mirror of
https://github.com/hrydgard/ppsspp.git
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2613745cdd
Can be used to bring up a debug menu in Castlevania: SOTN, see issue #17464 Could also be used in PPSSPP-specific homebrew, in theory. Fixes #17464
985 lines
28 KiB
C++
985 lines
28 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <set>
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#include <unordered_map>
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#include <mutex>
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#include "ppsspp_config.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/System.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Input/InputState.h"
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#include "Common/VR/PPSSPPVR.h"
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/HLE/sceCtrl.h" // psp keys
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#include "Core/Config.h"
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#include "Core/KeyMap.h"
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#include "Core/KeyMapDefaults.h"
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namespace KeyMap {
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// We actually need to lock g_controllerMap since it can be modified! Crashes will probably be rare though,
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// but I've seen one. Let's just protect it with a mutex.
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std::recursive_mutex g_controllerMapLock;
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KeyMapping g_controllerMap;
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// Incremented on modification, so we know when to update menus.
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int g_controllerMapGeneration = 0;
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std::set<std::string> g_seenPads;
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std::map<InputDeviceID, std::string> g_padNames;
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std::set<InputDeviceID> g_seenDeviceIds;
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AxisType GetAxisType(InputAxis input) {
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switch (input) {
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case JOYSTICK_AXIS_GAS:
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case JOYSTICK_AXIS_BRAKE:
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case JOYSTICK_AXIS_LTRIGGER:
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case JOYSTICK_AXIS_RTRIGGER:
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return AxisType::TRIGGER;
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case JOYSTICK_AXIS_X:
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case JOYSTICK_AXIS_Y:
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case JOYSTICK_AXIS_Z:
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case JOYSTICK_AXIS_RX:
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case JOYSTICK_AXIS_RY:
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case JOYSTICK_AXIS_RZ:
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return AxisType::STICK;
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default:
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return AxisType::OTHER;
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}
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}
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// Utility for UI navigation
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void SingleInputMappingFromPspButton(int btn, std::vector<InputMapping> *mappings, bool ignoreMouse) {
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std::vector<MultiInputMapping> multiMappings;
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InputMappingsFromPspButton(btn, &multiMappings, ignoreMouse);
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mappings->clear();
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for (auto &mapping : multiMappings) {
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if (!mapping.empty()) {
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mappings->push_back(mapping.mappings[0]);
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} else {
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WARN_LOG(Log::Common, "Encountered empty mapping in multi-mapping for button %d", btn);
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}
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}
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}
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// TODO: This is such a mess...
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void UpdateNativeMenuKeys() {
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std::vector<InputMapping> confirmKeys, cancelKeys;
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std::vector<InputMapping> tabLeft, tabRight;
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std::vector<InputMapping> upKeys, downKeys, leftKeys, rightKeys;
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std::vector<InputMapping> infoKeys;
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// Mouse mapping might be problematic in UI, so let's ignore mouse for UI
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int confirmKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
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int cancelKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
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SingleInputMappingFromPspButton(confirmKey, &confirmKeys, true);
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SingleInputMappingFromPspButton(cancelKey, &cancelKeys, true);
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SingleInputMappingFromPspButton(CTRL_TRIANGLE, &infoKeys, true);
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SingleInputMappingFromPspButton(CTRL_LTRIGGER, &tabLeft, true);
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SingleInputMappingFromPspButton(CTRL_RTRIGGER, &tabRight, true);
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SingleInputMappingFromPspButton(CTRL_UP, &upKeys, true);
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SingleInputMappingFromPspButton(CTRL_DOWN, &downKeys, true);
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SingleInputMappingFromPspButton(CTRL_LEFT, &leftKeys, true);
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SingleInputMappingFromPspButton(CTRL_RIGHT, &rightKeys, true);
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#ifdef __ANDROID__
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// Hardcode DPAD on Android
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upKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_UP));
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downKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_DOWN));
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leftKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_LEFT));
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rightKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_RIGHT));
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#endif
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// Push several hard-coded keys before submitting to native.
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const InputMapping hardcodedConfirmKeys[] = {
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ENTER),
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InputMapping(DEVICE_ID_ANY, NKCODE_BUTTON_A),
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InputMapping(DEVICE_ID_PAD_0, NKCODE_DPAD_CENTER), // A number of Android devices.
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};
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// If they're not already bound, add them in.
