ppsspp/GPU/Common
2022-12-26 10:13:38 -08:00
..
DepalettizeShaderCommon.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
Draw2D.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
Draw2D.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
DrawEngineCommon.cpp GPU: Prevent GE_PRIM_INVALID on flush. 2022-12-18 07:23:58 -08:00
DrawEngineCommon.h GPU: Automatically reduce depth range on == test. 2022-11-13 08:13:22 -08:00
FragmentShaderGenerator.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
FragmentShaderGenerator.h Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting. 2022-12-01 22:49:00 +01:00
FramebufferManagerCommon.cpp Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
FramebufferManagerCommon.h Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
GeometryShaderGenerator.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp GE Debugger: Add breakpoint symbol for prim count. 2022-12-02 10:14:36 -08:00
GPUDebugInterface.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
GPUStateUtils.cpp GPU: Convert alphamask to FF/00 for 5551. 2022-11-12 17:41:48 -08:00
GPUStateUtils.h GPU: Avoid enabling depth test pointlessly. 2022-11-08 20:06:08 -08:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Postshader: Don't save default setting values. 2022-12-12 19:09:14 -08:00
PostShader.h Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
PresentationCommon.cpp Postshader: Reset ini keys for defaults. 2022-12-12 19:11:20 -08:00
PresentationCommon.h Refactor: Split up updating the display and render size. 2022-11-21 14:35:12 +01:00
ReinterpretFramebuffer.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h GPU: Add dirtying for geo shader state. 2022-10-02 07:42:16 -07:00
ShaderId.cpp GPU: Optimize out common case texture proj. 2022-12-01 23:20:25 -08:00
ShaderId.h Fragment shader generator: Move the framebuffer fetch bit to the shader ID. 2022-11-30 00:26:15 +01:00
ShaderUniforms.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
ShaderUniforms.h Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Account for perspective in non-centered lines. 2022-12-26 10:13:38 -08:00
SoftwareTransformCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
SplineCommon.cpp GPU: Use skinned position always in bounding check. 2022-11-06 08:23:31 -08:00
SplineCommon.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
StencilCommon.cpp Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
StencilCommon.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp Merge pull request #16535 from hrydgard/minor-fixes 2022-12-10 07:09:58 -08:00
TextureCacheCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TextureDecoder.cpp DXT5 fix 2022-12-09 23:47:42 +01:00
TextureDecoder.h DXT5 fix 2022-12-09 23:47:42 +01:00
TextureScalerCommon.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
TextureShaderCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
VertexDecoderArm.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
VertexDecoderCommon.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
VertexDecoderCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
VertexDecoderX86.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
VertexShaderGenerator.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00