ppsspp/Windows/DinputDevice.h
Unknown W. Brackets d30d75ab38 Windows: Check for devices on Windows events only.
A user reported stuttering after the periodic checks, and devices failing
until unplug/replug.  Presumably, this is caused by poor drivers reacting
badly to periodic DirectInput queries, so less queries should help.
2018-11-01 21:42:12 -07:00

73 lines
2.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <vector>
#include <InitGuid.h>
#define DIRECTINPUT_VERSION 0x0800
#define DIRECTINPUT_RGBBUTTONS_MAX 128
#include "InputDevice.h"
#include "dinput.h"
class DinputDevice :
public InputDevice
{
public:
//instantiates device number devnum as explored by the first call to
//getDevices(), enumerates all devices if not done yet
DinputDevice(int devnum);
~DinputDevice();
virtual int UpdateState();
virtual bool IsPad() { return true; }
static size_t getNumPads();
static void CheckDevices() {
needsCheck_ = true;
}
private:
void ApplyButtons(DIJOYSTATE2 &state);
//unfortunate and unclean way to keep only one DirectInput instance around
static LPDIRECTINPUT8 getPDI();
//unfortunate and unclean way to keep track of the number of devices and the
//GUIDs of the plugged in devices. This function will only search for devices
//if none have been found yet and will only list plugged in devices
//also, it excludes the devices that are compatible with XInput
static void getDevices(bool refresh);
//callback for the WinAPI to call
static BOOL CALLBACK DevicesCallback(
LPCDIDEVICEINSTANCE lpddi,
LPVOID pvRef
);
static unsigned int pInstances;
static std::vector<DIDEVICEINSTANCE> devices;
static LPDIRECTINPUT8 pDI;
static bool needsCheck_;
int pDevNum;
LPDIRECTINPUTDEVICE8 pJoystick;
DIJOYSTATE2 pPrevState;
bool analog;
BYTE lastButtons_[128];
WORD lastPOV_[4];
short last_lX_;
short last_lY_;
short last_lZ_;
short last_lRx_;
short last_lRy_;
short last_lRz_;
};