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for (size_t i = 0; i < ARRAY_SIZE(hardcodedConfirmKeys); i++) {
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if (std::find(confirmKeys.begin(), confirmKeys.end(), hardcodedConfirmKeys[i]) == confirmKeys.end())
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confirmKeys.push_back(hardcodedConfirmKeys[i]);
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}
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const InputMapping hardcodedCancelKeys[] = {
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE),
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InputMapping(DEVICE_ID_ANY, NKCODE_BACK),
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InputMapping(DEVICE_ID_ANY, NKCODE_BUTTON_B),
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InputMapping(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_4),
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};
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for (size_t i = 0; i < ARRAY_SIZE(hardcodedCancelKeys); i++) {
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if (std::find(cancelKeys.begin(), cancelKeys.end(), hardcodedCancelKeys[i]) == cancelKeys.end())
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cancelKeys.push_back(hardcodedCancelKeys[i]);
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}
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const InputMapping hardcodedInfoKeys[] = {
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_S),
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ADD),
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InputMapping(DEVICE_ID_PAD_0, NKCODE_BUTTON_Y), // Also triangle
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};
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for (size_t i = 0; i < ARRAY_SIZE(hardcodedInfoKeys); i++) {
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if (std::find(infoKeys.begin(), infoKeys.end(), hardcodedInfoKeys[i]) == infoKeys.end())
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infoKeys.push_back(hardcodedInfoKeys[i]);
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}
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SetDPadKeys(upKeys, downKeys, leftKeys, rightKeys);
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SetConfirmCancelKeys(confirmKeys, cancelKeys);
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SetTabLeftRightKeys(tabLeft, tabRight);
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SetInfoKeys(infoKeys);
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std::unordered_map<InputDeviceID, int> flipYByDeviceId;
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for (InputDeviceID deviceId : g_seenDeviceIds) {
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auto analogs = MappedAxesForDevice(deviceId);
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flipYByDeviceId[deviceId] = analogs.leftY.direction;
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}
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SetAnalogFlipY(flipYByDeviceId);
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}
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static const KeyMap_IntStrPair key_names[] = {
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{NKCODE_A, "A"},
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{NKCODE_B, "B"},
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{NKCODE_C, "C"},
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{NKCODE_D, "D"},
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{NKCODE_E, "E"},
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{NKCODE_F, "F"},
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{NKCODE_G, "G"},
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{NKCODE_H, "H"},
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{NKCODE_I, "I"},
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{NKCODE_J, "J"},
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{NKCODE_K, "K"},
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{NKCODE_L, "L"},
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{NKCODE_M, "M"},
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{NKCODE_N, "N"},
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{NKCODE_O, "O"},
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{NKCODE_P, "P"},
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{NKCODE_Q, "Q"},
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{NKCODE_R, "R"},
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{NKCODE_S, "S"},
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{NKCODE_T, "T"},
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{NKCODE_U, "U"},
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{NKCODE_V, "V"},
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{NKCODE_W, "W"},
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{NKCODE_X, "X"},
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{NKCODE_Y, "Y"},
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{NKCODE_Z, "Z"},
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{NKCODE_0, "0"},
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{NKCODE_1, "1"},
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{NKCODE_2, "2"},
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{NKCODE_3, "3"},
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{NKCODE_4, "4"},
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{NKCODE_5, "5"},
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{NKCODE_6, "6"},
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{NKCODE_7, "7"},
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{NKCODE_8, "8"},
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{NKCODE_9, "9"},
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{NKCODE_F1, "F1"},
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{NKCODE_F2, "F2"},
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{NKCODE_F3, "F3"},
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{NKCODE_F4, "F4"},
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{NKCODE_F5, "F5"},
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{NKCODE_F6, "F6"},
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{NKCODE_F7, "F7"},
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{NKCODE_F8, "F8"},
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{NKCODE_F9, "F9"},
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{NKCODE_F10, "F10"},
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{NKCODE_F11, "F11"},
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{NKCODE_F12, "F12"},
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{NKCODE_GRAVE, "`"},
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{NKCODE_SLASH, "/"},
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{NKCODE_BACKSLASH, "\\"},
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{NKCODE_SEMICOLON, ";"},
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{NKCODE_COMMA, ","},
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{NKCODE_PERIOD, "."},
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{NKCODE_LEFT_BRACKET, "["},
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{NKCODE_RIGHT_BRACKET, "]"},
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{NKCODE_APOSTROPHE, "'"},
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{NKCODE_MINUS, "-"},
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{NKCODE_PLUS, "+"},
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{NKCODE_SYSRQ, "Print"},
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{NKCODE_SCROLL_LOCK, "ScrLock"},
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{NKCODE_BREAK, "Pause"},
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{NKCODE_BACK, "Back"},
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{NKCODE_TAB, "Tab"},
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{NKCODE_ENTER, "Enter"},
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{NKCODE_SHIFT_LEFT, "LShift"},
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{NKCODE_SHIFT_RIGHT, "RShift"},
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{NKCODE_CTRL_LEFT, "LCtrl"},
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{NKCODE_CTRL_RIGHT, "RCtrl"},
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{NKCODE_ALT_LEFT, "LAlt"},
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{NKCODE_ALT_RIGHT, "RAlt"},
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{NKCODE_SPACE, "Space"},
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{NKCODE_WINDOW, "Windows"},
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{NKCODE_DEL, "Backspace"},
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{NKCODE_FORWARD_DEL, "Delete"},
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{NKCODE_MOVE_HOME, "Home"},
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{NKCODE_MOVE_END, "End"},
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{NKCODE_ESCAPE, "Esc"},
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{NKCODE_CAPS_LOCK, "CapsLock"},
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{NKCODE_VOLUME_UP, "Vol +"},
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{NKCODE_VOLUME_DOWN, "Vol -"},
