ppsspp/Windows/GPU
Henrik Rydgård cd1d73436d Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
2020-06-22 00:45:05 +02:00
..
D3D9Context.cpp D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
D3D9Context.h D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
D3D11Context.cpp D3D11: Respect vsync setting. 2020-02-29 22:48:58 -08:00
D3D11Context.h D3D11: Respect vsync setting. 2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp Windows: Fix GL reinit on backend switch. 2020-05-09 12:20:42 -07:00
WindowsGLContext.h Windows: Trigger StopThread() on shutdown. 2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp Vulkan: Recreate the swapchain if we get too many "out of date" frames. 2020-06-22 00:45:05 +02:00
WindowsVulkanContext.h Vulkan: Recreate the swapchain if we get too many "out of date" frames. 2020-06-22 00:45:05 +02:00