ppsspp/SDL
2017-05-18 15:15:10 +02:00
..
.gitignore Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
buildassets.sh Unified assets/ dir for icons/images 2012-12-17 01:47:39 +10:00
README.TXT Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
SDLJoystick.cpp Quick hack to enable analog stick sensitivity on non-windows platforms. 2017-05-18 15:15:10 +02:00
SDLJoystick.h Do not create thread to handle SDL joystick events in Qt build. 2017-02-01 14:37:36 +08:00
SDLMain.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SDLMain.mm MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00

1. Install GCC, CMake, and development libraries for zlib and sdl.
2. cd SDL
3. ./buildassets.sh
4. ./b.sh

That should do it.

Special instructions for MacOSX:

Install XCode
Install CMake
Open XCode, Preferences, Downloads, Components. Install the command line toools.

Install MacPorts
Using MacPorts, install libpng
Do the above.

SDL2 Game Controller Support Notes
==================================

For SDL2 game controller support, at least SDL 2.0.4 is required.

Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad.

Hot plugging of control pads is also supported.

If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.