ppsspp/GPU/GLES
2022-12-18 12:03:21 -08:00
..
DepthBufferGLES.cpp GL: Cleanup a check to use ARB instead. 2022-12-18 12:03:21 -08:00
DrawEngineGLES.cpp GPU: Keep prevPrim_ set on flush. 2022-12-18 07:14:19 -08:00
DrawEngineGLES.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp One more refactoring step 2022-11-21 14:54:48 +01:00
FramebufferManagerGLES.h One more refactoring step 2022-11-21 14:54:48 +01:00
GPU_GLES.cpp Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
GPU_GLES.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
ShaderManagerGLES.cpp OpenXR - Final Fantasy rendering fixed 2022-12-17 17:52:04 +01:00
ShaderManagerGLES.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
StateMappingGLES.cpp GPU: Avoid enabling depth test pointlessly. 2022-11-08 20:06:08 -08:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
TextureCacheGLES.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00