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{NKCODE_HOME, "Home"},
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{NKCODE_INSERT, "Ins"},
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{NKCODE_PAGE_UP, "PgUp"},
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{NKCODE_PAGE_DOWN, "PgDn"},
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{NKCODE_CLEAR, "Clear"}, // 5 when numlock off
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{NKCODE_CALL, "Call"},
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{NKCODE_ENDCALL, "End Call"},
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{NKCODE_DPAD_LEFT, "Left"},
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{NKCODE_DPAD_UP, "Up"},
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{NKCODE_DPAD_RIGHT, "Right"},
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{NKCODE_DPAD_DOWN, "Down"},
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{NKCODE_BUTTON_L1, "L1"},
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{NKCODE_BUTTON_L2, "L2"},
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{NKCODE_BUTTON_R1, "R1"},
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{NKCODE_BUTTON_R2, "R2"},
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{NKCODE_BUTTON_A, "[A]"},
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{NKCODE_BUTTON_B, "[B]"},
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{NKCODE_BUTTON_C, "[C]"},
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{NKCODE_BUTTON_X, "[X]"},
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{NKCODE_BUTTON_Y, "[Y]"},
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{NKCODE_BUTTON_Z, "[Z]"},
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{NKCODE_BUTTON_1, "b1"},
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{NKCODE_BUTTON_2, "b2"},
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{NKCODE_BUTTON_3, "b3"},
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{NKCODE_BUTTON_4, "b4"},
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{NKCODE_BUTTON_5, "b5"},
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{NKCODE_BUTTON_6, "b6"},
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{NKCODE_BUTTON_7, "b7"},
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{NKCODE_BUTTON_8, "b8"},
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{NKCODE_BUTTON_9, "b9"},
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{NKCODE_BUTTON_10, "b10"},
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{NKCODE_BUTTON_11, "b11"},
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{NKCODE_BUTTON_12, "b12"},
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{NKCODE_BUTTON_13, "b13"},
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{NKCODE_BUTTON_14, "b14"},
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{NKCODE_BUTTON_15, "b15"},
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{NKCODE_BUTTON_16, "b16"},
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{NKCODE_BUTTON_START, "Start"},
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{NKCODE_BUTTON_SELECT, "Select"},
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{NKCODE_BUTTON_CIRCLE, "Circle"},
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{NKCODE_BUTTON_CIRCLE_PS3, "Circle3"},
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{NKCODE_BUTTON_CROSS, "Cross"},
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{NKCODE_BUTTON_CROSS_PS3, "Cross3"},
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{NKCODE_BUTTON_TRIANGLE, "Triangle"},
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{NKCODE_BUTTON_SQUARE, "Square"},
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{NKCODE_BUTTON_THUMBL, "ThumbL"},
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{NKCODE_BUTTON_THUMBR, "ThumbR"},
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{NKCODE_BUTTON_MODE, "Mode"},
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{NKCODE_EXT_PIPE, "|"},
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{NKCODE_NUMPAD_DIVIDE, "Num/"},
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{NKCODE_NUMPAD_MULTIPLY, "Num*"},
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{NKCODE_NUMPAD_ADD, "Num+"},
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{NKCODE_NUMPAD_SUBTRACT, "Num-"},
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{NKCODE_NUMPAD_DOT, "Num."},
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{NKCODE_NUMPAD_COMMA, "Num,"},
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{NKCODE_NUMPAD_ENTER, "NumEnter"},
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{NKCODE_NUMPAD_EQUALS, "Num="},
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{NKCODE_NUMPAD_LEFT_PAREN, "Num("},
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{NKCODE_NUMPAD_RIGHT_PAREN, "Num)"},
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{NKCODE_NUMPAD_0, "Num0"},
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{NKCODE_NUMPAD_1, "Num1"},
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{NKCODE_NUMPAD_2, "Num2"},
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{NKCODE_NUMPAD_3, "Num3"},
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{NKCODE_NUMPAD_4, "Num4"},
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{NKCODE_NUMPAD_5, "Num5"},
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{NKCODE_NUMPAD_6, "Num6"},
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{NKCODE_NUMPAD_7, "Num7"},
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{NKCODE_NUMPAD_8, "Num8"},
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{NKCODE_NUMPAD_9, "Num9"},
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{NKCODE_LANGUAGE_SWITCH, "Language"},
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{NKCODE_MANNER_MODE, "Manner"},
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{NKCODE_3D_MODE, "3D Mode"},
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{NKCODE_CONTACTS, "Contacts"},
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{NKCODE_CALENDAR, "Calendar"},
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{NKCODE_MUSIC, "Music"},
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{NKCODE_CALCULATOR, "Calc"},
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{NKCODE_ZENKAKU_HANKAKU, "Zenkaku"},
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{NKCODE_EISU, "Eisu"},
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{NKCODE_MUHENKAN, "Muhenkan"},
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{NKCODE_HENKAN, "Henkan"},
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{NKCODE_KATAKANA_HIRAGANA, "Katakana"},
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{NKCODE_YEN, "Yen"},
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{NKCODE_RO, "Ro"},
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{NKCODE_KANA, "Kana"},
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{NKCODE_ASSIST, "Assist"},
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{NKCODE_EXT_MOUSEBUTTON_1, "MB1"},
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{NKCODE_EXT_MOUSEBUTTON_2, "MB2"},
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{NKCODE_EXT_MOUSEBUTTON_3, "MB3"},
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{NKCODE_EXT_MOUSEBUTTON_4, "MB4"},
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{NKCODE_EXT_MOUSEBUTTON_5, "MB5"},
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{NKCODE_EXT_MOUSEWHEEL_UP, "MWheelU"},
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{NKCODE_EXT_MOUSEWHEEL_DOWN, "MWheelD"},
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{NKCODE_START_QUESTION, "¿"},
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{NKCODE_LEFTBRACE, "{"},
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{NKCODE_RIGHTBRACE, "}"},
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{NKCODE_GUIDE, "Guide"},
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{NKCODE_INFO, "Info"},
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};
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static const KeyMap_IntStrPair axis_names[] = {
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{JOYSTICK_AXIS_X, "X Axis"},
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{JOYSTICK_AXIS_Y, "Y Axis"},
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{JOYSTICK_AXIS_PRESSURE, "Pressure"},
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{JOYSTICK_AXIS_SIZE, "Size"},
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{JOYSTICK_AXIS_TOUCH_MAJOR, "Touch Major"},
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{JOYSTICK_AXIS_TOUCH_MINOR, "Touch Minor"},
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{JOYSTICK_AXIS_TOOL_MAJOR, "Tool Major"},
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{JOYSTICK_AXIS_TOOL_MINOR, "Tool Minor"},
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{JOYSTICK_AXIS_ORIENTATION, "Orient"},
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{JOYSTICK_AXIS_VSCROLL, "Vert Scroll"},
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{JOYSTICK_AXIS_HSCROLL, "Horiz Scroll"},
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{JOYSTICK_AXIS_Z, "Z Axis"}, // Also used as second stick X on many controllers - rename?
