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7db9dfb50b
We can share the screenshot code for SDL.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#ifdef SDL
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#include "headless/StubHost.h"
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#undef HEADLESSHOST_CLASS
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#define HEADLESSHOST_CLASS SDLHeadlessHost
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struct SDL_Window;
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typedef void *SDL_GLContext;
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class SDLHeadlessHost : public HeadlessHost
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{
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public:
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bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override;
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void ShutdownGraphics() override;
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void SwapBuffers() override;
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protected:
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void LoadNativeAssets();
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SDL_Window *screen_;
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SDL_GLContext glContext_;
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GraphicsContext *gfx_;
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};
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#endif
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