ppsspp/GPU/Software
Unknown W. Brackets 2f0c8c2877 softgpu: Attempt to implement GE_PROJMAP_UV.
Looks okay, not sure if it's fully correct.
2013-12-15 11:59:22 -08:00
..
Clipper.cpp SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
Clipper.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
Colors.h Fix softgpu's 4444 color conversion. 2013-08-17 17:33:10 -07:00
Lighting.cpp Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00
Lighting.h softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Rasterizer.cpp softgpu: Attempt to implement GE_PROJMAP_UV. 2013-12-15 11:59:22 -08:00
Rasterizer.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
README.txt
SoftGpu.cpp Add memchecks for common HLE copy operations. 2013-12-14 14:56:05 -08:00
SoftGpu.h Support frameskip in softgpu. 2013-10-27 16:50:03 -07:00
TransformUnit.cpp SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
TransformUnit.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.