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DepalettizeShader.cpp
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glBindFragDataLocation is not needed. Thanks HdkR.
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2014-06-17 15:52:46 +10:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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Use shader blend for min/max when unsupported.
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2014-06-17 00:20:06 -07:00 |
FragmentShaderGenerator.h
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Support fixed/fixed blending without a blit.
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2014-06-17 00:20:04 -07:00 |
Framebuffer.cpp
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Allow DrawPixels (uploads) to handle alpha.
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2014-06-17 23:10:38 -07:00 |
Framebuffer.h
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Update vsync on resize, and before first FBO.
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2014-06-15 15:19:49 -07:00 |
GLES_GPU.cpp
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Disable vsync when exiting the game.
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2014-06-17 01:06:25 -07:00 |
GLES_GPU.h
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Update vsync on resize, and before first FBO.
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2014-06-15 15:19:49 -07:00 |
ShaderManager.cpp
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Support fixed/fixed blending without a blit.
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2014-06-17 00:20:04 -07:00 |
ShaderManager.h
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Support alpha / color test masks on desktop/gles3.
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2014-06-16 00:33:48 -07:00 |
SoftwareTransform.cpp
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Track framebuffer memory dirty more carefully.
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2014-06-11 22:21:08 -07:00 |
Spline.cpp
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StateMapping.cpp
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Use shader blend for min/max when unsupported.
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2014-06-17 00:20:06 -07:00 |
StateMapping.h
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StencilBuffer.cpp
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Track framebuffer memory dirty more carefully.
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2014-06-11 22:21:08 -07:00 |
TextureCache.cpp
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Separate framebuffer sampling params from tex.
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2014-06-15 13:34:58 -07:00 |
TextureCache.h
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Separate framebuffer sampling params from tex.
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2014-06-15 13:34:58 -07:00 |
TextureScaler.cpp
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TextureScaler.h
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TransformPipeline.cpp
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Track framebuffer memory dirty more carefully.
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2014-06-11 22:21:08 -07:00 |
TransformPipeline.h
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Reorganize alphablend state mapping logic.
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2014-06-17 00:20:05 -07:00 |
VertexDecoder.cpp
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Pos=0 is treated the same as pos=1.
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2014-05-04 18:29:47 -07:00 |
VertexDecoder.h
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VertexDecoderArm.cpp
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Oops, the vertexdecoder should read vertex alpha.
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2014-05-04 09:05:45 -07:00 |
VertexDecoderX86.cpp
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Use an unsigned compare for x86 vertexalpha check.
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2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
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Disable precision qualifiers on desktop GL
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2014-06-10 22:44:53 +02:00 |
VertexShaderGenerator.h
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