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{JOYSTICK_AXIS_RX, "X Rotation"},
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{JOYSTICK_AXIS_RY, "Y Rotation"},
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{JOYSTICK_AXIS_RZ, "Z Rotation"}, // Also used as second stick Y on many controllers - rename?
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{JOYSTICK_AXIS_HAT_X, "X HAT"},
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{JOYSTICK_AXIS_HAT_Y, "Y HAT"},
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{JOYSTICK_AXIS_LTRIGGER, "TriggerL"},
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{JOYSTICK_AXIS_RTRIGGER, "TriggerR"},
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{JOYSTICK_AXIS_THROTTLE, "Throttle"},
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{JOYSTICK_AXIS_RUDDER, "Rudder"},
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{JOYSTICK_AXIS_WHEEL, "Wheel"},
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{JOYSTICK_AXIS_GAS, "Gas"},
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{JOYSTICK_AXIS_BRAKE, "Brake"},
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{JOYSTICK_AXIS_DISTANCE, "Distance"},
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{JOYSTICK_AXIS_TILT, "Tilt"},
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{JOYSTICK_AXIS_MOUSE_REL_X, "MouseDX"},
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{JOYSTICK_AXIS_MOUSE_REL_Y, "MouseDY"},
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{JOYSTICK_AXIS_ACCELEROMETER_X, "AccelX"},
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{JOYSTICK_AXIS_ACCELEROMETER_Y, "AccelY"},
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{JOYSTICK_AXIS_ACCELEROMETER_Z, "AccelZ"},
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};
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static std::string unknown_key_name = "??";
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const KeyMap_IntStrPair psp_button_names[] = {
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{CTRL_UP, "Up"},
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{CTRL_DOWN, "Down"},
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{CTRL_LEFT, "Left"},
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{CTRL_RIGHT, "Right"},
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{CTRL_CIRCLE, "Circle"},
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{CTRL_CROSS, "Cross"},
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{CTRL_SQUARE, "Square"},
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{CTRL_TRIANGLE, "Triangle"},
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{CTRL_START, "Start"},
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{CTRL_SELECT, "Select"},
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{CTRL_LTRIGGER, "L"},
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{CTRL_RTRIGGER, "R"},
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{VIRTKEY_AXIS_Y_MAX, "An.Up"},
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{VIRTKEY_AXIS_Y_MIN, "An.Down"},
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{VIRTKEY_AXIS_X_MIN, "An.Left"},
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{VIRTKEY_AXIS_X_MAX, "An.Right"},
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{VIRTKEY_ANALOG_ROTATE_CW, "Rotate Analog (CW)"},
|
|
{VIRTKEY_ANALOG_ROTATE_CCW, "Rotate Analog (CCW)"},
|
|
{VIRTKEY_ANALOG_LIGHTLY, "Analog limiter"},
|
|
{VIRTKEY_RAPID_FIRE, "RapidFire"},
|
|
{VIRTKEY_AXIS_SWAP, "AxisSwap"},
|
|
|
|
{VIRTKEY_FASTFORWARD, "Fast-forward"},
|
|
{VIRTKEY_SPEED_TOGGLE, "SpeedToggle"},
|
|
{VIRTKEY_SPEED_CUSTOM1, "Alt speed 1"},
|
|
{VIRTKEY_SPEED_CUSTOM2, "Alt speed 2"},
|
|
{VIRTKEY_SPEED_ANALOG, "Analog speed"},
|
|
{VIRTKEY_PAUSE, "Pause"},
|
|
