ppsspp/UWP/UWP.vcxproj

1777 lines
152 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|ARM">
<Configuration>UWP Gold</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|ARM64">
<Configuration>UWP Gold</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|Win32">
<Configuration>UWP Gold</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|x64">
<Configuration>UWP Gold</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{01D7D581-09A3-4A26-94BD-A7C529B29329}</ProjectGuid>
<Keyword>DirectXApp</Keyword>
<RootNamespace>UWP</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformMinVersion>10.0.15063.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<ProjectName>PPSSPP_UWP</ProjectName>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxSymbolPackageEnabled>False</AppxSymbolPackageEnabled>
<AppxBundle>Never</AppxBundle>
<PackageCertificateThumbprint>169879A9D7A20F22B0DD435921035E3E6D5996A4</PackageCertificateThumbprint>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
<AppInstallerUpdateFrequency>1</AppInstallerUpdateFrequency>
<AppInstallerCheckForUpdateFrequency>OnApplicationRun</AppInstallerCheckForUpdateFrequency>
<AppxPackageSigningEnabled>True</AppxPackageSigningEnabled>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xf *.vsh /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xf *.vsh /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xf *.vsh /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xf *.vsh /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|ARM'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageGold.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsGold\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xf *.vsh /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='UWP Gold|ARM64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageGold.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsGold\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xf *.vsh /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x86/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xf *.vsh /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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