ppsspp/Common/GPU
2020-12-19 23:45:31 +01:00
..
D3D9 thin3d: Add a way to query the current render target for debugging. 2020-12-13 00:20:13 +01:00
D3D11 GL: Detect Apple GPUs as a category 2020-12-14 22:10:18 +01:00
OpenGL Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
Vulkan Merge pull request #13760 from hrydgard/fix-dirt-graphics 2020-12-13 09:19:34 +01:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Shader.cpp Better GLSL version handling. Now specify the latest version supported by the device. 2020-11-16 23:30:07 +01:00
Shader.h Better GLSL version handling. Now specify the latest version supported by the device. 2020-11-16 23:30:07 +01:00
ShaderTranslation.cpp Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Turn off vertex range culling in bezier/spline calls. 2020-12-13 16:04:16 +01:00
ShaderWriter.h More consistent use of GLSL precision modifiers, now use them in Vulkan too. 2020-11-10 22:42:41 +01:00
thin3d_create.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
thin3d.cpp More shadergen work 2020-11-08 11:32:53 +01:00
thin3d.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00