{VIRTKEY_RESET_EMULATION, "Reset"},
|
|
{VIRTKEY_FRAME_ADVANCE, "Frame Advance"},
|
|
#if !defined(MOBILE_DEVICE)
|
|
{VIRTKEY_RECORD, "Audio/Video Recording" },
|
|
#endif
|
|
{VIRTKEY_REWIND, "Rewind"},
|
|
{VIRTKEY_SAVE_STATE, "Save State"},
|
|
{VIRTKEY_LOAD_STATE, "Load State"},
|
|
{VIRTKEY_PREVIOUS_SLOT, "Previous Slot"},
|
|
{VIRTKEY_NEXT_SLOT, "Next Slot"},
|
|
#if !defined(MOBILE_DEVICE)
|
|
{VIRTKEY_TOGGLE_FULLSCREEN, "Toggle Fullscreen"},
|
|
#endif
|
|
|
|
{VIRTKEY_OPENCHAT, "OpenChat" },
|
|
|
|
{VIRTKEY_DEVMENU, "DevMenu"},
|
|
{VIRTKEY_TEXTURE_DUMP, "Texture Dumping"},
|
|
{VIRTKEY_TEXTURE_REPLACE, "Texture Replacement"},
|
|
{VIRTKEY_SCREENSHOT, "Screenshot"},
|
|
{VIRTKEY_MUTE_TOGGLE, "Mute toggle"},
|
|
|
|
#ifdef OPENXR
|
|
{VIRTKEY_VR_CAMERA_ADJUST, "VR camera adjust"},
|
|
{VIRTKEY_VR_CAMERA_RESET, "VR camera reset"},
|
|
#else
|
|
{VIRTKEY_SCREEN_ROTATION_VERTICAL, "Display Portrait"},
|
|
{VIRTKEY_SCREEN_ROTATION_VERTICAL180, "Display Portrait Reversed"},
|
|
{VIRTKEY_SCREEN_ROTATION_HORIZONTAL, "Display Landscape"},
|
|
{VIRTKEY_SCREEN_ROTATION_HORIZONTAL180, "Display Landscape Reversed"},
|
|
#endif
|
|
|
|
{VIRTKEY_TOGGLE_WLAN, "Toggle WLAN"},
|
|
{VIRTKEY_EXIT_APP, "Exit App"},
|
|
|
|
{VIRTKEY_TOGGLE_MOUSE, "Toggle mouse input"},
|
|
{VIRTKEY_TOGGLE_TOUCH_CONTROLS, "Toggle touch controls"},
|
|
|
|
{VIRTKEY_AXIS_RIGHT_Y_MAX, "RightAn.Up"},
|
|
{VIRTKEY_AXIS_RIGHT_Y_MIN, "RightAn.Down"},
|
|
{VIRTKEY_AXIS_RIGHT_X_MIN, "RightAn.Left"},
|
|
{VIRTKEY_AXIS_RIGHT_X_MAX, "RightAn.Right"},
|
|
|
|
{CTRL_HOME, "Home"},
|
|
{CTRL_HOLD, "Hold"},
|
|
{CTRL_WLAN, "Wlan"},
|
|
{CTRL_REMOTE_HOLD, "Remote hold"},
|
|
{CTRL_VOL_UP, "Vol +"},
|
|
{CTRL_VOL_DOWN, "Vol -"},
|
|
{CTRL_SCREEN, "Screen"},
|
|
{CTRL_NOTE, "Note"},
|
|
{CTRL_L2, "Dev-kit L2"},
|
|
{CTRL_L3, "Dev-kit L3"},
|
|
{CTRL_R2, "Dev-kit R2"},
|
|
{CTRL_R3, "Dev-kit R3"},
|
|
};
|
|
|
|
// key here can be other things than InputKeyCode.
|
|
static std::string FindName(int key, const KeyMap_IntStrPair list[], size_t size) {
|
|
for (size_t i = 0; i < size; i++) {
|
|
if (list[i].key == key)
|
|
return list[i].name;
|
|
}
|
|
return StringFromFormat("%02x?", key);
|
|
}
|
|
|
|
std::string GetKeyName(InputKeyCode keyCode) {
|
|
return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
|
|
}
|
|
|
|
std::string GetKeyOrAxisName(const InputMapping &mapping) {
|
|
if (mapping.IsAxis()) {
|
|
int direction;
|
|
int axis = mapping.Axis(&direction);
|
|
std::string temp = GetAxisName(axis);
|
|
if (direction == 1)
|
|
temp += "+";
|
|
else if (direction == -1)
|
|
temp += "-";
|
|
return temp;
|
|
} else {
|
|
return FindName(mapping.keyCode, key_names, ARRAY_SIZE(key_names));
|
|
}
|
|
}
|
|
|
|
std::string GetAxisName(int axisId) {
|
|
return FindName(axisId, axis_names, ARRAY_SIZE(axis_names));
|
|
}
|
|
|
|
std::string GetPspButtonName(int btn) {
|
|
return FindName(btn, psp_button_names, ARRAY_SIZE(psp_button_names));
|
|
}
|
|
|
|
const char* GetPspButtonNameCharPointer(int btn) {
|
|
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++)
|
|
if (psp_button_names[i].key == btn)
|
|
return psp_button_names[i].name;
|
|
return nullptr;
|
|
}
|
|
|
|
const KeyMap::KeyMap_IntStrPair *GetMappableKeys(size_t *count) {
|
|
*count = ARRAY_SIZE(psp_button_names);
|
|
return psp_button_names;
|
|
}
|
|
|
|
bool InputMappingToPspButton(const InputMapping &mapping, std::vector<int> *pspButtons) {
|
|
bool found = false;
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
|
|
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
|
|
if (iter2->EqualsSingleMapping(mapping)) {
|
|
if (pspButtons)
|
|
pspButtons->push_back(iter->first);
|
|
found = true;
|
|
}
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
// This is the main workhorse of the ControlMapper.
|
|
bool InputMappingsFromPspButtonNoLock(int btn, std::vector<MultiInputMapping> *mappings, bool ignoreMouse) {
|
|
auto iter = g_controllerMap.find(btn);
|
|
if (iter == g_controllerMap.end()) {
|
|
return false;
|
|
}
|
|
bool mapped = false;
|
|
if (mappings) {
|
|
mappings->clear();
|
|
}
|
|
for (auto &iter2 : iter->second) {
|
|
bool ignore = ignoreMouse && iter2.HasMouse();
|
|
if (!ignore) {
|
|
mapped = true;
|
|
if (mappings) {
|
|
mappings->push_back(iter2);
|
|
}
|
|
}
|
|
}
|
|
return mapped;
|
|
}
|
|
|
|
bool InputMappingsFromPspButton(int btn, std::vector<MultiInputMapping> *mappings, bool ignoreMouse) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
return InputMappingsFromPspButtonNoLock(btn, mappings, ignoreMouse);
|
|
}
|
|
|
|
void LockMappings() {
|
|
g_controllerMapLock.lock();
|
|
}
|
|
|
|
void UnlockMappings() {
|
|
g_controllerMapLock.unlock();
|
|
}
|
|
|
|
bool PspButtonHasMappings(int btn) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
auto iter = g_controllerMap.find(btn);
|
|
if (iter == g_controllerMap.end()) {
|
|
return false;
|
|
}
|
|
return !iter->second.empty();
|
|
}
|
|
|
|
MappedAnalogAxes MappedAxesForDevice(InputDeviceID deviceId) {
|
|
// Find the axisId mapped for a specific virtual button.
|
|
auto findAxisId = [&](int btn) -> MappedAnalogAxis {
|
|
MappedAnalogAxis info{ -1 };
|
|
for (const auto &key : g_controllerMap[btn]) {
|
|
// Only consider single mappings, combos don't make much sense for these.
|
|
if (key.mappings.empty()) continue;
|
|
auto &mapping = key.mappings[0];
|
|
if (mapping.deviceId == deviceId) {
|
|
info.axisId = TranslateKeyCodeToAxis(mapping.keyCode, &info.direction);
|
|
return info;
|
|
}
|
|
}
|
|
return info;
|
|
};
|
|
|
|
// Find the axisId of a pair of opposing buttons.
|
|
auto findAxisIdPair = [&](int minBtn, int maxBtn) -> MappedAnalogAxis {
|
|
MappedAnalogAxis foundMin = findAxisId(minBtn);
|
|
MappedAnalogAxis foundMax = findAxisId(maxBtn);
|
|
if (foundMin.axisId == foundMax.axisId) {
|
|
return foundMax;
|
|
}
|
|
return MappedAnalogAxis{ -1 };
|
|
};
|
|
|
|
MappedAnalogAxes result;
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
result.leftX = findAxisIdPair(VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
|
|
result.leftY = findAxisIdPair(VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
|
|
result.rightX = findAxisIdPair(VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
|
|
result.rightY = findAxisIdPair(VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
|
|
return result;
|
|
}
|
|
|
|
void RemoveButtonMapping(int btn) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
|
|
if (iter->first == btn) {
|
|
g_controllerMap.erase(iter);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool IsKeyMapped(InputDeviceID device, int key) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
for (auto &iter : g_controllerMap) {
|
|
for (auto &mappedKey : iter.second) {
|
|
if (mappedKey.mappings.contains(InputMapping(device, key))) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ReplaceSingleKeyMapping(int btn, int index, const MultiInputMapping &key) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
// Check for duplicate
|
|
for (int i = 0; i < (int)g_controllerMap[btn].size(); ++i) {
|
|
if (i != index && g_controllerMap[btn][i] == key) {
|
|
g_controllerMap[btn].erase(g_controllerMap[btn].begin()+index);
|
|
g_controllerMapGeneration++;
|
|
|
|
UpdateNativeMenuKeys();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (key.empty()) {
|
|
return false;
|
|
}
|
|
|
|
KeyMap::g_controllerMap[btn][index] = key;
|
|
g_controllerMapGeneration++;
|
|
|
|
for (auto &mapping : key.mappings) {
|
|
g_seenDeviceIds.insert(mapping.deviceId);
|
|
}
|
|
UpdateNativeMenuKeys();
|
|
return true;
|
|
}
|
|
|
|
void DeleteNthMapping(int key, int number) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
auto iter = g_controllerMap.find(key);
|
|
if (iter != g_controllerMap.end()) {
|
|
if (number < iter->second.size()) {
|
|
iter->second.erase(iter->second.begin() + number);
|
|
g_controllerMapGeneration++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetInputMapping(int btn, const MultiInputMapping &key, bool replace) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
if (key.empty()) {
|
|
g_controllerMap.erase(btn);
|
|
return;
|
|
}
|
|
if (replace) {
|
|
RemoveButtonMapping(btn);
|
|
g_controllerMap[btn].clear();
|
|
g_controllerMap[btn].push_back(key);
|
|
} else {
|
|
for (auto iter = g_controllerMap[btn].begin(); iter != g_controllerMap[btn].end(); ++iter) {
|
|
if (*iter == key)
|
|
return;
|
|
}
|
|
g_controllerMap[btn].push_back(key);
|
|
}
|
|
g_controllerMapGeneration++;
|
|
|
|
for (auto &mapping : key.mappings) {
|
|
g_seenDeviceIds.insert(mapping.deviceId);
|
|
}
|
|
}
|
|
|
|
void RestoreDefault() {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
g_controllerMap.clear();
|
|
g_controllerMapGeneration++;
|
|
|
|
if (IsVREnabled()) {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_VR_HEADSET, false);
|
|
return;
|
|
}
|
|
|
|
#if PPSSPP_PLATFORM(WINDOWS)
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_XINPUT, false);
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
|
|
#elif PPSSPP_PLATFORM(ANDROID)
|
|
// Autodetect a few common (and less common) devices
|
|
// Note that here we check the device name, not the controller name. We don't get
|
|
// the controller name until a button has been pressed so can't use it to set defaults.
