mirror of
https://github.com/hrydgard/ppsspp.git
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fafa9c9bfd
Also avoids failing to start if XInput 1.3 is not installed.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "ui/ui_screen.h"
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#include "UI/MiscScreens.h"
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// Per-game settings screen - enables you to configure graphic options, control options, etc
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// per game.
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class GameSettingsScreen : public UIScreenWithBackground {
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public:
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GameSettingsScreen(std::string gamePath, std::string gameID = "") : gamePath_(gamePath), gameID_(gameID) {}
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virtual void update(InputState &input);
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protected:
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virtual void CreateViews();
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private:
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std::string gamePath_, gameID_;
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// As we load metadata in the background, we need to be able to update these after the fact.
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UI::TextView *tvTitle_;
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UI::TextView *tvGameSize_;
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// Event handlers
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UI::EventReturn OnDownloadPlugin(UI::EventParams &e);
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// Temporaries to convert bools to int settings
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bool cap60FPS_;
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};
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// TODO: Move to its own file.
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class GlobalSettingsScreen : public UIScreenWithBackground {
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public:
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GlobalSettingsScreen() {}
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protected:
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virtual void CreateViews();
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private:
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// Event handlers
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UI::EventReturn OnLanguage(UI::EventParams &e);
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UI::EventReturn OnFactoryReset(UI::EventParams &e);
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UI::EventReturn OnBack(UI::EventParams &e);
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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UI::EventReturn OnControlMapping(UI::EventParams &e);
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// Temporaries to convert bools to other kinds of settings
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bool enableReports_;
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};
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class DeveloperToolsScreen : public UIScreenWithBackground {
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public:
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DeveloperToolsScreen() {}
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protected:
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virtual void CreateViews();
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private:
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UI::EventReturn OnBack(UI::EventParams &e);
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UI::EventReturn OnRunCPUTests(UI::EventParams &e);
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}; |