ppsspp/GPU/D3D11
Henrik Rydgard 2eed2a28c7 D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x
Fix the size of the framebuffer copy.
2017-03-19 17:54:21 +01:00
..
D3D11Util.cpp D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs 2017-03-05 12:40:09 +01:00
D3D11Util.h Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.cpp Set pitch correctly when uploading converted CLUT textures 2017-03-17 16:56:45 +01:00
DepalettizeShaderD3D11.h D3D11: Expand 16-bit CLUT textures to 32-bit if not supported. 2017-03-17 10:11:17 +01:00
DrawEngineD3D11.cpp Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size." 2017-03-19 12:47:12 +01:00
DrawEngineD3D11.h GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings. 2017-03-17 11:26:11 +01:00
FragmentShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FragmentShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FramebufferManagerD3D11.cpp D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x 2017-03-19 17:54:21 +01:00
FramebufferManagerD3D11.h Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
GPU_D3D11.cpp Change a PanicAlert to an ERROR_LOG. Should possibly report.. 2017-03-18 21:25:30 +01:00
GPU_D3D11.h Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438. 2017-03-17 10:48:43 +01:00
ShaderManagerD3D11.cpp Don't crash if not enough memory to save a state. Very annoying. 2017-03-07 15:32:34 +01:00
ShaderManagerD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StateMappingD3D11.cpp UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StateMappingD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StencilBufferD3D11.cpp D3D11: Fix stencil=255 bug 2017-03-15 17:50:10 +01:00
TextureCacheD3D11.cpp D3D11: Expand 16-bit CLUT textures to 32-bit if not supported. 2017-03-17 10:11:17 +01:00
TextureCacheD3D11.h GE Debugger D3D11: Support displaying the current texture 2017-03-06 16:46:15 +01:00
TextureScalerD3D11.cpp D3D11: Fix crash with texture scaling enabled 2017-02-18 12:00:15 +01:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
VertexShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00