ppsspp/GPU/Vulkan
2021-11-23 08:55:12 +01:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DepalettizeShaderVulkan.cpp More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
DepalettizeShaderVulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
DrawEngineVulkan.cpp Change the PushBuffer API a bit to not take explicit memory types. 2021-11-22 18:54:09 +01:00
DrawEngineVulkan.h Change the PushBuffer API a bit to not take explicit memory types. 2021-11-22 18:54:09 +01:00
FramebufferManagerVulkan.cpp Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
FramebufferManagerVulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
GPU_Vulkan.cpp Change the PushBuffer API a bit to not take explicit memory types. 2021-11-22 18:54:09 +01:00
GPU_Vulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
PipelineManagerVulkan.cpp Vulkan: Add a single background thread for pipeline creation 2021-11-21 18:36:00 +01:00
PipelineManagerVulkan.h VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00
ShaderManagerVulkan.cpp Minor refactor 2021-11-21 22:08:53 +01:00
ShaderManagerVulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
StateMappingVulkan.cpp GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
StateMappingVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferVulkan.cpp Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
TextureCacheVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
TextureCacheVulkan.h Remove the VulkanDeviceAllocator 2021-11-22 18:54:09 +01:00
TextureScalerVulkan.cpp Unify the Vulkan format definitions / swizzles 2021-07-11 11:26:40 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VulkanUtil.cpp Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work 2021-11-07 15:47:05 +01:00
VulkanUtil.h Unify the Vulkan format definitions / swizzles 2021-07-11 11:26:40 +02:00