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D3D11Util.cpp
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D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
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2017-03-05 12:40:09 +01:00 |
D3D11Util.h
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
DepalettizeShaderD3D11.cpp
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Set pitch correctly when uploading converted CLUT textures
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2017-03-17 16:56:45 +01:00 |
DepalettizeShaderD3D11.h
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D3D11: Expand 16-bit CLUT textures to 32-bit if not supported.
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2017-03-17 10:11:17 +01:00 |
DrawEngineD3D11.cpp
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Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size."
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2017-03-19 12:47:12 +01:00 |
DrawEngineD3D11.h
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GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
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2017-03-17 11:26:11 +01:00 |
FragmentShaderGeneratorD3D11.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
FragmentShaderGeneratorD3D11.h
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
FramebufferManagerD3D11.cpp
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D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x
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2017-03-19 17:54:21 +01:00 |
FramebufferManagerD3D11.h
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Further D3D11 on mobile fixes
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2017-03-05 14:05:04 +01:00 |
GPU_D3D11.cpp
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Change a PanicAlert to an ERROR_LOG. Should possibly report..
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2017-03-18 21:25:30 +01:00 |
GPU_D3D11.h
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
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2017-03-17 10:48:43 +01:00 |
ShaderManagerD3D11.cpp
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Don't crash if not enough memory to save a state. Very annoying.
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2017-03-07 15:32:34 +01:00 |
ShaderManagerD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StateMappingD3D11.cpp
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StateMappingD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
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D3D11: Fix stencil=255 bug
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2017-03-15 17:50:10 +01:00 |
TextureCacheD3D11.cpp
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D3D11: Expand 16-bit CLUT textures to 32-bit if not supported.
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2017-03-17 10:11:17 +01:00 |
TextureCacheD3D11.h
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
TextureScalerD3D11.cpp
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D3D11: Fix crash with texture scaling enabled
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2017-02-18 12:00:15 +01:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
VertexShaderGeneratorD3D11.h
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |