ppsspp/Core/ThreadEventQueue.h
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00

208 lines
5.1 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <mutex>
#include <condition_variable>
#include <deque>
#include "Core/System.h"
#include "Core/CoreTiming.h"
template <typename B, typename Event, typename EventType, EventType EVENT_INVALID, EventType EVENT_SYNC, EventType EVENT_FINISH>
struct ThreadEventQueue : public B {
ThreadEventQueue() : threadEnabled_(false), eventsRunning_(false), eventsHaveRun_(false) {
}
virtual ~ThreadEventQueue() {
}
void SetThreadEnabled(bool threadEnabled) {
threadEnabled_ = threadEnabled;
}
bool ThreadEnabled() {
return threadEnabled_;
}
void ScheduleEvent(Event ev) {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
events_.push_back(ev);
eventsWait_.notify_one();
} else {
events_.push_back(ev);
}
if (!threadEnabled_) {
RunEventsUntil(0);
}
}
bool HasEvents() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
return !events_.empty();
} else {
return !events_.empty();
}
}
void NotifyDrain() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
eventsDrain_.notify_one();
}
}
Event GetNextEvent() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
if (events_.empty()) {
NotifyDrain();
return EVENT_INVALID;
}
Event ev = events_.front();
events_.pop_front();
return ev;
} else {
if (events_.empty()) {
return EVENT_INVALID;
}
Event ev = events_.front();
events_.pop_front();
return ev;
}
}
void RunEventsUntil(u64 globalticks) {
if (!threadEnabled_) {
do {
for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
ProcessEventIfApplicable(ev, globalticks);
}
} while (CoreTiming::GetTicks() < globalticks);
return;
}
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
eventsRunning_ = true;
eventsHaveRun_ = true;
do {
while (events_.empty() && !ShouldExitEventLoop()) {
eventsWait_.wait(guard);
}
// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
if (events_.empty()) {
break;
}
for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
guard.unlock();
ProcessEventIfApplicable(ev, globalticks);
guard.lock();
}
} while (CoreTiming::GetTicks() < globalticks);
// This will force the waiter to check coreState, even if we didn't actually drain.
NotifyDrain();
eventsRunning_ = false;
}
void SyncBeginFrame() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
eventsHaveRun_ = false;
} else {
eventsHaveRun_ = false;
}
}
inline bool ShouldSyncThread(bool force) {
if (!HasEvents())
return false;
if (coreState != CORE_RUNNING && !force)
return false;
// Don't run if it's not running, but wait for startup.
if (!eventsRunning_) {
if (eventsHaveRun_ || coreState == CORE_BOOT_ERROR || coreState == CORE_RUNTIME_ERROR || coreState == CORE_POWERDOWN) {
return false;
}
}
return true;
}
// Force ignores coreState.
void SyncThread(bool force = false) {
if (!threadEnabled_) {
return;
}
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
// While processing the last event, HasEvents() will be false even while not done.
// So we schedule a nothing event and wait for that to finish.
ScheduleEvent(EVENT_SYNC);
while (ShouldSyncThread(force)) {
eventsDrain_.wait(guard);
}
}
void FinishEventLoop() {
if (!threadEnabled_) {
return;
}
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
// Don't schedule a finish if it's not even running.
if (eventsRunning_) {
ScheduleEvent(EVENT_FINISH);
}
}
protected:
virtual void ProcessEvent(Event ev) = 0;
virtual bool ShouldExitEventLoop() = 0;
inline void ProcessEventIfApplicable(Event &ev, u64 &globalticks) {
switch (EventType(ev)) {
case EVENT_FINISH:
// Stop waiting.
globalticks = 0;
break;
case EVENT_SYNC:
// Nothing special to do, this event it just to wait on, see SyncThread.
break;
default:
ProcessEvent(ev);
}
}
private:
bool threadEnabled_;
bool eventsRunning_;
bool eventsHaveRun_;
std::deque<Event> events_;
std::recursive_mutex eventsLock_; // TODO: Should really make this non-recursive - condition_variable_any is dangerous
std::condition_variable_any eventsWait_;
std::condition_variable_any eventsDrain_;
};