|
|
std::string name = System_GetProperty(SYSPROP_NAME);
|
|
if (IsNvidiaShield(name)) {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_SHIELD, false);
|
|
} else if (IsOuya(name)) {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_OUYA, false);
|
|
} else if (IsXperiaPlay(name)) {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_XPERIA_PLAY, false);
|
|
} else if (IsMOQII7S(name)) {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_MOQI_I7S, false);
|
|
} else if (IsRetroid(name)) {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_RETRO_STATION_CONTROLLER, false);
|
|
} else {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_PAD, false);
|
|
}
|
|
#elif PPSSPP_PLATFORM(IOS)
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_IOS_PAD, false);
|
|
#else
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
|
|
#endif
|
|
}
|
|
|
|
// TODO: Make the ini format nicer.
|
|
void LoadFromIni(IniFile &file) {
|
|
RestoreDefault();
|
|
if (!file.HasSection("ControlMapping")) {
|
|
return;
|
|
}
|
|
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
|
|
Section *controls = file.GetOrCreateSection("ControlMapping");
|
|
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
|
|
std::string value;
|
|
controls->Get(psp_button_names[i].name, &value, "");
|
|
|
|
// Erase default mapping
|
|
g_controllerMap.erase(psp_button_names[i].key);
|
|
if (value.empty())
|
|
continue;
|
|
|
|
std::vector<std::string> mappings;
|
|
SplitString(value, ',', mappings);
|
|
|
|
for (size_t j = 0; j < mappings.size(); j++) {
|
|
MultiInputMapping input = MultiInputMapping::FromConfigString(mappings[j]);
|
|
if (input.empty()) {
|
|
continue; // eat empty mappings, however they arose, so they can't keep haunting us.
|
|
}
|
|
SetInputMapping(psp_button_names[i].key, input, false);
|
|
for (auto mapping : input.mappings) {
|
|
g_seenDeviceIds.insert(mapping.deviceId);
|
|
}
|
|
}
|
|
}
|
|
|
|
UpdateNativeMenuKeys();
|
|
}
|
|
|
|
void SaveToIni(IniFile &file) {
|
|
Section *controls = file.GetOrCreateSection("ControlMapping");
|
|
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
|
|
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
|
|
std::vector<MultiInputMapping> keys;
|
|
InputMappingsFromPspButton(psp_button_names[i].key, &keys, false);
|
|
|
|
std::string value;
|
|
for (size_t j = 0; j < keys.size(); j++) {
|
|
value += keys[j].ToConfigString();
|
|
if (j != keys.size() - 1)
|
|
value += ",";
|
|
}
|
|
|
|
controls->Set(psp_button_names[i].name, value, "");
|
|
}
|
|
}
|
|
|
|
void ClearAllMappings() {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
g_controllerMap.clear();
|
|
g_controllerMapGeneration++;
|
|
}
|
|
|
|
bool IsOuya(const std::string &name) {
|
|
return name == "OUYA:OUYA Console";
|
|
}
|
|
|
|
bool IsNvidiaShield(const std::string &name) {
|
|
return name == "NVIDIA:SHIELD";
|
|
}
|
|
|
|
bool IsRetroid(const std::string &name) {
|
|
// TODO: Not sure if there are differences between different Retroid devices.
|
|
// The one I have is a "Retroid Pocket 2+".
|
|
return startsWith(name, "Retroid:");
|
|
}
|
|
|
|
bool IsNvidiaShieldTV(const std::string &name) {
|
|
return name == "NVIDIA:SHIELD Android TV";
|
|
}
|
|
|
|
bool IsXperiaPlay(const std::string &name) {
|
|
return name == "Sony Ericsson:R800a" || name == "Sony Ericsson:R800i" || name == "Sony Ericsson:R800x" || name == "Sony Ericsson:R800at" || name == "Sony Ericsson:SO-01D" || name == "Sony Ericsson:zeus";
|
|
}
|
|
|
|
bool IsMOQII7S(const std::string &name) {
|
|
return name == "MOQI:I7S";
|
|
}
|
|
|
|
bool HasBuiltinController(const std::string &name) {
|
|
return IsOuya(name) || IsXperiaPlay(name) || IsNvidiaShield(name) || IsMOQII7S(name) || IsRetroid(name);
|
|
}
|
|
|
|
void NotifyPadConnected(InputDeviceID deviceId, const std::string &name) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
g_seenPads.insert(name);
|
|
g_padNames[deviceId] = name;
|
|
}
|
|
|
|
void AutoConfForPad(const std::string &name) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
g_controllerMap.clear();
|
|
|
|
INFO_LOG(Log::System, "Autoconfiguring pad for '%s'", name.c_str());
|
|
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
if (name.find("Xbox") != std::string::npos) {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_XBOX, false);
|
|
} else if (name == "Retro Station Controller") {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_RETRO_STATION_CONTROLLER, false);
|
|
} else {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_PAD, false);
|
|
}
|
|
#else
|
|
#if PPSSPP_PLATFORM(WINDOWS)
|
|
const bool platformSupportsXinput = true;
|
|
#else
|
|
const bool platformSupportsXinput = false;
|
|
#endif
|
|
if (platformSupportsXinput && name.find("Xbox") != std::string::npos) {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_XINPUT, false);
|
|
} else {
|
|
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
|
|
}
|
|
#endif
|
|
|
|
// Add a couple of convenient keyboard mappings by default, too.
