ppsspp/Common/GPU/OpenGL
2021-08-07 22:22:36 -07:00
..
DataFormatGL.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DataFormatGL.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp log fix 2021-07-22 11:31:03 +02:00
GLFeatures.h GL: Detect Apple GPUs as a category 2020-12-14 22:10:18 +01:00
GLQueueRunner.cpp Android buildfix 2021-07-09 21:09:44 +02:00
GLQueueRunner.h Support depth clamping in OpenGL where available. 2021-07-09 21:09:44 +02:00
GLRenderManager.cpp Draw: Use constants for texture slots. 2021-06-12 14:10:57 -07:00
GLRenderManager.h Support depth clamping in OpenGL where available. 2021-07-09 21:09:44 +02:00
GLSLProgram.cpp Add handling for Android content URIs to VFSReadFile, fixing savestate thumbnails. 2021-07-19 17:34:51 +02:00
GLSLProgram.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
thin3d_gl.cpp GPU: Use an empty vertex buf for reinterpret. 2021-08-07 22:22:36 -07:00