ppsspp/UI/GameSettingsScreen.h
Henrik Rydgard fafa9c9bfd Dynamically load XInput, lets us to map the home button with a trick
Also avoids failing to start if XInput 1.3 is not installed.
2013-07-23 00:12:26 +02:00

78 lines
2.3 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ui/ui_screen.h"
#include "UI/MiscScreens.h"
// Per-game settings screen - enables you to configure graphic options, control options, etc
// per game.
class GameSettingsScreen : public UIScreenWithBackground {
public:
GameSettingsScreen(std::string gamePath, std::string gameID = "") : gamePath_(gamePath), gameID_(gameID) {}
virtual void update(InputState &input);
protected:
virtual void CreateViews();
private:
std::string gamePath_, gameID_;
// As we load metadata in the background, we need to be able to update these after the fact.
UI::TextView *tvTitle_;
UI::TextView *tvGameSize_;
// Event handlers
UI::EventReturn OnDownloadPlugin(UI::EventParams &e);
// Temporaries to convert bools to int settings
bool cap60FPS_;
};
// TODO: Move to its own file.
class GlobalSettingsScreen : public UIScreenWithBackground {
public:
GlobalSettingsScreen() {}
protected:
virtual void CreateViews();
private:
// Event handlers
UI::EventReturn OnLanguage(UI::EventParams &e);
UI::EventReturn OnFactoryReset(UI::EventParams &e);
UI::EventReturn OnBack(UI::EventParams &e);
UI::EventReturn OnDeveloperTools(UI::EventParams &e);
UI::EventReturn OnControlMapping(UI::EventParams &e);
// Temporaries to convert bools to other kinds of settings
bool enableReports_;
};
class DeveloperToolsScreen : public UIScreenWithBackground {
public:
DeveloperToolsScreen() {}
protected:
virtual void CreateViews();
private:
UI::EventReturn OnBack(UI::EventParams &e);
UI::EventReturn OnRunCPUTests(UI::EventParams &e);
};