ppsspp/GPU
2014-12-09 02:42:52 +09:00
..
Common [spline/bezier]Spline subdivision counts should be 2 or higher. Related to #4234 #7111 2014-12-09 02:42:52 +09:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 Warning fix 2014-11-25 23:57:11 +01:00
GLES [spline/bezier]Temporary fix to avoid a crash when bezier u/v counts are less than 4. Reported on #4888. 2014-12-09 02:24:46 +09:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Assorted minor optimizations 2014-11-17 21:21:44 +01:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Add git-version to more than just Core. 2014-12-02 22:55:19 -08:00
GPU.vcxproj.filters d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPUCommon.cpp Avoid crashing when calling an invalid address. 2014-09-23 08:31:29 -07:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Fix save status 2014-08-17 16:52:06 +08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Mark some functions as const 2014-12-07 17:08:13 -05:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Missing include for Linux/etc. 2014-10-31 09:51:17 -07:00