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DebugVisVulkan.cpp
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
DebugVisVulkan.h
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |
DrawEngineVulkan.cpp
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Breakout the vertex caching (just code cleanup)
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2023-06-12 13:16:14 +02:00 |
DrawEngineVulkan.h
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Breakout the vertex caching (just code cleanup)
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2023-06-12 13:16:14 +02:00 |
FramebufferManagerVulkan.cpp
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
FramebufferManagerVulkan.h
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
GPU_Vulkan.cpp
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Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
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2023-05-25 10:19:01 +02:00 |
GPU_Vulkan.h
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Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
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2023-05-17 14:38:11 +02:00 |
PipelineManagerVulkan.cpp
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Fix a race condition during Vulkan shader cache load.
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2023-01-13 10:35:04 +01:00 |
PipelineManagerVulkan.h
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Fix a race condition during Vulkan shader cache load.
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2023-01-13 10:35:04 +01:00 |
ShaderManagerVulkan.cpp
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Bump shader cache version
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2023-05-25 10:19:01 +02:00 |
ShaderManagerVulkan.h
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More conversion to pushPool
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2023-03-15 01:25:03 +01:00 |
StateMappingVulkan.cpp
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Don't cache render target copies for shader blending, only cache copies for overlap
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2023-05-11 12:04:29 +02:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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I18N: Switch to getting categories by index instead of by string lookup
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2023-04-07 10:35:01 +02:00 |
TextureCacheVulkan.h
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Remove an unused VulkanPushBuffer.
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2023-03-14 23:39:47 +01:00 |
VulkanUtil.cpp
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Unify TextureCache ::StartFrame as much as possible.
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2023-02-25 23:20:41 +01:00 |
VulkanUtil.h
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Unify TextureCache ::StartFrame as much as possible.
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2023-02-25 23:20:41 +01:00 |