +07:00 |
proAdhocServer.h
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Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
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2020-07-20 18:09:16 +02:00 |
ReplaceTables.cpp
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
ReplaceTables.h
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Fix a performance issue in CallSyscall
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2016-05-07 21:34:27 +02:00 |
sceAdler.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
sceAdler.h
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update validAddresses range
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2015-02-08 11:34:35 +08:00 |
sceAtrac.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceAtrac.h
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Atrac: Fix savestates.
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2016-01-17 10:05:15 -08:00 |
sceAudio.cpp
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Writes target buffer address in multiple times.
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2020-11-24 17:15:26 +08:00 |
sceAudio.h
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Really no need to call clear() in the constructor for AudioChannel.
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2020-08-12 00:22:54 +02:00 |
sceAudiocodec.cpp
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Audiocodec: Fix warning on older clang.
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2020-08-18 07:21:11 -07:00 |
sceAudiocodec.h
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Audio stuff: Cleanup, delete dead code
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2014-06-22 14:01:23 +02:00 |
sceAudioRouting.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
sceAudioRouting.h
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Add sceAudioRouting
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2015-03-08 10:58:12 +08:00 |
sceCcc.cpp
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Move native/util, native/data and native/i18 to Common/Data.
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2020-10-04 07:28:29 +02:00 |
sceCcc.h
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
sceChnnlsv.cpp
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Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff.
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2020-08-01 23:11:48 +02:00 |
sceChnnlsv.h
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Fix some vertical alignments in misc Core source files.
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2014-03-03 11:16:53 -05:00 |
sceCtrl.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceCtrl.h
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Implement PPSSPP specific cheats:
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2020-04-16 23:00:29 +02:00 |
sceDeflt.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceDeflt.h
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Added sceZlibDecompress and VS2010 build fix
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2013-04-05 13:26:54 +08:00 |
sceDisplay.cpp
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Address feedback about recent changes
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2020-10-19 22:50:31 +02:00 |
sceDisplay.h
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UI: Separate sleep time in frame time graph.
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2020-02-17 11:29:32 -08:00 |
sceDmac.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceDmac.h
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Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name.
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2014-04-03 18:42:10 +02:00 |
sceFont.cpp
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
sceFont.h
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Add sceLibFttt
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2014-08-15 22:42:08 +08:00 |
sceG729.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceG729.h
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Add sceG729 module
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2015-03-08 13:27:40 +08:00 |
sceGameUpdate.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceGameUpdate.h
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
sceGe.cpp
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Ge: Improve some logging and memchecks.
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2021-01-31 00:22:49 -08:00 |
sceGe.h
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check for duplicated stack addresses
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2014-08-13 21:28:22 +08:00 |
sceHeap.cpp
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Kernel: Avoid two different Heap structs.
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2020-08-19 20:56:05 -07:00 |
sceHeap.h
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Fix bugs and Clean up.
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2013-10-02 06:07:02 +08:00 |
sceHprm.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceHprm.h
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
sceHttp.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
sceHttp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceImpose.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceImpose.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceIo.cpp
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Io: Truncate reads/writes to valid memory.
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2021-02-13 08:24:39 -08:00 |
sceIo.h
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Move sceIo kernel tables to sceIo.
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2016-08-04 09:46:29 -07:00 |
sceJpeg.cpp
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Move math and some file and data conversion files out from native to Common.
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2020-10-04 09:12:46 +02:00 |
sceJpeg.h
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
sceKernel.cpp
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Remove duplicates from ThreadManForKernel
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2021-01-27 22:57:04 +02:00 |
sceKernel.h
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Common.h shouldn't include Log.h.
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2020-10-04 11:42:14 +02:00 |
sceKernelAlarm.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelAlarm.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelEventFlag.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelEventFlag.h
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Remove bad param from sceKernelPollEventFlag().
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2013-08-18 18:38:04 -07:00 |
sceKernelHeap.cpp
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Kernel: Avoid two different Heap structs.
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2020-08-19 20:56:05 -07:00 |
sceKernelHeap.h
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Assorted fixes (build and crash)
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2020-04-26 11:19:31 +02:00 |
sceKernelInterrupt.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelInterrupt.h
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Return error codes in register/release subintr.
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2014-06-21 21:27:58 -07:00 |
sceKernelMbx.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelMbx.h
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceKernelMemory.cpp
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Minor cleanups related to #13527
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2020-10-14 23:45:19 +02:00 |
sceKernelMemory.h
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Wrap some SysMemForKernel
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2020-06-07 11:16:46 +08:00 |
sceKernelModule.cpp
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Headless: Simplify executing a ppdmp via headless.
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2021-01-17 18:33:59 -08:00 |
sceKernelModule.h
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Module: Split out module start to use externally.
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2020-09-08 09:12:19 -07:00 |
sceKernelMsgPipe.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelMsgPipe.h
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Correct sceKernelReferMsgPipeStatus().
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2013-08-18 18:45:43 -07:00 |
sceKernelMutex.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelMutex.h
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Implement sceKernelCancelMutex().
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2013-08-25 16:38:49 -07:00 |
sceKernelSemaphore.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelSemaphore.h
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Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206)
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2020-08-01 14:15:12 +02:00 |
sceKernelThread.cpp
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Kernel: Adjust sceKernelGetThreadExitStatus timing.