|
|
g_controllerMap[VIRTKEY_PAUSE].push_back(MultiInputMapping(InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE)));
|
|
g_controllerMap[VIRTKEY_FASTFORWARD].push_back(MultiInputMapping(InputMapping(DEVICE_ID_KEYBOARD, NKCODE_TAB)));
|
|
g_controllerMapGeneration++;
|
|
}
|
|
|
|
const std::set<std::string> &GetSeenPads() {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
return g_seenPads;
|
|
}
|
|
|
|
std::string PadName(InputDeviceID deviceId) {
|
|
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
|
|
auto it = g_padNames.find(deviceId);
|
|
if (it != g_padNames.end())
|
|
return it->second;
|
|
return "";
|
|
}
|
|
|
|
bool HasChanged(int &prevGeneration) {
|
|
if (prevGeneration != g_controllerMapGeneration) {
|
|
prevGeneration = g_controllerMapGeneration;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static const char * const g_vKeyNames[] = {
|
|
"AXIS_X_MIN",
|
|
"AXIS_Y_MIN",
|
|
"AXIS_X_MAX",
|
|
"AXIS_Y_MAX",
|
|
"RAPID_FIRE",
|
|
"FASTFORWARD",
|
|
"PAUSE",
|
|
"SPEED_TOGGLE",
|
|
"AXIS_RIGHT_X_MIN",
|
|
"AXIS_RIGHT_Y_MIN",
|
|
"AXIS_RIGHT_X_MAX",
|
|
"AXIS_RIGHT_Y_MAX",
|
|
"REWIND",
|
|
"SAVE_STATE",
|
|
"LOAD_STATE",
|
|
"NEXT_SLOT",
|
|
"TOGGLE_FULLSCREEN",
|
|
"ANALOG_LIGHTLY",
|
|
"AXIS_SWAP",
|
|
"DEVMENU",
|
|
"FRAME_ADVANCE",
|
|
"RECORD",
|
|
"SPEED_CUSTOM1",
|
|
"SPEED_CUSTOM2",
|
|
"TEXTURE_DUMP",
|
|
"TEXTURE_REPLACE",
|
|
"SCREENSHOT",
|
|
"MUTE_TOGGLE",
|
|
"OPENCHAT",
|
|
"ANALOG_ROTATE_CW",
|
|
"ANALOG_ROTATE_CCW",
|
|
"SCREEN_ROTATION_VERTICAL",
|
|
"SCREEN_ROTATION_VERTICAL180",
|
|
"SCREEN_ROTATION_HORIZONTAL",
|
|
"SCREEN_ROTATION_HORIZONTAL180",
|
|
"SPEED_ANALOG",
|
|
"VR_CAMERA_ADJUST",
|
|
"VR_CAMERA_RESET",
|
|
};
|
|
|
|
const char *GetVirtKeyName(int vkey) {
|
|
int index = vkey - VIRTKEY_FIRST;
|
|
if (index < 0 || index >= ARRAY_SIZE(g_vKeyNames)) {
|
|
return "N/A";
|
|
}
|
|
return g_vKeyNames[index];
|
|
}
|
|
|
|
MultiInputMapping MultiInputMapping::FromConfigString(std::string_view str) {
|
|
MultiInputMapping out;
|
|
std::vector<std::string_view> parts;
|
|
SplitString(str, ':', parts);
|
|
for (auto iter : parts) {
|
|
out.mappings.push_back(InputMapping::FromConfigString(iter));
|
|
}
|
|
return out;
|
|
}
|
|
|
|
std::string MultiInputMapping::ToConfigString() const {
|
|
std::string out;
|
|
for (auto iter : mappings) {
|
|
out += iter.ToConfigString() + ":";
|
|
}
|
|
out.pop_back(); // remove the last ':'
|
|
return out;
|
|
}
|
|
|
|
std::string MultiInputMapping::ToVisualString() const {
|
|
std::string out;
|
|
for (auto iter : mappings) {
|
|
out += std::string(GetDeviceName(iter.deviceId)) + "." + GetKeyOrAxisName(iter) + " + ";
|
|
}
|
|
if (!out.empty()) {
|
|
// remove the last ' + '
|
|
out.pop_back();
|
|
out.pop_back();
|
|
out.pop_back();
|
|
}
|
|
return out;
|
|
}
|
|
|
|
} // KeyMap
|