ppsspp/GPU/GLES
Unknown W. Brackets 2d63a74aeb Allow DrawPixels (uploads) to handle alpha.
Doesn't update stencil, but at least it updates alpha.

This was fixed to 1.0 before because we had blending enabled by accident
during DrawPixels().
2014-06-17 23:10:38 -07:00
..
DepalettizeShader.cpp glBindFragDataLocation is not needed. Thanks HdkR. 2014-06-17 15:52:46 +10:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Use shader blend for min/max when unsupported. 2014-06-17 00:20:06 -07:00
FragmentShaderGenerator.h Support fixed/fixed blending without a blit. 2014-06-17 00:20:04 -07:00
Framebuffer.cpp Allow DrawPixels (uploads) to handle alpha. 2014-06-17 23:10:38 -07:00
Framebuffer.h Update vsync on resize, and before first FBO. 2014-06-15 15:19:49 -07:00
GLES_GPU.cpp Disable vsync when exiting the game. 2014-06-17 01:06:25 -07:00
GLES_GPU.h Update vsync on resize, and before first FBO. 2014-06-15 15:19:49 -07:00
ShaderManager.cpp Support fixed/fixed blending without a blit. 2014-06-17 00:20:04 -07:00
ShaderManager.h Support alpha / color test masks on desktop/gles3. 2014-06-16 00:33:48 -07:00
SoftwareTransform.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
Spline.cpp
StateMapping.cpp Use shader blend for min/max when unsupported. 2014-06-17 00:20:06 -07:00
StateMapping.h
StencilBuffer.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
TextureCache.cpp Separate framebuffer sampling params from tex. 2014-06-15 13:34:58 -07:00
TextureCache.h Separate framebuffer sampling params from tex. 2014-06-15 13:34:58 -07:00
TextureScaler.cpp
TextureScaler.h
TransformPipeline.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
TransformPipeline.h Reorganize alphablend state mapping logic. 2014-06-17 00:20:05 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h