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2021-01-18 22:09:37 -08:00 |
sceKernelThread.h
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Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
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2020-11-23 09:09:36 +01:00 |
sceKernelTime.cpp
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Workaround for date bug in Car Jack Streets.
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2020-10-11 16:19:06 +08:00 |
sceKernelTime.h
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Replay: Add file header handling.
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2019-07-04 20:36:17 -07:00 |
sceKernelVTimer.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelVTimer.h
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Fix vtimer uid param type, add algorithm include.
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2013-10-22 07:46:33 -07:00 |
sceMd5.cpp
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Remove UTF-8 BOMs from a few files.
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2016-08-07 17:59:35 -07:00 |
sceMd5.h
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
sceMp3.cpp
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Mp3: Correct logging for init.
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2021-01-27 07:07:14 -08:00 |
sceMp3.h
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
sceMp4.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceMp4.h
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Implementation of sceAac module
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2014-04-11 09:03:13 +02:00 |
sceMpeg.cpp
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Rename the new warmup variable from #14091
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2021-02-09 16:11:59 +01:00 |
sceMpeg.h
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Naruto 3: Probably a better fix for the video hang issue.
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2019-02-10 11:42:53 +01:00 |
sceMt19937.cpp
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HLE: Fix some missing error logging.
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2020-08-10 08:03:44 +00:00 |
sceMt19937.h
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
sceNet.cpp
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Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
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2021-02-11 07:40:35 +07:00 |
sceNet.h
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Added some network-related missing error codes.
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2020-10-11 09:57:56 +07:00 |
sceNetAdhoc.cpp
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Fix lobby issue on The Warriors, probably also fix similar issue on other games too.
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2021-02-11 20:51:49 +07:00 |
sceNetAdhoc.h
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Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
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2020-10-29 06:08:51 +07:00 |
sceNp.cpp
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Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
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2020-09-04 02:39:00 +07:00 |
sceNp.h
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An attempt to simulate a fake PSN authentication on Patapon 3
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2020-08-12 21:16:01 +07:00 |
sceOpenPSID.cpp
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Windows: Fix improper case or missing includes.
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2021-02-14 10:30:10 -08:00 |
sceOpenPSID.h
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Net: Remove static declarations from h file.
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2020-12-31 08:12:48 -08:00 |
sceP3da.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceP3da.h
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
sceParseHttp.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceParseHttp.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceParseUri.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceParseUri.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
scePauth.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
scePauth.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
scePower.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
scePower.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
scePsmf.cpp
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Psmf: Fix a potential leak on shutdown.
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2021-01-01 15:43:13 -08:00 |
scePsmf.h
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Psmf: Ignore stream size with old PsmfPlayer libs.
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2016-08-14 17:24:29 -07:00 |
scePspNpDrm_user.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
scePspNpDrm_user.h
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DLC encryption
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2013-02-24 19:27:37 +02:00 |
sceRtc.cpp
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
sceRtc.h
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Replay: Add file header handling.
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2019-07-04 20:36:17 -07:00 |
sceSas.cpp
|
Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
sceSas.h
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Show simple info about currently playing audio in on-screen Debug Statistics
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2015-10-28 21:20:20 +01:00 |
sceSfmt19937.cpp
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
sceSfmt19937.h
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Implement sceSfmt19937 module.
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2015-02-15 13:22:20 +08:00 |
sceSha256.cpp
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
sceSha256.h
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sceSha256
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2014-12-04 22:44:41 +08:00 |
sceSsl.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceSsl.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceUmd.cpp
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SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
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2020-10-22 17:45:29 +08:00 |
sceUmd.h
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Fix some vertical alignments in misc Core source files.
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2014-03-03 11:16:53 -05:00 |
sceUsb.cpp
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Move native/util, native/data and native/i18 to Common/Data.
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2020-10-04 07:28:29 +02:00 |
sceUsb.h
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Integrate sceUsbGps and sceUsbCam with Android
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2017-08-27 17:19:11 +03:00 |
sceUsbAcc.cpp
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Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
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2018-08-15 18:35:07 +02:00 |
sceUsbAcc.h
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Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
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2018-08-15 18:35:07 +02:00 |
sceUsbCam.cpp
|
Writes target buffer address in multiple times.
|
2020-11-24 17:15:26 +08:00 |
sceUsbCam.h
|
QT Api for Camera (Linux/macOS)
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2020-02-10 08:47:55 +02:00 |
sceUsbGps.cpp
|
[Android] Audio record using OpenSL
|
2020-10-24 19:51:30 +03:00 |
sceUsbGps.h
|
[Android] Audio record using OpenSL
|
2020-10-24 19:51:30 +03:00 |
sceUsbMic.cpp
|
Build fixes
|
2020-11-24 21:36:17 +08:00 |
sceUsbMic.h
|
Writes target buffer address in multiple times.
|
2020-11-24 17:15:26 +08:00 |
sceUtility.cpp
|
Minor refactor in sceUtility.cpp, making future changes easier.
|
2020-12-13 19:55:37 +01:00 |
sceUtility.h
|
Fix some vertical alignments in misc Core source files.
|
2014-03-03 11:16:53 -05:00 |
sceVaudio.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceVaudio.h
|
Correct some error codes and init in Vaudio.
|
2013-05-19 15:50:52 -07:00 |
ThreadQueueList.h
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |